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Low Population Bonus Issues

  • Thudunblundur
    Thudunblundur
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    What gets me at the moment, especially since this mechanism is apparently working as intended, is that I was keeping a vague eye on the populations yesterday, when DC were generally the lowest population faction by a bar. (EU Thornblade campaign). DC never got a bonus. Then suddenly, AD were getting 500+ points. As far as I could see DC were STILL the lowest population.
    +
    Now, this wasn't a scientific survey, I was only checking every 40 mins or so, and may have missed a lot. But at present the bonus does not seem to have much to do with population levels.
  • KBKB
    KBKB
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    What gets me at the moment, especially since this mechanism is apparently working as intended, is that I was keeping a vague eye on the populations yesterday, when DC were generally the lowest population faction by a bar. (EU Thornblade campaign). DC never got a bonus. Then suddenly, AD were getting 500+ points. As far as I could see DC were STILL the lowest population.
    +
    Now, this wasn't a scientific survey, I was only checking every 40 mins or so, and may have missed a lot. But at present the bonus does not seem to have much to do with population levels.

    You're mistaken they looked into it and its acting completely normal and as intended! Even with those obviously doctored screenshots the nerve of some people eh!

    >.>
    <.<
    >.<

    Yeah its getting pretty stupid and only gets stupider the longer it goes on for.

  • KBKB
    KBKB
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    This bad boy almost fell off the first page, not on my watch!
  • Turelus
    Turelus
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    It will be interesting to see if we get a second post from ZOS with a breakdown explaining what we're seeing, how it is working as intended and if they feel any adjustment is needed.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • KBKB
    KBKB
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    Takin it to the top
  • Nermy
    Nermy
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    I still can't believe they haven't given us just a little smidgen of more information.

    Plus I still reckon someone has put a decimal point in the wrong place or something... :)
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • AhPook_Is_Here
    AhPook_Is_Here
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    Is the calculation based on X facton in Cyrodiil/X total faction population? Was the same on Thornblade US a few days back and they had as many people in cyrodiil, maybe even more, and the only time they have less is when they all rage quit when the rare team violet busts a move and they off to Azuras to terrorize the doors of the PVEers.
    “Whatever.”
    -Unknown American
  • Turelus
    Turelus
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    *twiddles his thumbs waiting for an update* ;P
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Thudunblundur
    Thudunblundur
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    I'm just wondering...they've told us everything is working as intended. Does this mean issue closed as far as they're concerned and no-one is looking at this any more?
  • Turelus
    Turelus
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    I'm just wondering...they've told us everything is working as intended. Does this mean issue closed as far as they're concerned and no-one is looking at this any more?
    Hey everyone,

    Thank you for your patience while we've been looking into this report. At this time, we haven't found any bugs or behavior to indicate that something is not working as intended, but our team will continue to look into this issue. We'll update you as soon as we have more information.

    Thank you again for your patience.

    Hopefully this means so. I would hope for some more official word and maybe even future discussions with @ZOS_BrianWheeler or other members about the PVP team on how even if this is working as intended we can work on making it better.

    I really don't like a system which rewards a faction for taking most of the day off to PVE then getting triple points in the couple of hours they play.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Thudunblundur
    Thudunblundur
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    Oh right - I'd forgotten the bold bit. Thanks. :)
    -
    Still very odd though - when I watched the populations the other day DC were consistently lower pop, yet AD got the bonus. There are (of course) rumours someone has learned to manipulate the bonus system, but whatever the reason it's ruining this campaign as a campaign, though of course individual battles are unaffected.
  • Turelus
    Turelus
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    Oh right - I'd forgotten the bold bit. Thanks. :)
    -
    Still very odd though - when I watched the populations the other day DC were consistently lower pop, yet AD got the bonus. There are (of course) rumours someone has learned to manipulate the bonus system, but whatever the reason it's ruining this campaign as a campaign, though of course individual battles are unaffected.

    Whatever the mechanic is I really think it needs looking at. I hope ZOS take this seriously and don't ignore it. If someone truly has learnt to manipulate the mechanic then it's going to be dark times for PVP.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Thudunblundur
    Thudunblundur
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    It seems to me that it shouldn't be just one faction that can get the bonus, either. If (just for example) DC had full pop for a few days and nights while AD had 2 bars and EP had one bar, likely DC would dominate due to the population imbalance, but only EP would get a bonus to make up for it. AD would be almost as much affected and get nothing.
  • KBKB
    KBKB
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    KBKB wrote: »
    Takin it to the top

  • Turelus
    Turelus
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    Any updates from ZOS about how this mechanic works and if the reported issues here are working the way you wanted?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Turelus
    Turelus
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    This is going to be a longer than normal post and I am really frustrated right now.

    I woke up just little ago and once again got reports that during the morning hours (08:53) the AD on EU Thronblade were getting 548 points an hour for low population bonus. This happened for two consecutive hours granting them over 1,000 points.

    Currently at the time of posting AD has 47,554 points in second position and DC has 46,588 points in last position.
    This months campaign DC have been fighting tooth and nail every day to be where they need to be, AD at this point should not be in second position for the fact they have not battled. If we go back and look at all the screenshots submitted here, how many points behind should AD be.

    I understand and support a system which helps low population factions keep up with others, however and I will use big text for this THIS SYSTEM SHOULD NOT LET A FACTION MOVE ABOVE AN ACTIVE ONE.
    If the AD members are not going to play on EU Thornblade, or spend extended periods of time doing PVE rather than PVP why should they be reward for that?

    Why should we play in a competitive PVP environment where those who don't play can in theory actually win by not playing.

    It took four days of complaints across the forums, twitter and bug reports to get a response and what we received was
    Hey everyone,

    Thank you for your patience while we've been looking into this report. At this time, we haven't found any bugs or behavior to indicate that something is not working as intended, but our team will continue to look into this issue. We'll update you as soon as we have more information.

    Thank you again for your patience.

    So now a week later can I ask @ZOS_LenaicR what the further investigation has found out?
    If this mechanic is indeed working correctly and not a bug then are you (ZOS) willing to sit with us an talk about how the mechanic might need adjustments to make sure it's not ruining the enjoyment of the factions actively playing PVP.

    Could we also have further information on how this mechanic works and why points are allowed to go above those obtainable by the active factions?

    I will close with a drama based statement but one which has been ringing true across my 78 member guild.
    "If there is no point in us doing PVP because those who aren't active can win, is there any point in us playing this game?"

    As of writing I have cancelled my subscription, depending on what happens in the remainder of this thread to if I activate it again or just move on.

    LdasUoK.jpg
    jKcXzDr.png
    Edited by Turelus on November 18, 2014 10:30AM
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Did you not see my official statement post :p? Sad that it's come to this though AD will win by default after all the other players unsub
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Turelus
    Turelus
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    Updated the OP with links to all known threads on this issues (since 1.5) as well as information about it.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ZOS_TristanK
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    Thank you for staying patient, all. We have looked into the population bonus and everything seems to be working as designed. To give you a bit more insight into the mechanic, the population bonus is applied and dissolved over time and not immediately. Because of the gradual application, there isn't really a way for players to log in and out to raise or lower the bonus in a consistent way.

    We can say after looking at the campaigns from the back end that the battles are often pretty close! That said, we will continue monitoring the campaigns to see if the population bonus needs to be tweaked.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | ESO Knowledge Base
    Staff Post
  • Agrippa_Invisus
    Agrippa_Invisus
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    Thank you for staying patient, all. We have looked into the population bonus and everything seems to be working as designed. To give you a bit more insight into the mechanic, the population bonus is applied and dissolved over time and not immediately. Because of the gradual application, there isn't really a way for players to log in and out to raise or lower the bonus in a consistent way.

    We can say after looking at the campaigns from the back end that the battles are often pretty close! That said, we will continue monitoring the campaigns to see if the population bonus needs to be tweaked.

    I'm amazed you didn't ask them to reboot to see if the bonus is still there.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Turelus
    Turelus
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    Thank you for the reply TristanK, and more so thank you for the information on the workings of the mechanic.

    I know myself and others have been pretty persistent with the complaints over this. However on our side it's very frustrating with what we're faced with.

    As I have said many times we're not really annoyed with the system in play itself only that it keeps pushing the faction receiving it (AD in the case of EU Thornblade) above factions who have been online and fighting all day and night.

    I (and others in my guild who have spoken about the issue) don't mind a system which keeps the underpopulated faction in 3rd place with an chance to catch up, however is ZOS happy with a mechanic that actively moves factions which are not active into positions above those who are.

    You say the evaluation is based over a period of time, but is it not in theory possible for a guild in a faction which knows it gets this bonus, to not play in Cyrodiil over the last week or weekend and receive the bonus points?
    The worry I have now is that during the last weekend when scores are so close (sometimes only in the tens or hundreds) that a faction could gain a low population bonus and move up to higher positions in only a couple of hours.

    This worry comes from the numbers seen during the opening week of the campaign where we saw AD move up to first position one night due to this bonus.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Thank you for staying patient, all. We have looked into the population bonus and everything seems to be working as designed. To give you a bit more insight into the mechanic, the population bonus is applied and dissolved over time and not immediately. Because of the gradual application, there isn't really a way for players to log in and out to raise or lower the bonus in a consistent way.

    We can say after looking at the campaigns from the back end that the battles are often pretty close! That said, we will continue monitoring the campaigns to see if the population bonus needs to be tweaked.

    Dearest TristanK, please review the logs from EU Thornblade (currently running). This system is not working as you originally designed it to, whilst it may be working as implemented this is not the correct implementation.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Thudunblundur
    Thudunblundur
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    From what I gather: This is a mechanism designed to counter the effects of low population compared to one or both other factions between 4-7am in some unspecified time zone. This gives 500-800 points extra per hour and goes on when another faction is consistently lower population during that day.

    I have never seen any side score in excess of 500, let alone 500 MORE than the other score. I've seen bonuses of 500-800 per hour against my faction while we have been consistently for a whole day one or two population bars below either other faction.

    Someone's idea of a joke? Surely not the combined effort of gaming professsionals?
    Edited by Thudunblundur on November 18, 2014 10:38PM
  • DaggerfallTradeMasters
    Fix this *** for the love of god....
    I am losing around 4/5 members a day in my guild (PvP only guild) before this *** it was around 1/2
  • Turelus
    Turelus
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    Seems that this happened again this morning while AD were pushing everything.
    +920points, someone in my guild just reported to me, I will have some screenshots from then later to post.

    This again goes to show that while the mechanic might be functioning without bugs, it isn't working in the best interest of the players on some campaigns.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Sacadon
    Sacadon
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    It makes sense to score a few small extra points for being a smaller force when in fact you are still actually present, fighting and retaining/defending your keeps and especially when you're taking keeps as a smaller group.

    But that is not what we the customer understands is happening. So either the algorithm is not working or it's too complex and black-box for us to correlate the points with activity (or all).

    Soooo if we the players cannot track and understand the points towards obtaining a win combined with seeing constant and extreme excess charity points given to low pop alliance... Then you're blowing our motivation to even care about who wins the campaign.

  • heng14rwb17_ESO
    heng14rwb17_ESO
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    Purple alliance, up AD score.
    Edited by heng14rwb17_ESO on November 19, 2014 4:04PM
  • Maulkin
    Maulkin
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    @ZOS_TristanK‌ , when you have hardcore PvPers from the beneficiary faction saying that this low-pop bonus is insane and has terrible impact on the game, then it's a good idea to start thinking about divulging more information on how this works and thinking about changing it.

    "Working as intended" does not mean it's good for the game in its current incarnation.

    If the pop-bonus is accumulated throughout the day and delivered in large doses at some point (night?) it removes the sense of control the players have over the scores and what's happening with the scoreboard.

    In any event the added bonus + faction score should have a cap of what the highest scoring faction is getting. If DC score 300 for an hour AD score 100, then the pop-bonus should never ever be more than 200 or you're rewarding failure.

    These bonuses should be applied in an hourly basis and the bonus should be shown separately from the score, along with the total sum of the two. That way the players have actual of information of what is happening instead of logging in to see huge bonuses of 800+ being handed out in one hour, completely flipping the scoreboard within 2-3 hours.

    It might be working as intended (or not) but this current implementation is certainly enraging you player base. And this is coming from an AD players who's been on the receiving end of these bonuses. I'd like to have some opponents left to fight by the end of the month instead of them quitting, if you don't mind.

    To be honest at this stage, I'd prefer no bonuses whatsoever than what we're currently having.
    EU | PC | AD
  • Thudunblundur
    Thudunblundur
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    The thing is - when is AD the low pop faction of EU Thornblade? EP is generally the biggest, AD second and DC third as a rule. So when is AD so much lower pop that they get a bonus and why does DC never?
    -
    Peh. Zenimax have trashed this month's campaign as far as anyone who enjoys the AvAvA aspect of it through a mechanism that gives scores 4 times or more than it's possible to earn in normal play, you earn the bonus by being low population at some time no-one has actually seen and then when you are high pop again you get a huge bonus while two population bars higher than another faction for hours on end.

    Saying this crock of crap is working as intended is just pathetic.

    Do all the devs play AD?
    Edited by Thudunblundur on November 19, 2014 7:49PM
  • KBKB
    KBKB
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    lol can't believe the response from zos
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