Rook_Master wrote: »diabeticDemon18 wrote: »Rook_Master wrote: »Does it immerse you to not be able to know what the Horse-Feed-Timer or the Crafting-Timer is without interacting with the Horse Vendor or the Crafting Station? Or to not be able to quickly sort items by type, and get a view of your entire inventory?
Yeah... it kind of does immerse you... the Horse-Feed-Timer and Crafting-Timer are kind of like businesses working on your things... you don't know how long it will be until they finish, until you ask them "how much longer?" also... you can sort items by type?? There are tabs you know... for weapons... armor... consumables... materials... miscellaneous... I don't understand what you mean by not being able to sort by type because to me that's sorting by type...
Except that the vendors tell you exactly how long it is going to take. Of course maybe you want to roleplay an idiot in the ESO universe that doesn't carry a watch, or any method of telling time and in that case you're right.
Advanced Filters is necessary because certain item types get lumped together under such broad categories as 'Weapons' and 'Armor'. Maybe I want to transfer only Heavy Armor to another character for Blacksmithing without mousing over every single item on screen. Do you see how that is useful?
diabeticDemon18 wrote: »Rook_Master wrote: »diabeticDemon18 wrote: »Rook_Master wrote: »Does it immerse you to not be able to know what the Horse-Feed-Timer or the Crafting-Timer is without interacting with the Horse Vendor or the Crafting Station? Or to not be able to quickly sort items by type, and get a view of your entire inventory?
Yeah... it kind of does immerse you... the Horse-Feed-Timer and Crafting-Timer are kind of like businesses working on your things... you don't know how long it will be until they finish, until you ask them "how much longer?" also... you can sort items by type?? There are tabs you know... for weapons... armor... consumables... materials... miscellaneous... I don't understand what you mean by not being able to sort by type because to me that's sorting by type...
Except that the vendors tell you exactly how long it is going to take. Of course maybe you want to roleplay an idiot in the ESO universe that doesn't carry a watch, or any method of telling time and in that case you're right.
Advanced Filters is necessary because certain item types get lumped together under such broad categories as 'Weapons' and 'Armor'. Maybe I want to transfer only Heavy Armor to another character for Blacksmithing without mousing over every single item on screen. Do you see how that is useful?
Tell me how, in a world before technology, one simply "carries a watch"? In this period of time they told time by looking at the sun and guesstimating roughly what time of day it was. Also, I'm pretty sure it would be easy to lose track of time while you're out exploring and saving the world...
But, I do see how the advanced filters is useful. I was just saying, they have filtering by type, it's just not as specific as some would like. But, it's not very hard to know by the name of an item whether it be heavy armor, two handed, or whatever it is. Heaven forbid you have to actually learn what pauldrons or greaves are...
diabeticDemon18 wrote: »Attorneyatlawl wrote: »Don't forced your UI on my game play. Ever so called "optional" UI aspects are not really optional -- if everyone is using it, then it becomes forced down your neck. It is far better to leave them out of the default UI.
There is a reason that ZOS is allowing addons after all. Player want it they should use addons or make them own. I love the min UI and not using any addons unless I have too. Even with those addons, they are min in aspect and does not messing my screen up with garbage.
You're forcing your ui on us, by not allowing the options for people who want them like nameplates and minimap, buff tracking, guild store searching with a better interface, etc. You would remain completely able to NOT use the options just like addons exist now, by simply not toggling them on in your settings menu..
You may like the UI but a lot don't. The only difference is you insist no one should have it how they want but yourself, while we want everyone to.
PROOF that nameplates, health bars, mana/ammo numbers, and minimaps make for a great, clean, minimalistic UI still:
ESO's is just lacking everything, from cleanliness, intuitiveness/usability, and features.
WOOOHHHHHH BF4!!!!!!! F-ing LOVE that game lol
I have it said and I quote:
"Games like WoW, people play the UI and not the game." With a min UI, people are more focus on the world, thus are not playing the UI.
Sorry but having to watch my hands for a specific buff is not immersing me in the game more than just seeing a quick icon telling me if my debuff landed or not. I am focusing on one tiny spot on the screen instead of the game because I dont have buff timers or debuff readings from spells I have cast. The job of a proper UI is to inform you of things clearly and let you play the game, not force you to have no clue what is happening.
Attorneyatlawl wrote: »Kind of funny, a group of fellow developers I chat with today had the topic of user interfaces come up. Guess what game was pointed out as an example of one of the worst UI designs ever published in a pc application or game and agreed upon as lacking extreme amounts of basic functions while being unintuitive, difficult to use, and clunky, used as an example of how NOT to develop an Interface? If you guessed ESO, you win a sweetroll!
It's easy to cheer "for freedom!" when you're not considering the impact said freedom has on the entire game.xarguideb17_ESO wrote: »@GixNo. You either build your game with all the UI crap, or you don't. I personally like what ZoS is doing with their minimalistic UI but I just want everyone to be playing the SAME GAME. The fact that you can install addons, unfortunately, merely opens the door for these kind of debates..
Why is it so important that everyone plays the same game? Does everyone also have to dress the same maybe? Have the same religion?
Everyone must be able to customize their experience. What remains same, is Nirn. But what and how you do in it and how you perceive stuff should be subject to customization.
ZoS has ever tried to appeal to both crowds, the mmo player and the skyrim player and I believe they've done a good job at that. The best example is implementing first person view in the game. They weren't supposed to have it at first. This is also a good example of listening to the demands of the community, but I digress :P. Also activities are different. There's pvp, pve, solo quests group content, crafting, even roleplaying etc. Not the same game for everyone. Imagine, sooner or later the game is even going to come on consoles. Even more groups of people who might want to perceive the game differently.
Cheating? That shouldn't be too hard to define for ESO. I'd say when you're botting, modifying the client, abusing bugs, then you're cheating.
Games have rules for a reason. Ever tried to play Monopoly where each player have their own house rules? Yeah; doesn't happen. "go freedom!" Do you know why that doesn't work? Because you're playing with other people.
- "I have this addon that tells me exactly where the skyshards are! Here's one!"
- "Thanks for ruining my exploration"
ZoS has tried to appeal to both crowds by establishing a consistent set of rules that applies to all forms of activities. It's about letting players play how they want with what they have. Now THAT's something I'd cheer for.
Listening to the community is one thing, giving options for the sake of each and everybody's particular tastes is another.
danno816_ESO wrote: »diabeticDemon18 wrote: »Rook_Master wrote: »diabeticDemon18 wrote: »Rook_Master wrote: »Does it immerse you to not be able to know what the Horse-Feed-Timer or the Crafting-Timer is without interacting with the Horse Vendor or the Crafting Station? Or to not be able to quickly sort items by type, and get a view of your entire inventory?
Yeah... it kind of does immerse you... the Horse-Feed-Timer and Crafting-Timer are kind of like businesses working on your things... you don't know how long it will be until they finish, until you ask them "how much longer?" also... you can sort items by type?? There are tabs you know... for weapons... armor... consumables... materials... miscellaneous... I don't understand what you mean by not being able to sort by type because to me that's sorting by type...
Except that the vendors tell you exactly how long it is going to take. Of course maybe you want to roleplay an idiot in the ESO universe that doesn't carry a watch, or any method of telling time and in that case you're right.
Advanced Filters is necessary because certain item types get lumped together under such broad categories as 'Weapons' and 'Armor'. Maybe I want to transfer only Heavy Armor to another character for Blacksmithing without mousing over every single item on screen. Do you see how that is useful?
Tell me how, in a world before technology, one simply "carries a watch"? In this period of time they told time by looking at the sun and guesstimating roughly what time of day it was. Also, I'm pretty sure it would be easy to lose track of time while you're out exploring and saving the world...
But, I do see how the advanced filters is useful. I was just saying, they have filtering by type, it's just not as specific as some would like. But, it's not very hard to know by the name of an item whether it be heavy armor, two handed, or whatever it is. Heaven forbid you have to actually learn what pauldrons or greaves are...
You really don't want to start down the path of "what is most realistic" in a game. Or you would wind up with no health bars at all, one hit kills, no sneaking, no magic, no markers over npc heads, no inventory full of 100 pound armours, no....well no game at all tbh.
Everyone seems ok with all these things. They are fine with the standard health bars, they are fine with a quest tracker, they are fine with quest arrows and arrows over npc heads.
If what was truly wanted was a minimal UI, then how about no UI at all?
-Pen and paper all your quests (quit whining, it's not that hard!)
-Recognize the npc you talked with with no arrows over their heads (come on! it's easy they all have different markings and faces!)
-no health/stamina/magicka bars at all (just get a feel for it! It would be unfair if they implemented status bars, then everyone would have to use it!)
Would everyone be cool if ZoS did not have these things in game? I'm sure we could all work around them and still get things done, but, you see, it's about more than just "managing" with what is in game. It's about QoL and making the game challenging from a quest/enemy perspective and not from a UI perspective.
diabeticDemon18 wrote: »danno816_ESO wrote: »diabeticDemon18 wrote: »Rook_Master wrote: »diabeticDemon18 wrote: »Rook_Master wrote: »Does it immerse you to not be able to know what the Horse-Feed-Timer or the Crafting-Timer is without interacting with the Horse Vendor or the Crafting Station? Or to not be able to quickly sort items by type, and get a view of your entire inventory?
Yeah... it kind of does immerse you... the Horse-Feed-Timer and Crafting-Timer are kind of like businesses working on your things... you don't know how long it will be until they finish, until you ask them "how much longer?" also... you can sort items by type?? There are tabs you know... for weapons... armor... consumables... materials... miscellaneous... I don't understand what you mean by not being able to sort by type because to me that's sorting by type...
Except that the vendors tell you exactly how long it is going to take. Of course maybe you want to roleplay an idiot in the ESO universe that doesn't carry a watch, or any method of telling time and in that case you're right.
Advanced Filters is necessary because certain item types get lumped together under such broad categories as 'Weapons' and 'Armor'. Maybe I want to transfer only Heavy Armor to another character for Blacksmithing without mousing over every single item on screen. Do you see how that is useful?
Tell me how, in a world before technology, one simply "carries a watch"? In this period of time they told time by looking at the sun and guesstimating roughly what time of day it was. Also, I'm pretty sure it would be easy to lose track of time while you're out exploring and saving the world...
But, I do see how the advanced filters is useful. I was just saying, they have filtering by type, it's just not as specific as some would like. But, it's not very hard to know by the name of an item whether it be heavy armor, two handed, or whatever it is. Heaven forbid you have to actually learn what pauldrons or greaves are...
You really don't want to start down the path of "what is most realistic" in a game. Or you would wind up with no health bars at all, one hit kills, no sneaking, no magic, no markers over npc heads, no inventory full of 100 pound armours, no....well no game at all tbh.
Everyone seems ok with all these things. They are fine with the standard health bars, they are fine with a quest tracker, they are fine with quest arrows and arrows over npc heads.
If what was truly wanted was a minimal UI, then how about no UI at all?
-Pen and paper all your quests (quit whining, it's not that hard!)
-Recognize the npc you talked with with no arrows over their heads (come on! it's easy they all have different markings and faces!)
-no health/stamina/magicka bars at all (just get a feel for it! It would be unfair if they implemented status bars, then everyone would have to use it!)
Would everyone be cool if ZoS did not have these things in game? I'm sure we could all work around them and still get things done, but, you see, it's about more than just "managing" with what is in game. It's about QoL and making the game challenging from a quest/enemy perspective and not from a UI perspective.
I'm not saying lets be super realistic. I mean, if I could play a game that was THAT realistic, I would!! The more realistic it is, the more I find it enjoyable... but that's not the point. My point is the time period and lack of technology, I don't want a freaking watch on my hand when I'm in a medieval world. I understand why you might want a timer of some sort. I guess that's fine, but I want it to be immersive... I care about immersion in RPG games... it's roleplaying, why is it so crazy to you guys that I want to roleplay the time period???
diabeticDemon18 wrote: »danno816_ESO wrote: »diabeticDemon18 wrote: »Rook_Master wrote: »diabeticDemon18 wrote: »Rook_Master wrote: »Does it immerse you to not be able to know what the Horse-Feed-Timer or the Crafting-Timer is without interacting with the Horse Vendor or the Crafting Station? Or to not be able to quickly sort items by type, and get a view of your entire inventory?
Yeah... it kind of does immerse you... the Horse-Feed-Timer and Crafting-Timer are kind of like businesses working on your things... you don't know how long it will be until they finish, until you ask them "how much longer?" also... you can sort items by type?? There are tabs you know... for weapons... armor... consumables... materials... miscellaneous... I don't understand what you mean by not being able to sort by type because to me that's sorting by type...
Except that the vendors tell you exactly how long it is going to take. Of course maybe you want to roleplay an idiot in the ESO universe that doesn't carry a watch, or any method of telling time and in that case you're right.
Advanced Filters is necessary because certain item types get lumped together under such broad categories as 'Weapons' and 'Armor'. Maybe I want to transfer only Heavy Armor to another character for Blacksmithing without mousing over every single item on screen. Do you see how that is useful?
Tell me how, in a world before technology, one simply "carries a watch"? In this period of time they told time by looking at the sun and guesstimating roughly what time of day it was. Also, I'm pretty sure it would be easy to lose track of time while you're out exploring and saving the world...
But, I do see how the advanced filters is useful. I was just saying, they have filtering by type, it's just not as specific as some would like. But, it's not very hard to know by the name of an item whether it be heavy armor, two handed, or whatever it is. Heaven forbid you have to actually learn what pauldrons or greaves are...
You really don't want to start down the path of "what is most realistic" in a game. Or you would wind up with no health bars at all, one hit kills, no sneaking, no magic, no markers over npc heads, no inventory full of 100 pound armours, no....well no game at all tbh.
Everyone seems ok with all these things. They are fine with the standard health bars, they are fine with a quest tracker, they are fine with quest arrows and arrows over npc heads.
If what was truly wanted was a minimal UI, then how about no UI at all?
-Pen and paper all your quests (quit whining, it's not that hard!)
-Recognize the npc you talked with with no arrows over their heads (come on! it's easy they all have different markings and faces!)
-no health/stamina/magicka bars at all (just get a feel for it! It would be unfair if they implemented status bars, then everyone would have to use it!)
Would everyone be cool if ZoS did not have these things in game? I'm sure we could all work around them and still get things done, but, you see, it's about more than just "managing" with what is in game. It's about QoL and making the game challenging from a quest/enemy perspective and not from a UI perspective.
I'm not saying lets be super realistic. I mean, if I could play a game that was THAT realistic, I would!! The more realistic it is, the more I find it enjoyable... but that's not the point. My point is the time period and lack of technology, I don't want a freaking watch on my hand when I'm in a medieval world. I understand why you might want a timer of some sort. I guess that's fine, but I want it to be immersive... I care about immersion in RPG games... it's roleplaying, why is it so crazy to you guys that I want to roleplay the time period???
We don't care about roleplay so we're likely to never interact with you nor want to do so. As long as you keep your UI, can even remove more stuff from it and can keep roleplaying with your guild, what do you care about the options available for the rest of the population playing the game (which is much larger than roleplaying population).