Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?
I think the perfect balance would be a way to have your own habitation/abode and then when you leave/join a guild have your habitation/abode somehow materialize in that "guild city" so that way a person who wants to live in a tent can live in a tent, and a person who wants to live in a gaudy fortified keep can do that as well. That way individuals have control over how much gold they spend on their own habitation/abode (i.e. a tent or cottage would cost less than a mansion or keep). Perks of living in a "guild city" could be unrelated to the actual design choices that individual players make (i.e. maybe guild cities have blacksmith stations, woodworker stations, market places, etc . . .)
Guild Cities sounds cool, like this guild protects everyone in the city that it owns and acts as the cities Guard Commanders, NPC guards can still stay and wear the guild banner.
then maybe when the justice system comes out well you know how it works
diabeticDemon18 wrote: »Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?
What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.
I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.
These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.
Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.
MornaBaine wrote: »diabeticDemon18 wrote: »Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?
What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.
I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.
These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.
Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.
I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.
MornaBaine wrote: »diabeticDemon18 wrote: »Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?
What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.
I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.
These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.
Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.
I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.
SteveCampsOut wrote: »MornaBaine wrote: »diabeticDemon18 wrote: »Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?
What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.
I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.
These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.
Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.
I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.
The way ZOS does things, we'll be lucky if we get one house per faction. Good luck with Per character.
diabeticDemon18 wrote: »MornaBaine wrote: »diabeticDemon18 wrote: »Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?
What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.
I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.
These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.
Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.
I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.
I guess you're right, I just feel like it would suck that you sink all of these resources into one house, but only that one character gets to enjoy the totes fab carpets ;D But! I digress, separate houses would also be nice for different styles based on different characters
diabeticDemon18 wrote: »SteveCampsOut wrote: »MornaBaine wrote: »diabeticDemon18 wrote: »Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?
What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.
I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.
These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.
Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.
I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.
The way ZOS does things, we'll be lucky if we get one house per faction. Good luck with Per character.
No need to be a negative Nancy, let a girl dream bro!!! I got your back @MornaBaine
diabeticDemon18 wrote: »SteveCampsOut wrote: »MornaBaine wrote: »diabeticDemon18 wrote: »Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?
What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.
I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.
These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.
Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.
I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.
The way ZOS does things, we'll be lucky if we get one house per faction. Good luck with Per character.
No need to be a negative Nancy, let a girl dream bro!!! I got your back @MornaBaine
SteveCampsOut wrote: »diabeticDemon18 wrote: »SteveCampsOut wrote: »MornaBaine wrote: »diabeticDemon18 wrote: »Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?
What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.
I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.
These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.
Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.
I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.
The way ZOS does things, we'll be lucky if we get one house per faction. Good luck with Per character.
No need to be a negative Nancy, let a girl dream bro!!! I got your back @MornaBaine
No offense, but calling me names for having an opinion that differs from yours is offensive to me and I didn't say anything that could be considered offensive about Morna!
MornaBaine wrote: »SteveCampsOut wrote: »diabeticDemon18 wrote: »SteveCampsOut wrote: »MornaBaine wrote: »diabeticDemon18 wrote: »Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?
What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.
I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.
These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.
Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.
I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.
The way ZOS does things, we'll be lucky if we get one house per faction. Good luck with Per character.
No need to be a negative Nancy, let a girl dream bro!!! I got your back @MornaBaine
No offense, but calling me names for having an opinion that differs from yours is offensive to me and I didn't say anything that could be considered offensive about Morna!
Oh dear. Please forgive Demon who was, I am very sure, merely being humorous. I know we're all accustomed to people being awful on the forums but this is one case where I am very sure that was certainly not the intent. And if my being silly along with them has given you offense, please accept my sincere apology.
SteveCampsOut wrote: »Yeah, sorry guys. I've just been having a *** week. I need to stay out of the forums when things get like this because it really affects my attitude towards the game in a negative way. I can spend hours in the game having a blast and two minutes reading the forums and suddenly the game seems to suck. Wonder why that is? o.O
Look at all the love here.
Back to the topic at hand... I think the portal idea for guild halls would be pretty cool. I actually think the idea of using the Daedric Realms could provide some interesting community building/creating concepts.
What if... now... stay with me on this…
We eventually gain access a plane of oblivion that is NOT associated with a Daedra (that we know of). Your "plot of land" is randomly paired with other random plots of land so that whenever you visit your home you are randomly paired with other faction players that are currently online. When a character goes offline, their home disappears from this land. If you have friends that are online (and are the same faction), and their neighborhood has room, you will automatically be placed in a neighborhood with that friend. This is done randomly when you log on so there may be security concerns… more on that later.
Taking this further:
When a player buys the ability to travel to their home, they receive a scroll that they must “use” to open a portal to their home. This will allow a player to own multiple homes if they so desire and choose which home they visit. These portals will dump the player at their home, but to return to Tamriel players will need to access the Neighborhood’s portal, which will dump players out at any discovered Wayshrine.
Each neighborhood will be situated around a central portal which plays a pivotal roll in building lasting neighborhoods.
Each plot of land has a Brazier with a Sigil Stone anchoring it to the plane. Braziers can be moved around the plot of land but cannot be removed. Players can, at any time, take their Sigil Stone from their plot and place it in the neighborhood portal’s base. This will lock the player’s plot of land to that specific instance. Any unclaimed plots will continue to be filled with friends of players that are locked into that neighborhood instance or, if friends are unavailable, random players. It might even be a good idea for the maximum number of locked plots of land to be less than the total number of plots in a neighborhood so there will always be the dynamic of there being random neighbors.
When a Sigil Stone is kept in a Brazier, players are able to access the Stone to move their plot of land to any online friend that is in a neighborhood that has the room or to “roll the dice” to be reinserted into another random spot in a random faction neighborhood. The Sigil Stone should also include the option for players to move their plot of land to an empty Neighborhood that will not begin to be filled with random players for a set period of time, this would allow players and their friends some time to gather their homes together.
The faction of the player that initiates the neighborhood instance becomes the default faction for the neighborhood, but this faction assignment only determines the random assigning of plots to the neighborhood. Anyone who chooses the option to manually move their plot of land to a friend’s neighborhood is not limited to moving to a neighborhood of their faction.
Odds and ends:
As stated before, these plots of land will exist only while the player is online. This will leave it open to the possibility of thieving and a little bit of B&E action that can factor into the upcoming Justice System. Players should be able to add locks, security & traps to their homes to deter would-be thieves.
Guilds of a certain size should be able to create neighborhoods with a large plot of land reserved for the Guild Hall. These Guilds should have their own Brazier where they collect the Sigil Stones of their members, locking the member’s land to the neighborhood surrounding the guild hall. Guild Neighborhoods shouldn’t have any random assignments and should only be filled by members invited into the neighborhood by guild officials.
Multiple Plots of land could be bought by one player and the Sigil Stones from each plot of land could be combined together into one sigil stone to allow the player to link multiple plots of land together. By doing this, one player could have a home, a small farm, a workshop, etc. etc. This could open up this neighborhood concept to allow greater functionality, creating services and jobs within the neighborhood.
These neighborhoods could be a place for open PvP to exist. Players could, through their Sigil Stone, set their plot of land to be PvP. Players in these PvP neighborhoods are open to attack others or to be attacked by others. Allowing players the ability to add siege weapons could enhance the neighborhood PvP. The Sigil Stones could be used to create a sort of capture-the-flag/king-of-the-hill gameplay to where a player that has their Sigil Stone stolen while in a PvP Neighborhood has a limited amount of time to take back their Sigil Stone until their plot of land gets kicked from the neighborhood. PvP neighborhoods shouldn’t be able to be anchored to.
PvP and non-PvP neighborhoods SHOULD be open to random Daedric attacks… you know… for fun.
Thoughts?
MornaBaine wrote: »I think it would be a really awesome OPTION. However, I know that, for myself, I want my Breton characters to actually live in Rivenspire and my Red Guard characters to actually live in Aliki'r. I can see the appeal of an evil wizard type character living in some sort of Oblivion pocket or maybe just mages in general might find it appealing but it just wouldn't be my thing. I do think some of your other ideas would work very well even with a more "traditional" housing system. And I would LOVE to be able to have housing located in Eyevea!
naatokb14_ESO wrote: »I would love to see plots of land in instanced areas of our own faction kingdoms for sale. The bigger the plot, the more expensive. And maybe quests that open the option to buy up like in Skyrim with the Jarls.
Then you could construct your small, medium or large house on that land, depending on plot size, and customize it in both architecture and decor.
It would be great if one of the decor options was a 'catacombs' like basement for the darker type of character (evil mages, vampires, werewolves, etc) that could be customized in decor accordingly.