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Undaunted Pledge Difficulty

  • Merrak
    Merrak
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    morvegil wrote: »
    Yah spent 4 hours in Spindle and couldnt get past the spider boss....2-3rd boss? I dont get how I can win when I get instand shot for 2k damage plus other guys.

    If you are insta killed by a boss, mechanics can be playing a factor for you. That fight is grueling for just about everyone. Even organized groups have trouble with that one. It really comes down to having the right amount of DPS, lots of coordination, and a strong tank and healer. It can be done, and once you understand the mechanics and kill orders and the such, it can be done with minimal deaths.
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • itsBishop
    itsBishop
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    Pathfinder wrote: »
    I think that if a group of 4 random players cannot complete a task/dungeon after two or three tries then the task/dungeon is too hard. I don't mean for this to be a QQ post, but I play PvP for the challenge and I play PvE for fun. I don't want to have to be able to hit X DPS/HPS to complete content nor have to rely on the other members of my group to do the same.

    Well I (and many others) play PvE for the challenge. So, good sir, kindly gtfo of my turf with your cries of "nerf nerf"!
    Edited by itsBishop on November 20, 2014 5:43PM
    Purple

    World Record SO - 27m 38s
    NA First SO Speedrun Achievement
  • Thechemicals
    Thechemicals
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    Pledges are tough...most groups i join attempt to scale them down.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • ElfFromSpace
    ElfFromSpace
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    I really appreciate and truly hope they don't change the fact that the dungeons scale to group leader. The advantages of this for encouraging people to play together are huge!

    When I am bringing along an inexperienced group, or people who perhaps haven't got their builds quite right, being able to set it to Vet1 helps ensure that we can go through the dungeon and learn the mechanics without hitting a brick wall that will make us want to give up completely. Now that I've done a lot of them at V1-3 I am much more confident and have been doing them at max level and enjoying the challenge! But there are always new people coming in, and just because they're vet12 players does not mean they can complete these at max level. We all enjoy it a lot more having the option.

    The non-vet dungeons are even more flexible. I've made it my goal with these to a couple times a week drag along one of my friends who is stuck at a lower level and has never done the undaunted dungeons, or even to find a random noob and take them through. I have friends who had nearly given up on dungeons or even leveling their characters that I've brought along and freshened up the game for them! This is something I could have done any time, but now with the dailies I actually get it DONE instead of just thinking about it.
    Former GM Elder Scrolls Exchange
  • morvegil
    morvegil
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    Yeah i tried with 3 different groups. The room where 20 spiders spawn on you, yeah made it past that, then the miny spiders...then the 6 dudes that stand stationary nuiking you...then all of the sudden 1-2 of my party members drop from an instant hit that you can really tell is coming because of the chaos.

    Yeah its not FUN
    Lo'ke
    Nord Vampire
    Nightblade
    Shield+BOW

    Daggerfall Covenant
    Bandit King
    Bridge Bandits Guild
  • Pathfinder
    Pathfinder
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    itsBishop wrote: »
    Pathfinder wrote: »
    I think that if a group of 4 random players cannot complete a task/dungeon after two or three tries then the task/dungeon is too hard. I don't mean for this to be a QQ post, but I play PvP for the challenge and I play PvE for fun. I don't want to have to be able to hit X DPS/HPS to complete content nor have to rely on the other members of my group to do the same.

    Well I (and many others) play PvE for the challenge. So, good sir, kindly gtfo of my turf with your cries of "nerf nerf"!

    Hmmm, not sure how having a sliding difficulty scale to make it easier for me affects you in any way. I have in no way called for a global nerf, don't get so excited; your "gtfo" comment says more about you than about me. Besides, a sliding scale would keep both of us happy and keep both of us paying customers which is what Zeni wants most.
    Main
    Malfahri del Sol Imperial Templar (stamplar *new respec) PC/NA/Trueflame
  • Aeratus
    Aeratus
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    morvegil wrote: »
    Yeah i tried with 3 different groups. The room where 20 spiders spawn on you, yeah made it past that, then the miny spiders...then the 6 dudes that stand stationary nuiking you...then all of the sudden 1-2 of my party members drop from an instant hit that you can really tell is coming because of the chaos.

    Yeah its not FUN
    Your healer probably couldn't keep up the heals per second. Believe me, I've done this (v12 scaled) in groups containing two stamina NBs as the dps, and groups don't get squishier than that.

    It is also the job of the dps to stay alive, because everyone is responsible for their individual survivability.

    DK dps: GDB, armor/shield buffs, banner
    Templar dps: blazing shield and nova (mitigation)
    NB dps: veil of blades and (if magicka build, sap essence)
    Sorc: crit surge, lightning form and impulse

    All of the above are survivability mechanisms that dps should be using.
  • whsprwind
    whsprwind
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    If the devs themselves can't clear it with one stam DPS and one magicka DPS then they should probably consider lowering the difficulty.

    Those saying it's too easy - you're probably running 2 magicka DPS pulsing away. Not everyone wants to do that and remember stamina is still not on par (quite far behind i'd argue) jn terms of DPS
    NA(PC) - EP
    - Dragon Knight Amuro X

    "Of course you're a victim... what are you going to do about it? Transcend your own suffering and be a good person!" -jbp
  • Black_Wolf88
    Black_Wolf88
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    whsprwind wrote: »
    If the devs themselves can't clear it with one stam DPS and one magicka DPS then they should probably consider lowering the difficulty.

    Those saying it's too easy - you're probably running 2 magicka DPS pulsing away. Not everyone wants to do that and remember stamina is still not on par (quite far behind i'd argue) jn terms of DPS

    I have done many vr12 dungeons with 1 magicka and 1 stamina dps and thats not an issue in my opinion. its just as easy as 2 magicka dps. ( cant try with 2 stamina dps as im sorc/magicka dps myself)

    if you set all the dungeons to vr1 then its all easy. I find vr1 to be way too easy, but nice to quickly go trough the dungeon for gold keys.
    if you set the dungeons to vr12 it can be hard.

    The difficulty of a dungeon is in my opinion depending on the group your with. not the dungeon level itself. I have done plenty of v12 dungeon since 1.5.2 and some had been easy while others more difficult.

    The big difference is the group your with. how experieced they are, their build, how ppl move around, teamwork and more.

    After 1.5.2 there has been an epidemic of people who have rarely to never done veteran dungeons who now asks for group to do pledges. many lie about how experienced they are. others are pvp players thinking they can go trough any pve with any kind of build, mostly their pvp build.
    Groups with people like this tend to fail as they set the difficulty too high or just isnt good enough to even do the dungeons at v1.

    I have seen and heard a lot of crap happening with improper groups over the last 2 weeks. templars being dps instead of healer, pvp templar trying to be both healer and do dps ending up with wiping party as he dont heal enough. party satisfied with sorc or nb restoration healer for a v12 veteran dungeon - 3h+ grueling failing later and no dungeon complete.
    party of 3 nb's and a templar where the templar is the tank in v1 dungeon...

    with a proper group any level dungeon can be hard to easy to hard to complete depending on the players. The dungeon difficulty is good as it is now that it is scaling to party leader.
    What have to change is us the players. Because as far as I have seen, its the players who is the issue here, not the dungeon difficulty.
    Making things too easy or easier just because people are too stupid to change when they fail is not the way to go.
    "The key to immportality is first living a life worth remembering." -Bruce Lee
  • Xsorus
    Xsorus
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    stamina dps can run bow right now, which can do both single target dps of around 800 to 1k substained on most bosses simply by doing snipe/light attack combo over and over again.

    aoe is covered by scorched earth and acid spray (by dps set includes 2 bows, one with aoe abilities, the other with single target) i can usually upwards to 5k dps on most stacked packs as a bow user with aoe.. if they're not stacked its a bit less.

    this is with 5 kynes kiss,3 hunding rage/3 shadow walker setup
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    I consider myself to be a casual player despite the hours upon hours I play. I am a V14 templar having maxed all of the templar skill lines plus the restro staff skills. I wear mostly purple quality armor in sets designed to increase magicka so I can heal at a constant level.

    I will never again for any amount of money EVER do another Vet level dungeon. They are NOT fun. I play the game to have fun. As someone pointed out, the emotional response of the body can not tell the difference between real life and virtual life. If someone is constantly being injured in their life, it is time to find a way out. (Been there, done that, got the divorce for it)

    This is my first MMO that I have ever stayed. I have left other games due to the glass ceiling of difficulty. If this game wasn't TES, I would have already left for the same reason.

    I am not calling for a nerf, but I do think that it should be renamed to ELITE ONLY as only those who can complete the dungeon are the ones that are so into the game mechanics and numbers. It is not about learning the dungeon as I am willing to learn. It is not about learning 'how to play' as I would not be V14 if I didn't know how to play.

    The game should be fun.

  • Valymer
    Valymer
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    It is not about learning 'how to play' as I would not be V14 if I didn't know how to play.

    While I fully believe you when you say that you know how to play, unfortunately due to months of easy Craglorn grinding the sentence I've quoted is not true. I have met quite a few VR14s who don't even belong in a public dungeon, let alone a VR12 veteran one.
  • Merlin13KAGL
    Merlin13KAGL
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    morvegil wrote: »
    Yeah i tried with 3 different groups. The room where 20 spiders spawn on you, yeah made it past that, then the miny spiders...then the 6 dudes that stand stationary nuiking you...then all of the sudden 1-2 of my party members drop from an instant hit that you can really tell is coming because of the chaos.

    Yeah its not FUN

    @morvegil, I can say, with fair certainty, that you (and your party members) fell victim to the wall.

    The first two rounds are not so bad. If you hang out near the main, AoE, CC if you need to, and Heal, you can clear the first two rounds with relative ease.

    Knockback still works for the big guy (Spider), too.

    Rounds three starts to get ugly - focus and disrupt healers, clear everyone else, focus the Spirit of the Whisperer (name?) Gotta move out to the main area here, usually before your know wave three is spawning, to try to get a jump on things.

    During the first three rounds, don't even attempt to damage the main - you won't hurt him.

    When the main turns wraithform, by himself, he's not that bad. He does, however summon a wall that will encircle a member. Sometimes it's hard to see if you're face deep in spell effects from fellow party members, but there is audio that goes along with it too.

    There are two parts to this:
    1. You have to move with the wall...think of it as a large version of 'Operation.'
    2. Anyone touching the wall dies, which is likely what happened to three of you.

    It's large, it's pink-ish, and there is no healing through it.

    I can, however, safely say that if you can make it to that round, you can pass that round.

    You want to have the Spirit Whisperer dropped before the main goes wraithform though...you don't want to have deal with both at once, or potentially get knocked down and mowed over by the wall.

    It's another one of those screwy scaling things, IMO. Spindle, as a Tier 1 dungeon always seemed harder than Sewers, a Tier 2 dungeon...

    Last tidbit, for round three, Circle of Protection and Blood Altar somewhere in the middle of the main area can sometimes give people a place to go to for that extra help-yourself boost if the healer is otherwise occupied. Again, Combat prayer for +10% damage can add up too.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Merlin13KAGL
    Merlin13KAGL
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    Valymer wrote: »
    It is not about learning 'how to play' as I would not be V14 if I didn't know how to play.

    While I fully believe you when you say that you know how to play, unfortunately due to months of easy Craglorn grinding the sentence I've quoted is not true. I have met quite a few VR14s who don't even belong in a public dungeon, let alone a VR12 veteran one.

    Agree...I posted about 3 of the recently. VR14 is about time, not necessarily about skill and knowledge, same as any other level.

    Not badmouthing anyone out there at any level, it's just not necessarily the quality or competence factor it should be, just as a lower level does not automatically imply 'weaker.'
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • pppontus
    pppontus
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    All these threads. Why aren't we allowed to have any sort of challenging 4-man content in this game?

    People calling for nerfs to Vet Dungeons, why?!

    For us "elitists" as you'd probably call us this is the only content we have to do atm, at least for me I'm not the least bit interested in doing quests or whatever.. I just want to log on and have some challenging group play with a few friends. Sure, we do trials as well but that needs to be organized in advance due to needing 12 players on at the same time. VR dungeon scaling is the only reason for me to stay on after picking up hirelings in the evening.

    There is so much easy content in this game, it's everywhere.. you have tons of scaled Normal dungeons, Craglorn dungeons, Vet Public Dungeons etc. to play around with. We have 8 (I think?) VR dungeons, and doing the same ones over and over is a little bit boring, sure, but at least now it's challenging and it's still the only thing we could possibly do on normal weekday evenings..

    Main point: Why do people feel like they are entitled to complete all the content? I think questing is super boring, and I still don't ask for an NPC that immediately grants me all quests completed without me having to work for it.

    If you don't like it, don't do it. Do the normal dungeons instead. I don't care whether they are nerfed or whatever because they are easy enough to be boring already :)

    Gold keys should be earned.
  • zaria
    zaria
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    morvegil wrote: »
    Yeah i tried with 3 different groups. The room where 20 spiders spawn on you, yeah made it past that, then the miny spiders...then the 6 dudes that stand stationary nuiking you...then all of the sudden 1-2 of my party members drop from an instant hit that you can really tell is coming because of the chaos.

    Yeah its not FUN
    That boss is pretty hard, first if anybody get an circle with runes around them they have to stay in the circle as it moves and everybody else has to avoid it.

    Then the npc adds spawns you have to take out the healers firsts.

    Finally lots of adds are far harder then scaled up, that is harder than an single strong boss scaled, this makes this sort of fight harder. more so as you have to kill the adds before the next group spawns.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Merlin13KAGL
    Merlin13KAGL
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    pppontus wrote: »
    All these threads. Why aren't we allowed to have any sort of challenging 4-man content in this game?

    People calling for nerfs to Vet Dungeons, why?!

    For us "elitists" as you'd probably call us this is the only content we have to do atm, at least for me I'm not the least bit interested in doing quests or whatever.. I just want to log on and have some challenging group play with a few friends. Sure, we do trials as well but that needs to be organized in advance due to needing 12 players on at the same time. VR dungeon scaling is the only reason for me to stay on after picking up hirelings in the evening.

    There is so much easy content in this game, it's everywhere.. you have tons of scaled Normal dungeons, Craglorn dungeons, Vet Public Dungeons etc. to play around with. We have 8 (I think?) VR dungeons, and doing the same ones over and over is a little bit boring, sure, but at least now it's challenging and it's still the only thing we could possibly do on normal weekday evenings..

    Main point: Why do people feel like they are entitled to complete all the content? I think questing is super boring, and I still don't ask for an NPC that immediately grants me all quests completed without me having to work for it.

    If you don't like it, don't do it. Do the normal dungeons instead. I don't care whether they are nerfed or whatever because they are easy enough to be boring already :)

    Gold keys should be earned.

    @pppontus, not everyone's calling for a nerf. Guess this would be considered reverse QQ?.

    You do realize that having a difficulty slider would allow the so-much-easy-content to be cranked up, as well as down, right?

    Everybody wins (regarding options, anyway).

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Pathfinder
    Pathfinder
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    pppontus wrote: »
    Main point: Why do people feel like they are entitled to complete all the content?

    They are paying money for it?
    Main
    Malfahri del Sol Imperial Templar (stamplar *new respec) PC/NA/Trueflame
  • Black_Wolf88
    Black_Wolf88
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    pppontus wrote: »
    All these threads. Why aren't we allowed to have any sort of challenging 4-man content in this game?

    People calling for nerfs to Vet Dungeons, why?!

    For us "elitists" as you'd probably call us this is the only content we have to do atm, at least for me I'm not the least bit interested in doing quests or whatever.. I just want to log on and have some challenging group play with a few friends. Sure, we do trials as well but that needs to be organized in advance due to needing 12 players on at the same time. VR dungeon scaling is the only reason for me to stay on after picking up hirelings in the evening.

    There is so much easy content in this game, it's everywhere.. you have tons of scaled Normal dungeons, Craglorn dungeons, Vet Public Dungeons etc. to play around with. We have 8 (I think?) VR dungeons, and doing the same ones over and over is a little bit boring, sure, but at least now it's challenging and it's still the only thing we could possibly do on normal weekday evenings..

    Main point: Why do people feel like they are entitled to complete all the content? I think questing is super boring, and I still don't ask for an NPC that immediately grants me all quests completed without me having to work for it.

    If you don't like it, don't do it. Do the normal dungeons instead. I don't care whether they are nerfed or whatever because they are easy enough to be boring already :)

    Gold keys should be earned.
    Actually they did nerf the vet dungeons.
    Pre patch the dungeons were vet 5, 10 and 12. Now all of them is scaled to the party leader. Meaning it could be overall more difficult if set to v12, while on the other hand all of them is a lot easier as they can be set to v1.

    But I do agree that further nerf is uncalled for. its not the content that is too difficult, but a player problem.
    "The key to immportality is first living a life worth remembering." -Bruce Lee
  • pppontus
    pppontus
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    Pathfinder wrote: »
    pppontus wrote: »
    Main point: Why do people feel like they are entitled to complete all the content?

    They are paying money for it?

    There is tons of things in this game I pay money for yet don't do. Crafting quests, or really any type of quest, skyshards in vet zones.. whatever, if I don't enjoy it I don't do it.

    Why doesn't the same apply to others?

    What the hell, why am I even arguing.. 2 months from now Sanctum Ophidia/Vet Dungeons/DSA will be nerfed to where the bosses have 1K hp and don't even hit you. Because apparently learning to play well is "not fun".

    If they want to add a slider where you can adjust the difficulty to level 1 so it can be completed with the fistfight naked build, which I swear some people must be running, fine. If they give out the achievements and rewards for that... well, then there is nothing left to work for.

    If anything is ever going to kill ESO it's the nerfs and "optional difficulty" because what players don't realise is that if you make it easy for yourself you will sprint through it and quit in a few weeks because there is nothing left to do. There will be no reason to improve your playstyle, build, whatever.

    See, I wasn't a MMO gamer at all when I started ESO. I was a *** player until I started doing stuff that was really hard for me at the time, pre-nerf Cadwell's Gold, PvP, and vet dungeons. It was a real struggle for my DW NB at the time, but it made me learn to play well, improve my build(s) etc. and now a few months later I've killed 3/4 bosses in Sanctum, completed mostly everything before that and at least posted leaderboard times with several chars in AA/HR.. This game is not particularly hard, you just have to want to learn to play it.

    Avoid the red stuff, figure out strategies, get good gear, understand your own skills and how the other group roles work. That's it. If you do that, and find a few friends who also does it, these pledges will be cakewalk. Most of them can easily be completed without a single death, it's just not viable to stand in the red AOE and hit things with light attacks only.
  • Maidenname
    Maidenname
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    yodased wrote: »
    A lot of the fights are strictly mechanics/movement, but there are a few hard DPS checks in the game. (This means if you don't present the DPS you need to wipe the boss before enrage then you are dead or in some SERIOUS trouble.)

    Spindleclutch 2nd boss
    Darkshade Caverns 2nd Boss
    Crypt of Hearts Final Boss

    There are some soft DPS checks as well

    Spindleclutch last boss (hardmode)
    Darkshade Caverns 3rd boss (AOE Check)
    Spindleclutch 3rd boss (AOE Check)

    As well as some HPS checks:

    Fungal Grotto Final Boss (Hard mode)
    Darkshade Cavern Final Boss (Hard Mode)

    The mechanic fights that will be a party killer:

    Fungal Grotto 2nd Boss
    Spindle Clutch 4th Boss
    Elden Hollow 1st boss
    Elden Hollow Final Boss
    Darkshade Caverns 3rd Boss
    SpindleClutch 2nd Boss
    Crypt of Hearts 2nd, 3rd, 5th, Final Bosses (this is a tough AOE dungeon)

    So really it comes down to some simple, yet annoying frustrating things:


    1. Can't DPS if you are dead. This is a often overlooked phenomenon that affects us all. We all want to pull our own weight and kill the boss right? That doesn't help anyone if you decide to pop a magic pot and DPS instead of a health pot and live. It takes time away from DPS to rez you or time away from HPS or tanking to rez you, you lose significantly more by dying that you possibly could have gained by that last ounce of DPS. Stay alive rule number 1.

    2. Always keep moving. I know it is hard, but if you get to the level of moving constantly you will find that AOE is actually pretty easy to stay out of. Remember, physics tells us that an object in motion tends to stay in motion and Boileroom (Great movie) Tells us that "Motion creates emotion" so go go go.

    3. They are meant to be hard. It's OK if you can't complete the challenge on the 1st or 10th try, they aren't meant to be easy. You have to stay calm and look objectively at what you are doing and how the party dynamics are, sometimes its just better to switch roles or responsibilities fight to fight. Maybe your DPS sorc has negate and he needs to taunt the adds from the boss so the tank can hold aggro on the big guy better without getting overwhelmed. Or maybe the tank needs to put on some attack skills and try to pick up 2-300 DPS to help with killing that DPS check. It all comes to adapt and survive.

    4. Join a good dungeon guild that isn't going to get upset with you and will teach you the basics and then help you become a master. This is paramount, you aren't going to get to a point of mastering the dungeons running PUGS every day. You can get better sure, but you need to synergize with a group and get to a point where you know what they are going to do and how they will react to a situation as well as you know how you will. Then you will mesh together and really start running things.

    5. HAVE FUN.

    That is an awesome summary and I can't say it any better that that. Our Guild has both PVE and PVP players. After explaining the strats, skills to use and the known mechanisms with tweaks here and there due to class make up, we usually are able to complete the challenge mode to get the Gold key unless one of the player accidentally made a mistake (like rolled into the husk dome in Fungal Grotto). On the other hand, bringing in a complete PVP player needs additional time for getting the objective done because many of them are usually geared in full PVP gears and responded in real time skills in PVP mode instead the set dungeon mechanism that has to be addressed accordingly in dungeon fight strats. That is to say PVP players we have still can excel but with some further workings and adjustments, that's all...their situational awareness is pretty much excellent but just need constant awareness in elements and damaging mechanism.

    Find a good PVE dungeon Guild, and you will enjoy running the pledges and better chances to get the 2 pcs or 5 pcs new armor rewards. Be willing to adapt to the changes and learn the fight is the key to succeed. It's team work and classes makeup to make it a less hair pulling experience. :smile:
    He who knows others is intelligent; he who understands himself is enlightened;
    He who is able to conquer others has force, but he who is able to control himself is mighty.

    *** Beta player
  • Arsaër
    Arsaër
    I do not ask for a nerf, but for optional scaling both for dongeons and solo instances.

    For group dongeons, you have the choice by the leader you choose : leader Vet 1 or Vet 14 : it makes a great difference of difficulty.

    In solo instances ( all the main quests ) we have no more choice : it's the level max according to your level.

    Some want a challenge everytime, some want casual challenge, some dont want any challenge. The optional scaling would be the only way to satisfy all different players.

    And actually, the game is entirely scaled on the first category called "elite".... What about the others ?
    Zos should tell them if their game is definitely not for casual players who want "light game" (or at least the possibility of choose the difficulty ), and let them know if there is a little chance for a change or not, so they can leave and search for another game !
    Edited by Arsaër on November 21, 2014 1:55PM
  • lostavalon
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    i hope they dont lower the difficulty of the pledges becuase they are fun if u get a good grp TS3 helps alot but ppl never want to use it ? its not just rush in and roflstomp everything i like a decent challenge, ofcourse you w ill get the random grp that wont be able to do it, find another grp its not that hard at all atm

    another reason is because the more and more ppl run these vet dungeons the more they will become aware of all the mechanics and they will get easier over time!

    just my opinion ^_^
    @Choof
    Kontrol Freek - Sorcerer
    PC/NA
  • ArcVelarian
    ArcVelarian
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    I think it should be mentioned that the lowest level (VR included) player will almost always draw more aggro, especially if the dungeon is scaled to a higher level.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • Maidenname
    Maidenname
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    Valymer wrote: »
    It is not about learning 'how to play' as I would not be V14 if I didn't know how to play.

    While I fully believe you when you say that you know how to play, unfortunately due to months of easy Craglorn grinding the sentence I've quoted is not true. I have met quite a few VR14s who don't even belong in a public dungeon, let alone a VR12 veteran one.

    That part is unfortunately true, we met with VR 14 players who had accumulated lots of skill points but yet to unlock many essential skills. They have grinded all the way in Craglorn once hit VR 1 and not knowing what those skills are for. While we can try to explain what skills to use and why or what purpose, they will still be some ways to learn how to play in a 4 man dungeons. Getting to VR 14 is not the end game itself, to enjoy the end game contents please take some effort to learn what all those skills are for and all the mechanisms in the game are about. Making friends with helpful and nice players or join a PVE Guild. Don't get frustrated if you pugged these veteran dungeons and unabled to complete them. And not forgetting to mention, a voice convo is essential to help getting the challenge mode completed especially for new players trying vet dungeon, typing in chats during combat is mindless especially at bosses fight.
    He who knows others is intelligent; he who understands himself is enlightened;
    He who is able to conquer others has force, but he who is able to control himself is mighty.

    *** Beta player
  • pppontus
    pppontus
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    And actually, the game is entirely scaled on the first category called "elite".... What about the others ?
    Zos should tell them if their game is definitely not for casual players who want "light game" (or at least the possibility of choose the difficulty ), and let them know if there is a little chance for a change or not, so they can leave and search for another game !

    No, no, no, no, no no no no no no no no. NO. No. That is just so far from the truth. Overall I think this is probably the easiest game I have ever played. You can complete 90% of the game barely even looking at your screen. *combat sound* ok, click button 1 all the time. *combat over*

    I am so happy that the VETERAN dungeons have finally become a little harder than that.
  • morvegil
    morvegil
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    I just want uber loot so i can PVP
    Lo'ke
    Nord Vampire
    Nightblade
    Shield+BOW

    Daggerfall Covenant
    Bandit King
    Bridge Bandits Guild
  • bellanca6561n
    bellanca6561n
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    pppontus wrote: »
    All these threads. Why aren't we allowed to have any sort of challenging 4-man content in this game?

    People calling for nerfs to Vet Dungeons, why?!

    For us "elitists" as you'd probably call us this is the only content we have to do atm, at least for me I'm not the least bit interested in doing quests or whatever.. I just want to log on and have some challenging group play with a few friends. Sure, we do trials as well but that needs to be organized in advance due to needing 12 players on at the same time. VR dungeon scaling is the only reason for me to stay on after picking up hirelings in the evening.

    There is so much easy content in this game, it's everywhere.. you have tons of scaled Normal dungeons, Craglorn dungeons, Vet Public Dungeons etc. to play around with. We have 8 (I think?) VR dungeons, and doing the same ones over and over is a little bit boring, sure, but at least now it's challenging and it's still the only thing we could possibly do on normal weekday evenings..

    Main point: Why do people feel like they are entitled to complete all the content? I think questing is super boring, and I still don't ask for an NPC that immediately grants me all quests completed without me having to work for it.

    If you don't like it, don't do it. Do the normal dungeons instead. I don't care whether they are nerfed or whatever because they are easy enough to be boring already :)

    Gold keys should be earned.

    Fact is you didn't read the thread. Yet you're accusing us of being lazy.

    Remarks like yours should be earned as well.

    My first response was yanked by a forum moderator who thought I was being too hard on you ;)

  • Elloa
    Elloa
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    Nevermind me (was being silly)
    :)

    Post above is great btw
    Edited by Elloa on November 22, 2014 10:00AM
  • Magdalina
    Magdalina
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    whsprwind wrote: »
    If the devs themselves can't clear it with one stam DPS and one magicka DPS then they should probably consider lowering the difficulty.

    Those saying it's too easy - you're probably running 2 magicka DPS pulsing away. Not everyone wants to do that and remember stamina is still not on par (quite far behind i'd argue) jn terms of DPS

    I have done many vr12 dungeons with 1 magicka and 1 stamina dps and thats not an issue in my opinion. its just as easy as 2 magicka dps. ( cant try with 2 stamina dps as im sorc/magicka dps myself)

    if you set all the dungeons to vr1 then its all easy. I find vr1 to be way too easy, but nice to quickly go trough the dungeon for gold keys.
    if you set the dungeons to vr12 it can be hard.

    The difficulty of a dungeon is in my opinion depending on the group your with. not the dungeon level itself. I have done plenty of v12 dungeon since 1.5.2 and some had been easy while others more difficult.

    The big difference is the group your with. how experieced they are, their build, how ppl move around, teamwork and more.

    After 1.5.2 there has been an epidemic of people who have rarely to never done veteran dungeons who now asks for group to do pledges. many lie about how experienced they are. others are pvp players thinking they can go trough any pve with any kind of build, mostly their pvp build.
    Groups with people like this tend to fail as they set the difficulty too high or just isnt good enough to even do the dungeons at v1.

    I have seen and heard a lot of crap happening with improper groups over the last 2 weeks. templars being dps instead of healer, pvp templar trying to be both healer and do dps ending up with wiping party as he dont heal enough. party satisfied with sorc or nb restoration healer for a v12 veteran dungeon - 3h+ grueling failing later and no dungeon complete.
    party of 3 nb's and a templar where the templar is the tank in v1 dungeon...


    with a proper group any level dungeon can be hard to easy to hard to complete depending on the players. The dungeon difficulty is good as it is now that it is scaling to party leader.
    What have to change is us the players. Because as far as I have seen, its the players who is the issue here, not the dungeon difficulty.
    Making things too easy or easier just because people are too stupid to change when they fail is not the way to go.
    While I overall agree, just wanted to point out the bold part isn't entirely true. You still don't need the cookie-cutter build to complete MOST dungeons. I've done some as sorc healer, occasionally with templar dps. Comes down to player skill, attention and willingness to learn and follow the mechanics more often than to the class itself.
    The way they buffed the dungeons though - which seems to be overall buff without considering every separate fight's mechanics - makes for drastically uneven experience where you will *sometimes* need certain class and at certain role. I'll easily heal vet Wayrest, Elden, Fungal, COH. I won't bet on others, mostly due to a few specific bosses here and there(Praxin, I'm looking at you).

    Just don't like being pigeonholed into certain builds and group makeup any more than we already are.

    Far as original topics goes, after running all those hardmode pledges, I still say an optional switch wouldn't hurt anyone but would make quite a few of the more casual players happy. I know a few of such players, I've done dungeons with them pre-1.5 and I tried to help them through dungeons after 1.5...it was perfectly challening, while still fun, pre 1.5, it's bordering impossible now.

    Edited by Magdalina on November 22, 2014 10:24AM
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