How will limiting the radius do anything about "troll camping"? This aspect will still be a HUGE problem.
Will it not?
So.. because sometimes a troll camp would keep us from getting a camp where we need it, you'd rather have NO camps, so we'll NEVER have a camp where we need it?
I'm not following your logic here...
TiberiusTryton wrote: »FC's should of been deleted when they stopped them from being bought. Please do not bring them back in any form. People want more content in Cyrodiil so add more locations such as listening posts/observation posts. Plenty of guilds have stacks of FC's still, so the zerg became more powerful since they are the ones swimming in AP in the first place. Most importantly before we discuss any other issue in the game for which we all paid a lot of money to play..... allow us to play it.. crash free, less lag, and without broken mechanics that allow 7 people to hide behind a box and wipe an entire faction.
TiberiusTryton wrote: »FC's should of been deleted when they stopped them from being bought. Please do not bring them back in any form. People want more content in Cyrodiil so add more locations such as listening posts/observation posts. Plenty of guilds have stacks of FC's still, so the zerg became more powerful since they are the ones swimming in AP in the first place. Most importantly before we discuss any other issue in the game for which we all paid a lot of money to play..... allow us to play it.. crash free, less lag, and without broken mechanics that allow 7 people to hide behind a box and wipe an entire faction.
this doesn't make any sense
I like the franticness of the map and the overall change to strategy (even if i find it hilarious some members of AD still dont get it). It has made Cyrodiil much more dangerous to travel in, solo players running around the place everywhere, and it just feels more alive.
I like the franticness of the map and the overall change to strategy (even if i find it hilarious some members of AD still dont get it). It has made Cyrodiil much more dangerous to travel in, solo players running around the place everywhere, and it just feels more alive.
not having camps forces cooperation and tactical planning, albeit rudimentary at best.
Thechemicals wrote: »I dont like anything that returns the guy i just killed right back into the battle seconds after i completely wrecked him.....
.
Thechemicals wrote: »I dont like anything that returns the guy i just killed right back into the battle seconds after i completely wrecked him.....
.
I have bad news for you. You kill me I am right back into the battle seconds later at the nearest keep that needs help and is not yet flagged. Thanks for the free teleport.
In all seriousness though, this problem is not new to PvP games. For every player who gets the satisfaction of "completely wrecking" someone, there is another player who now is forced to be bored for some period of time while they wait on a rez timer or slow travel back to a fight (which is extremely satisfying, particularly after getting 1 shot with exactly zero opportunity for counter-play btw)
This in turn makes players less aggressive, because they don't want to risk the boredom of a horse back. So the game turns into cautious turtle fest. Then players like you will be on the forums bitching about how everyone hides inside keeps and never comes out for you to gank them and have your fun.
Seriously, all this ground has been gone over in the game design world since WoW.
It's *** how now the attackers of a keep have an advantage! Now, without camps, people inside the keep are doomed.
Without camps, fights are not as epic as before.
Without camps people spend MOST of their time in Cyrodiil riding their horses. Sure, there are some who don't die at all, stacking shields or preferring tanky/healing builds, but there are others too. And if you take weighted time that people actually spend PvPing and compare it with time spent traveling....
No, I don't want such PvP. Think of WoW battlegrounds. Somehow they managed to both make deaths meaningful and allow players to, you know, play most of the time, not just travel.
Suggestion : I don't remember who posted it but someone suggested to add a "spawn location" inside a keep, ideally in the courtyard, not inside the inner, like a portal that a faction could control to spawn on it. You could destroy the portal or repair it if you are the defending faction. The portal could be activated by interacting with it and buying a given amount of respawns.
Don't bring camps back, the quality of fights has never been that good. People think twice before zerging and it requires alot more knowledges and analysis before engaging another group.
Suggestion : I don't remember who posted it but someone suggested to add a "spawn location" inside a keep, ideally in the courtyard, not inside the inner, like a portal that a faction could control to spawn on it. You could destroy the portal or repair it if you are the defending faction. The portal could be activated by interacting with it and buying a given amount of respawns.
Thechemicals wrote: »I dont like anything that returns the guy i just killed right back into the battle seconds after i completely wrecked him.....
have rezzers and try to stay alive. Death should have some meaning. Many of us prefer real pvp vs. a shooting arcade.
It's *** how now the attackers of a keep have an advantage! Now, without camps, people inside the keep are doomed.
Without camps, fights are not as epic as before.
Without camps people spend MOST of their time in Cyrodiil riding their horses. Sure, there are some who don't die at all, stacking shields or preferring tanky/healing builds, but there are others too. And if you take weighted time that people actually spend PvPing and compare it with time spent traveling....
No, I don't want such PvP. Think of WoW battlegrounds. Somehow they managed to both make deaths meaningful and allow players to, you know, play most of the time, not just travel.
have rezzers and try to stay alive. Death should have some meaning. Many of us prefer real pvp vs. a shooting arcade.
It isn't that hard to run to a keep, lol. Unreal how people want everything handed to them. I solo plenty. Not that hard now.
the 80% riding claim is hilarious, lol.