No.bellanca6561n wrote: »1. Are these meant primarily to challenge top players only.
For the most part, I believe it is.bellanca6561n wrote: »2. Second, is the scaling working as designed.
The silver and gold don't really mean anything consistently. If you are doing the vet pledge you will get the silver for completing it, and gold for doing the hard mode of the last boss. This can be as simple as killing zombies in wayrest during the boss fight, or something that requires a bit more experience like keeping 3 deadroth alive on BC without getting overrun.
thomas.k.grayb14_ESO wrote: »The Vet dungeons are still easily done as well. While not as forgiving as their non-vet counterparts most could be duoed with a tank and healer combo (certain hard-modes excluded.)
bellanca6561n wrote: »The silver and gold don't really mean anything consistently. If you are doing the vet pledge you will get the silver for completing it, and gold for doing the hard mode of the last boss. This can be as simple as killing zombies in wayrest during the boss fight, or something that requires a bit more experience like keeping 3 deadroth alive on BC without getting overrun.
Perhaps it's set up differently in different factions. Outside Mournhold there are two quest givers. One gives the basic version yielding a silver key, the other gives one with a gold key reward. Both give stretch goals.
Right from the start, when you turn in your little note the Redguard gal tells you, get one quest from me and a tougher one from the Bosmer guy.
And, yeah, this is how it seemed at first. Perhaps, however, the veteran version of dungeons like Fungal Grotto and Spindleclutch simply don't belong is the lower difficulty scheme of things, new feature and all that.
I have yet to beat a vet pledge. I have tried with several different groups, some better than others... I am VR14 NB and we just never seem to have enough dps to take down that gargoyle. I think I have tried about 15 or more times and spent hours. Waste of time.

I have yet to beat a vet pledge. I have tried with several different groups, some better than others... I am VR14 NB and we just never seem to have enough dps to take down that gargoyle. I think I have tried about 15 or more times and spent hours. Waste of time.
I have yet to beat a vet pledge. I have tried with several different groups, some better than others... I am VR14 NB and we just never seem to have enough dps to take down that gargoyle. I think I have tried about 15 or more times and spent hours. Waste of time.
I think your stats on blood spawn are old (pre-1.5) stats. In any case, they are certainly not the stats for the current v12 version. Also, don't forget that vet SC scaled to v1 is still harder than the pre-1.5 SC.The Blood Spawn has 99315 and enrages at 120 seconds. That is a total DPS Check of 827.62 Damage Per Second on the boss.
Thats only 206.9 DPS per character. Now remove heals from that and you are left with 275.88 DPS on Tank and DD.
Remove tank and say they only get 100DPS so thats an extra 87.9 DPS needed from each DPS to carry the tanks 100DPS so each DD needs to provide 363.81 DPS on the boss.
If the tank complete blows it and does 0 DPS then the two DD are going to have to be UBER L33T and get 413.81 Single Target DPS against a heavily armored gargoyle elite boss.
When you look at the numbers then it can make sense, if you just look at the play style and character selection it may seem impossible, but you can build your party around those numbers and you will be fine.
That unfortunately is the 2nd easiest fight in the dungeon, the next one will really make you pull your hair out.
pcdunkleyub17_ESO wrote: »I have yet to beat a vet pledge. I have tried with several different groups, some better than others... I am VR14 NB and we just never seem to have enough dps to take down that gargoyle. I think I have tried about 15 or more times and spent hours. Waste of time.
Did you stack, dps and heal through the stomps or try and back out of the aoe's? The first is the best route for winning. Constant dps and if your healer can keep up with the damage, you should get it.
thomas.k.grayb14_ESO wrote: »I have yet to beat a vet pledge. I have tried with several different groups, some better than others... I am VR14 NB and we just never seem to have enough dps to take down that gargoyle. I think I have tried about 15 or more times and spent hours. Waste of time.
No words....
Actually yes I have words... we use that gargoyle as a DPS measuring stick. Tank goes in and holds agro...nothing more. Healer heals...nothing more. Extra DPS grabs some popcorn and watches the show. The DPS testing their DPS either beats the gargoyles enrage timer or doesn't. Not really hard to beat it unless you are a magicka Sorc.
If you are in a group that is having trouble with that particular boss, take note of the three people you probably should avoid grouping with again.
How much dps were the dps-members doing? Your answer can probably be explained in just two numbers: the respective dps of the two damage dealers in the group.pcdunkleyub17_ESO wrote: »I have yet to beat a vet pledge. I have tried with several different groups, some better than others... I am VR14 NB and we just never seem to have enough dps to take down that gargoyle. I think I have tried about 15 or more times and spent hours. Waste of time.
Did you stack, dps and heal through the stomps or try and back out of the aoe's? The first is the best route for winning. Constant dps and if your healer can keep up with the damage, you should get it.
Yes, we tried over and over this way. Never got close. I tried with about 4 different groups.
thomas.k.grayb14_ESO wrote: »I have yet to beat a vet pledge. I have tried with several different groups, some better than others... I am VR14 NB and we just never seem to have enough dps to take down that gargoyle. I think I have tried about 15 or more times and spent hours. Waste of time.
No words....
Actually yes I have words... we use that gargoyle as a DPS measuring stick. Tank goes in and holds agro...nothing more. Healer heals...nothing more. Extra DPS grabs some popcorn and watches the show. The DPS testing their DPS either beats the gargoyles enrage timer or doesn't. Not really hard to beat it unless you are a magicka Sorc.
If you are in a group that is having trouble with that particular boss, take note of the three people you probably should avoid grouping with again.
Well, I'm glad they didn't design the scaling with players like you and your friends in mind.thomas.k.grayb14_ESO wrote: »No words....
Actually yes I have words... we use that gargoyle as a DPS measuring stick. Tank goes in and holds agro...nothing more. Healer heals...nothing more. Extra DPS grabs some popcorn and watches the show. The DPS testing their DPS either beats the gargoyles enrage timer or doesn't. Not really hard to beat it unless you are a magicka Sorc.
If you are in a group that is having trouble with that particular boss, take note of the three people you probably should avoid grouping with again.
A lot of the fights are strictly mechanics/movement, but there are a few hard DPS checks in the game. (This means if you don't present the DPS you need to wipe the boss before enrage then you are dead or in some SERIOUS trouble.)
Spindleclutch 2nd boss
Darkshade Caverns 2nd Boss
Crypt of Hearts Final Boss
There are some soft DPS checks as well
Spindleclutch last boss (hardmode)
Darkshade Caverns 3rd boss (AOE Check)
Spindleclutch 3rd boss (AOE Check)
As well as some HPS checks:
Fungal Grotto Final Boss (Hard mode)
Darkshade Cavern Final Boss (Hard Mode)
The mechanic fights that will be a party killer:
Fungal Grotto 2nd Boss
Spindle Clutch 4th Boss
Elden Hollow 1st boss
Elden Hollow Final Boss
Darkshade Caverns 3rd Boss
SpindleClutch 2nd Boss
Crypt of Hearts 2nd, 3rd, 5th, Final Bosses (this is a tough AOE dungeon)
So really it comes down to some simple, yet annoying frustrating things:
1. Can't DPS if you are dead. This is a often overlooked phenomenon that affects us all. We all want to pull our own weight and kill the boss right? That doesn't help anyone if you decide to pop a magic pot and DPS instead of a health pot and live. It takes time away from DPS to rez you or time away from HPS or tanking to rez you, you lose significantly more by dying that you possibly could have gained by that last ounce of DPS. Stay alive rule number 1.
2. Always keep moving. I know it is hard, but if you get to the level of moving constantly you will find that AOE is actually pretty easy to stay out of. Remember, physics tells us that an object in motion tends to stay in motion and Boileroom (Great movie) Tells us that "Motion creates emotion" so go go go.
3. They are meant to be hard. It's OK if you can't complete the challenge on the 1st or 10th try, they aren't meant to be easy. You have to stay calm and look objectively at what you are doing and how the party dynamics are, sometimes its just better to switch roles or responsibilities fight to fight. Maybe your DPS sorc has negate and he needs to taunt the adds from the boss so the tank can hold aggro on the big guy better without getting overwhelmed. Or maybe the tank needs to put on some attack skills and try to pick up 2-300 DPS to help with killing that DPS check. It all comes to adapt and survive.
4. Join a good dungeon guild that isn't going to get upset with you and will teach you the basics and then help you become a master. This is paramount, you aren't going to get to a point of mastering the dungeons running PUGS every day. You can get better sure, but you need to synergize with a group and get to a point where you know what they are going to do and how they will react to a situation as well as you know how you will. Then you will mesh together and really start running things.
5. HAVE FUN.