eventide03b14a_ESO wrote: »I don't know how people missed this but you're absolutely right. Why can't they just disable that for Cyrodiil?MADshadowman wrote: »It actually started when they implemented the new indoor lighting. there were massive fps and lag problems suddenly, which they tried to fix, but for some people these issues never went away. And from time to time it gets worse again for everybody.
stefan.gustavsonb16_ESO wrote: »eventide03b14a_ESO wrote: »I don't know how people missed this but you're absolutely right. Why can't they just disable that for Cyrodiil?MADshadowman wrote: »It actually started when they implemented the new indoor lighting. there were massive fps and lag problems suddenly, which they tried to fix, but for some people these issues never went away. And from time to time it gets worse again for everybody.
It's not just the indoor lighting that broke PvP. Some of the extreme FPS issues (the slide show) were due to bad coding for particle lighting (stray particles with light emission accumulated on the ground over time), but the main culprit was that they introduced some checks in the communication between the client and the server.
The networking code was designed for a much simpler protocol and a blind client-server trust, a design which required a lot less traffic and was a lot more tolerant to latency and lag. Reality caught up to their bad design, and they can no longer keep their promise of lag-free battles with hundreds of players. That was perfectly possible in beta, but it left the game was wide open to hacks.
The checks prevented some of the most blatant cheating hacks and the teleporting bots, but it made the networking code take a knee, and it has never recovered. They did make some netcode improvements in the latest update, but it seems it had no real effect in PvP. Weapon swap in PvE finally works reliably and quick for me now, but from what I hear, PvP is as bad as ever.