Maintenance for the week of September 15:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Known Issues for Update 5

  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Veteran Banished Cells
    • High Kinlord Rills attacks cannot be blocked or reflected
    • Keeper Imiril's attacks cannot be blocked

    Volenfell
    • Quintus Verres, after he summons the monstrous gargoyle it gets stuck on the mountain.
    • Verres seemed immune to taunt in a portion of the fire phase.

    Veteran Wayrest Sewers
    • Varaine Pellingare and Allene Pellingare cannot be taunted simultaneously. If you use Pierce Armor on Varaine and then use it on Allene the pierce will drop from Varaine. The only way to keep a taunt on both is to use inner fire for one and Pierce Armor for the other

    Direfrost Keep
    • Drodda of Icereach is tauntable, and the taunts remain, but she does not choose to attack the tank. Instead she will continually attack group members while ignoring the taunt on her.

    *All skills at max rank and morph
    *Some boss timers seem off to me such as Keeper Imiril and Grubull the Transmuted from Darkshade Caverns.
    Edited by Armitas on November 21, 2014 4:28PM
    Retired.
    Nord mDK
  • Pajtli
    Pajtli
    Soul Shriven
    I want to send the next peice of music to the developers for the distinguished work! :blush:
    http://www.youtube.com/watch?v=h4NHXvQEOok
  • DHBM
    DHBM
    Llewyn wrote: »
    smee_z wrote: »
    Quicksand in Myrkwasa Dolmen in Alik'r. You'll see NPCs at the start walk to the center front but slowly sinking like they are walking down a stair. Attacked mobs in the Dolmen and several times, after a Critical Charge, I would sink half underground and eventually got stuck. Had to do /stuck to get out of it.
    @ZOS_GinaBruno
    This actually seems to be ALL the Dolmens in Alik'r Desert, they all seem to start at the edge and take an invisible flight of stairs into the ground. Filed two bug reports, we'll see if they notice :P

    I Decided to spend This weekend (nov 22/23) Running Dolmens. This is not just an issue with Alik'r Desert. But every single one i came across in AD,EP,DC and even in Cyrodill, What seems to be happening is the Mobs that spawn at the Dolmen do not register the Stone Circle/Surface that The Player normally walks on. Instead they follow the natural grade of the ground, causing them to sink they reappear near the edges of the Dolmen. Re Logging, /Camp, or rebooting the game does nothing to solve the issue and the other 3 guild members i ran with were seeing the same thing. Meaning this is not a client Side issue or something wrong with my graphics card as support claims. But something server side with their code.

    I think Support got around 50 tickets from me alone over this weekend since every time i found one having the described issues i sent in another ticket.

    EDIT: Also the Winters reach Dolmen in Cyrodill is having issue with the South East Pinion spawning below ground level. Making it so players cannot see & interact with the pinion. happens to every person that tries to complete the dolmen. friend or foe alike. guesting to other Servers does not help at all, neither does /camp.
    Edited by DHBM on November 24, 2014 7:10AM
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    @DHBM what is /camp ?
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Merlight
    Merlight
    ✭✭✭✭✭
    Enodoc wrote: »
    @DHBM what is /camp ?

    A command you type in chat and it sends you back to character selection screen.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Merlight wrote: »
    Enodoc wrote: »
    @ DHBM what is /camp ?

    A command you type in chat and it sends you back to character selection screen.
    Ah OK thanks. Same as /logout then :)
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • prajish83
    prajish83
    ✭✭
    I lost interest in playing ESO after my vet10 Khajiit got stuck in the quest Throne of the Wilderking (not able to cross the fires using bundle of roots). I am not sure this happened after update 5.
  • Laerwein_ESO
    Is no one else noticing the goblin walk after looting containers? I sent a bug report when it started, but still don't see it in known issues. I know it's just a cosmetic issue, but it's very annoying. It would be nice to know the devs are aware of it, at least.
    Main - Mylynia Detuyl - VR11 NB DC
    GM of The Darkest Hour, DC (though we have plenty of EP and a few AD)
  • Jukka
    Jukka
    Soul Shriven
    prajish83 wrote: »
    I lost interest in playing ESO after my vet10 Khajiit got stuck in the quest Throne of the Wilderking
    You will lose interest even without stuck, if you will go through lvl26 quests with your V10 khajiit...

  • DHBM
    DHBM
    Enodoc wrote: »
    Merlight wrote: »
    Enodoc wrote: »
    @ DHBM what is /camp ?

    A command you type in chat and it sends you back to character selection screen.
    Ah OK thanks. Same as /logout then :)

    its not actually the same as /logout.
    Type /camp in your chatbox, which logs you out. Afterwards, exit out of the game and launcher completely, and wait 15 minutes before logging back in. By doing this you are performing a soft-reset which will reset the character instance information allowing the game and quest assets to load properly.
    mostly useful when quests become bugged. (IE: after killing "X" mob game wont register that you killed "X" Mob. Type /Camp and follow above directions and it will revert the quest back to the last "checkpoint" try killing "X" mob again and it normally works.)
    Edited by DHBM on November 25, 2014 1:59AM
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    DHBM wrote: »
    Enodoc wrote: »
    Merlight wrote: »
    Enodoc wrote: »
    @ DHBM what is /camp ?

    A command you type in chat and it sends you back to character selection screen.
    Ah OK thanks. Same as /logout then :)

    its not actually the same as /logout.
    Type /camp in your chatbox, which logs you out. Afterwards, exit out of the game and launcher completely, and wait 15 minutes before logging back in. By doing this you are performing a soft-reset which will reset the character instance information allowing the game and quest assets to load properly.
    mostly useful when quests become bugged. (IE: after killing "X" mob game wont register that you killed "X" Mob. Type /Camp and follow above directions and it will revert the quest back to the last "checkpoint" try killing "X" mob again and it normally works.)
    I'm pretty sure /logout does that too. (As does logging out directly from the Esc menu, for that matter.) The important part of those directions is the 15 minutes for soft reset, rather than the command used.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    So.... ignoring that siege weapons still arent stacking to 5 in the inventory?
  • Argusus
    Argusus
    The Restoration staff ability "Regeneration" and its morphs are not healing pet.
    Other staff heals work, only the Regeneration ability stopped working on pets.

    Guessing this has something to do with the change that it also no longer randomly heals full health NPCs.

    Apparently NPCs can steal breath of life heals from templars which isn't good.
    Edited by Argusus on November 25, 2014 4:28PM
  • Argusus
    Argusus
    I still glitch when I target grobull with a critical rush 2h attack in dark shade caverns. I'm not trying to target him but happens in battle because this is a primary attack. I have to take alot of damage before I can actually start playing again. I just run around with the sword in air taking damage until it is fixed by getting beat up.
  • Argusus
    Argusus
    Known Issues for Update 5
    Below is a list of known issues we've identified since rolling out Update 5, and will add additional issues as we verify them as legitimate. You will see a status below each issue, and we’ll update this thread as we have more info on each.

    Art
    • Some facial animations for NPCs are not functioning properly.
      • STATUS: We have a short list of NPC faces that need to be remedied, and we'll address these in a future patch.
    • The ability Repentance is causing you to have black blotches on your face and body.
      • STATUS: Fixed in patch 1.5.4
    • The emote /leanbackcoin is not animating.
      • STATUS: Fixed in patch 1.5.3

    Audio
    • There are a number of sounds that are not working properly, including the impact sounds for Flurry and looting containers.
      • STATUS: Working on a fix

    Crafting
    • Dwemer containers within ruins are usually empty.
      • STATUS: Fixed in patch 1.5.4
    • Alchemy writs are not updating your quest log when you gather the appropriate reagents.
      • STATUS: Fixed in patch 1.5.4
    • There is a 2-3 second delay when starting to craft certain items.
      • STATUS: Testing a fix

    Gameplay
    • Swapping weapons while in stealth will temporarily break you out of stealth for a moment.
      • STATUS: Fixed in patch 1.5.4
    • You can block or dodge roll the healing over time provided from the ability Momentum and its morphs.
      • STATUS: Fixed in patch 1.5.4
    • You will sometimes fail to transform into a werewolf, but your Ultimate will still be used and movement speed decreased.
      • STATUS: This is likely caused by hitting the "Cast Ultimate" key rapidly. We are investigating a fix in the meantime.
    • Healing Ward appears to be firing its heal when the ability is recast onto you.
      • STATUS: Fixed in patch 1.5.4
    • Undaunted pledges completed at silver or gold level are currently rewarding less Undaunted reputation than intended.
      • STATUS: Fixed in patch 1.5.4

    Miscellaneous
    • You cannot currently access Dragonstar Arena, Sanctum Ophidia, and new areas in Craglorn introduced in Update 4.
      • STATUS: Hotfixed on 11/3
    • There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
      • STATUS: Fixed in patches 1.5.4 and 1.5.5

    UI
    • You cannot use E or X to navigate conversations.
      • STATUS: Fixed in patch 1.5.3
    • Searching through one guild store will display the same items from other guild store merchants.
      • STATUS: Fixed in patch 1.5.4
    • It is taking much longer than intended to form a group using the LFG tool.
      • STATUS: Investigating

    Apparently if I visit a light armor crafting station, then I don't have a style mat, then someone gives me a style mat in trade, I go back into the crafting Window, the style mat doesn't appear. I have to switch the armor mat to med and leave the station in order to be able to use the newly acquired style mat.
  • Nightreaver
    Nightreaver
    ✭✭✭✭
    So we're up to 1.5.6 and still no mention of the very first bugs reported when 1.5 went live. 1.5 broke the Restoration staff ability "Regeneration" so that it is no longer healing pets.

    @ZOS_GinaBruno
    This isn't just A known issue, it's the first known issue reported. How is this not included in your list of known issues?
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Garetth
    Garetth
    ✭✭✭✭
    prajish83 wrote: »
    I lost interest in playing ESO after my vet10 Khajiit got stuck in the quest Throne of the Wilderking (not able to cross the fires using bundle of roots). I am not sure this happened after update 5.

    Remember that when you get to the fires and you hit "E" and your character starts digging you still have to press "W" to move forward under the fires.

    This may not be the issue for you but it has been for many before you.
  • phreatophile
    phreatophile
    ✭✭✭✭✭
    Not issues specific to 1.5, however they are still messed up in 1.5.

    1) Different sources of dodge are supposed to stack per @ZOS_GaryA‌ . As can be seen from the test values shown in the thread below they do not.
    http://forums.elderscrollsonline.com/discussion/comment/1391953/#Comment_1391953
    In fact the values in tests do not even reflect the values in the tooltip for single abilities.

    1a) It remains possible to dodge your own self heals from various sources.

    2) The Vampire passive Unnatural Resistance does not do what it says in the tooltip, it doesn't seem to do anything at all. Health regeneration does not change in any of the stages from the value before taking the passive.

    3) Cloak is still breaking for just about any reason.

    4) Crafted Male Bosmer lvl 32 medium Armor legs do not take dye on the buttocks, crotch or knees giving a very strange look.



  • Lucifis
    Lucifis
    Soul Shriven
    I have not had any problems so far other than it taking forever to log in to the game that and the random unknown crash issue which is being worked on and has been for about a month and it will not let me post a thread for game ideas in forum at all either hopefully it will let me post this
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    @ZOS_GinaBruno
    The Restoration staff ability "Regeneration" and its morphs still fail to heal pets. This has been bugged since 1.5.2.
    Pet bugs were the first bugs reported when 1.5.2 went live and though there has been responses to several other issues we still haven't seen a response or acknowledgement regarding this one.

    Can we get a response that it is at least being looked into?
    Or is it being ignored because it only affects Sorcerers?
    This is actually working properly - pets will no longer be healed by Regeneration, but can still be healed by other abilities.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    nagarjunna wrote: »
    [*] The ability Repentance is causing you to have black blotches on your face and body.
    • STATUS: Fixed in patch 1.5.4

    Not fixed, I was running in AA last night and someone fired up Repentance, I now have black blotches. I have done /bug and reported.
    This appears to be a very small edge case, and will be addressed in our next patch. Thanks for the heads up!
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Nightreaver
    Nightreaver
    ✭✭✭✭
    This is actually working properly - pets will no longer be healed by Regeneration, but can still be healed by other abilities.
    So it's actually a stealth nerf which makes me wonder how many other nerfs we have that we're not being told about.

    Now that our class defining skill line has been completely neutered can we just have it replaced with something useful?

    @phreatophile
    As far as I can tell the Vampire passive Unnatural Resistance is working. It lowers the effect of the debuff by one stage.
    For example (not actual numbers, just using for example)

    Without the passive
    Stage 1 = 100 health regen
    Stage 2 = 75 heath regen
    Stage 3 = 50 health regen
    Stage 4 = 25 health regen

    With Passive
    Stage 1 = 100 health regen
    Stage 2 = 100 health regen
    Stage 3 = 75 heath regen
    Stage 4 = 50 health regen

    Easiest way to check is to check your health regen at stage 1 and compare it to your health regen at stage 2. If they are the same then it is working.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    @ZOS_GinaBruno‌

    Why haven't the various Volatile Familiar bugs been added to this list? For months now, Sorcs have had to deal with a nerfed a neutered Volatile Familiar.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • phreatophile
    phreatophile
    ✭✭✭✭✭
    @Nightreaver‌ Or one could get into stage 2, note the value of health regen(10), spend skill point on unnatural resistance, note how the value is (nearly) unchanged(11), feed up to stage 1 in case it needs to reset, wait a half an hour for stage 2, and note the still (nearly) unchanged value(11).

    Edit: Re-checked my numbers. It results in a whole 1pt of Health Regen.
    Edited by phreatophile on November 25, 2014 9:17PM
  • Nightreaver
    Nightreaver
    ✭✭✭✭
    @phreatophile
    What is your health regen at stage 1?
    Guessing it is 11. If so that would mean the health regen debuff was completely removed at stage 2.

    I know the passive "Unnatural Resistance" states "Health recovery is improved in Vampirism stages 2 through 4" but it's not a straight improvement. It improves health regen by reducing the Health regen debuff that is applied in stages 2 through 4 which is why it only affects stages 2 through 4.

    Edited by Nightreaver on November 25, 2014 10:42PM
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Vaults of Madness
    • Killing Ulguna Soul-Reaver does not always update the pledge or open the next door. This has happened 2/4 tries for me.
    • Grothdar failed to produce the 2 fire snakes.
    Edited by Armitas on November 26, 2014 12:53AM
    Retired.
    Nord mDK
  • Aldruin
    Aldruin
    ✭✭✭
    Nightblade's Shadow Cloak skill is breakable by single target spells. Made a topic about it in Costumer Support and everyone agrees with it. Please investigate it, that skill has been broken from the very start.
  • Ilawynde
    Ilawynde
    ✭✭✭
    Rally Cry still broken in Glenumbra. Shaza just stands there with interact icon but you cannot interact.

    Blocking progress in Cadwells Gold
  • ChuckyPayne
    ChuckyPayne
    ✭✭✭✭
    Party leader (crown) still broken. Someone sees someone not. If I'm the party leader, but there is no crown I can not invite, etc. :'(.
    no crown -> Leave -> invite again.
    Still broken -> Leave -> Invite again.
    Still broken -> Leave -> Invite again.
    ***, can any1 else invite?
    Player B invite
    no crown -> Leave -> Invite again.
    Still broken -> Leave -> Invite again.
    ***, can any1 else invite?
    Player C invite
    hurray works 5 mins minigame for the crown :(

    Every day problem


    Difficulty problem too!
    Example:
    Player A (lvl20) Party Leader
    Player B (vet14)
    Player C (vet14)
    Player D (vet14)
    Players help to low level character to run a dungeon for skill point or just do the normal daily pledge downdraged the dungeon to lvl20.

    Player A (lvl20) cant see difficulty. Player B see difficulty veteran, Player B (v14) promoted to leader. Player B (vet14) Change the difficulty to normal. Player A (lvl20) promoted to leader again. If Player C (vet14) or Player D (vet14) start the dungeon, there is a big chance the dungeon will normal dungeon, but with veteran mobs. It is easily check Player C / D check the party window and they see difficulty: veteran, but why? Player B changed to the normal.

    Every day problem This is very very annoying.

    The party errors exists since the game's release, but since update 5 it is more frequent. Fix it, please please please.
    Edited by ChuckyPayne on December 5, 2014 7:56AM
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Difficulty problem too!
    Example:
    Player A (lvl20) Party Leader
    Player B (vet14)
    Player C (vet14)
    Player D (vet14)
    Players help to low level character to run a dungeon for skill point or just do the normal daily pledge downdraged the dungeon to lvl20.

    Player A (lvl20) cant see difficulty. Player B see difficulty veteran, Player B (v14) promoted to leader. Player B (vet14) Change the difficulty to normal. Player A (lvl20) promoted to leader again. If Player C (vet14) or Player D (vet14) start the dungeon, there is a big chance the dungeon will normal dungeon, but with veteran mobs. It is easily check Player C / D check the party window and they see difficulty: veteran, but why? Player B changed to the normal.
    I think that's more of a limitation in the system than an actual bug. Player A cannot switch between Normal and Veteran because you have to be Veteran for the switch to activate. Only the group leader can set the difficulty, so when lead is switched to Player A, Normal and Veteran means nothing because that option does not exist; it should simply not be possible for the dungeon to be set to Veteran because Player A cannot select it. Players C and D are therefore seeing their own setting, or the default when neither is selected is for some reason set at Veteran.

    Safest thing to do is probably to get Player A to go into the dungeon before forming the group.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
Sign In or Register to comment.