bellanca6561n wrote: »According to the patch notes, though, they did what you suggested, Magnus, and reduced the hardness of some targets "slightly."
Not accurate?
Dungeons & Group Content
General
Slightly decreased the power and health of all monsters in dungeons that have been scaled to Veteran Rank 1 and higher.
Wanted to see how hard these pledges where for random pug groups (since I'm always speaking against making it easier because it seems already too easy to me even with scaling), so I joined a group of randoms (very nice people) who needed help for last two bosses of yesterday's VR pledge. They had no healer, 1 tank (which is useless for those bosses), no teamspeak, one of them was using a stamina build (not the new fancy ones) and their DPS wasn't really that great (except maybe one of them who seemed to be using the correct skills and know a bit more what was going on).
We had to adapt during the fight of course, it took at least 5 times longer than when I had done it with my group, one of the guys was spamming healing springs during poison phase to help us survive while I was spamming igneous shield (we did it without using levers because they wanted the Gold Key), we turned around a lot killing the ads and trying to stay in front of the mechanical spider.
After 2 wipes and honing the strategy with the resources at our disposal, we managed to clear the dungeon and they got their gold key.
They didn't seem like Elite or Hardcore players (I suppose they where casual / semi-casual) and they could easily have done the exact thing they did by replacing me with an other DPS. What they where is optimistic, willing to complete the dungeon and willing to work together to do so (it also helped that they knew how to roll dodge and weren't using utterly useless skills).
This only proves further that a team of decent players, without an optimized build and willing to try to complete the dungeon without giving up (which I though would happen after first wipe on last boss and in all honesty, I didn't expect us to manage to kill it) can complete the VR pledge in a dungeon and get their Gold Key.
Sucks that Zenimax listened to the 10% overwhelming these forums who think they play their class right and the content is too hard, and ended up nerfing the whole scaling system in yesterday's update instead of just nerfing some bosses that required DPS runs (which I understand can be a wall of difficulty).
One step forward, two steps back...
You realize that yesterday's pledge was after the patch and already had whatever modifications they made, right?
dungeons where yes, you need a team, but you can form, storm, norm a PUG team in a short period of time and figure out the boss mechanics as you go through the dungeon.
So I've seen references and comments about doing it right and "knowing the boss mechanics beforehand" and that just seems wrong to me. You should be able to have fun IN the game without having to research it on the Internet or be a pro at boss mechanics from the get go, or have an A team. Unless of course that is how ZOS wants to position the game in which case I will cancel my subscription because I bought the wrong game.
I assume it's the first time you did COH(only reason you can wipe on second to last boss is not knowing he mechanics(well, and lag)). First time I did COH we wiped at least 40 times, mostly on fire colossus guy and last boss, so you guys didn't do so bad(and that was easy mode, though before scaling so vet 12) xDYes they are too hard, at least for pug groups with no ts3
I have done vet coh yesterday at vr 6 and we wiped 20 times on the second to last boss and 5 times on the last boss before we did it, but then my quest was bugged. Got two blue decon items with the silver key though.
Tonight i did vet darkshade at vr 5 and had to give 40 soulgems to 2 teammates, that had ran out.
We wiped at least 30 times in the dungeon and gave up after spending an hour on the last boss, by then the healer and one dps were allready replaced by other friends...
So that is like 7 k an evening in soulgems, potions and repairbills and many hours trying for hardly any result. We'll see how the next patch changes that.
ramasurinenpreub18_ESO wrote: »My regular group of four ( V14 NB main tank, V14 Sorc dps, V14 DK dps/off-tank, and V8 Temp healer) tried two scaled dungeons the day this new system first dropped. We were really looking forward to it. Our healer was VR6 then, so we set him as group leader, and charged in guns blazing. The first boss in the normal scaled dungeon quite literally mopped the floor with us.
We're all pretty decent semi-casuals with good coordination and always working together on teamspeak, but we got pulverized in short order. We were a bit surprised at that as we could readily beat upper crag delves and expected similar difficulty. We tried the vet one after that, and also got pounded into dust by the first boss, only a lot faster. We had an absolutely horrible time, and went away pretty irritated and totally uninterested in any further dungeon delving. We pretty much gave up on the whole system at that point and went back to regular stuff.
Tonight after the "slight" power/health adjustment, and with our healer since leveled up to VR8, we took another crack at a scaled dungeon, scaled to VR8 this time, and again normal pledge, not vet. It was a really solid challenge for us. We died a couple times each in various spots, and experienced one pretty epic wipe, which we quickly learned from, and went on to complete the dungeon and get our silver keys. The loot from the chests wasn't exciting at all, but that's not why we did it.
We wanted to see if there was any hope in hell of some actual progression for us, and while we came away slightly frazzled from it we were totally happy and are very motivated to do more soon, and to try progressively harder things if we are able to. I'm sure it would have been a cakewalk for many, but it was a hard won victory for us and we really enjoyed it. Total opposite experience to our first encounters with scaling.
This is what the normal mode silver key pledges should be all about I think, difficult but manageable for a less than 'perfect' group. They should give you a good thumping but not obliterate and demoralize you in five seconds flat. That's what the veteran pledges are for, haha. I think, based only on a very limited first run test, that they might have actually gotten it right here. We'll see I guess.
@Beesting@magnusnet with you in my darkshade group last night we would have been able to pull it of i am sure.
I was thinking about it on my way to work this morning and the reasons we failed vet darkshade yesterday for the gold key after 2 hours of trying were;
1. We were new to the dungeon (3 of us) and tried for the gold key because the group leader that was v5 tank wanted to
2. No teamspeak
3. Not knowing the mechanics of knowing when to dps the last boss, in the poison phase for example we stopped completely dps ing to focus on selfheals, i think that was bad idea
4. Not slotting the right ultimates, i did tell people to use soulstrike, but only saw one member using it,
5. Not listening to me to stay in the middle and attract the adds there, instead running around with the boss.
6. Healer needed to leave because of real life demands, we got the boss to 20 % health before that.
So i we had the same group every night we would look up some strategies and try them out and beat it, i am sure. It looks easy enough...
I am not satisfied untill this boss is dead, one way or another haha
Not sure what you mean here...there're 8 dungeons in the game that have vet versions atm(BC, FG, Spindle, Elden, DC, Wayrest, COH, COA). The difference between "vet" and "normal" for those dungeons is, well, the whole dungeon - different trash, different bosses, different, usually more complicated mechanics.cschwingeb14_ESO wrote: »So, the problem that I see is that people don't understand that the dungeon difficulty has nothing to to with the type of Pledge you are on
The instance creator for Spindleclutch is just making an instance scales to level X. It doesn't (and really can't) know that it's for a Normal pledge or a Vet pledge.
If you want an easy run, for a normal pledge, turn off Vet (I think this works? Otherwise you'd have to invite a lowbie). You can fulfill all of the requirements and get a silver key. The only thing you can't get is VR12 gear from the bosses.
Now, I know that a lot of people don't want an easy run. They want level/skill appropriate content. ZOS needs to tune the various harder encounters down, and some of the easier encounters up. But in many cases it's about mechanics, not HPS/DPS levels.
But I think the difficulty of many of the VR12 dungeons are set pretty well, relative to the rewards given for a gold key and Undaunted XP gain.
Wanted to see how hard these pledges where for random pug groups (since I'm always speaking against making it easier because it seems already too easy to me even with scaling), so I joined a group of randoms (very nice people) who needed help for last two bosses of yesterday's VR pledge. They had no healer, 1 tank (which is useless for those bosses), no teamspeak, one of them was using a stamina build (not the new fancy ones) and their DPS wasn't really that great (except maybe one of them who seemed to be using the correct skills and know a bit more what was going on).
We had to adapt during the fight of course, it took at least 5 times longer than when I had done it with my group, one of the guys was spamming healing springs during poison phase to help us survive while I was spamming igneous shield (we did it without using levers because they wanted the Gold Key), we turned around a lot killing the ads and trying to stay in front of the mechanical spider.
After 2 wipes and honing the strategy with the resources at our disposal, we managed to clear the dungeon and they got their gold key.
They didn't seem like Elite or Hardcore players (I suppose they where casual / semi-casual) and they could easily have done the exact thing they did by replacing me with an other DPS. What they where is optimistic, willing to complete the dungeon and willing to work together to do so (it also helped that they knew how to roll dodge and weren't using utterly useless skills).
This only proves further that a team of decent players, without an optimized build and willing to try to complete the dungeon without giving up (which I though would happen after first wipe on last boss and in all honesty, I didn't expect us to manage to kill it) can complete the VR pledge in a dungeon and get their Gold Key.
Sucks that Zenimax listened to the 10% overwhelming these forums who think they play their class right and the content is too hard, and ended up nerfing the whole scaling system in yesterday's update instead of just nerfing some bosses that required DPS runs (which I understand can be a wall of difficulty).
One step forward, two steps back...
schroed360 wrote: »Wanted to see how hard these pledges where for random pug groups (since I'm always speaking against making it easier because it seems already too easy to me even with scaling), so I joined a group of randoms (very nice people) who needed help for last two bosses of yesterday's VR pledge. They had no healer, 1 tank (which is useless for those bosses), no teamspeak, one of them was using a stamina build (not the new fancy ones) and their DPS wasn't really that great (except maybe one of them who seemed to be using the correct skills and know a bit more what was going on).
We had to adapt during the fight of course, it took at least 5 times longer than when I had done it with my group, one of the guys was spamming healing springs during poison phase to help us survive while I was spamming igneous shield (we did it without using levers because they wanted the Gold Key), we turned around a lot killing the ads and trying to stay in front of the mechanical spider.
After 2 wipes and honing the strategy with the resources at our disposal, we managed to clear the dungeon and they got their gold key.
They didn't seem like Elite or Hardcore players (I suppose they where casual / semi-casual) and they could easily have done the exact thing they did by replacing me with an other DPS. What they where is optimistic, willing to complete the dungeon and willing to work together to do so (it also helped that they knew how to roll dodge and weren't using utterly useless skills).
This only proves further that a team of decent players, without an optimized build and willing to try to complete the dungeon without giving up (which I though would happen after first wipe on last boss and in all honesty, I didn't expect us to manage to kill it) can complete the VR pledge in a dungeon and get their Gold Key.
Sucks that Zenimax listened to the 10% overwhelming these forums who think they play their class right and the content is too hard, and ended up nerfing the whole scaling system in yesterday's update instead of just nerfing some bosses that required DPS runs (which I understand can be a wall of difficulty).
One step forward, two steps back...
Hi kind of funny for me to read this post...since I m the" maybe half competant " dps who assume the rôle of healer in your story and who is in fact mainly a tank .
So I am not an hardcore gamer (2 hours per day on average since release ).But I spend a lot of time to do my homework(therycraft).So just so you know that I have a good idea of good build for each role and have epic set for each..
So as I am mainly a tank I am not a 1k+ DD but I usually end over the 800 on real mono target non daedric target.
So from my point of view that was not really casuals (which were actually the other 2) who have succeed but rather 2 vet 14 playing properly who cary those vet4-5 IN a VET 4 SCALED dungeon...you did not take that into account in your story.
But I agree that there is no real problem of difficulty in those dungeon( except some tweaking on 3rd boss of spindle and imril who by pass block)
And to explain it to you.I just have a friend who is casual and try to help him discover the dungeon.Usually I bring only vet 14 and scale on my friend like that it is easy and quick run.This time i think eh give this guy other DD à chance (the other low vet)...but the healer(before you arrive vet 14 was not good enought to bring the healing spring +nova or and some impulse .
And i almost always pug them since my last guild collaspe and seriously on vet 12 a lot of them fail.But when i do them with poeple I know(and trust in their skill) they run smoothly.So I suppose nothing is black or white...
Anyway thanks a lot for your help cause you save me from losing the previous hour of gameplay and what would have been my first dungeon failure (for my friend ...cause I used to failed them when was vet 1-4)
And I will be happy to have you in my friend list (since your a good and nice player A it seems like your playing late ^^).
As I understand the veteran dungeons scales from VR1-12 except COA as I understand.Not sure what you mean here...there're 8 dungeons in the game that have vet versions atm(BC, FG, Spindle, Elden, DC, Wayrest, COH, COA). The difference between "vet" and "normal" for those dungeons is, well, the whole dungeon - different trash, different bosses, different, usually more complicated mechanics.cschwingeb14_ESO wrote: »So, the problem that I see is that people don't understand that the dungeon difficulty has nothing to to with the type of Pledge you are on
The instance creator for Spindleclutch is just making an instance scales to level X. It doesn't (and really can't) know that it's for a Normal pledge or a Vet pledge.
If you want an easy run, for a normal pledge, turn off Vet (I think this works? Otherwise you'd have to invite a lowbie). You can fulfill all of the requirements and get a silver key. The only thing you can't get is VR12 gear from the bosses.
Now, I know that a lot of people don't want an easy run. They want level/skill appropriate content. ZOS needs to tune the various harder encounters down, and some of the easier encounters up. But in many cases it's about mechanics, not HPS/DPS levels.
But I think the difficulty of many of the VR12 dungeons are set pretty well, relative to the rewards given for a gold key and Undaunted XP gain.
For everything else, changing setting from "vet" to "normal" does nothing as there's no vet version first of all.
Vet dungeons can now be scaled from vet 1 to vet 12, all of them(perhaps with exception of COA. I'm not sure you can scale down COA, though you can scale down COH). I assume non vet can be scaled from lvl...15?...to vet 12, unsure. So silly as it sounds, you can have nonvet vet 12 dungeons, yes:)