Player Housing vs Guild Cities

  • Gidorick
    Gidorick
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    Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?
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  • Thoric
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    Guild cities like in Age of Conan, player housing or guild halls like in EQ2. I love the ideas that you are putting forward. Yes they are in other games which means it can be done.
  • Divad Zarn
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    I sent feedback like 2-3 months ago about guild housing/guild keeps (not cyrodill ones, its totally worthless), but about all around the world, it will be really awesome if they will add, or at least start thinking about something like that.
  • MornaBaine
    MornaBaine
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    Yeah it IS hard to make everyone happy. Impossible really. But as this game matures and is able to start diversifying what it offers players that's only going to help the game and keep it robust over the long term. I really liked the idea that someone earlier had about campsites and while I see that as separate from housing I think it's a pretty simple thing they COULD implement fairly soon. Again, it'd be an optional thing and would only confer a very small buff so anyone who didn't buy one wouldn't really be missing out. But it's these little touches that keep the game vibrant and people engaged. We all like shiny new stuff!
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  • Messy1
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    I think the perfect balance would be a way to have your own habitation/abode and then when you leave/join a guild have your habitation/abode somehow materialize in that "guild city" so that way a person who wants to live in a tent can live in a tent, and a person who wants to live in a gaudy fortified keep can do that as well. That way individuals have control over how much gold they spend on their own habitation/abode (i.e. a tent or cottage would cost less than a mansion or keep). Perks of living in a "guild city" could be unrelated to the actual design choices that individual players make (i.e. maybe guild cities have blacksmith stations, woodworker stations, market places, etc . . .)
  • diabeticDemon18
    diabeticDemon18
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    Gidorick wrote: »
    Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?

    What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.

    I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.

    These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.

    Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.
  • diabeticDemon18
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    Messy1 wrote: »
    I think the perfect balance would be a way to have your own habitation/abode and then when you leave/join a guild have your habitation/abode somehow materialize in that "guild city" so that way a person who wants to live in a tent can live in a tent, and a person who wants to live in a gaudy fortified keep can do that as well. That way individuals have control over how much gold they spend on their own habitation/abode (i.e. a tent or cottage would cost less than a mansion or keep). Perks of living in a "guild city" could be unrelated to the actual design choices that individual players make (i.e. maybe guild cities have blacksmith stations, woodworker stations, market places, etc . . .)

    Only problem with that, depending on the size of the guild that could get VERY cluttered and large. Plus, I want to personalize the shape of my house by adding rooms and doors where I want them to be, not be a cookie cutter house that everyone has. So, unless you just made the exterior look like a cookie cutter house, and then have the inside instanced to whatever you want, which would be really weird to me. Plus, I would want the guild cities and player housing to be totally separate
  • phreatophile
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    As long as I can have a cabin like Pinewatch in Skyrim, I'll be happy. Seems a modest little cabin, but hides extensive caves. I'll think of it as my own batcave.
    Plenty of room for luxury and space to hold blood thralls.
  • Chuggernaut
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    Louis wrote: »
    Guild Cities sounds cool, like this guild protects everyone in the city that it owns and acts as the cities Guard Commanders, NPC guards can still stay and wear the guild banner.

    then maybe when the justice system comes out well you know how it works

    That sounds like the old SWG player city system, and I'd be all for it. They would need to add a skill line for Mayor, but the game has sooo many skill points I'd buy them.
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  • MornaBaine
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    Gidorick wrote: »
    Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?

    What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.

    I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.

    These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.

    Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.

    I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.
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  • diabeticDemon18
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    MornaBaine wrote: »
    Gidorick wrote: »
    Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?

    What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.

    I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.

    These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.

    Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.

    I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.

    I guess you're right, I just feel like it would suck that you sink all of these resources into one house, but only that one character gets to enjoy the totes fab carpets ;D But! I digress, separate houses would also be nice for different styles based on different characters :)
  • SteveCampsOut
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    MornaBaine wrote: »
    Gidorick wrote: »
    Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?

    What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.

    I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.

    These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.

    Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.

    I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.

    The way ZOS does things, we'll be lucky if we get one house per faction. Good luck with Per character.
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  • diabeticDemon18
    diabeticDemon18
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    MornaBaine wrote: »
    Gidorick wrote: »
    Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?

    What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.

    I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.

    These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.

    Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.

    I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.

    The way ZOS does things, we'll be lucky if we get one house per faction. Good luck with Per character.

    No need to be a negative Nancy, let a girl dream bro!!! I got your back @MornaBaine
  • MornaBaine
    MornaBaine
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    MornaBaine wrote: »
    Gidorick wrote: »
    Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?

    What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.

    I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.

    These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.

    Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.

    I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.

    I guess you're right, I just feel like it would suck that you sink all of these resources into one house, but only that one character gets to enjoy the totes fab carpets ;D But! I digress, separate houses would also be nice for different styles based on different characters :)

    Well they could actually make everyone happy by making all your houses accessible to any of your characters. That way if you really want to trick out one house and just use it for all your character you can. But you should not be kept from buying other houses. In fact, I really don't think there shod be a limit on hoe many houses you can have. The extremely fortunate rich often own more than one home and plenty of people have a little getaway cabin or an apartment close to work if their main home happens to be far away from where they work. Same principle should apply here. You should be able ot have as many houses as you have gold for.
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  • MornaBaine
    MornaBaine
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    MornaBaine wrote: »
    Gidorick wrote: »
    Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?

    What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.

    I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.

    These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.

    Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.

    I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.

    The way ZOS does things, we'll be lucky if we get one house per faction. Good luck with Per character.

    No need to be a negative Nancy, let a girl dream bro!!! I got your back @MornaBaine

    LOL Thank you Demon! :)
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  • SteveCampsOut
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    MornaBaine wrote: »
    Gidorick wrote: »
    Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?

    What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.

    I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.

    These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.

    Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.

    I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.

    The way ZOS does things, we'll be lucky if we get one house per faction. Good luck with Per character.

    No need to be a negative Nancy, let a girl dream bro!!! I got your back @MornaBaine

    No offense, but calling me names for having an opinion that differs from yours is offensive to me and I didn't say anything that could be considered offensive about Morna!
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  • MornaBaine
    MornaBaine
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    MornaBaine wrote: »
    Gidorick wrote: »
    Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?

    What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.

    I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.

    These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.

    Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.

    I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.

    The way ZOS does things, we'll be lucky if we get one house per faction. Good luck with Per character.

    No need to be a negative Nancy, let a girl dream bro!!! I got your back @MornaBaine

    No offense, but calling me names for having an opinion that differs from yours is offensive to me and I didn't say anything that could be considered offensive about Morna!

    Oh dear. Please forgive Demon who was, I am very sure, merely being humorous. I know we're all accustomed to people being awful on the forums but this is one case where I am very sure that was certainly not the intent. And if my being silly along with them has given you offense, please accept my sincere apology.
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  • diabeticDemon18
    diabeticDemon18
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    MornaBaine wrote: »
    MornaBaine wrote: »
    Gidorick wrote: »
    Guild cities have the same issue that custom player homes have... how would they "exist" in the world? Nirn is no stranger to alternate dimensions, rifts in time/space and portals. I assume players would open a portal to their own little slice of reality... or do you suggest these cities be permanent fixtures in Tamriel?

    What I was thinking is the portal idea. Not necessarily a portal that you open up to get there (although that would be cool, going home from anywhere then teleporting back lol) but a portal in major cities around the game that takes a player and instances him/her into their own home. Runescape did this, in a sense. There was a portal by a town ( I forgot which one ) and whenever you clicked to enter the portal it would ask you "Your Home or Other Players Home." The only way you could enter another players home was if they left it unlocked for you to enter, or if they invited you in. This type of a system would then allow for every player to have a separate house and not create a huge clutter in Tamriel.

    I think guild cities would be something similar, but if PvP HAD to be there, then there would be a portal for defending/entering, that dumps you right at the gates, and then another portal for attacking that dumps you farther away from the city so that people can't just spawn right in front of your gates and start attacking. The only people who can enter the defending/entering portal, would have to be a part of the guild who owns the city.

    These portals would simply ask you something similar to Runescapes method, and then if you click someone else's home or enter the attacking portal you would type the name of said guild/player.

    Also, I think the houses should be tied to player name, not individual character because then any one of your characters can utilize the storage you've created. Mainly because it's already possible to share resources between characters, through using the bank.

    I like all of this but the very last part. I want each of my played characters to have their own homes. My Bretons, Imperial and Red Guards have very different tastes! And I definitely want my Red Guard and my Breton to have homes of the style that would be found in their homeland...and I want those home to BE in their respective homelands. So I'm ok with the separate storage.

    The way ZOS does things, we'll be lucky if we get one house per faction. Good luck with Per character.

    No need to be a negative Nancy, let a girl dream bro!!! I got your back @MornaBaine

    No offense, but calling me names for having an opinion that differs from yours is offensive to me and I didn't say anything that could be considered offensive about Morna!

    Oh dear. Please forgive Demon who was, I am very sure, merely being humorous. I know we're all accustomed to people being awful on the forums but this is one case where I am very sure that was certainly not the intent. And if my being silly along with them has given you offense, please accept my sincere apology.

    I'm sorry @SteveCampsOut , I didn't mean to offend you. I was, as MornaBaine said, just trying to be a little humorous. It was more a post of, let us have our fun and dream about the endless possibilities of player housing :) again, sorry for offending!! And I don't disagree with you, I actually think you might be right... but why be negative when we're just having fun?
  • SteveCampsOut
    SteveCampsOut
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    Yeah, sorry guys. I've just been having a *** week. I need to stay out of the forums when things get like this because it really affects my attitude towards the game in a negative way. I can spend hours in the game having a blast and two minutes reading the forums and suddenly the game seems to suck. Wonder why that is? o.O
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  • diabeticDemon18
    diabeticDemon18
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    Yeah, sorry guys. I've just been having a *** week. I need to stay out of the forums when things get like this because it really affects my attitude towards the game in a negative way. I can spend hours in the game having a blast and two minutes reading the forums and suddenly the game seems to suck. Wonder why that is? o.O

    I totally understand man, hope your week gets better!! I agree though, these forums are full of people who just dog down the game and it sometimes makes me scared that it's gonna end up sucking for me... then I play and I find myself having a blast :) the games great for me and I don't even pay attention to the negative posts on here anymore
  • MornaBaine
    MornaBaine
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    Hugs? :)
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • diabeticDemon18
    diabeticDemon18
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    MornaBaine wrote: »
    Hugs? :)

    Hugs for everyone!! ^_^
    / | | \
  • diabeticDemon18
    diabeticDemon18
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    Awww, they didn't keep my spaces to make it a person giving a hug :(
  • Gidorick
    Gidorick
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    Look at all the love here.

    Back to the topic at hand... I think the portal idea for guild halls would be pretty cool. I actually think the idea of using the Daedric Realms could provide some interesting community building/creating concepts.

    What if... now... stay with me on this…

    We eventually gain access a plane of oblivion that is NOT associated with a Daedra (that we know of :wink:). Your "plot of land" is randomly paired with other random plots of land so that whenever you visit your home you are randomly paired with other faction players that are currently online. When a character goes offline, their home disappears from this land. If you have friends that are online (and are the same faction), and their neighborhood has room, you will automatically be placed in a neighborhood with that friend. This is done randomly when you log on so there may be security concerns… more on that later.

    Taking this further:

    When a player buys the ability to travel to their home, they receive a scroll that they must “use” to open a portal to their home. This will allow a player to own multiple homes if they so desire and choose which home they visit. These portals will dump the player at their home, but to return to Tamriel players will need to access the Neighborhood’s portal, which will dump players out at any discovered Wayshrine.

    Each neighborhood will be situated around a central portal which plays a pivotal roll in building lasting neighborhoods.

    Each plot of land has a Brazier with a Sigil Stone anchoring it to the plane. Braziers can be moved around the plot of land but cannot be removed. Players can, at any time, take their Sigil Stone from their plot and place it in the neighborhood portal’s base. This will lock the player’s plot of land to that specific instance. Any unclaimed plots will continue to be filled with friends of players that are locked into that neighborhood instance or, if friends are unavailable, random players. It might even be a good idea for the maximum number of locked plots of land to be less than the total number of plots in a neighborhood so there will always be the dynamic of there being random neighbors.

    When a Sigil Stone is kept in a Brazier, players are able to access the Stone to move their plot of land to any online friend that is in a neighborhood that has the room or to “roll the dice” to be reinserted into another random spot in a random faction neighborhood. The Sigil Stone should also include the option for players to move their plot of land to an empty Neighborhood that will not begin to be filled with random players for a set period of time, this would allow players and their friends some time to gather their homes together.

    The faction of the player that initiates the neighborhood instance becomes the default faction for the neighborhood, but this faction assignment only determines the random assigning of plots to the neighborhood. Anyone who chooses the option to manually move their plot of land to a friend’s neighborhood is not limited to moving to a neighborhood of their faction.

    Odds and ends:

    As stated before, these plots of land will exist only while the player is online. This will leave it open to the possibility of thieving and a little bit of B&E action that can factor into the upcoming Justice System. Players should be able to add locks, security & traps to their homes to deter would-be thieves.

    Guilds of a certain size should be able to create neighborhoods with a large plot of land reserved for the Guild Hall. These Guilds should have their own Brazier where they collect the Sigil Stones of their members, locking the member’s land to the neighborhood surrounding the guild hall. Guild Neighborhoods shouldn’t have any random assignments and should only be filled by members invited into the neighborhood by guild officials.

    Multiple Plots of land could be bought by one player and the Sigil Stones from each plot of land could be combined together into one sigil stone to allow the player to link multiple plots of land together. By doing this, one player could have a home, a small farm, a workshop, etc. etc. This could open up this neighborhood concept to allow greater functionality, creating services and jobs within the neighborhood.

    These neighborhoods could be a place for open PvP to exist. Players could, through their Sigil Stone, set their plot of land to be PvP. Players in these PvP neighborhoods are open to attack others or to be attacked by others. Allowing players the ability to add siege weapons could enhance the neighborhood PvP. The Sigil Stones could be used to create a sort of capture-the-flag/king-of-the-hill gameplay to where a player that has their Sigil Stone stolen while in a PvP Neighborhood has a limited amount of time to take back their Sigil Stone until their plot of land gets kicked from the neighborhood. PvP neighborhoods shouldn’t be able to be anchored to.

    PvP and non-PvP neighborhoods SHOULD be open to random Daedric attacks… you know… for fun.

    Thoughts?
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  • SteveCampsOut
    SteveCampsOut
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    MornaBaine wrote: »
    Hugs? :)

    Any day any time! I never turn down Da Hugz!
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

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    Sheenara Soulstrong CH782 Dragonknight DC
    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
    Grumpasaurus Rex CH782 Warden DC
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    Stefrex Souliss CH701 Sorcerer AD
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    Slithisi Ksissi CH701 Nightblade EP
    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • MornaBaine
    MornaBaine
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    Gidorick wrote: »
    Look at all the love here.

    Back to the topic at hand... I think the portal idea for guild halls would be pretty cool. I actually think the idea of using the Daedric Realms could provide some interesting community building/creating concepts.

    What if... now... stay with me on this…

    We eventually gain access a plane of oblivion that is NOT associated with a Daedra (that we know of :wink:). Your "plot of land" is randomly paired with other random plots of land so that whenever you visit your home you are randomly paired with other faction players that are currently online. When a character goes offline, their home disappears from this land. If you have friends that are online (and are the same faction), and their neighborhood has room, you will automatically be placed in a neighborhood with that friend. This is done randomly when you log on so there may be security concerns… more on that later.

    Taking this further:

    When a player buys the ability to travel to their home, they receive a scroll that they must “use” to open a portal to their home. This will allow a player to own multiple homes if they so desire and choose which home they visit. These portals will dump the player at their home, but to return to Tamriel players will need to access the Neighborhood’s portal, which will dump players out at any discovered Wayshrine.

    Each neighborhood will be situated around a central portal which plays a pivotal roll in building lasting neighborhoods.

    Each plot of land has a Brazier with a Sigil Stone anchoring it to the plane. Braziers can be moved around the plot of land but cannot be removed. Players can, at any time, take their Sigil Stone from their plot and place it in the neighborhood portal’s base. This will lock the player’s plot of land to that specific instance. Any unclaimed plots will continue to be filled with friends of players that are locked into that neighborhood instance or, if friends are unavailable, random players. It might even be a good idea for the maximum number of locked plots of land to be less than the total number of plots in a neighborhood so there will always be the dynamic of there being random neighbors.

    When a Sigil Stone is kept in a Brazier, players are able to access the Stone to move their plot of land to any online friend that is in a neighborhood that has the room or to “roll the dice” to be reinserted into another random spot in a random faction neighborhood. The Sigil Stone should also include the option for players to move their plot of land to an empty Neighborhood that will not begin to be filled with random players for a set period of time, this would allow players and their friends some time to gather their homes together.

    The faction of the player that initiates the neighborhood instance becomes the default faction for the neighborhood, but this faction assignment only determines the random assigning of plots to the neighborhood. Anyone who chooses the option to manually move their plot of land to a friend’s neighborhood is not limited to moving to a neighborhood of their faction.

    Odds and ends:

    As stated before, these plots of land will exist only while the player is online. This will leave it open to the possibility of thieving and a little bit of B&E action that can factor into the upcoming Justice System. Players should be able to add locks, security & traps to their homes to deter would-be thieves.

    Guilds of a certain size should be able to create neighborhoods with a large plot of land reserved for the Guild Hall. These Guilds should have their own Brazier where they collect the Sigil Stones of their members, locking the member’s land to the neighborhood surrounding the guild hall. Guild Neighborhoods shouldn’t have any random assignments and should only be filled by members invited into the neighborhood by guild officials.

    Multiple Plots of land could be bought by one player and the Sigil Stones from each plot of land could be combined together into one sigil stone to allow the player to link multiple plots of land together. By doing this, one player could have a home, a small farm, a workshop, etc. etc. This could open up this neighborhood concept to allow greater functionality, creating services and jobs within the neighborhood.

    These neighborhoods could be a place for open PvP to exist. Players could, through their Sigil Stone, set their plot of land to be PvP. Players in these PvP neighborhoods are open to attack others or to be attacked by others. Allowing players the ability to add siege weapons could enhance the neighborhood PvP. The Sigil Stones could be used to create a sort of capture-the-flag/king-of-the-hill gameplay to where a player that has their Sigil Stone stolen while in a PvP Neighborhood has a limited amount of time to take back their Sigil Stone until their plot of land gets kicked from the neighborhood. PvP neighborhoods shouldn’t be able to be anchored to.

    PvP and non-PvP neighborhoods SHOULD be open to random Daedric attacks… you know… for fun.

    Thoughts?

    I think it would be a really awesome OPTION. However, I know that, for myself, I want my Breton characters to actually live in Rivenspire and my Red Guard characters to actually live in Aliki'r. I can see the appeal of an evil wizard type character living in some sort of Oblivion pocket or maybe just mages in general might find it appealing but it just wouldn't be my thing. I do think some of your other ideas would work very well even with a more "traditional" housing system. And I would LOVE to be able to have housing located in Eyevea!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • naatokb14_ESO
    naatokb14_ESO
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    I would love to see plots of land in instanced areas of our own faction kingdoms for sale. The bigger the plot, the more expensive. And maybe quests that open the option to buy up like in Skyrim with the Jarls.

    Then you could construct your small, medium or large house on that land, depending on plot size, and customize it in both architecture and decor.

    It would be great if one of the decor options was a 'catacombs' like basement for the darker type of character (evil mages, vampires, werewolves, etc) that could be customized in decor accordingly.
    gawad-du.enjin.com/
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  • Gidorick
    Gidorick
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    MornaBaine wrote: »
    I think it would be a really awesome OPTION. However, I know that, for myself, I want my Breton characters to actually live in Rivenspire and my Red Guard characters to actually live in Aliki'r. I can see the appeal of an evil wizard type character living in some sort of Oblivion pocket or maybe just mages in general might find it appealing but it just wouldn't be my thing. I do think some of your other ideas would work very well even with a more "traditional" housing system. And I would LOVE to be able to have housing located in Eyevea!

    I should have included that I think housing should first and foremost be offered at pre-existing Homes in each city that is instanced to each player. I would personally prefer this....I want to live IN Tamriel. I was just trying to expand on the original concept with my ideas. Outlining how a robust Guildhall could be part of a larger Neighborhood concept.

    Edited by Gidorick on November 20, 2014 1:49PM
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  • Gidorick
    Gidorick
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    I would love to see plots of land in instanced areas of our own faction kingdoms for sale. The bigger the plot, the more expensive. And maybe quests that open the option to buy up like in Skyrim with the Jarls.

    Then you could construct your small, medium or large house on that land, depending on plot size, and customize it in both architecture and decor.

    It would be great if one of the decor options was a 'catacombs' like basement for the darker type of character (evil mages, vampires, werewolves, etc) that could be customized in decor accordingly.

    How would one access the instance? Would the instance be connected in any way with other instances or would it be isolated? I mean, I'm totally for having a little clearing you access through a gate to get to your house, then a load screen, then you're in your own little slice of Tamriel but on the technical side, a load screen is a load screen and having homes in Oblivion could open up some leeway in the "lore friendlies" of all of this.

    Not everyone likes the idea of an isolated house. Some want something that creates a community dynamic.

    Ideally we would have the various options of buying a home in a city, building a home in an isolated instanced Cove in Tamriel or joining an oblivion neighborhood... I can totally see the benefits of all 3 concepts....

    Right now I'd settle for being able to set up camp for the night :wink:
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    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Thechemicals
    Thechemicals
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    Yeah i need a place to put my 12k plump worms and crawlers.
    Vr14 Templar since release- dual resto
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    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

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