@ZOS_GinaBrunoQuicksand in Myrkwasa Dolmen in Alik'r. You'll see NPCs at the start walk to the center front but slowly sinking like they are walking down a stair. Attacked mobs in the Dolmen and several times, after a Critical Charge, I would sink half underground and eventually got stuck. Had to do /stuck to get out of it.
This actually seems to be ALL the Dolmens in Alik'r Desert, they all seem to start at the edge and take an invisible flight of stairs into the ground. Filed two bug reports, we'll see if they notice :P
@DHBM what is /camp ?
Ah OK thanks. Same as /logout then
I'm pretty sure /logout does that too. (As does logging out directly from the Esc menu, for that matter.) The important part of those directions is the 15 minutes for soft reset, rather than the command used.
its not actually the same as /logout.
Type /camp in your chatbox, which logs you out. Afterwards, exit out of the game and launcher completely, and wait 15 minutes before logging back in. By doing this you are performing a soft-reset which will reset the character instance information allowing the game and quest assets to load properly.
mostly useful when quests become bugged. (IE: after killing "X" mob game wont register that you killed "X" Mob. Type /Camp and follow above directions and it will revert the quest back to the last "checkpoint" try killing "X" mob again and it normally works.)
Nightreaver wrote: »The Restoration staff ability "Regeneration" and its morphs are not healing pet.
Other staff heals work, only the Regeneration ability stopped working on pets.
Guessing this has something to do with the change that it also no longer randomly heals full health NPCs.
ZOS_GinaBruno wrote: »Known Issues for Update 5
Below is a list of known issues we've identified since rolling out Update 5, and will add additional issues as we verify them as legitimate. You will see a status below each issue, and we’ll update this thread as we have more info on each.
Art
- Some facial animations for NPCs are not functioning properly.
- STATUS: We have a short list of NPC faces that need to be remedied, and we'll address these in a future patch.
- The ability Repentance is causing you to have black blotches on your face and body.
- STATUS: Fixed in patch 1.5.4
- The emote /leanbackcoin is not animating.
- STATUS: Fixed in patch 1.5.3
Audio
- There are a number of sounds that are not working properly, including the impact sounds for Flurry and looting containers.
- STATUS: Working on a fix
Crafting
- Dwemer containers within ruins are usually empty.
- STATUS: Fixed in patch 1.5.4
- Alchemy writs are not updating your quest log when you gather the appropriate reagents.
- STATUS: Fixed in patch 1.5.4
- There is a 2-3 second delay when starting to craft certain items.
- STATUS: Testing a fix
Gameplay
- Swapping weapons while in stealth will temporarily break you out of stealth for a moment.
- STATUS: Fixed in patch 1.5.4
- You can block or dodge roll the healing over time provided from the ability Momentum and its morphs.
- STATUS: Fixed in patch 1.5.4
- You will sometimes fail to transform into a werewolf, but your Ultimate will still be used and movement speed decreased.
- STATUS: This is likely caused by hitting the "Cast Ultimate" key rapidly. We are investigating a fix in the meantime.
- Healing Ward appears to be firing its heal when the ability is recast onto you.
- STATUS: Fixed in patch 1.5.4
- Undaunted pledges completed at silver or gold level are currently rewarding less Undaunted reputation than intended.
- STATUS: Fixed in patch 1.5.4
Miscellaneous
- You cannot currently access Dragonstar Arena, Sanctum Ophidia, and new areas in Craglorn introduced in Update 4.
- STATUS: Hotfixed on 11/3
- There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
- STATUS: Fixed in patches 1.5.4 and 1.5.5
UI
- You cannot use E or X to navigate conversations.
- STATUS: Fixed in patch 1.5.3
- Searching through one guild store will display the same items from other guild store merchants.
- STATUS: Fixed in patch 1.5.4
- It is taking much longer than intended to form a group using the LFG tool.
- STATUS: Investigating
I lost interest in playing ESO after my vet10 Khajiit got stuck in the quest Throne of the Wilderking (not able to cross the fires using bundle of roots). I am not sure this happened after update 5.
This is actually working properly - pets will no longer be healed by Regeneration, but can still be healed by other abilities.Nightreaver wrote: »@ZOS_GinaBruno
The Restoration staff ability "Regeneration" and its morphs still fail to heal pets. This has been bugged since 1.5.2.
Pet bugs were the first bugs reported when 1.5.2 went live and though there has been responses to several other issues we still haven't seen a response or acknowledgement regarding this one.
Can we get a response that it is at least being looked into?
Or is it being ignored because it only affects Sorcerers?
This appears to be a very small edge case, and will be addressed in our next patch. Thanks for the heads up!nagarjunna wrote: »ZOS_GinaBruno wrote: »[*] The ability Repentance is causing you to have black blotches on your face and body.
- STATUS: Fixed in patch 1.5.4
Not fixed, I was running in AA last night and someone fired up Repentance, I now have black blotches. I have done /bug and reported.
So it's actually a stealth nerf which makes me wonder how many other nerfs we have that we're not being told about.ZOS_GinaBruno wrote: »This is actually working properly - pets will no longer be healed by Regeneration, but can still be healed by other abilities.
I think that's more of a limitation in the system than an actual bug. Player A cannot switch between Normal and Veteran because you have to be Veteran for the switch to activate. Only the group leader can set the difficulty, so when lead is switched to Player A, Normal and Veteran means nothing because that option does not exist; it should simply not be possible for the dungeon to be set to Veteran because Player A cannot select it. Players C and D are therefore seeing their own setting, or the default when neither is selected is for some reason set at Veteran.t.laszlo.zoltaneb17_ESO wrote: »Difficulty problem too!
Example:
Player A (lvl20) Party Leader
Player B (vet14)
Player C (vet14)
Player D (vet14)
Players help to low level character to run a dungeon for skill point or just do the normal daily pledge downdraged the dungeon to lvl20.
Player A (lvl20) cant see difficulty. Player B see difficulty veteran, Player B (v14) promoted to leader. Player B (vet14) Change the difficulty to normal. Player A (lvl20) promoted to leader again. If Player C (vet14) or Player D (vet14) start the dungeon, there is a big chance the dungeon will normal dungeon, but with veteran mobs. It is easily check Player C / D check the party window and they see difficulty: veteran, but why? Player B changed to the normal.