Yah spent 4 hours in Spindle and couldnt get past the spider boss....2-3rd boss? I dont get how I can win when I get instand shot for 2k damage plus other guys.
Pathfinder wrote: »I think that if a group of 4 random players cannot complete a task/dungeon after two or three tries then the task/dungeon is too hard. I don't mean for this to be a QQ post, but I play PvP for the challenge and I play PvE for fun. I don't want to have to be able to hit X DPS/HPS to complete content nor have to rely on the other members of my group to do the same.
Pathfinder wrote: »I think that if a group of 4 random players cannot complete a task/dungeon after two or three tries then the task/dungeon is too hard. I don't mean for this to be a QQ post, but I play PvP for the challenge and I play PvE for fun. I don't want to have to be able to hit X DPS/HPS to complete content nor have to rely on the other members of my group to do the same.
Well I (and many others) play PvE for the challenge. So, good sir, kindly gtfo of my turf with your cries of "nerf nerf"!
Your healer probably couldn't keep up the heals per second. Believe me, I've done this (v12 scaled) in groups containing two stamina NBs as the dps, and groups don't get squishier than that.Yeah i tried with 3 different groups. The room where 20 spiders spawn on you, yeah made it past that, then the miny spiders...then the 6 dudes that stand stationary nuiking you...then all of the sudden 1-2 of my party members drop from an instant hit that you can really tell is coming because of the chaos.
Yeah its not FUN
If the devs themselves can't clear it with one stam DPS and one magicka DPS then they should probably consider lowering the difficulty.
Those saying it's too easy - you're probably running 2 magicka DPS pulsing away. Not everyone wants to do that and remember stamina is still not on par (quite far behind i'd argue) jn terms of DPS
RDMyers65b14_ESO wrote: »It is not about learning 'how to play' as I would not be V14 if I didn't know how to play.
Yeah i tried with 3 different groups. The room where 20 spiders spawn on you, yeah made it past that, then the miny spiders...then the 6 dudes that stand stationary nuiking you...then all of the sudden 1-2 of my party members drop from an instant hit that you can really tell is coming because of the chaos.
Yeah its not FUN
RDMyers65b14_ESO wrote: »It is not about learning 'how to play' as I would not be V14 if I didn't know how to play.
While I fully believe you when you say that you know how to play, unfortunately due to months of easy Craglorn grinding the sentence I've quoted is not true. I have met quite a few VR14s who don't even belong in a public dungeon, let alone a VR12 veteran one.
That boss is pretty hard, first if anybody get an circle with runes around them they have to stay in the circle as it moves and everybody else has to avoid it.Yeah i tried with 3 different groups. The room where 20 spiders spawn on you, yeah made it past that, then the miny spiders...then the 6 dudes that stand stationary nuiking you...then all of the sudden 1-2 of my party members drop from an instant hit that you can really tell is coming because of the chaos.
Yeah its not FUN
All these threads. Why aren't we allowed to have any sort of challenging 4-man content in this game?
People calling for nerfs to Vet Dungeons, why?!
For us "elitists" as you'd probably call us this is the only content we have to do atm, at least for me I'm not the least bit interested in doing quests or whatever.. I just want to log on and have some challenging group play with a few friends. Sure, we do trials as well but that needs to be organized in advance due to needing 12 players on at the same time. VR dungeon scaling is the only reason for me to stay on after picking up hirelings in the evening.
There is so much easy content in this game, it's everywhere.. you have tons of scaled Normal dungeons, Craglorn dungeons, Vet Public Dungeons etc. to play around with. We have 8 (I think?) VR dungeons, and doing the same ones over and over is a little bit boring, sure, but at least now it's challenging and it's still the only thing we could possibly do on normal weekday evenings..
Main point: Why do people feel like they are entitled to complete all the content? I think questing is super boring, and I still don't ask for an NPC that immediately grants me all quests completed without me having to work for it.
If you don't like it, don't do it. Do the normal dungeons instead. I don't care whether they are nerfed or whatever because they are easy enough to be boring already
Gold keys should be earned.
Actually they did nerf the vet dungeons.All these threads. Why aren't we allowed to have any sort of challenging 4-man content in this game?
People calling for nerfs to Vet Dungeons, why?!
For us "elitists" as you'd probably call us this is the only content we have to do atm, at least for me I'm not the least bit interested in doing quests or whatever.. I just want to log on and have some challenging group play with a few friends. Sure, we do trials as well but that needs to be organized in advance due to needing 12 players on at the same time. VR dungeon scaling is the only reason for me to stay on after picking up hirelings in the evening.
There is so much easy content in this game, it's everywhere.. you have tons of scaled Normal dungeons, Craglorn dungeons, Vet Public Dungeons etc. to play around with. We have 8 (I think?) VR dungeons, and doing the same ones over and over is a little bit boring, sure, but at least now it's challenging and it's still the only thing we could possibly do on normal weekday evenings..
Main point: Why do people feel like they are entitled to complete all the content? I think questing is super boring, and I still don't ask for an NPC that immediately grants me all quests completed without me having to work for it.
If you don't like it, don't do it. Do the normal dungeons instead. I don't care whether they are nerfed or whatever because they are easy enough to be boring already
Gold keys should be earned.
Pathfinder wrote: »
A lot of the fights are strictly mechanics/movement, but there are a few hard DPS checks in the game. (This means if you don't present the DPS you need to wipe the boss before enrage then you are dead or in some SERIOUS trouble.)
Spindleclutch 2nd boss
Darkshade Caverns 2nd Boss
Crypt of Hearts Final Boss
There are some soft DPS checks as well
Spindleclutch last boss (hardmode)
Darkshade Caverns 3rd boss (AOE Check)
Spindleclutch 3rd boss (AOE Check)
As well as some HPS checks:
Fungal Grotto Final Boss (Hard mode)
Darkshade Cavern Final Boss (Hard Mode)
The mechanic fights that will be a party killer:
Fungal Grotto 2nd Boss
Spindle Clutch 4th Boss
Elden Hollow 1st boss
Elden Hollow Final Boss
Darkshade Caverns 3rd Boss
SpindleClutch 2nd Boss
Crypt of Hearts 2nd, 3rd, 5th, Final Bosses (this is a tough AOE dungeon)
So really it comes down to some simple, yet annoying frustrating things:
1. Can't DPS if you are dead. This is a often overlooked phenomenon that affects us all. We all want to pull our own weight and kill the boss right? That doesn't help anyone if you decide to pop a magic pot and DPS instead of a health pot and live. It takes time away from DPS to rez you or time away from HPS or tanking to rez you, you lose significantly more by dying that you possibly could have gained by that last ounce of DPS. Stay alive rule number 1.
2. Always keep moving. I know it is hard, but if you get to the level of moving constantly you will find that AOE is actually pretty easy to stay out of. Remember, physics tells us that an object in motion tends to stay in motion and Boileroom (Great movie) Tells us that "Motion creates emotion" so go go go.
3. They are meant to be hard. It's OK if you can't complete the challenge on the 1st or 10th try, they aren't meant to be easy. You have to stay calm and look objectively at what you are doing and how the party dynamics are, sometimes its just better to switch roles or responsibilities fight to fight. Maybe your DPS sorc has negate and he needs to taunt the adds from the boss so the tank can hold aggro on the big guy better without getting overwhelmed. Or maybe the tank needs to put on some attack skills and try to pick up 2-300 DPS to help with killing that DPS check. It all comes to adapt and survive.
4. Join a good dungeon guild that isn't going to get upset with you and will teach you the basics and then help you become a master. This is paramount, you aren't going to get to a point of mastering the dungeons running PUGS every day. You can get better sure, but you need to synergize with a group and get to a point where you know what they are going to do and how they will react to a situation as well as you know how you will. Then you will mesh together and really start running things.
5. HAVE FUN.
RDMyers65b14_ESO wrote: »It is not about learning 'how to play' as I would not be V14 if I didn't know how to play.
While I fully believe you when you say that you know how to play, unfortunately due to months of easy Craglorn grinding the sentence I've quoted is not true. I have met quite a few VR14s who don't even belong in a public dungeon, let alone a VR12 veteran one.
Merlin13KAGL wrote: »And actually, the game is entirely scaled on the first category called "elite".... What about the others ?
Zos should tell them if their game is definitely not for casual players who want "light game" (or at least the possibility of choose the difficulty ), and let them know if there is a little chance for a change or not, so they can leave and search for another game !
All these threads. Why aren't we allowed to have any sort of challenging 4-man content in this game?
People calling for nerfs to Vet Dungeons, why?!
For us "elitists" as you'd probably call us this is the only content we have to do atm, at least for me I'm not the least bit interested in doing quests or whatever.. I just want to log on and have some challenging group play with a few friends. Sure, we do trials as well but that needs to be organized in advance due to needing 12 players on at the same time. VR dungeon scaling is the only reason for me to stay on after picking up hirelings in the evening.
There is so much easy content in this game, it's everywhere.. you have tons of scaled Normal dungeons, Craglorn dungeons, Vet Public Dungeons etc. to play around with. We have 8 (I think?) VR dungeons, and doing the same ones over and over is a little bit boring, sure, but at least now it's challenging and it's still the only thing we could possibly do on normal weekday evenings..
Main point: Why do people feel like they are entitled to complete all the content? I think questing is super boring, and I still don't ask for an NPC that immediately grants me all quests completed without me having to work for it.
If you don't like it, don't do it. Do the normal dungeons instead. I don't care whether they are nerfed or whatever because they are easy enough to be boring already
Gold keys should be earned.
While I overall agree, just wanted to point out the bold part isn't entirely true. You still don't need the cookie-cutter build to complete MOST dungeons. I've done some as sorc healer, occasionally with templar dps. Comes down to player skill, attention and willingness to learn and follow the mechanics more often than to the class itself.Black_Wolf88 wrote: »If the devs themselves can't clear it with one stam DPS and one magicka DPS then they should probably consider lowering the difficulty.
Those saying it's too easy - you're probably running 2 magicka DPS pulsing away. Not everyone wants to do that and remember stamina is still not on par (quite far behind i'd argue) jn terms of DPS
I have done many vr12 dungeons with 1 magicka and 1 stamina dps and thats not an issue in my opinion. its just as easy as 2 magicka dps. ( cant try with 2 stamina dps as im sorc/magicka dps myself)
if you set all the dungeons to vr1 then its all easy. I find vr1 to be way too easy, but nice to quickly go trough the dungeon for gold keys.
if you set the dungeons to vr12 it can be hard.
The difficulty of a dungeon is in my opinion depending on the group your with. not the dungeon level itself. I have done plenty of v12 dungeon since 1.5.2 and some had been easy while others more difficult.
The big difference is the group your with. how experieced they are, their build, how ppl move around, teamwork and more.
After 1.5.2 there has been an epidemic of people who have rarely to never done veteran dungeons who now asks for group to do pledges. many lie about how experienced they are. others are pvp players thinking they can go trough any pve with any kind of build, mostly their pvp build.
Groups with people like this tend to fail as they set the difficulty too high or just isnt good enough to even do the dungeons at v1.
I have seen and heard a lot of crap happening with improper groups over the last 2 weeks. templars being dps instead of healer, pvp templar trying to be both healer and do dps ending up with wiping party as he dont heal enough. party satisfied with sorc or nb restoration healer for a v12 veteran dungeon - 3h+ grueling failing later and no dungeon complete.
party of 3 nb's and a templar where the templar is the tank in v1 dungeon...
with a proper group any level dungeon can be hard to easy to hard to complete depending on the players. The dungeon difficulty is good as it is now that it is scaling to party leader.
What have to change is us the players. Because as far as I have seen, its the players who is the issue here, not the dungeon difficulty.
Making things too easy or easier just because people are too stupid to change when they fail is not the way to go.