That being said, there are a couple of 'cheap' boss mechanics in this game that can totally ruin a no-death run. Like for instance the 2nd to last boss in CoH. Sometimes, rarely, but sometimes there is literally nowhere for 2 of the players to go and you die because the RNG made a venn diagram of death behind and surrounding you while you are in the fire.
Its just the way it is.
s7732425ub17_ESO wrote: »I personally am not sure if scaling works as intended. We had could hardly kill Keeper Imiril in BC veteran mode (the one with the orbs) scaled to VR 1 as VR 13 (me) healer and 3 VR 14 people, I think 2 sorcs and a tank. I tried a few days before on VR 12, it was impossible.
If you die to this boss scaled to VR1, it means your group members are very bad. I ran this scaled to VR1 with 3 VR1s and me a VR14 Sorc. We wiped twice before completing it. The only difficult part about this boss scaled to VR14 is that the boss hits HARD. Your tank must be able to soak up a ton of damage. Other than that, everyone should be able to keep up AOE ultimates for every add wave. Just avoid the red and you will be fine.
I tried finishing the VR BC pledge about 10 times, different groups of people involved. We failed every time on the second boss (Keeper Imiril if i remember the name correct). As a VR10 sorc healer, i'm willing to blame myself for 9 tries out of 10. For the last one, it was a group of 2 VR6 dps and tank, me as a dps and a VR14 templar healer, the dungeon was scaled to VR 6. Same result.
Researching the boss fight gave a bunch of common sense tactics we've already figured out - dodge the blue beams of light, kill the adds ASAP before the new ones spawn, keep it ranged with the boss.
Done that with guildies, random peeps from the chat. Used top notch food, proper pots, good gear - i can't see what else we can do. Practice makes perfect? I'm sorry, how many times exactly do we have to practice to beat a boss in a dungeon? How many hours should be wasted with no reward? I'm not even talking about the quest reward, all i want is the mental satisfaction from beating that freaking Keeper.
thomas.k.grayb14_ESO wrote: »I have yet to beat a vet pledge. I have tried with several different groups, some better than others... I am VR14 NB and we just never seem to have enough dps to take down that gargoyle. I think I have tried about 15 or more times and spent hours. Waste of time.
No words....
Actually yes I have words... we use that gargoyle as a DPS measuring stick. Tank goes in and holds agro...nothing more. Healer heals...nothing more. Extra DPS grabs some popcorn and watches the show. The DPS testing their DPS either beats the gargoyles enrage timer or doesn't. Not really hard to beat it unless you are a magicka Sorc.
If you are in a group that is having trouble with that particular boss, take note of the three people you probably should avoid grouping with again.
thomas.k.grayb14_ESO wrote: »I have yet to beat a vet pledge. I have tried with several different groups, some better than others... I am VR14 NB and we just never seem to have enough dps to take down that gargoyle. I think I have tried about 15 or more times and spent hours. Waste of time.
No words....
Actually yes I have words... we use that gargoyle as a DPS measuring stick. Tank goes in and holds agro...nothing more. Healer heals...nothing more. Extra DPS grabs some popcorn and watches the show. The DPS testing their DPS either beats the gargoyles enrage timer or doesn't. Not really hard to beat it unless you are a magicka Sorc.
If you are in a group that is having trouble with that particular boss, take note of the three people you probably should avoid grouping with again.
And this attitude is why I am no longer running dungeons and have given up on the daily challenges. While I agree there should be some content for stronger players, I miss the camaraderie and social fun that this game used to have. Sort of like we've eliminated the middle class and now have the "low levels" and the "elites" and god forbid if the two should ever interact with each other.
bellanca6561n wrote: »2. Second, is the scaling working as designed.
@G0ku I prefer not to cheese bosses if I can and try not to give any advice out to people that takes away from the designed mechanic of the boss.
That being said on no death speed run hard mode we will send in 2 NB DPS and leave tank/heals back to guarantee no RNG hate.
ramasurinenpreub18_ESO wrote: »Tell us (and I suspect there are a lot of "us" out there) to learn to play... fine... we don't know how to play... or I dunno, how about Zen tries giving us something halfway between faceroll easy and ragequit ridiculous?
How many times are you supposed to die before you're "having fun" exactly? Perhaps we're just not there yet!
OK - let's put it this way - I'd like to see a group of 4 ZOS developers doing the veteran pledges, full undaunted and if possible with time challenge. I'd really love to see that. While at it, why not do the werewolf quest by killing the snake or the troll (not frost one).
ramasurinenpreub18_ESO wrote: »Oh... and zos, by the way, there's just no excuse for a boss dishing out 35000 damage in a single hit, EVER. It's cheap and lazy. Do better please.
bellanca6561n wrote: »OK - let's put it this way - I'd like to see a group of 4 ZOS developers doing the veteran pledges, full undaunted and if possible with time challenge. I'd really love to see that. While at it, why not do the werewolf quest by killing the snake or the troll (not frost one).
Oh, I'd bet you the complete Dwemer Motif that they play the game A LOT. But, I agree, it would nifty if they did as you say, and post video of them playing....watching them suffer several party wipes in a row would serve as the best soothing poultice imaginable for customer relations
Well...I don't actually have that motif yet but I'm sure we can arrange something if I lose the bet.
Hi Bellanca. I remember you PMing me very nicely before about something pvp related, so I would like to extend a hand and help here in this regard too.
The normal pledges are not hard. Sometimes it takes a few wipes to learn the mechanics of the boss.
In terms of dps check, those are a bit trickier. Especially when trying to do the gold key challenge which for some bosses, is truly a bit tricky.
For some point of reference, I would say I'm a very good PvPer, but a casual PvEr. I'll use the gargoyle from vet spindle for my dps check since me and some No Mercy Guildies were grinding that the other day. He has almost 0 boss mechanics and he is a pure dps check. But on him, in my pvp impenetrable gear, I get a solid 1100-1150 dps every single time with ftc dps pasting. This is without crit gear, and without being homed on a buff server for 8% crit. So if you need help on DK dps build and rotations, I can help. I'm not sure where my dps matches up against elite PvErs, but I have completed vet DSA so I know a little bit about PvE tactics.

lol then get better dps. V14 and trials gear mean nothing actually. The dps requirements in AA/HR trials are lower than that of some of the vet dungeons.Merlin13KAGL wrote: »Again, don't think scaling is the problem.
Adding scaling in the same patch as Boss buffing, however...
Ran BC at Vet 10 as the healer the other day with three VR14's, some in trials gear. They couldn't get enough DPS on Imiril or the Daedroth's at the end. I have doubts that they were not built for it, four levels above me?
The two adds that remain after the spider daedra boss can be CC. So just use draining shot on them constantly and there shouldn't be a problem.Yah spent 4 hours in Spindle and couldnt get past the spider boss....2-3rd boss? I dont get how I can win when I get instand shot for 2k damage plus other guys.
You're reading it right, @yodased , seemed like they weren't producing enough DPS and spending more time dealing with adds, consequently not being able to focus the feasts (I was assisting with this), and leaving little to DPS the boss.what does that mean they couldn't get enough dps on the daedroths?
Meaning they couldn't burn down the adds before they overtook the tank or something?
I can kill those adds in full tank gear while tanking the boss, so if that is what you are saying it confuses me.
Also there are multiple thoughts of how to fight that guy, but honestly my opinion the best way to do it would be to kill the adds until the boss is about 10-8%, then hold the adds until the third one pops, then burn the boss immediately.
The adds can't be cc/snared/rooted anymore and they hit hard, if the tank has aggro on the boss and 3 adds he needs to be seriously an uber tank to survive that.
So if you hold two and burn on the third it makes it much more doable.
lol then get better dps. V14 and trials gear mean nothing actually. The dps requirements in AA/HR trials are lower than that of some of the vet dungeons.Merlin13KAGL wrote: »Again, don't think scaling is the problem.
Adding scaling in the same patch as Boss buffing, however...
Ran BC at Vet 10 as the healer the other day with three VR14's, some in trials gear. They couldn't get enough DPS on Imiril or the Daedroth's at the end. I have doubts that they were not built for it, four levels above me?The two adds that remain after the spider daedra boss can be CC. So just use draining shot on them constantly and there shouldn't be a problem.Yah spent 4 hours in Spindle and couldnt get past the spider boss....2-3rd boss? I dont get how I can win when I get instand shot for 2k damage plus other guys.
thomas.k.grayb14_ESO wrote: »I have yet to beat a vet pledge. I have tried with several different groups, some better than others... I am VR14 NB and we just never seem to have enough dps to take down that gargoyle. I think I have tried about 15 or more times and spent hours. Waste of time.
No words....
Actually yes I have words... we use that gargoyle as a DPS measuring stick. Tank goes in and holds agro...nothing more. Healer heals...nothing more. Extra DPS grabs some popcorn and watches the show. The DPS testing their DPS either beats the gargoyles enrage timer or doesn't. Not really hard to beat it unless you are a magicka Sorc.
If you are in a group that is having trouble with that particular boss, take note of the three people you probably should avoid grouping with again.