Player Housing vs Guild Cities

MornaBaine
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Yeah, yeah, this stuff is wayyyy down the road, not even on ZoS's radar, they need to fix this, nerf that, balance this other thing and oh yeah add XYZ all BEFORE considering this "fluff." There, standard disclaimer over with, anyone who says ANY of these things is barred from all sweetroll consumption for the next 6 months. Fact is, this stuff likely WILL come in one day (assuming this game survives long enough) and it's a good idea to let ZoS know WHAT WE WANT when it does. Remember, ZoS knew we wanted vampires and werewolves but apparently had absolutely no freaking clue what we MEANT by that, resulting in the hot mess we are saddled with today. So, on this subject, let's give them something to work with, okay?

Now, if I have to choose between guild cities and player houses, I'd go with guild cities but I honestly really want BOTH! I also want the choice of having my own personal chambers WITHIN the structure of my guild city.

Please ZoS, do NOT make what you can have in your guild city dependent on the number of members in your guild. Just make everything cost gold from the guild bank. Larger guilds will get more goodies by default but a small really dedicated guild that really wants a kick-butt guild city should be able to pour their resources into doing so.

Now, player housing should come with the perk of additional storage via chests and wardrobes. I think these containers should be item specific however. A weapons rack should only store weapons. An armor chest should only hold armor. And please, a "dummy" we can "hang" a full set of armor on. There are so many neat sets of armor around and you can't wear them all! So it would be great if you could use them as decor and at least get to SEE them in all their glory in your own home! There should be a food larder chest for provisioning resources and an alchemy cabinet for alchemy supplies and an enchanter's chest for all your enchanting goodies.

House pets! Give us the option to have a dog or cat or both! These pets would just always be in your house, wander about, curl up before the fire, scamper up to greet you when you arrive, etc.

But let's talk about the way guild cities and player housing should be different from each other. NEITHER should have banks or general shopping. I don't want to see town life die in the hubs.

What guild cities SHOULD have is an arena where teams of up to 10 per side of your GUILD MATES can come in and fight each other. Consider it training for Cyrodiil!

You should be able to have your armor repaired in your guild city.

If your guild has a guild store it should automatically have a merchant IN your guild city where prices are 10% lower than they are when accessed from the bank or at the public merchant, should you have one.

There should be a Stable.

There should be a library where you can actually purchase the books in the game. You click on a bookshelf and all the titles in your library come up and you can choose which one you want to view.

There should definitely be a tavern but the only thing you should be able to buy there are drinks that will have various amusing effects on your character. Having a bard should be completely OPTIONAL.

No guild city should have barrels, baskets, etc that have mats in them like the ones out in the world.

An upgrade to a guild city could be the ability to purchase a wayshrine and/or a portal to Eyeva, the latter of which would be located in your library and would thus require you to have built a library to begin with.

Guild cities should be able to have a temple, either a general one to The Eight OR a specific one to any one of the 8 Divines. Entering the temple for at least 5 minutes should give your character a buff, possibly one associated with a specific Divine, for 2 hours.

Guild cities should ALSO have the option of having a Daedric Shrine! Worshipping at these shrines should ALSO confer a buff...but you should not be able to have both a Divine and a Daedric buff.

As a fun bit of fluff there should also be Daedric and Divine Altars you can purchase to put either before the Daedric statue of a shrine or within the temple of the Divines where you can click on it and select from a few different animation options. I can see the art team getting realllly creative with these! There should definitely be "Channel Divine X" or "Summon Daedra X" choices with awesome effects and possibly a buff associated.

The above altars should also be available for player housing but the shrines and temples should not be.

In the main castle of a guild city there should be a hallway with doors that lead to the personal chambers of players. These would be a bedroom and livingroom combo that players could decorate as they wish and use as an alternative or adjunct to housing.

Guild cities should have the option to "Hold festival" and during the time allotted to the festival anyone of your faction could visit your guild city for the modest fee of 5 gold that would go into your guild bank. Further, musicians and other entertainers (fortune tellers, acrobats, animal tamers, fire breathers, etc) would show up all over your guild city to provide entertainment. The festival would last anywhere from 1 to 6 hours and cost the guild 20 gold per hour to host. Attending the festival for at least half an hour would confer a 24 hour buff that would begin as soon as your character leaves the festival and is only available to ONE character. For guilds that have a guild store, anyone attending the festival can shop at the guild merchant and take advantage of the guild's 10% discount on items purchased.

Guild cities should have special fluff shops that sell cool items. For instance, your guild could choose to purchase an Aliki'r (all the various lands should have their own merchant stall you can purchase) Merchant stall. This merchant would sell clothing for the costume slot of Aliki'r design as well as home furniture and various other decorations and possibly even vanity pets. All items would be 10% less than those purchased outside the guild city and there should also be a few items ONLY available to guild shops.

You may group with anyone and bring them to your guild city at any time.

I am "iffy" about the idea of having crafting stations in guild cities. What do you think?

Okay this has been my stream-of-consciousness rambling whilst still consuming my first cup of coffee. I'll return a little later to talk about player housing and how it should differ but please feel free to start sharing your own ideas for what you would want for guild cities and player housing and the ways in which you feel they should differ.

Edited by MornaBaine on November 17, 2014 12:53PM
PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Elsonso
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    You talk about "guild cities" like this is what they are thinking about doing. Where does that come from?
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  • MornaBaine
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    You talk about "guild cities" like this is what they are thinking about doing. Where does that come from?

    It comes from player desire for them and the fact that many other MMOs have them. Obviously, as ZoS will BARELY address the subject of player housing, they sure as heck aren't going to say anything about the potential for guild cities in the future. But IF they do ever venture there, it's worth letting them know the kind of thing players wold want and expect out of a guild city.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Louis
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    Guild Cities sounds cool, like this guild protects everyone in the city that it owns and acts as the cities Guard Commanders, NPC guards can still stay and wear the guild banner.

    then maybe when the justice system comes out well you know how it works
    alot of people look at this signature, i guess youre one of them.
  • kyrowski
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    Would like to have player housing in all cities, towns even villages. All pre-made with sizes ranging from rooms to guild halls with limited numbers i.e. a small village may have 1 house and a couple of rooms at the inn. We'd need strict rules concerning lapsed players / owed rent - In the Justice system the landlord could hire a few heavy's to get their owed coin!

    Choice to have vendor in your house with maybe an advertisement board in major cities (not pricing but info to entice customers).

    Maybe tie this in to a merchant skill line and of course the chance of stealing from the house / store with the justice system (pay the local guards to be more vigilant around your house or maybe a payment to the local thieves guild?) I guess limiting what can be stolen to stop rage quitting??
  • SilentFox22
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    I want my player housing to consist of a campsite to my own design...just a little space where I can place a tent, campfire, hammock, few other goodies...and Trees! Mhm, maybe even a tree-house instead of a tent. Bosmer live in trees after all.

    Instead of consuming just gold for player/guild housing, makes sense that it should cost resources too. Lots and Lots of Stone & Lumber! Can even do it in phases so a rank1 house might be 1 level or have just 1 room. That way, the number of players in a guild could scale to the amount of space actually needed. Lots of players means a guild house grows very quickly where if you solo house build, it progresses at a bit of a slower pace unless someone helps you out and dumps a ton of resources on you.

    Of course, I'd also be content with just an inn room until ZoS works out all the guild housing details. Or even a temporary campsite that you can set up in the world with a timer on it - like the campfires from WoW that lasted only 5 min. You could remake it at no cost after it expired and the timer would keep the landscape from being littered.
  • diabeticDemon18
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    I think your ideas sound flawless!! Honestly, even if you wouldn't want to participate in these kinds of things, why would it matter to you? A few things I was thinking of though.

    1. Making furniture and household items - I think this would be really cool. There are SO many different items in the world, of a lot of different skill levels. Wouldn't it be cool if you had to go get wood or iron to make a chair or stove? I think that would be cool and could be used as another way to level your woodworking and blacksmithing level. You could even have some of the recipes require a high enough level in two or more skill lines. Such as a stove requires level 5 blacksmithing and level 10 provisioning. That way the skills aren't overly high, but a level 1 player can't just go build himself a house. Overall I think this could work really well and provide people with a lot of fun.
    2. Placing furniture and rooms - The one thing I don't want to see... a bunch of cookie cutter houses. This is where I feel runescape excelled. Yeah yeah, start your mockery now. The idea is, you buy a house but it only has a simple room (of dimensions you specify when purchasing the house, preset sizes of course). Then, you can build a door and place it in the wall. When you go to place the wall you must purchase another room of chosen dimensions. I think that would be cool and allow people to have very customized housing. Also, the houses and guild cities are instanced so that they're only there whenever you go through a portal to them. Also, these rooms are empty to begin but you can build furniture (as stated in the previous statement) and place it where you want. There was a mod for Skyrim that added something similar, it basically just showed an ethereal version of what you are building in front of you and then you could place it wherever you want. This would work by designating certain buttons to rotation, and other buttons to distance from you. This would allow people to create some really cool evil lairs or some very classy altmer quarters.

    EDIT>: I forgot to say, you can also craft stairs to produce an upstairs to your house. But the stairs must be in specified positions for the house, otherwise the different amounts of floors they would have to generate would be WAY to much. At the same time though. There is a check for building a room above another room, that way you can specify if you want more of a catwalk style room where it gets light from the fire below, or if you want it to be closed off and it's own thing :)

    3. Furniture has Motif Style - As with all woodworking and blacksmithing, you have to know the motif book for what you want to build. That way you can have different themed rooms, or a daedric basement, or an ancient elf kitchen, the possibilities here are endless!
    4. No one can just walk in to your house without being invited... that would be kind of ridiculous and I think if you own a house you should have a key. A player may pickpocket or loot (in cyrodill) your dead body for an instance of this key so they may enter your house. That way they still have to be sneaky about it and can't just waltz in when you're not around to stop them.
    Everything you said on the guild cities, perfect :)
    Edited by diabeticDemon18 on November 17, 2014 5:28PM
  • MornaBaine
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    Rhass wrote: »
    I want my player housing to consist of a campsite to my own design...just a little space where I can place a tent, campfire, hammock, few other goodies...and Trees! Mhm, maybe even a tree-house instead of a tent. Bosmer live in trees after all.

    Instead of consuming just gold for player/guild housing, makes sense that it should cost resources too. Lots and Lots of Stone & Lumber! Can even do it in phases so a rank1 house might be 1 level or have just 1 room. That way, the number of players in a guild could scale to the amount of space actually needed. Lots of players means a guild house grows very quickly where if you solo house build, it progresses at a bit of a slower pace unless someone helps you out and dumps a ton of resources on you.

    Of course, I'd also be content with just an inn room until ZoS works out all the guild housing details. Or even a temporary campsite that you can set up in the world with a timer on it - like the campfires from WoW that lasted only 5 min. You could remake it at no cost after it expired and the timer would keep the landscape from being littered.

    Oh my goodness, I LOVE the idea of being able to have campsites! I'm always kinda charmed by the ones you run into out in the world. But I'd like it to be something separate from housing. Like you throw down your campsite when you log off and when you log back in you have a buff from sleeping near the fire. LOL Also, you should be able to cook at the camp fire. If you put down your campsite and then go a certain distance from it, it should disappear. That would keep the landscape from getting littered with them. I also think there should be at least 3 to choose from and you'd buy them from vendors. The lowest level one would just be a sleeping bag by a campfire and the highest level one would be something on the order of Lady Laurent's elaborate campsites.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
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    I think your ideas sound flawless!! Honestly, even if you wouldn't want to participate in these kinds of things, why would it matter to you? A few things I was thinking of though.

    1. Making furniture and household items - I think this would be really cool. There are SO many different items in the world, of a lot of different skill levels. Wouldn't it be cool if you had to go get wood or iron to make a chair or stove? I think that would be cool and could be used as another way to level your woodworking and blacksmithing level. You could even have some of the recipes require a high enough level in two or more skill lines. Such as a stove requires level 5 blacksmithing and level 10 provisioning. That way the skills aren't overly high, but a level 1 player can't just go build himself a house. Overall I think this could work really well and provide people with a lot of fun.
    2. Placing furniture and rooms - The one thing I don't want to see... a bunch of cookie cutter houses. This is where I feel runescape excelled. Yeah yeah, start your mockery now. The idea is, you buy a house but it only has a simple room (of dimensions you specify when purchasing the house, preset sizes of course). Then, you can build a door and place it in the wall. When you go to place the wall you must purchase another room of chosen dimensions. I think that would be cool and allow people to have very customized housing. Also, the houses and guild cities are instanced so that they're only there whenever you go through a portal to them. Also, these rooms are empty to begin but you can build furniture (as stated in the previous statement) and place it where you want. There was a mod for Skyrim that added something similar, it basically just showed an ethereal version of what you are building in front of you and then you could place it wherever you want. This would work by designating certain buttons to rotation, and other buttons to distance from you. This would allow people to create some really cool evil lairs or some very classy altmer quarters.
    3. Furniture has Motif Style - As with all woodworking and blacksmithing, you have to know the motif book for what you want to build. That way you can have different themed rooms, or a daedric basement, or an ancient elf kitchen, the possibilities here are endless!
    4. No one can just walk in to your house without being invited... that would be kind of ridiculous and I think if you own a house you should have a key. A player may pickpocket or loot (in cyrodill) your dead body for an instance of this key so they may enter your house. That way they still have to be sneaky about it and can't just waltz in when you're not around to stop them.
    Everything you said on the guild cities, perfect :)

    Oh I love the idea of needing Motif books! You could even apply this to the architecture! You want to build a house that looks like the buildings in Rivenspire? You need the Breton Motif! Ohhhh what I would give for an Imperial villa! And for the well traveled characters... their Rivenspire home might have a bedroom with all Red Guard furniture and collectible/bric-a-brac! And yes...that Daedric basement for our secret Daedra worshippers to place their altar to Vermina in is a must! LOL
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Audigy
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    Warhammer tried that and it failed, I doubt ZO would repeat the mistake with guild housing, castles or as you call it "cities".

    Its a much better idea to offer player housing, this everyone can access and not only a few people who are lucky enough to be in a high rated guild.

    In my opinion this game needs more content for people outside of guilds, you know those nasty Casuals that keep the game alive ;) Trading is already bound to guild membership, trials are as well - we really don't need more of that for now.

    Good content is always content that everyone has access too and this should always be remembered.
  • diabeticDemon18
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    Audigy wrote: »
    Warhammer tried that and it failed, I doubt ZO would repeat the mistake with guild housing, castles or as you call it "cities".

    Its a much better idea to offer player housing, this everyone can access and not only a few people who are lucky enough to be in a high rated guild.

    In my opinion this game needs more content for people outside of guilds, you know those nasty Casuals that keep the game alive ;) Trading is already bound to guild membership, trials are as well - we really don't need more of that for now.

    Good content is always content that everyone has access too and this should always be remembered.

    I couldn't agree more! But, although I do want player housing, I also want Guild Cities later on in the game. I can just see building my home now... it would be beautiful :,')
  • MornaBaine
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    Audigy wrote: »
    Warhammer tried that and it failed, I doubt ZO would repeat the mistake with guild housing, castles or as you call it "cities".

    Its a much better idea to offer player housing, this everyone can access and not only a few people who are lucky enough to be in a high rated guild.

    In my opinion this game needs more content for people outside of guilds, you know those nasty Casuals that keep the game alive ;) Trading is already bound to guild membership, trials are as well - we really don't need more of that for now.

    Good content is always content that everyone has access too and this should always be remembered.

    I've not played Warhammer so I don't know how theirs were implemented. I do think it would be a mistake to let us do pretty much everything in a guild city that we now have to do out in the world. That's why I say no banks and no normal vendors and PROBABLY not even any crafting stations outside of cook fires. And even those just because it would be weird if you COULDN'T cook in your home. lol
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • phreatophile
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    Saw the title and knew this thread was yours!

    Started with Guild cities...[snip]
    A little further down the page, I'm loving it.

    Cost should be high but not a huge barrier. Def no # of members requirement unless it's 'at least 10'.

    Various decorating motifs would be great.

    Need a vampire shrine, werewolf shrine, Sithis shrine, and multiple shrine options(because a trading guild would probably be largely ecumenical).
    [edited for profanity bypass]
    Edited by ZOS_Icy on August 24, 2025 4:28PM
  • diabeticDemon18
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    Saw the title and knew this thread was yours!

    Started with Guild cities...[snip]
    A little further down the page, I'm loving it.

    Cost should be high but not a huge barrier. Def no # of members requirement unless it's 'at least 10'.

    Various decorating motifs would be great.

    Need a vampire shrine, werewolf shrine, Sithis shrine, and multiple shrine options(because a trading guild would probably be largely ecumenical).

    I was thinking this was gonna be a bag post on this idea whenever I saw the [snip]... then I learned otherwise!! I agree that if there is a number, it must be low for guild members. Although, I do think things should either cost a lot of money or a mixture between money and ingredients, or just ingredients. That way, all three types of guilds will have a chance to build add-ons and things like that. Motifs to me are a MUST. The shrines sound cool, but I really don't care if they're there or not.
    [edited for profanity bypass & to remove quote]
    Edited by ZOS_Icy on August 24, 2025 4:29PM
  • bedlom
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    Housing should be at the top of there list.
  • MornaBaine
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    Louis wrote: »
    Guild Cities sounds cool, like this guild protects everyone in the city that it owns and acts as the cities Guard Commanders, NPC guards can still stay and wear the guild banner.

    then maybe when the justice system comes out well you know how it works

    In a perfect world they would have it so that eventually one guild can sign up to siege another guild's city. Say Guild Awesome "enables siege at 8:00PM EST on Nov. 26th." The first guild that clicks on "accepted" now has the option to bring a force of their own players to the guild city at that time and date and attempt to take it. Now Guild Awesome must defend their keep against Guild Nefarious...PvP shenanigans ensue until the timer runs out (signaling Guild Nefarious' defeat) or until Guild Nefarious breeches the walls or gate and kills X number of players, signalling the defeat of Guild Awesome. One heavy gold purse to the guild bank of the victor AND a chest that all players of the victorious team get to loot. If Guild Nefarious (the attacking guild) wins, they get to run amuck looting and pillaging Guild Awesome's city for a 24 hour period and Guild Awesome cannot access their shops or anything else. Further, Guild Awesome gets a repair bill that they must have in their guild bank in order to sign up for the siege in the first place. These heavier penalties are to offset the home team advantage of defending, however, if the defenders WIN they get a greater payout and better loot in the chest. Bigger risk, bigger reward. Attackers, on the other hand, get the thrill of pillaging and setting stuff on fire! LOL

    I would LOVE to see something like this happen!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • phreatophile
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    Although, I do think things should either cost a lot of money or a mixture between money and ingredients, or just ingredients. That way, all three types of guilds will have a chance to build add-ons and things like that. Motifs to me are a MUST. The shrines sound cool, but I really don't care if they're there or not.

    Good idea! If you want to go out and gather stone and wood and cloth rather than spend a lot of gold, that should be totaly viable.

    Perhaps a max number of player's who can "bind" to the place with various teirs would be a good idea. You could alway buy larger than your guild or self needs. Open to individuals and guilds.
  • robertgraberub17_ESO
    robertgraberub17_ESO
    Soul Shriven
    kyrowski wrote: »
    Would like to have player housing in all cities, towns even villages. All pre-made with sizes ranging from rooms to guild halls with limited numbers i.e. a small village may have 1 house and a couple of rooms at the inn. We'd need strict rules concerning lapsed players / owed rent - In the Justice system the landlord could hire a few heavy's to get their owed coin!

    Choice to have vendor in your house with maybe an advertisement board in major cities (not pricing but info to entice customers).

    Maybe tie this in to a merchant skill line and of course the chance of stealing from the house / store with the justice system (pay the local guards to be more vigilant around your house or maybe a payment to the local thieves guild?) I guess limiting what can be stolen to stop rage quitting??


    The sizing of rooms at the inn, to guild halls sounds good, however I do not like that your are dictating who gets what here. Just because someone is a casual player should not limit access.

    Vendor in your own "house" would take away from immersion.

    Access should be player phased so as to not worry about thievery at all...


  • diabeticDemon18
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    MornaBaine wrote: »
    Louis wrote: »
    Guild Cities sounds cool, like this guild protects everyone in the city that it owns and acts as the cities Guard Commanders, NPC guards can still stay and wear the guild banner.

    then maybe when the justice system comes out well you know how it works

    In a perfect world they would have it so that eventually one guild can sign up to siege another guild's city. Say Guild Awesome "enables siege at 8:00PM EST on Nov. 26th." The first guild that clicks on "accepted" now has the option to bring a force of their own players to the guild city at that time and date and attempt to take it. Now Guild Awesome must defend their keep against Guild Nefarious...PvP shenanigans ensue until the timer runs out (signaling Guild Nefarious' defeat) or until Guild Nefarious breeches the walls or gate and kills X number of players, signalling the defeat of Guild Awesome. One heavy gold purse to the guild bank of the victor AND a chest that all players of the victorious team get to loot. If Guild Nefarious (the attacking guild) wins, they get to run amuck looting and pillaging Guild Awesome's city for a 24 hour period and Guild Awesome cannot access their shops or anything else. Further, Guild Awesome gets a repair bill that they must have in their guild bank in order to sign up for the siege in the first place. These heavier penalties are to offset the home team advantage of defending, however, if the defenders WIN they get a greater payout and better loot in the chest. Bigger risk, bigger reward. Attackers, on the other hand, get the thrill of pillaging and setting stuff on fire! LOL

    I would LOVE to see something like this happen!

    This would destroy what I want guild cities to be for me :(
  • MornaBaine
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    MornaBaine wrote: »
    Louis wrote: »
    Guild Cities sounds cool, like this guild protects everyone in the city that it owns and acts as the cities Guard Commanders, NPC guards can still stay and wear the guild banner.

    then maybe when the justice system comes out well you know how it works

    In a perfect world they would have it so that eventually one guild can sign up to siege another guild's city. Say Guild Awesome "enables siege at 8:00PM EST on Nov. 26th." The first guild that clicks on "accepted" now has the option to bring a force of their own players to the guild city at that time and date and attempt to take it. Now Guild Awesome must defend their keep against Guild Nefarious...PvP shenanigans ensue until the timer runs out (signaling Guild Nefarious' defeat) or until Guild Nefarious breeches the walls or gate and kills X number of players, signalling the defeat of Guild Awesome. One heavy gold purse to the guild bank of the victor AND a chest that all players of the victorious team get to loot. If Guild Nefarious (the attacking guild) wins, they get to run amuck looting and pillaging Guild Awesome's city for a 24 hour period and Guild Awesome cannot access their shops or anything else. Further, Guild Awesome gets a repair bill that they must have in their guild bank in order to sign up for the siege in the first place. These heavier penalties are to offset the home team advantage of defending, however, if the defenders WIN they get a greater payout and better loot in the chest. Bigger risk, bigger reward. Attackers, on the other hand, get the thrill of pillaging and setting stuff on fire! LOL

    I would LOVE to see something like this happen!

    This would destroy what I want guild cities to be for me :(

    In what way? It would certainly be optional. Guilds would not have to siege or be sieged.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • diabeticDemon18
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    MornaBaine wrote: »
    MornaBaine wrote: »
    Louis wrote: »
    Guild Cities sounds cool, like this guild protects everyone in the city that it owns and acts as the cities Guard Commanders, NPC guards can still stay and wear the guild banner.

    then maybe when the justice system comes out well you know how it works

    In a perfect world they would have it so that eventually one guild can sign up to siege another guild's city. Say Guild Awesome "enables siege at 8:00PM EST on Nov. 26th." The first guild that clicks on "accepted" now has the option to bring a force of their own players to the guild city at that time and date and attempt to take it. Now Guild Awesome must defend their keep against Guild Nefarious...PvP shenanigans ensue until the timer runs out (signaling Guild Nefarious' defeat) or until Guild Nefarious breeches the walls or gate and kills X number of players, signalling the defeat of Guild Awesome. One heavy gold purse to the guild bank of the victor AND a chest that all players of the victorious team get to loot. If Guild Nefarious (the attacking guild) wins, they get to run amuck looting and pillaging Guild Awesome's city for a 24 hour period and Guild Awesome cannot access their shops or anything else. Further, Guild Awesome gets a repair bill that they must have in their guild bank in order to sign up for the siege in the first place. These heavier penalties are to offset the home team advantage of defending, however, if the defenders WIN they get a greater payout and better loot in the chest. Bigger risk, bigger reward. Attackers, on the other hand, get the thrill of pillaging and setting stuff on fire! LOL

    I would LOVE to see something like this happen!

    This would destroy what I want guild cities to be for me :(

    In what way? It would certainly be optional. Guilds would not have to siege or be sieged.

    Ohhh, ok! That works then!! lol I thought you were saying that a guild says "Hey... we're gonna come sack your city on this day. Be ready" and then you have no choice to fight. BUT if it's optional then by all means, FIGHT TO THE DEATH!!!!
  • MornaBaine
    MornaBaine
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    MornaBaine wrote: »
    MornaBaine wrote: »
    Louis wrote: »
    Guild Cities sounds cool, like this guild protects everyone in the city that it owns and acts as the cities Guard Commanders, NPC guards can still stay and wear the guild banner.

    then maybe when the justice system comes out well you know how it works

    In a perfect world they would have it so that eventually one guild can sign up to siege another guild's city. Say Guild Awesome "enables siege at 8:00PM EST on Nov. 26th." The first guild that clicks on "accepted" now has the option to bring a force of their own players to the guild city at that time and date and attempt to take it. Now Guild Awesome must defend their keep against Guild Nefarious...PvP shenanigans ensue until the timer runs out (signaling Guild Nefarious' defeat) or until Guild Nefarious breeches the walls or gate and kills X number of players, signalling the defeat of Guild Awesome. One heavy gold purse to the guild bank of the victor AND a chest that all players of the victorious team get to loot. If Guild Nefarious (the attacking guild) wins, they get to run amuck looting and pillaging Guild Awesome's city for a 24 hour period and Guild Awesome cannot access their shops or anything else. Further, Guild Awesome gets a repair bill that they must have in their guild bank in order to sign up for the siege in the first place. These heavier penalties are to offset the home team advantage of defending, however, if the defenders WIN they get a greater payout and better loot in the chest. Bigger risk, bigger reward. Attackers, on the other hand, get the thrill of pillaging and setting stuff on fire! LOL

    I would LOVE to see something like this happen!

    This would destroy what I want guild cities to be for me :(

    In what way? It would certainly be optional. Guilds would not have to siege or be sieged.

    Ohhh, ok! That works then!! lol I thought you were saying that a guild says "Hey... we're gonna come sack your city on this day. Be ready" and then you have no choice to fight. BUT if it's optional then by all means, FIGHT TO THE DEATH!!!!

    Yeah I would hate to have it forced. Small guilds would be at a huge disadvantage. I envision a billboard you click on and that brings up the list of guilds willing to be sieged and the times and dates they will be open to it. Then your guild leader signs up your guild to be the attackers. It would be a great way to bring small scale PvP to your faction so you could actually even fight guilds in your faction. Though I would want it to be cross-faction as well of course! But by being able to have sieges fought WITHIN your faction you could simulate things like the Montclairs against the Dorells and Tamriths. Small civil wars could break out all the time! LOL
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  • Sindala
    Sindala
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    No to Guild Cities.
    Yes to Player Housing.

    The ONLY guild I will join is the Dark Brotherhood.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    I'll never understand the need to have player housing or anything. It's a game where you go kill things not sit on a couch in game trying to become Americas next top interior decorator. But to each his own. If they ever do this hopefully they at least make it so certain items in your house buff you when out in the field fighting. I think FFXI did that?
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  • diabeticDemon18
    diabeticDemon18
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    I'll never understand the need to have player housing or anything. It's a game where you go kill things not sit on a couch in game trying to become Americas next top interior decorator. But to each his own. If they ever do this hopefully they at least make it so certain items in your house buff you when out in the field fighting. I think FFXI did that?

    Some people like to chill out and have a relaxing moment in their house. They want to create something and be creative, not just kill things all the time.
  • WraithAzraiel
    WraithAzraiel
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    Guild cities makes me miss SWG.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

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  • WraithAzraiel
    WraithAzraiel
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    Sindala wrote: »
    No to Guild Cities.
    Yes to Player Housing.

    The ONLY guild I will join is the Dark Brotherhood.

    If that's the case then you're severely limiting yourself to a finite amount of enjoyment. Sure there's a good majority of *** out there but there's also a good number of awesome groups of folk around.

    Gamer solidarity!
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

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  • WraithAzraiel
    WraithAzraiel
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    kyrowski wrote: »
    Would like to have player housing in all cities, towns even villages. All pre-made with sizes ranging from rooms to guild halls with limited numbers i.e. a small village may have 1 house and a couple of rooms at the inn. We'd need strict rules concerning lapsed players / owed rent - In the Justice system the landlord could hire a few heavy's to get their owed coin!

    Choice to have vendor in your house with maybe an advertisement board in major cities (not pricing but info to entice customers).

    Maybe tie this in to a merchant skill line and of course the chance of stealing from the house / store with the justice system (pay the local guards to be more vigilant around your house or maybe a payment to the local thieves guild?) I guess limiting what can be stolen to stop rage quitting??


    The sizing of rooms at the inn, to guild halls sounds good, however I do not like that your are dictating who gets what here. Just because someone is a casual player should not limit access.

    Vendor in your own "house" would take away from immersion.

    Access should be player phased so as to not worry about thievery at all...


    You could have a vendor in your house, in the form of your spouse, in Skyrim. Did that ruin your immersion?
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

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  • diabeticDemon18
    diabeticDemon18
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    kyrowski wrote: »
    Would like to have player housing in all cities, towns even villages. All pre-made with sizes ranging from rooms to guild halls with limited numbers i.e. a small village may have 1 house and a couple of rooms at the inn. We'd need strict rules concerning lapsed players / owed rent - In the Justice system the landlord could hire a few heavy's to get their owed coin!

    Choice to have vendor in your house with maybe an advertisement board in major cities (not pricing but info to entice customers).

    Maybe tie this in to a merchant skill line and of course the chance of stealing from the house / store with the justice system (pay the local guards to be more vigilant around your house or maybe a payment to the local thieves guild?) I guess limiting what can be stolen to stop rage quitting??


    The sizing of rooms at the inn, to guild halls sounds good, however I do not like that your are dictating who gets what here. Just because someone is a casual player should not limit access.

    Vendor in your own "house" would take away from immersion.

    Access should be player phased so as to not worry about thievery at all...


    You could have a vendor in your house, in the form of your spouse, in Skyrim. Did that ruin your immersion?

    You're spouse in Skyrim didn't directly sell stuff out of the house... they just owned a part of a stall somewhere else in Skyrim and gave you some of the profits. Plus, I always thought it was weird when I'd enter a shop at night to steal all their shiny stuff and the storekeeper woke up and came downstairs because their house was their shop... I didn't like that... let me steal your things!!!
  • SunnyBunny
    SunnyBunny
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    I think the only issue I would have with guild cities is say your guild person and some others decide they want to do this. Now I haven't been on in a few days-bam I come back and everything is gone. Ok truthfully that would have to be a guilds thing to let people know about it.
    When I played Aion there were housing areas some of them were really amazing.
    I think there were guild owned buildings that you could enter only if you were in a guild member. I think an apartment would be a nice way to start or even a caravan would be something cool. But I would think that would be to much work maybe.
    It can be hardto find a sort of middle ground that would make everyone happy.
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  • driosketch
    driosketch
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    What the hey are "guild cities"? Is this something other games have done?

    Personally I think space for player housing is going to be a problem unless multiple people can own the same house, only with the inside instanced through some sort of key system. (Preferable to having it float in some plane of oblivion you need to port to.) Not sure where you would place an entire guild city, let alone multiple ones for PvP.
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