ZOS_JessicaFolsom wrote: »We first introduced Crafting Writs and Survey Reports in Update 5. Our primary goal for this system is to provide an alternate, rewarding way to level up your crafting skills. The major incentive to complete writs is intended to be the large chunk of inspiration you receive—which we do recognize isn't as valuable to those of you who have already maxed out your crafting skills. So far, we've taken a few measures to improve writs and their rewards (especially for max-level crafters), such as increasing the gold modifier on the quests. You should always gain money per completed writ.
When we released the system, it contained a bug that resulted in Blacksmithing Survey Report nodes yielding Nirncrux trait stones at a 100% rate (significantly higher than intended) and Clothier Survey Report nodes yielding them at a 0.05% rate (much lower than intended). The other Survey Reports were yielding Nirncrux trait stones at the correct rate.
We've since fixed the bug so that all Survey Report nodes have the same chance to contain Nirncrux trait stones. This, the intended rate, is five times greater than that of regular nodes. We want the Nirncrux trait stones to be rare, but for Survey Report nodes to provide a higher chance for you to get them. We are reading your feedback about the current drop rate and will take your thoughts into consideration as we go forward.
Right now, we're discussing a number of changes and improvements to the Crafting Writ system. None of these are set in stone, but we'd like to share some of our thoughts with you. One change we’re considering is raising that number for Crafting Writ rewards by adding a chance to score boosters (resins, tempers, tannin, etc.) for completing writs. We've also been talking about lowering the total number of items you need to make for Woodworker, Clothier, and Blacksmith Writs, based on your feedback.
Long term, we'd also like to add Master Crafting Writs, which would be tailored and exclusively available to players that are at maximum crafting ranks. The Master Crafting Writs would be befitting of those who are masters of their chosen craft and would require the creation of powerful items for special rewards.
We've also seen your feedback about the overall difficulty of reaching Craglorn Survey Reports, and are planning to make adjustments. We want writs to be a positive, fun experience.
We hope this helps explain our intent for Crafting Writs, what we've changed so far, and where we hope to go with them. We'd love to hear your thoughts.
We can do three material writs per day. There is maybe 30% drop rate of survey reports. By doing three writs i may get one report per day, which gives me about ten nodes. So chance for a crux per day is 12.5%. That means i get one crux maybe once per week.
Compare that to my average of two cruxes per day when i did dedicated farming in upper Craglorn. The writ nodes need 20% drop rate of crux to get same yield as farming.
Have you done the quest to clear Skyreach Hold and defeat Exarch Arnoth? I was told in chat that nirncrux does not drop from nodes until you complete that quest. I have no idea if that is really true, though. Could be an urban legend.
My main (VR2) hasn't done that quest and just yesterday I got a nirncrux from a voidstone node in Upper Craglorn. So the urban myth suspicion seems confirmed. Could be a lot of the nirncrux rumours and frustrations ultimately come down to it simply being a very rare drop.
MornaBaine wrote: »ZOS_JessicaFolsom wrote: »We first introduced Crafting Writs and Survey Reports in Update 5. Our primary goal for this system is to provide an alternate, rewarding way to level up your crafting skills. The major incentive to complete writs is intended to be the large chunk of inspiration you receive—which we do recognize isn't as valuable to those of you who have already maxed out your crafting skills. So far, we've taken a few measures to improve writs and their rewards (especially for max-level crafters), such as increasing the gold modifier on the quests. You should always gain money per completed writ.
When we released the system, it contained a bug that resulted in Blacksmithing Survey Report nodes yielding Nirncrux trait stones at a 100% rate (significantly higher than intended) and Clothier Survey Report nodes yielding them at a 0.05% rate (much lower than intended). The other Survey Reports were yielding Nirncrux trait stones at the correct rate.
We've since fixed the bug so that all Survey Report nodes have the same chance to contain Nirncrux trait stones. This, the intended rate, is five times greater than that of regular nodes. We want the Nirncrux trait stones to be rare, but for Survey Report nodes to provide a higher chance for you to get them. We are reading your feedback about the current drop rate and will take your thoughts into consideration as we go forward.
Right now, we're discussing a number of changes and improvements to the Crafting Writ system. None of these are set in stone, but we'd like to share some of our thoughts with you. One change we’re considering is raising that number for Crafting Writ rewards by adding a chance to score boosters (resins, tempers, tannin, etc.) for completing writs. We've also been talking about lowering the total number of items you need to make for Woodworker, Clothier, and Blacksmith Writs, based on your feedback.
Long term, we'd also like to add Master Crafting Writs, which would be tailored and exclusively available to players that are at maximum crafting ranks. The Master Crafting Writs would be befitting of those who are masters of their chosen craft and would require the creation of powerful items for special rewards.
We've also seen your feedback about the overall difficulty of reaching Craglorn Survey Reports, and are planning to make adjustments. We want writs to be a positive, fun experience.
We hope this helps explain our intent for Crafting Writs, what we've changed so far, and where we hope to go with them. We'd love to hear your thoughts.
Thank you very much for the response Jessica. Right now my only maxxed crafter is my Provisioner and I am wondering if you are EVER going to make it so that drinks actually stack with food instead of one cancelling the other. As it stands, I resent the heck out of it when my hireling sends drink mats because I view them as completely worthless and I do NOT have room for them in my bank, which is about 80% filled at any given time with food mats. So I find myself just grinding my teeth when I go get a writ and discover that I have to go to the trouble to acquire drink mats in order to fulfill it. And then, what I get back has, thus far, NEVER been worth the headache and time involved in scrounging up mats I refuse to keep on hand.
I know you're planning some sort of overhaul for provisioning "eventually" and I'm wondering if we can get SOME sort of ETA on that? And, when you do it, will drinks FINALLY stack with food? Because right now this is just yet another part of the game that frustrates me rather than providing any sort of enjoyment.
xsorusb14_ESO wrote: »How about looking into the fact that Enchanting Writs use bloody Kura's every single time, which are extremely rare cause for some reason Craglorn wants to drop Rekura's more often then the VR10-14 Potency Runes.
MornaBaine wrote: »ZOS_JessicaFolsom wrote: »We first introduced Crafting Writs and Survey Reports in Update 5. Our primary goal for this system is to provide an alternate, rewarding way to level up your crafting skills. The major incentive to complete writs is intended to be the large chunk of inspiration you receive—which we do recognize isn't as valuable to those of you who have already maxed out your crafting skills. So far, we've taken a few measures to improve writs and their rewards (especially for max-level crafters), such as increasing the gold modifier on the quests. You should always gain money per completed writ.
When we released the system, it contained a bug that resulted in Blacksmithing Survey Report nodes yielding Nirncrux trait stones at a 100% rate (significantly higher than intended) and Clothier Survey Report nodes yielding them at a 0.05% rate (much lower than intended). The other Survey Reports were yielding Nirncrux trait stones at the correct rate.
We've since fixed the bug so that all Survey Report nodes have the same chance to contain Nirncrux trait stones. This, the intended rate, is five times greater than that of regular nodes. We want the Nirncrux trait stones to be rare, but for Survey Report nodes to provide a higher chance for you to get them. We are reading your feedback about the current drop rate and will take your thoughts into consideration as we go forward.
Right now, we're discussing a number of changes and improvements to the Crafting Writ system. None of these are set in stone, but we'd like to share some of our thoughts with you. One change we’re considering is raising that number for Crafting Writ rewards by adding a chance to score boosters (resins, tempers, tannin, etc.) for completing writs. We've also been talking about lowering the total number of items you need to make for Woodworker, Clothier, and Blacksmith Writs, based on your feedback.
Long term, we'd also like to add Master Crafting Writs, which would be tailored and exclusively available to players that are at maximum crafting ranks. The Master Crafting Writs would be befitting of those who are masters of their chosen craft and would require the creation of powerful items for special rewards.
We've also seen your feedback about the overall difficulty of reaching Craglorn Survey Reports, and are planning to make adjustments. We want writs to be a positive, fun experience.
We hope this helps explain our intent for Crafting Writs, what we've changed so far, and where we hope to go with them. We'd love to hear your thoughts.
Thank you very much for the response Jessica. Right now my only maxxed crafter is my Provisioner and I am wondering if you are EVER going to make it so that drinks actually stack with food instead of one cancelling the other. As it stands, I resent the heck out of it when my hireling sends drink mats because I view them as completely worthless and I do NOT have room for them in my bank, which is about 80% filled at any given time with food mats. So I find myself just grinding my teeth when I go get a writ and discover that I have to go to the trouble to acquire drink mats in order to fulfill it. And then, what I get back has, thus far, NEVER been worth the headache and time involved in scrounging up mats I refuse to keep on hand.
I know you're planning some sort of overhaul for provisioning "eventually" and I'm wondering if we can get SOME sort of ETA on that? And, when you do it, will drinks FINALLY stack with food? Because right now this is just yet another part of the game that frustrates me rather than providing any sort of enjoyment.
I believe the food/drink stacking is part of the Provisioning overhaul, which I understand is coming in the next update (Update 6).
MornaBaine wrote: »
Oh I certainly hope so! I've read they are also reducing the number of provisioning mats and that will ALSO be a great boon! Can't happen soon enough for me! And thanks!
ZOS_JessicaFolsom wrote: »Right now, we're discussing a number of changes and improvements to the Crafting Writ system. None of these are set in stone, but we'd like to share some of our thoughts with you. One change we’re considering is raising that number for Crafting Writ rewards by adding a chance to score boosters (resins, tempers, tannin, etc.) for completing writs. We've also been talking about lowering the total number of items you need to make for Woodworker, Clothier, and Blacksmith Writs, based on your feedback.
Long term, we'd also like to add Master Crafting Writs, which would be tailored and exclusively available to players that are at maximum crafting ranks. The Master Crafting Writs would be befitting of those who are masters of their chosen craft and would require the creation of powerful items for special rewards.
We've also seen your feedback about the overall difficulty of reaching Craglorn Survey Reports, and are planning to make adjustments. We want writs to be a positive, fun experience.
We hope this helps explain our intent for Crafting Writs, what we've changed so far, and where we hope to go with them. We'd love to hear your thoughts.
it is next to impossible to find mats and recipes for low level provisioning. (I know I can do an alt, don't want to.) Even guild stores rarely have that stuff. So I was getting writs for things I could never produce.
ZOS_JessicaFolsom wrote: »Right now, we're discussing a number of changes and improvements to the Crafting Writ system. None of these are set in stone, but we'd like to share some of our thoughts with you. One change we’re considering is raising that number for Crafting Writ rewards by adding a chance to score boosters (resins, tempers, tannin, etc.) for completing writs. We've also been talking about lowering the total number of items you need to make for Woodworker, Clothier, and Blacksmith Writs, based on your feedback.
Long term, we'd also like to add Master Crafting Writs, which would be tailored and exclusively available to players that are at maximum crafting ranks. The Master Crafting Writs would be befitting of those who are masters of their chosen craft and would require the creation of powerful items for special rewards.
We've also seen your feedback about the overall difficulty of reaching Craglorn Survey Reports, and are planning to make adjustments. We want writs to be a positive, fun experience.
We hope this helps explain our intent for Crafting Writs, what we've changed so far, and where we hope to go with them. We'd love to hear your thoughts.
@ZOS_JessicaFolsom
I honestly feel that the xp for our crafting skills is incredible low. I was at 19 in provisioning and handed in the daily, afterwards I was still at 19 even though I was at 96% before. I brew a simple level 5 wine and got to level 20 with about 5% in.
Is this intended?
I am getting more xp in my skill line for a low level brew than for the quest itself
Something else I noticed is, that I got a daily for a brew that I didn't even had in my "cooking book". It would be awesome if this could be fixed, we should only get the daily for things we can actually craft or cook.
The gold around 350 was fine and I also liked the provisioning bag that I got, it had a new recipe which was great.
So far I am still waiting for one of these treasure maps that we are supposed to get, I did about 5 of the dailies so far.
ZOS_JessicaFolsom wrote: »Right now, we're discussing a number of changes and improvements to the Crafting Writ system. None of these are set in stone, but we'd like to share some of our thoughts with you. One change we’re considering is raising that number for Crafting Writ rewards by adding a chance to score boosters (resins, tempers, tannin, etc.) for completing writs. We've also been talking about lowering the total number of items you need to make for Woodworker, Clothier, and Blacksmith Writs, based on your feedback.
Long term, we'd also like to add Master Crafting Writs, which would be tailored and exclusively available to players that are at maximum crafting ranks. The Master Crafting Writs would be befitting of those who are masters of their chosen craft and would require the creation of powerful items for special rewards.
We've also seen your feedback about the overall difficulty of reaching Craglorn Survey Reports, and are planning to make adjustments. We want writs to be a positive, fun experience.
We hope this helps explain our intent for Crafting Writs, what we've changed so far, and where we hope to go with them. We'd love to hear your thoughts.
@ZOS_JessicaFolsom
I honestly feel that the xp for our crafting skills is incredible low. I was at 19 in provisioning and handed in the daily, afterwards I was still at 19 even though I was at 96% before. I brew a simple level 5 wine and got to level 20 with about 5% in.
Is this intended?
I am getting more xp in my skill line for a low level brew than for the quest itself
Something else I noticed is, that I got a daily for a brew that I didn't even had in my "cooking book". It would be awesome if this could be fixed, we should only get the daily for things we can actually craft or cook.
The gold around 350 was fine and I also liked the provisioning bag that I got, it had a new recipe which was great.
So far I am still waiting for one of these treasure maps that we are supposed to get, I did about 5 of the dailies so far.
I think that has more to do with the imbalance that provisioning has for exp compared to everything else. Provisioning you can easily get 5k inspiration + for making a simple item, while every other craft doesn't get near that at low levels. So the base inspiration for the quests seem to be balanced for the other crafting styles and thus making it seem low for provisioning.
Not sure just going to check tho, you are doing more then provisioning right? Treasure maps drop off of all other writs, but recipes drop off of provisioning writs (some times).
ZOS_JessicaFolsom wrote: »Right now, we're discussing a number of changes and improvements to the Crafting Writ system. None of these are set in stone, but we'd like to share some of our thoughts with you. One change we’re considering is raising that number for Crafting Writ rewards by adding a chance to score boosters (resins, tempers, tannin, etc.) for completing writs. We've also been talking about lowering the total number of items you need to make for Woodworker, Clothier, and Blacksmith Writs, based on your feedback.
Long term, we'd also like to add Master Crafting Writs, which would be tailored and exclusively available to players that are at maximum crafting ranks. The Master Crafting Writs would be befitting of those who are masters of their chosen craft and would require the creation of powerful items for special rewards.
We've also seen your feedback about the overall difficulty of reaching Craglorn Survey Reports, and are planning to make adjustments. We want writs to be a positive, fun experience.
We hope this helps explain our intent for Crafting Writs, what we've changed so far, and where we hope to go with them. We'd love to hear your thoughts.
@ZOS_JessicaFolsom
I honestly feel that the xp for our crafting skills is incredible low. I was at 19 in provisioning and handed in the daily, afterwards I was still at 19 even though I was at 96% before. I brew a simple level 5 wine and got to level 20 with about 5% in.
Is this intended?
I am getting more xp in my skill line for a low level brew than for the quest itself
Something else I noticed is, that I got a daily for a brew that I didn't even had in my "cooking book". It would be awesome if this could be fixed, we should only get the daily for things we can actually craft or cook.
The gold around 350 was fine and I also liked the provisioning bag that I got, it had a new recipe which was great.
So far I am still waiting for one of these treasure maps that we are supposed to get, I did about 5 of the dailies so far.
I think that has more to do with the imbalance that provisioning has for exp compared to everything else. Provisioning you can easily get 5k inspiration + for making a simple item, while every other craft doesn't get near that at low levels. So the base inspiration for the quests seem to be balanced for the other crafting styles and thus making it seem low for provisioning.
Not sure just going to check tho, you are doing more then provisioning right? Treasure maps drop off of all other writs, but recipes drop off of provisioning writs (some times).
Thanks for pointing this out, the information that you provided makes a lot of sense and helps me to understand the whole system better including treasure maps.
I thought we would get a map also in provisioning to maybe some pig farm for meat *ya silly me *
So far I did some Blacksmithing too but no maps there, hopefully soon
Thanks again for the helpful reply.
We can do three material writs per day. There is maybe 30% drop rate of survey reports. By doing three writs i may get one report per day, which gives me about ten nodes. So chance for a crux per day is 12.5%. That means i get one crux maybe once per week.
Compare that to my average of two cruxes per day when i did dedicated farming in upper Craglorn. The writ nodes need 20% drop rate of crux to get same yield as farming.
Agree. My crafters have been Level 50 since May.Ourorboros wrote: »ZOS_JessicaFolsom wrote: »Long term, we'd also like to add Master Crafting Writs, which would be tailored and exclusively available to players that are at maximum crafting ranks. The Master Crafting Writs would be befitting of those who are masters of their chosen craft and would require the creation of powerful items for special rewards.
This is welcome news, but I have to wonder why this wasn't done in the first place. Didn't they realize how many players have already maxed out all crafts?
This would be a really great stopgap.Just as an idea, why not have the max level crafters gain a worthwhile amount of gold and or maybe resins. This way players max level get rid of excess mats and gain gold and tempers they can use to make better gear.
Maybe you are right maybe you are not. But when you start with things like this
"you clearly do not care about your player base"
You make your post to a cry and whiner post that is just sad to read.
ZOS_JessicaFolsom wrote: »Hi everyone,
We want you do know we've been keeping an eye on this thread since it started, and have read every post. We appreciate how thoughtful and mostly constructive the discussion has been. We're looking at Snipe with a very objective approach, taking both sides of the discussion in this thread into consideration.
One of the issues mentioned throughout--healing debuff stacking--is not intended and may the be change that's needed. We're aiming to roll out that fix in an incremental patch after 1.5.6. After that fix goes in, we'll be looking for your feedback on whether or not it's made Snipe feel more appropriately balanced.
GunemCleric wrote: »I just did my last writ, they (blacksmith, woodworking, and clothier writs) are a complete and total waste of time and resources. Before the patch to "fix" them we got 5 nirn pieces from blacksmith survey and none from WW or Cloth surveys, which was a little unbalanced. Now you get NONE from any or if you do you get same drop rate as farming for hours in upper crag.
Everyone who I speaking to is saying the same thing, you have introduced yet another gold/resource sink. People in my guild are done too. Take this as a warning to all that this is a system to waste vast resources without any reward
The only useful ones are Enchanting and Alchemy, but next patch will likely ruin those so do them while you can.
I would love to express how I feel toward ZOS, but you clearly do not care about your player base so it would not matter. I have asked for you to step up and actually speak to us and listen, but I see that will never happen.
@ZOS_JessicaFolsom (i do not have energy to find other names)