Our guild GreyWolves is a PVE Dungeon guild. Our Alpha pack runs the pledges every night. We all have multiple vet 14 Characters and all 4 of us can fulfill any role, Tank, Heal, DPS. We each get 4 Gold keys per night. We play together ALL the time and we know each other play styles well.
That said:
We often take other guild members through to get their keys or achievements. 3 alpha pack members and 1 other. This is where you see the Difference 1 player not knowing the mechanics or not moving out of !@#$% makes.
Most members we have no problems with but if one person is not carrying their weight you will not get past certain bosses.
The other day the pink ring boss (the same one we have cleared with no problems before and after) was wiping us on the very first wave of spiders even.
after some adjusting of our normal tactics to compensate we made it to the actual Boss but we still had 3 other the previous 1 pips either hitting the tank or running around wacking on ppl. After 2+ hours failing on this boss we had to call it and left the dungeon with the unfamiliar stench of defeat. The experience almost broke our main healers will.
After a long Brk we ran it again with another Non Alpha pack member and got a gold key in 20 min no problem whatsoever. We went on and got our 3 other gold keys with our regular 4 man.
The moral of the story is...
Don't Pug, Join a guild, make friends and play with people you trust often.
PS. And Don't stand in stupid !
bellanca6561n wrote: »thomas.k.grayb14_ESO wrote: »I have yet to beat a vet pledge. I have tried with several different groups, some better than others... I am VR14 NB and we just never seem to have enough dps to take down that gargoyle. I think I have tried about 15 or more times and spent hours. Waste of time.
No words....
Actually yes I have words... we use that gargoyle as a DPS measuring stick. Tank goes in and holds agro...nothing more. Healer heals...nothing more. Extra DPS grabs some popcorn and watches the show. The DPS testing their DPS either beats the gargoyles enrage timer or doesn't. Not really hard to beat it unless you are a magicka Sorc.
If you are in a group that is having trouble with that particular boss, take note of the three people you probably should avoid grouping with again.
This is precisely what multiplayer gaming is not about in my view....the belief that people who are not WONDERFUL at games are people you avoid.
I can assure you that her group and the groups I was with did exactly that: held down the monster with the tank, healer healed the tank, the rest engaged in the DPS race.
It wasn't scaling properly. That's the metapoint here.
And I would happily and eagerly group with those very people again. I'd rather fail a thousand times with people like them that succeed, even once, with someone who truly believe the only people worth their time are accomplished game players.
Somehow, though, I think I'm reading you far harsher than intended.
bellanca6561n wrote: »thomas.k.grayb14_ESO wrote: »I have yet to beat a vet pledge. I have tried with several different groups, some better than others... I am VR14 NB and we just never seem to have enough dps to take down that gargoyle. I think I have tried about 15 or more times and spent hours. Waste of time.
No words....
Actually yes I have words... we use that gargoyle as a DPS measuring stick. Tank goes in and holds agro...nothing more. Healer heals...nothing more. Extra DPS grabs some popcorn and watches the show. The DPS testing their DPS either beats the gargoyles enrage timer or doesn't. Not really hard to beat it unless you are a magicka Sorc.
If you are in a group that is having trouble with that particular boss, take note of the three people you probably should avoid grouping with again.
This is precisely what multiplayer gaming is not about in my view....the belief that people who are not WONDERFUL at games are people you avoid.
I can assure you that her group and the groups I was with did exactly that: held down the monster with the tank, healer healed the tank, the rest engaged in the DPS race.
It wasn't scaling properly. That's the metapoint here.
And I would happily and eagerly group with those very people again. I'd rather fail a thousand times with people like them that succeed, even once, with someone who truly believe the only people worth their time are accomplished game players.
Somehow, though, I think I'm reading you far harsher than intended.
She = He ;/
thomas.k.grayb14_ESO wrote: »I have yet to beat a vet pledge. I have tried with several different groups, some better than others... I am VR14 NB and we just never seem to have enough dps to take down that gargoyle. I think I have tried about 15 or more times and spent hours. Waste of time.
No words....
Actually yes I have words... we use that gargoyle as a DPS measuring stick. Tank goes in and holds agro...nothing more. Healer heals...nothing more. Extra DPS grabs some popcorn and watches the show. The DPS testing their DPS either beats the gargoyles enrage timer or doesn't. Not really hard to beat it unless you are a magicka Sorc.
If you are in a group that is having trouble with that particular boss, take note of the three people you probably should avoid grouping with again.
Not sure I agree... none of us were experts but willing to learn... To just dismiss people/players like that is not my personality or way I want to treat others... It isn't that important to me to beat this pledge and have an elite/better than everyone else attitude like this.
bellanca6561n wrote: »thomas.k.grayb14_ESO wrote: »I have yet to beat a vet pledge. I have tried with several different groups, some better than others... I am VR14 NB and we just never seem to have enough dps to take down that gargoyle. I think I have tried about 15 or more times and spent hours. Waste of time.
No words....
Actually yes I have words... we use that gargoyle as a DPS measuring stick. Tank goes in and holds agro...nothing more. Healer heals...nothing more. Extra DPS grabs some popcorn and watches the show. The DPS testing their DPS either beats the gargoyles enrage timer or doesn't. Not really hard to beat it unless you are a magicka Sorc.
If you are in a group that is having trouble with that particular boss, take note of the three people you probably should avoid grouping with again.
This is precisely what multiplayer gaming is not about in my view....the belief that people who are not WONDERFUL at games are people you avoid.
I can assure you that her group and the groups I was with did exactly that: held down the monster with the tank, healer healed the tank, the rest engaged in the DPS race.
It wasn't scaling properly. That's the metapoint here.
And I would happily and eagerly group with those very people again. I'd rather fail a thousand times with people like them that succeed, even once, with someone who truly believe the only people worth their time are accomplished game players.
Somehow, though, I think I'm reading you far harsher than intended.
VagabondAngel wrote: »Well, I'm glad they didn't design the scaling with players like you and your friends in mind.thomas.k.grayb14_ESO wrote: »No words....
Actually yes I have words... we use that gargoyle as a DPS measuring stick. Tank goes in and holds agro...nothing more. Healer heals...nothing more. Extra DPS grabs some popcorn and watches the show. The DPS testing their DPS either beats the gargoyles enrage timer or doesn't. Not really hard to beat it unless you are a magicka Sorc.
If you are in a group that is having trouble with that particular boss, take note of the three people you probably should avoid grouping with again.
No, wait....
My particular favourite mechanics so far are the ones that result in someone with your attitude telling me "Healer Fail!" after everyone just stood there like a dummy and died while I couldn't keep up the HPS required.
No I don't have a 5 piece Warlock set because trials are even less fun.
Ok I admit, I'm a PvPer primarily. So I can keep people alive while enemies pour oil on them and shoot them with Lethal Arrow but I can't do the same in a VR12 scaled dungeon? What's wrong with this picture?
Me. It must be me.
Me and everyone else that isn't a PvE pro with a 100k hp ego.
thomas.k.grayb14_ESO wrote: »Apologies to you both, perhaps my second statement was a bit too far.
[much useful information follows...]
VagabondAngel wrote: »snip
Me. It must be me.
Me and everyone else that isn't a PvE pro with a 100k hp ego.
Alphashado wrote: »Our guild GreyWolves is a PVE Dungeon guild. Our Alpha pack runs the pledges every night. We all have multiple vet 14 Characters and all 4 of us can fulfill any role, Tank, Heal, DPS. We each get 4 Gold keys per night. We play together ALL the time and we know each other play styles well.
That said:
We often take other guild members through to get their keys or achievements. 3 alpha pack members and 1 other. This is where you see the Difference 1 player not knowing the mechanics or not moving out of !@#$% makes.
Most members we have no problems with but if one person is not carrying their weight you will not get past certain bosses.
The other day the pink ring boss (the same one we have cleared with no problems before and after) was wiping us on the very first wave of spiders even.
after some adjusting of our normal tactics to compensate we made it to the actual Boss but we still had 3 other the previous 1 pips either hitting the tank or running around wacking on ppl. After 2+ hours failing on this boss we had to call it and left the dungeon with the unfamiliar stench of defeat. The experience almost broke our main healers will.
After a long Brk we ran it again with another Non Alpha pack member and got a gold key in 20 min no problem whatsoever. We went on and got our 3 other gold keys with our regular 4 man.
The moral of the story is...
Don't Pug, Join a guild, make friends and play with people you trust often.
PS. And Don't stand in stupid !
That is all the very definition of elite game play. You should not have to play at this level and meet those requirements in order to have fun in the Normal versions.
Casual players make mistakes, they don't always have team speak, and they don't always have the best builds and countless hours of dungeon experience.
The normal versions should have a larger margin for error and the rewards should reflect that.
I tried finishing the VR BC pledge about 10 times, different groups of people involved. We failed every time on the second boss (Keeper Imiril if i remember the name correct). As a VR10 sorc healer, i'm willing to blame myself for 9 tries out of 10. For the last one, it was a group of 2 VR6 dps and tank, me as a dps and a VR14 templar healer, the dungeon was scaled to VR 6. Same result.
Researching the boss fight gave a bunch of common sense tactics we've already figured out - dodge the blue beams of light, kill the adds ASAP before the new ones spawn, keep it ranged with the boss.
Done that with guildies, random peeps from the chat. Used top notch food, proper pots, good gear - i can't see what else we can do. Practice makes perfect? I'm sorry, how many times exactly do we have to practice to beat a boss in a dungeon? How many hours should be wasted with no reward? I'm not even talking about the quest reward, all i want is the mental satisfaction from beating that freaking Keeper.
A lot of the fights are strictly mechanics/movement, but there are a few hard DPS checks in the game. (This means if you don't present the DPS you need to wipe the boss before enrage then you are dead or in some SERIOUS trouble.)
Spindleclutch 2nd boss
Darkshade Caverns 2nd Boss
Crypt of Hearts Final Boss
There are some soft DPS checks as well
Spindleclutch last boss (hardmode)
Darkshade Caverns 3rd boss (AOE Check)
Spindleclutch 3rd boss (AOE Check)
As well as some HPS checks:
Fungal Grotto Final Boss (Hard mode)
Darkshade Cavern Final Boss (Hard Mode)
The mechanic fights that will be a party killer:
Fungal Grotto 2nd Boss
Spindle Clutch 4th Boss
Elden Hollow 1st boss
Elden Hollow Final Boss
Darkshade Caverns 3rd Boss
SpindleClutch 2nd Boss
Crypt of Hearts 2nd, 3rd, 5th, Final Bosses (this is a tough AOE dungeon)
So really it comes down to some simple, yet annoying frustrating things:
1. Can't DPS if you are dead. This is a often overlooked phenomenon that affects us all. We all want to pull our own weight and kill the boss right? That doesn't help anyone if you decide to pop a magic pot and DPS instead of a health pot and live. It takes time away from DPS to rez you or time away from HPS or tanking to rez you, you lose significantly more by dying that you possibly could have gained by that last ounce of DPS. Stay alive rule number 1.
2. Always keep moving. I know it is hard, but if you get to the level of moving constantly you will find that AOE is actually pretty easy to stay out of. Remember, physics tells us that an object in motion tends to stay in motion and Boileroom (Great movie) Tells us that "Motion creates emotion" so go go go.
3. They are meant to be hard. It's OK if you can't complete the challenge on the 1st or 10th try, they aren't meant to be easy. You have to stay calm and look objectively at what you are doing and how the party dynamics are, sometimes its just better to switch roles or responsibilities fight to fight. Maybe your DPS sorc has negate and he needs to taunt the adds from the boss so the tank can hold aggro on the big guy better without getting overwhelmed. Or maybe the tank needs to put on some attack skills and try to pick up 2-300 DPS to help with killing that DPS check. It all comes to adapt and survive.
4. Join a good dungeon guild that isn't going to get upset with you and will teach you the basics and then help you become a master. This is paramount, you aren't going to get to a point of mastering the dungeons running PUGS every day. You can get better sure, but you need to synergize with a group and get to a point where you know what they are going to do and how they will react to a situation as well as you know how you will. Then you will mesh together and really start running things.
5. HAVE FUN.
Omygosh, a hardcore player that doesn't go all "u all suck and need 2 l2p" ._. Can I run with you?xD Not like I can't find people to complete them with, but still, an attitude like that is so damn rare. We need more people who're willing to be patient and help newer/more casual players learn the game instead of scaring them away with the "l33t" attitude.
Seriously though, that's a damn good post, possibly the best I've seen on the subject. Give the man a cookie!
I tried finishing the VR BC pledge about 10 times, different groups of people involved. We failed every time on the second boss (Keeper Imiril if i remember the name correct). As a VR10 sorc healer, i'm willing to blame myself for 9 tries out of 10. For the last one, it was a group of 2 VR6 dps and tank, me as a dps and a VR14 templar healer, the dungeon was scaled to VR 6. Same result.
Researching the boss fight gave a bunch of common sense tactics we've already figured out - dodge the blue beams of light, kill the adds ASAP before the new ones spawn, keep it ranged with the boss.
Done that with guildies, random peeps from the chat. Used top notch food, proper pots, good gear - i can't see what else we can do. Practice makes perfect? I'm sorry, how many times exactly do we have to practice to beat a boss in a dungeon? How many hours should be wasted with no reward? I'm not even talking about the quest reward, all i want is the mental satisfaction from beating that freaking Keeper.
The tank needs to pull aggro and hold threat with cinder storm. Basically pick an area not near the blue balls of death and post up.
Either that or PM me in game and I can show you how to cheese that boss so you don't even fight it
bellanca6561n wrote: »Who is the audience for this content? Theorycrafters or that legion of folks who want to carry on with this game, who enjoy this game, yet need content with some margins.
bellanca6561n wrote: »Who is the audience for this content? Theorycrafters or that legion of folks who want to carry on with this game, who enjoy this game, yet need content with some margins.
I can't help but think that those aren't the only two choices. Everyone in my guild and on my friends list is absolutely loving the difficulty of the new dungeon scaling, and I really hope ZOS doesn't nerf the content.
So, this is a bit off topic but this seems like the right group to be talking to. My group recently took on Arx Corinium, normal difficulty scaled to V4. We had a v12 healer, the tank was v4, a v6 and v4 dps. I was the v4 dps and when phoning it in I can usually managed about 500-600 dps, if I handle my buffs and get all my crits I can hit much harder.
Anyway, we dove into the first mob pile out of the gate, everything aggro'd and we wiped over and over. The dungeon was scaled to me, and we're not a scrub group by any stretch but for the life of me I cannot work out how these mobs were so powerful. I'm used to seeing my usual damage output but it barely moved the bars. Is it a case of the dungeon scaling to vet even though it was set to normal or was it just a particular fail against the Lamia?
cote-bmsb16_ESO wrote: »You know whats annoying? Doing the gold challenges and then getting purple trash loot. Like.. Who wants a purple nightwood bow? I can craft that in 3 seconds, thanks undaunted pledges.
thomas.k.grayb14_ESO wrote: »The DPS testing their DPS either beats the gargoyles enrage timer or doesn't. Not really hard to beat it unless you are a magicka Sorc.
thomas.k.grayb14_ESO wrote: »Some other things that might help...
1. Nightblades keep shades on the boss... this is constant group mitigation.
2. Tanks keep low slash on the boss... again this is group mitigation.
3. DK's can run Frag shield for extra group survival.
4. Veil of Blades()NB and Nova(Temp) should be used for group mitigation during the ground pound if the healer can't keep up.
I personally am not sure if scaling works as intended. We had could hardly kill Keeper Imiril in BC veteran mode (the one with the orbs) scaled to VR 1 as VR 13 (me) healer and 3 VR 14 people, I think 2 sorcs and a tank. I tried a few days before on VR 12, it was impossible.
So what your saying is........
Remove sorcerers from your group and you will win? may of missed it but I don't see any mention of sorc there.
bellanca6561n wrote: »Who is the audience for this content? Theorycrafters or that legion of folks who want to carry on with this game, who enjoy this game, yet need content with some margins.
I can't help but think that those aren't the only two choices. Everyone in my guild and on my friends list is absolutely loving the difficulty of the new dungeon scaling, and I really hope ZOS doesn't nerf the content. We aren't all hopeless theorycrafting basement-dwelling nerds, either. (I mean... some of us are, but certainly not all of us. Hey, I'm not going to point fingers here.) At the same time though, it would be crushing to have all this great content reduced to a point where anyone could just "carry on with it and enjoy the game" after stomping through every pledge.
The biggest thing keeping me and my friends in ESO right now is the new, difficult content. In the interest of full disclosure, I will say that I've finished every pledge that I've started; it's just not a faceroll experience like it used to be. Now, even good players will die if they don't pay attention; even good groups can wipe if they're not careful.
I also realize that this level of difficulty isn't everyone's idea of a good time. I'd be more than OK with another tier of difficulty placed below the current "normal" modes. Giving new (or more casual) players a place to experience group content geared towards their level of play could only be a good thing for the community at large.
Please understand, though, that most of the "hardcore" players see these kinds of threads and feel threatened. They see complaints about dungeon scaling, read the subtext of "normal modes need nerfing," and think "great, if ZOS listens to these guys we're going to lose SIXTEEN of the new dungeons that we've been enjoying." While this thread has remained surprisingly civil, this is why these kinds of threads can be so contentious, not because of some l33t uber-dps epeen-stretching desire to *** on the forums in order to mark out territory. Well.. not usually.