MornaBaine wrote: »This is how she has looked the 2 times I have seen her while running this quest and this is how she has looked the 2 times my husband has run this quest:
That is a pretty far cry from THIS:
So I really want to know...HAS there been a change?
As I said. Her appearance has changed. I believe this is largely due to your referencing her in a manner akin to a Cyrodiilic Vamp. Congratulations...
To suggest I'm not paying attention is a rather immature argument. Those screenshots are from a new character I did the vamp quest with while level 7.
Please construct better counterarguments. My screenshots, and previous disagreements with your 'pretty' vampires in TES speak for themselves.
There are only 4 things I'd love to see happen with Vampires, the rest I could care less about.
1) Add the singe sound Skyrim has when you are a Vampire and step out into Daylight.
2) Add NPC interaction similar to other ES games, at least to the point that they mention you look sick, or should get out more, or w/e. Obviously ZoS isn't going to add the full realism where the entire town guards were hostile, but NPC's should at least acknowledge you look "off".
3) Finally fix 'Unnatural Resistance' for good. And I mean actually fix it not just say you fixed it. I've been stuck at 8 Health Regen since I contracted Vampirism back at level 17. Regardless of whether I have 0/1/2 points into that passive or stage 1/2/3/4 it never changes. It never changes with character level either. And if I add a set with +Health Regen it doesn't give me the appropriate reduced amount. Without the passive at Stage 4 you should have -75% Health regen. With 2/2 you should have -35% Health Regen. It starts at -75% and stays there and set bonuses get hit with -75% even with 2/2.
4) Give us a (required daily) charm spell that we can choose to perform that alters our looks so we don't appear to be a Vampire. Basically for those who hate the look of a Vampire but want the RP value of it they could perform a daily ritual, something that takes maybe 10min or less, that places a charm on the player to make them appear normal for 24 hours.
poodlemasterb16_ESO wrote: »There are only 4 things I'd love to see happen with Vampires, the rest I could care less about.
1) Add the singe sound Skyrim has when you are a Vampire and step out into Daylight.
2) Add NPC interaction similar to other ES games, at least to the point that they mention you look sick, or should get out more, or w/e. Obviously ZoS isn't going to add the full realism where the entire town guards were hostile, but NPC's should at least acknowledge you look "off".
3) Finally fix 'Unnatural Resistance' for good. And I mean actually fix it not just say you fixed it. I've been stuck at 8 Health Regen since I contracted Vampirism back at level 17. Regardless of whether I have 0/1/2 points into that passive or stage 1/2/3/4 it never changes. It never changes with character level either. And if I add a set with +Health Regen it doesn't give me the appropriate reduced amount. Without the passive at Stage 4 you should have -75% Health regen. With 2/2 you should have -35% Health Regen. It starts at -75% and stays there and set bonuses get hit with -75% even with 2/2.
4) Give us a (required daily) charm spell that we can choose to perform that alters our looks so we don't appear to be a Vampire. Basically for those who hate the look of a Vampire but want the RP value of it they could perform a daily ritual, something that takes maybe 10min or less, that places a charm on the player to make them appear normal for 24 hours.
I don't understand 3. I go from about 20 odd at stage 4 to over 50 at stage 1. Now I make the numbers how I want them and because I like stage 4 I have made sure my Health Regen is pretty good.
I really don't understand the hate for the Vampire look. You are a monster, I glory in it. I wander into a dungeon and I am a worse monster than what's in there, I enjoy that.
MornaBaine wrote: »What has obviously happened is that the NPC vampires LOOK like vampires at the point you, the player, are supposed to discover they are vampires. So now, since you know right away that Lamae is a vampire, she looks like one right off the bat. But because discovering that Verandis and Heloise are vampires is supposed to come as a surprise AFTER you have already interacted with them, they look NORMAL... until the big reveal. It's a pretty cheesy plot device really.
But the fact remains that even low level "nobody" vampires CAN AND DO look like MORTALS.
MornaBaine wrote: »Well I was actually curious enough to re-run this quest and yes, they've made Lamae look like a Stage 2 vampire just as they did with Verandis and every single other NPC vampire...once you know they are vampires. What has obviously happened is that the NPC vampires LOOK like vampires at the point you, the player, are supposed to discover they are vampires. So now, since you know right away that Lamae is a vampire, she looks like one right off the bat. But because discovering that Verandis and Heloise are vampires is supposed to come as a surprise AFTER you have already interacted with them, they look NORMAL... until the big reveal. It's a pretty cheesy plot device really. But the fact remains that even low level "nobody" vampires CAN AND DO look like MORTALS. Heloise was scratched by bloodfiends and she even kills and still looks NORMAL until YOU find out that she's a vampire. Most importantly, the quest dialogue with Lamae at the end of the quest remains completely the same. She tells you that YOUR kin mingle among the mortals and may be wearing rags or crowns. OBVIOUSLY this means they are HIDDEN. And the only way they CAN remain hidden among mortals is by having the ability to look NORMAL. Ergo, PLAYER vampires are NOT working as intended. ZoS needs to fix that. End of story.
MornaBaine wrote: »What has obviously happened is that the NPC vampires LOOK like vampires at the point you, the player, are supposed to discover they are vampires. So now, since you know right away that Lamae is a vampire, she looks like one right off the bat. But because discovering that Verandis and Heloise are vampires is supposed to come as a surprise AFTER you have already interacted with them, they look NORMAL... until the big reveal. It's a pretty cheesy plot device really.
Glad it took you this long to figure this simple plot device out, that pretty much every other person got right away.But the fact remains that even low level "nobody" vampires CAN AND DO look like MORTALS.
No. No that fact doesn't remain. You just said it was a cheesy plot device. The only case where it's not explained away easily is Verandis, and, even then, it's safe to assume that he's been around far longer than our, comparably, infant vampire characters and has picked up tricks or, as theorized, is directly descended from Molag Bal.
The reason any of them even look similar to the player characters upon discovery is simply due to saving resources. Why design two or three different vampire looks when they can just use the same one, get the same point across, and move on with everyone's life and time?
MornaBaine wrote: »poodlemasterb16_ESO wrote: »There are only 4 things I'd love to see happen with Vampires, the rest I could care less about.
1) Add the singe sound Skyrim has when you are a Vampire and step out into Daylight.
2) Add NPC interaction similar to other ES games, at least to the point that they mention you look sick, or should get out more, or w/e. Obviously ZoS isn't going to add the full realism where the entire town guards were hostile, but NPC's should at least acknowledge you look "off".
3) Finally fix 'Unnatural Resistance' for good. And I mean actually fix it not just say you fixed it. I've been stuck at 8 Health Regen since I contracted Vampirism back at level 17. Regardless of whether I have 0/1/2 points into that passive or stage 1/2/3/4 it never changes. It never changes with character level either. And if I add a set with +Health Regen it doesn't give me the appropriate reduced amount. Without the passive at Stage 4 you should have -75% Health regen. With 2/2 you should have -35% Health Regen. It starts at -75% and stays there and set bonuses get hit with -75% even with 2/2.
4) Give us a (required daily) charm spell that we can choose to perform that alters our looks so we don't appear to be a Vampire. Basically for those who hate the look of a Vampire but want the RP value of it they could perform a daily ritual, something that takes maybe 10min or less, that places a charm on the player to make them appear normal for 24 hours.
I don't understand 3. I go from about 20 odd at stage 4 to over 50 at stage 1. Now I make the numbers how I want them and because I like stage 4 I have made sure my Health Regen is pretty good.
I really don't understand the hate for the Vampire look. You are a monster, I glory in it. I wander into a dungeon and I am a worse monster than what's in there, I enjoy that.
Note my weary sigh. It's NOT a hatred of the latter Stage looks. Are they MY personal favorite? No. But I ABSOLUTELY do NOT want them to go away or be removed. As a roleplayer they serve some fantastic story telling purposes. What I WANT is for player vampires to conform with the LORE as it is presented WITHIN THE GAME ITSELF. Vampires are MEANT to be able to HIDE AMONG MORTALS. This is outright STATED by Lamae Bal (reference original post) and it is shown as being a FACT by AT LEAST TWO NPC vampires you encounter in the game. (See next post for update to Original Post)
poodlemasterb16_ESO wrote: »MornaBaine wrote: »poodlemasterb16_ESO wrote: »There are only 4 things I'd love to see happen with Vampires, the rest I could care less about.
1) Add the singe sound Skyrim has when you are a Vampire and step out into Daylight.
2) Add NPC interaction similar to other ES games, at least to the point that they mention you look sick, or should get out more, or w/e. Obviously ZoS isn't going to add the full realism where the entire town guards were hostile, but NPC's should at least acknowledge you look "off".
3) Finally fix 'Unnatural Resistance' for good. And I mean actually fix it not just say you fixed it. I've been stuck at 8 Health Regen since I contracted Vampirism back at level 17. Regardless of whether I have 0/1/2 points into that passive or stage 1/2/3/4 it never changes. It never changes with character level either. And if I add a set with +Health Regen it doesn't give me the appropriate reduced amount. Without the passive at Stage 4 you should have -75% Health regen. With 2/2 you should have -35% Health Regen. It starts at -75% and stays there and set bonuses get hit with -75% even with 2/2.
4) Give us a (required daily) charm spell that we can choose to perform that alters our looks so we don't appear to be a Vampire. Basically for those who hate the look of a Vampire but want the RP value of it they could perform a daily ritual, something that takes maybe 10min or less, that places a charm on the player to make them appear normal for 24 hours.
I don't understand 3. I go from about 20 odd at stage 4 to over 50 at stage 1. Now I make the numbers how I want them and because I like stage 4 I have made sure my Health Regen is pretty good.
I really don't understand the hate for the Vampire look. You are a monster, I glory in it. I wander into a dungeon and I am a worse monster than what's in there, I enjoy that.
Note my weary sigh. It's NOT a hatred of the latter Stage looks. Are they MY personal favorite? No. But I ABSOLUTELY do NOT want them to go away or be removed. As a roleplayer they serve some fantastic story telling purposes. What I WANT is for player vampires to conform with the LORE as it is presented WITHIN THE GAME ITSELF. Vampires are MEANT to be able to HIDE AMONG MORTALS. This is outright STATED by Lamae Bal (reference original post) and it is shown as being a FACT by AT LEAST TWO NPC vampires you encounter in the game. (See next post for update to Original Post)
Yeah we know all about that. In excruciating detail. I was more interested in the poor health regen.
MornaBaine wrote: »It's NOT a hatred of the latter Stage looks. Are they MY personal favorite? No. But I ABSOLUTELY do NOT want them to go away or be removed. As a roleplayer they serve some fantastic story telling purposes. What I WANT is for player vampires to conform with the LORE as it is presented WITHIN THE GAME ITSELF. Vampires are MEANT to be able to HIDE AMONG MORTALS. This is outright STATED by Lamae Bal (reference original post) and it is shown as being a FACT by AT LEAST TWO NPC vampires you encounter in the game. (See next post for update to Original Post)
poodlemasterb16_ESO wrote: »Did you know that several of us have taken to saying "HI Morna" to those wanting pretty vamps? You are becoming a meme.
MornaBaine wrote: »poodlemasterb16_ESO wrote: »MornaBaine wrote: »poodlemasterb16_ESO wrote: »MornaBaine wrote: »poodlemasterb16_ESO wrote: »There are only 4 things I'd love to see happen with Vampires, the rest I could care less about.
1) Add the singe sound Skyrim has when you are a Vampire and step out into Daylight.
2) Add NPC interaction similar to other ES games, at least to the point that they mention you look sick, or should get out more, or w/e. Obviously ZoS isn't going to add the full realism where the entire town guards were hostile, but NPC's should at least acknowledge you look "off".
3) Finally fix 'Unnatural Resistance' for good. And I mean actually fix it not just say you fixed it. I've been stuck at 8 Health Regen since I contracted Vampirism back at level 17. Regardless of whether I have 0/1/2 points into that passive or stage 1/2/3/4 it never changes. It never changes with character level either. And if I add a set with +Health Regen it doesn't give me the appropriate reduced amount. Without the passive at Stage 4 you should have -75% Health regen. With 2/2 you should have -35% Health Regen. It starts at -75% and stays there and set bonuses get hit with -75% even with 2/2.
4) Give us a (required daily) charm spell that we can choose to perform that alters our looks so we don't appear to be a Vampire. Basically for those who hate the look of a Vampire but want the RP value of it they could perform a daily ritual, something that takes maybe 10min or less, that places a charm on the player to make them appear normal for 24 hours.
I don't understand 3. I go from about 20 odd at stage 4 to over 50 at stage 1. Now I make the numbers how I want them and because I like stage 4 I have made sure my Health Regen is pretty good.
I really don't understand the hate for the Vampire look. You are a monster, I glory in it. I wander into a dungeon and I am a worse monster than what's in there, I enjoy that.
Note my weary sigh. It's NOT a hatred of the latter Stage looks. Are they MY personal favorite? No. But I ABSOLUTELY do NOT want them to go away or be removed. As a roleplayer they serve some fantastic story telling purposes. What I WANT is for player vampires to conform with the LORE as it is presented WITHIN THE GAME ITSELF. Vampires are MEANT to be able to HIDE AMONG MORTALS. This is outright STATED by Lamae Bal (reference original post) and it is shown as being a FACT by AT LEAST TWO NPC vampires you encounter in the game. (See next post for update to Original Post)
Yeah we know all about that. In excruciating detail. I was more interested in the poor health regen.
Then you would have done better to confine yourself to that topic instead of being unable to resist taking a swipe at me. I am more than happy to see the problematical mechanics of vampires discussed here.
Did you know that several of us have taken to saying "HI Morna" to those wanting pretty vamps? You are becoming a meme.
That says an awful lot more about you than me. Especially the childish need to twist my words into something they are not in order to have something to strike at me with. Frankly, I'm flattered. After all, we are judged by our enemies far more than by our friends.
poodlemasterb16_ESO wrote: »MornaBaine wrote: »poodlemasterb16_ESO wrote: »MornaBaine wrote: »poodlemasterb16_ESO wrote: »MornaBaine wrote: »poodlemasterb16_ESO wrote: »There are only 4 things I'd love to see happen with Vampires, the rest I could care less about.
1) Add the singe sound Skyrim has when you are a Vampire and step out into Daylight.
2) Add NPC interaction similar to other ES games, at least to the point that they mention you look sick, or should get out more, or w/e. Obviously ZoS isn't going to add the full realism where the entire town guards were hostile, but NPC's should at least acknowledge you look "off".
3) Finally fix 'Unnatural Resistance' for good. And I mean actually fix it not just say you fixed it. I've been stuck at 8 Health Regen since I contracted Vampirism back at level 17. Regardless of whether I have 0/1/2 points into that passive or stage 1/2/3/4 it never changes. It never changes with character level either. And if I add a set with +Health Regen it doesn't give me the appropriate reduced amount. Without the passive at Stage 4 you should have -75% Health regen. With 2/2 you should have -35% Health Regen. It starts at -75% and stays there and set bonuses get hit with -75% even with 2/2.
4) Give us a (required daily) charm spell that we can choose to perform that alters our looks so we don't appear to be a Vampire. Basically for those who hate the look of a Vampire but want the RP value of it they could perform a daily ritual, something that takes maybe 10min or less, that places a charm on the player to make them appear normal for 24 hours.
I don't understand 3. I go from about 20 odd at stage 4 to over 50 at stage 1. Now I make the numbers how I want them and because I like stage 4 I have made sure my Health Regen is pretty good.
I really don't understand the hate for the Vampire look. You are a monster, I glory in it. I wander into a dungeon and I am a worse monster than what's in there, I enjoy that.
Note my weary sigh. It's NOT a hatred of the latter Stage looks. Are they MY personal favorite? No. But I ABSOLUTELY do NOT want them to go away or be removed. As a roleplayer they serve some fantastic story telling purposes. What I WANT is for player vampires to conform with the LORE as it is presented WITHIN THE GAME ITSELF. Vampires are MEANT to be able to HIDE AMONG MORTALS. This is outright STATED by Lamae Bal (reference original post) and it is shown as being a FACT by AT LEAST TWO NPC vampires you encounter in the game. (See next post for update to Original Post)
Yeah we know all about that. In excruciating detail. I was more interested in the poor health regen.
Then you would have done better to confine yourself to that topic instead of being unable to resist taking a swipe at me. I am more than happy to see the problematical mechanics of vampires discussed here.
Did you know that several of us have taken to saying "HI Morna" to those wanting pretty vamps? You are becoming a meme.
That says an awful lot more about you than me. Especially the childish need to twist my words into something they are not in order to have something to strike at me with. Frankly, I'm flattered. After all, we are judged by our enemies far more than by our friends.
I was not the first and I'm sad I'm an enemy. I thought we just disagreed.
Regarding stages, If I could design it:
Stage 1 lasts 2 hours. Appearance is fully mortal(think Verandis Ravenwatch when you first meet him, he had a tan and normal eyes, or Heloise Menoit who is unrecognizable as a vampire when you meet her). Fire debuff 25%. All regens normal.
Stage 2 lasts 3 hours. Appearance deteriorates. Fire debuff 35%. All regens buff/debuff by 20% in darkness/daylight.
Stage 3 lasts 4 hours. Appearance further deteriorates. Fire debuff 45%. All regens buff/debuff by 30% in darkness/daylight. 'Straightlaced' questgivers/merchants shun you.
Stage 4 lasts. Appearance is fully undead. Fire debuff 55%. All regens buff/debuff by 40% in darkness / daylight. Everybody who isn't undead themselves, won't trade with you. Fighter's Guild and Guards attack you on sight.
Remove cost reduction of vampire abilities entirely or at least from Swarm Ult.
The whole thing takes 9 hours (1.5 ingame days) which makes sense for feeding.
This would make vampires far more interesting to play.
You want to look mortal and play mortal, eat somebody.
A vampire wouldn't be much of a threat in daylight, but a terror in the dark.
The effect that cost reduction had is better handled with higher regens (edit: could even go higher -/+ by daylight/dark to make up for cost reduction loss) since these are soft/hard capped and cost reduction is not. (harder to abuse)
There are real problems that come with stage 4, and real advantages in certain circumstances.
MornaBaine wrote: »poodlemasterb16_ESO wrote: »MornaBaine wrote: »poodlemasterb16_ESO wrote: »MornaBaine wrote: »poodlemasterb16_ESO wrote: »MornaBaine wrote: »poodlemasterb16_ESO wrote: »There are only 4 things I'd love to see happen with Vampires, the rest I could care less about.
1) Add the singe sound Skyrim has when you are a Vampire and step out into Daylight.
2) Add NPC interaction similar to other ES games, at least to the point that they mention you look sick, or should get out more, or w/e. Obviously ZoS isn't going to add the full realism where the entire town guards were hostile, but NPC's should at least acknowledge you look "off".
3) Finally fix 'Unnatural Resistance' for good. And I mean actually fix it not just say you fixed it. I've been stuck at 8 Health Regen since I contracted Vampirism back at level 17. Regardless of whether I have 0/1/2 points into that passive or stage 1/2/3/4 it never changes. It never changes with character level either. And if I add a set with +Health Regen it doesn't give me the appropriate reduced amount. Without the passive at Stage 4 you should have -75% Health regen. With 2/2 you should have -35% Health Regen. It starts at -75% and stays there and set bonuses get hit with -75% even with 2/2.
4) Give us a (required daily) charm spell that we can choose to perform that alters our looks so we don't appear to be a Vampire. Basically for those who hate the look of a Vampire but want the RP value of it they could perform a daily ritual, something that takes maybe 10min or less, that places a charm on the player to make them appear normal for 24 hours.
I don't understand 3. I go from about 20 odd at stage 4 to over 50 at stage 1. Now I make the numbers how I want them and because I like stage 4 I have made sure my Health Regen is pretty good.
I really don't understand the hate for the Vampire look. You are a monster, I glory in it. I wander into a dungeon and I am a worse monster than what's in there, I enjoy that.
Note my weary sigh. It's NOT a hatred of the latter Stage looks. Are they MY personal favorite? No. But I ABSOLUTELY do NOT want them to go away or be removed. As a roleplayer they serve some fantastic story telling purposes. What I WANT is for player vampires to conform with the LORE as it is presented WITHIN THE GAME ITSELF. Vampires are MEANT to be able to HIDE AMONG MORTALS. This is outright STATED by Lamae Bal (reference original post) and it is shown as being a FACT by AT LEAST TWO NPC vampires you encounter in the game. (See next post for update to Original Post)
Yeah we know all about that. In excruciating detail. I was more interested in the poor health regen.
Then you would have done better to confine yourself to that topic instead of being unable to resist taking a swipe at me. I am more than happy to see the problematical mechanics of vampires discussed here.
Did you know that several of us have taken to saying "HI Morna" to those wanting pretty vamps? You are becoming a meme.
That says an awful lot more about you than me. Especially the childish need to twist my words into something they are not in order to have something to strike at me with. Frankly, I'm flattered. After all, we are judged by our enemies far more than by our friends.
I was not the first and I'm sad I'm an enemy. I thought we just disagreed.
I thought so too. But you've been taking some pretty petty jabs of late, which I also found disappointing. You repeatedly ignore what I HAVE said in favor of what you want to think I said. I've explained over and over that while I'm not crazy about the ugly looks I find they serve an important purpose and I do not want to see them banished. Yet all you can repeat endlessly is, "Morna wants pretty vampires!" Cue the Twilight references. So yes, in my perception, you have simply declared yourself my enemy, acting on dislike of me personally rather than my arguments, which you tend not to address.
This matters not at all, it's not TES.SlayerSyrena wrote: »Not sure why there is so much animosity toward this idea. Vampires have been portrayed as mysterious and able to hide their true nature all through various myths, books and movies. This is nothing new.
poodlemasterb16_ESO wrote: »
Lore is the whole ball game and that has been extensively argued in several threads. I lose interest, but it does seem there was no particular winner in those debates. They boiled down to there being different kinds of TES Vampires and Ravenwatch is not the same kind as you are.
SlayerSyrena wrote: »poodlemasterb16_ESO wrote: »
Lore is the whole ball game and that has been extensively argued in several threads. I lose interest, but it does seem there was no particular winner in those debates. They boiled down to there being different kinds of TES Vampires and Ravenwatch is not the same kind as you are.
So, then, according to the current state of the game, it's lore-friendly that no NPC, vampire or not, can recognize a player character as a vampire, but every player character has this ability somehow.
Gotcha.
MornaBaine wrote: »MornaBaine wrote: »This is how she has looked the 2 times I have seen her while running this quest and this is how she has looked the 2 times my husband has run this quest:
That is a pretty far cry from THIS:
So I really want to know...HAS there been a change?
As I said. Her appearance has changed. I believe this is largely due to your referencing her in a manner akin to a Cyrodiilic Vamp. Congratulations...
To suggest I'm not paying attention is a rather immature argument. Those screenshots are from a new character I did the vamp quest with while level 7.
Please construct better counterarguments. My screenshots, and previous disagreements with your 'pretty' vampires in TES speak for themselves.
Yes, yes they do. Just not in the way you think.
MornaBaine wrote: »Well I was actually curious enough to re-run this quest and yes, they've made Lamae look like a Stage 2 vampire just as they did with Verandis and every single other NPC vampire...once you know they are vampires. What has obviously happened is that the NPC vampires LOOK like vampires at the point you, the player, are supposed to discover they are vampires. So now, since you know right away that Lamae is a vampire, she looks like one right off the bat. But because discovering that Verandis and Heloise are vampires is supposed to come as a surprise AFTER you have already interacted with them, they look NORMAL... until the big reveal. It's a pretty cheesy plot device really. But the fact remains that even low level "nobody" vampires CAN AND DO look like MORTALS. Heloise was scratched by bloodfiends and she even kills and still looks NORMAL until YOU find out that she's a vampire. Most importantly, the quest dialogue with Lamae at the end of the quest remains completely the same. She tells you that YOUR kin mingle among the mortals and may be wearing rags or crowns. OBVIOUSLY this means they are HIDDEN. And the only way they CAN remain hidden among mortals is by having the ability to look NORMAL. Ergo, PLAYER vampires are NOT working as intended. ZoS needs to fix that. End of story.
Particularly PvP aspects where identifying a vampire or werewolf is necessary
phreatophile wrote: »Particularly PvP aspects where identifying a vampire or werewolf is necessary
Why? Serious question? You identify a werewolf when it turns right? So werewolves are identifiable by their use of werewolf abilities, but vampires must be obvious at great distance unless they wear plate armor.
NS is clearly a dead end in vampire evolution. Something like "Their inability to blend in made them easy targets for an reinvigorated Fighter's Guild and the long suffering populace, leading them to be eventually supplanted by more highly evolved strains such as Cyrodillic"