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1.5.4 XP

  • LonePirate
    LonePirate
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    In the old VR system, if you cleared a zone of quests, delves, dolmens and bosses, then you would earn one veteran rank, possibly even 10% towards the next rank.

    In the new XP system, even if you clear all of the quests, delves, dolmen and bosses, you still need to grind a ton of mobs to reach the next veteran rank.

    How exactly is this faster?
  • Garetth
    Garetth
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    smoke and mirrors...smoke and mirrors.
  • Cazic
    Cazic
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    I just got 10% of a level (100,000XP) within a couple hours of playtime. That's with doing various stuff from minor quests, major quests, world bosses, and a bit of PvP. That was taking my time not rushing through anything.

    That seems reasonable for the overall rate or progression. At least a bit closer to what we had before 1.5. Wouldn't say it's faster as originally stated it was supposed to be.

    I think there's room for some fine tuning with XP gains on tough mobs vs weaker ones. Seems that elite/boss mob XP was reduced to prevent grinding, which makes sense. But it could be increased a bit from this point so that we're actually feeling rewarded for killing those tougher mobs. Other than that, no major complaints.
  • khele23eb17_ESO
    khele23eb17_ESO
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    Cazic wrote: »
    I just got 10% of a level (100,000XP) within a couple hours of playtime. That's with doing various stuff from minor quests, major quests, world bosses, and a bit of PvP. That was taking my time not rushing through anything.

    That seems reasonable for the overall rate or progression. At least a bit closer to what we had before 1.5. Wouldn't say it's faster as originally stated it was supposed to be.

    But its really not about time. Its about xp per available content. You got 10% of a rank... what % of the zone's content did you complete to get it? If its 10%... things are (arguably) ok, if its 30%... they arent.

    Edited by khele23eb17_ESO on November 13, 2014 8:19PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • WraithAzraiel
    WraithAzraiel
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    I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.

    They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.

    But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?

    I don't see it mentioned anywhere in the patch notes.
    Known Issues for Update 5
    Miscellaneous
    • There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
      • STATUS: Potentially fixed in patch 1.5.4
    Hi everyone,

    As reported earlier this week, we have identified a couple issues surrounding experience gain:
    • Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
    • The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
    The above bold is the matter to which I'm referring.

    I saw no mention of this particular problem within the patch notes.

    Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.


    Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
    Edited by WraithAzraiel on November 13, 2014 8:14PM
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Cazic
    Cazic
    ✭✭✭✭✭
    Cazic wrote: »
    I just got 10% of a level (100,000XP) within a couple hours of playtime. That's with doing various stuff from minor quests, major quests, world bosses, and a bit of PvP. That was taking my time not rushing through anything.

    That seems reasonable for the overall rate or progression. At least a bit closer to what we had before 1.5. Wouldn't say it's faster as originally stated it was supposed to be.

    But its really not about time. Its about xp per available content. You got 10% of a rank... what % of the zone's content did you complete to get it? If its 10%... things are ok, if its 30%... they arent.

    For sure. i get the "amount of content" done issue versus time spent. I've about 25% of the zone I'm questing in, and some of that was finished before the 10% gained today that I just mentioned.

    This is sort of just speculation, but I'm not sure they care too much about whether we're gaining approximately one VR per zone. It seems they're pushing for a normalized XP approach, where everyone does a variety of different things on a regular basis, all of which contribute to your XP pool.

    When you think about how eventually Veteran Ranks will not exist, this makes sense. It won't matter how many VRs we gain or don't gain for completing the objectives within a zone. All that will matter is the total amount of XP you're gaining towards champion points.

    Now I know everyone's saying "well champion system isn't here, so that doesn't matter right now". And that's totally understandable. But they've made a choice to transition to that system, and that change has to start somewhere. Whether the way they've gone about it so far is best, I don't know.
  • khele23eb17_ESO
    khele23eb17_ESO
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    ✭✭
    Cazic wrote: »
    Cazic wrote: »
    I just got 10% of a level (100,000XP) within a couple hours of playtime. That's with doing various stuff from minor quests, major quests, world bosses, and a bit of PvP. That was taking my time not rushing through anything.

    That seems reasonable for the overall rate or progression. At least a bit closer to what we had before 1.5. Wouldn't say it's faster as originally stated it was supposed to be.

    But its really not about time. Its about xp per available content. You got 10% of a rank... what % of the zone's content did you complete to get it? If its 10%... things are ok, if its 30%... they arent.

    For sure. i get the "amount of content" done issue versus time spent. I've about 25% of the zone I'm questing in, and some of that was finished before the 10% gained today that I just mentioned.

    This is sort of just speculation, but I'm not sure they care too much about whether we're gaining approximately one VR per zone. It seems they're pushing for a normalized XP approach, where everyone does a variety of different things on a regular basis, all of which contribute to your XP pool.

    When you think about how eventually Veteran Ranks will not exist, this makes sense. It won't matter how many VRs we gain or don't gain for completing the objectives within a zone. All that will matter is the total amount of XP you're gaining towards champion points.

    Now I know everyone's saying "well champion system isn't here, so that doesn't matter right now". And that's totally understandable. But they've made a choice to transition to that system, and that change has to start somewhere. Whether the way they've gone about it so far is best, I don't know.

    There's no 'but' or 'if' here. CS wont be out for weeks - thats certain. Might even be 2-3 months. You cant lie and screw people over like this for 2-3 months and expect them to keep paying you.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Cazic
    Cazic
    ✭✭✭✭✭
    Cazic wrote: »
    Cazic wrote: »
    I just got 10% of a level (100,000XP) within a couple hours of playtime. That's with doing various stuff from minor quests, major quests, world bosses, and a bit of PvP. That was taking my time not rushing through anything.

    That seems reasonable for the overall rate or progression. At least a bit closer to what we had before 1.5. Wouldn't say it's faster as originally stated it was supposed to be.

    But its really not about time. Its about xp per available content. You got 10% of a rank... what % of the zone's content did you complete to get it? If its 10%... things are ok, if its 30%... they arent.

    For sure. i get the "amount of content" done issue versus time spent. I've about 25% of the zone I'm questing in, and some of that was finished before the 10% gained today that I just mentioned.

    This is sort of just speculation, but I'm not sure they care too much about whether we're gaining approximately one VR per zone. It seems they're pushing for a normalized XP approach, where everyone does a variety of different things on a regular basis, all of which contribute to your XP pool.

    When you think about how eventually Veteran Ranks will not exist, this makes sense. It won't matter how many VRs we gain or don't gain for completing the objectives within a zone. All that will matter is the total amount of XP you're gaining towards champion points.

    Now I know everyone's saying "well champion system isn't here, so that doesn't matter right now". And that's totally understandable. But they've made a choice to transition to that system, and that change has to start somewhere. Whether the way they've gone about it so far is best, I don't know.

    There's no 'but' or 'if' here. CS wont be out for weeks - thats certain. Might even be 2-3 months. You cant lie and screw people over like this for 2-3 months and expect them to keep paying you.

    I'm still having fun, not feeling lied to or screwed over. They're obviously paying attention to everyone's concerns and adjusting - the reduction to 1 million XP in today's patch shows that. Don't get me wrong, I'm not trying to dismiss anyone's concerns.
  • Ohioastro
    Ohioastro
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    I think that we'd benefit a lot by seeing some real data on what real yields are like, not guessing. We've seen claims here varying by 2x in exp / mob, for instance.

    My educated guess is that you don't need to grind, but since "normal" mob kills have boosted exp you will level significantly faster if you clear mobs in the way rather than avoiding them, and that the slower leveling people may just be relying on quest exp instead. So, you may need to go a bit slower and adjust a bit to see what you need to do.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.

    They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.

    But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?

    I don't see it mentioned anywhere in the patch notes.
    Known Issues for Update 5
    Miscellaneous
    • There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
      • STATUS: Potentially fixed in patch 1.5.4
    Hi everyone,

    As reported earlier this week, we have identified a couple issues surrounding experience gain:
    • Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
    • The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
    The above bold is the matter to which I'm referring.

    I saw no mention of this particular problem within the patch notes.

    Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.


    Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
    The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • babylon
    babylon
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    I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.

    They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.

    But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?

    I don't see it mentioned anywhere in the patch notes.
    Known Issues for Update 5
    Miscellaneous
    • There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
      • STATUS: Potentially fixed in patch 1.5.4
    Hi everyone,

    As reported earlier this week, we have identified a couple issues surrounding experience gain:
    • Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
    • The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
    The above bold is the matter to which I'm referring.

    I saw no mention of this particular problem within the patch notes.

    Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.


    Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
    The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.

    Don't you think it would be appropriate to credit our accounts with compensatory gametime while all this is going on?

    You might be able to keep more customers that way.
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.

    They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.

    But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?

    I don't see it mentioned anywhere in the patch notes.
    Known Issues for Update 5
    Miscellaneous
    • There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
      • STATUS: Potentially fixed in patch 1.5.4
    Hi everyone,

    As reported earlier this week, we have identified a couple issues surrounding experience gain:
    • Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
    • The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
    The above bold is the matter to which I'm referring.

    I saw no mention of this particular problem within the patch notes.

    Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.


    Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
    The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.


    Okay, cool. Thanks Mrs Gina! As I've said before, please please please let us all know what we can do to help.


    You know, aside from what you said we can do with the playing around of the changes with the thing and the other things, you know, at the place. With that guy. YOU KNOW, the guuuy. With the thing. YES, that thing. The one we got that one time and it was great.
    Edited by WraithAzraiel on November 13, 2014 8:41PM
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Slurg
    Slurg
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    GreyRanger wrote: »
    The funny thing about all this is that it started with Zeni saying the change was going to make leveling FASTER under XP than under VP. The implementation nerfed leveling to the ground such that many people who were keeping up stopped playing VR characters. Now adjustments that just get us back to the old "too slow" VR leveling pace are making people "happy".

    The irony is something.

    ^^This.

    Well, changing something that did the opposite of what was intended back to the way it was is one way to get a "win".

    I suppose I should reserve judgment until after the XP quest cap issue is fixed and we get a chance to test whether the end result is faster or not, as Gina mentioned.

    But all this is giving me flashbacks to being a beta tester a year ago, the main difference being I'm paying to test now.
    Edited by Slurg on November 13, 2014 8:50PM
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • khele23eb17_ESO
    khele23eb17_ESO
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    babylon wrote: »
    I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.

    They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.

    But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?

    I don't see it mentioned anywhere in the patch notes.
    Known Issues for Update 5
    Miscellaneous
    • There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
      • STATUS: Potentially fixed in patch 1.5.4
    Hi everyone,

    As reported earlier this week, we have identified a couple issues surrounding experience gain:
    • Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
    • The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
    The above bold is the matter to which I'm referring.

    I saw no mention of this particular problem within the patch notes.

    Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.


    Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
    The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.

    Don't you think it would be appropriate to credit our accounts with compensatory gametime while all this is going on?

    You might be able to keep more customers that way.

    I always wondered, do people REALLY feel compensated by 2-3 days of free game time? Thats what? $1.5? Well, I wouldnt. Especially in this case. How about a 2 day buff (online time) with +30% quest XP bonus? Would seem more appropriate.
    Edited by khele23eb17_ESO on November 13, 2014 8:58PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Nestor
    Nestor
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    Garetth wrote: »

    Put another way: Killing 60 mobs per quest, and doing 60 quests will give you 21% of a vet level at max.

    Most quests don't require killing 60 Mobs. And there are a number of quests that I sneak by the mobs and just do the objectives. Hey, I play a sneaky character so why wouldn't they sneak around. Even playing under those methods, the old way gave me a level per VR Zone with the Adventurer/Dolmen/Boss completion with some PD Delve Grinding. The grinding was more Farming for me than chasing exp points.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • babylon
    babylon
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    ✭✭
    babylon wrote: »
    I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.

    They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.

    But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?

    I don't see it mentioned anywhere in the patch notes.
    Known Issues for Update 5
    Miscellaneous
    • There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
      • STATUS: Potentially fixed in patch 1.5.4
    Hi everyone,

    As reported earlier this week, we have identified a couple issues surrounding experience gain:
    • Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
    • The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
    The above bold is the matter to which I'm referring.

    I saw no mention of this particular problem within the patch notes.

    Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.


    Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
    The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.

    Don't you think it would be appropriate to credit our accounts with compensatory gametime while all this is going on?

    You might be able to keep more customers that way.

    I always wondered, do people REALLY feel compensated by 2-3 days of free game time. Thats what?1.5 bucks? Well, I wouldnt. Especially in this case. How a 2 day buff (online time) with a +30% XP bonus? Would seem more appropriate.

    No, it's not about the extra time or money saved, it's about the gesture - giving some gametime says they know they've put us through some bad times and appreciate our loyalty and patience.
  • WraithAzraiel
    WraithAzraiel
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    I'd take the XP bonus over a couple days off my bill any time. Maybe that's just me though.

    I could see where that'd be useless for someone with nothing but V14's but on the same token, they wouldn't have been affected by this debacle any how so their opinion doesn't matter.
    Edited by WraithAzraiel on November 13, 2014 8:57PM
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Cazic wrote: »
    It seems the intention is to do a variety of things to gain XP, not the same thing over and over. Yeah it might take X number of this or Y number of that to level up, but most players will be doing a variety of different things. Basically everything counts for XP, shouldn't take too long for it to add up.

    So what's new that gives XP that we didn't have before when earning Veteran Points?

    Discovery XP (negligible) and opening chest.

    So.. opening chests. Somehow I don't think that makes up for the massive nerf.
    And this "display bug" is just embarassing. I'm sorry but how does a bug on the exact thing you're fixing make it through? The simple bugs that make it through "testing" with ZOS over and over and over are beyond a joke. I can't even laugh at it any more. You'd swear it was deliberate because it's hard to imagine incompetence of this magnitude being legitimate.

    And let's not forget this entire circus was based on the idea that levelling Veteran ranks would now be faster. Jeeeeeeez. The whole point, here, was that a major complaint of the Veteran system was how slow it was to level. It drove people away from the game and this change was supposed to entice them back.

    I know many people who left the game who were curious to see how this change played out. They're now driving a whole new bunch of people from the game because it really is that hard to level anything (skills, ranks) and anyone who was looking at coming back has been scared off forever.

    And now it's "as intended" rather than "oops". It seems pretty clear they intend to leave this massive XP nerf in place and make liars of themselves. Not clever.

  • Cuyler
    Cuyler
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    babylon wrote: »
    I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.

    They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.

    But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?

    I don't see it mentioned anywhere in the patch notes.
    Known Issues for Update 5
    Miscellaneous
    • There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
      • STATUS: Potentially fixed in patch 1.5.4
    Hi everyone,

    As reported earlier this week, we have identified a couple issues surrounding experience gain:
    • Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
    • The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
    The above bold is the matter to which I'm referring.

    I saw no mention of this particular problem within the patch notes.

    Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.


    Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
    The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.

    Don't you think it would be appropriate to credit our accounts with compensatory gametime while all this is going on?

    You might be able to keep more customers that way.

    Personally, I'd prefer they keep the money and hire some more devs and QA peoples.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • khele23eb17_ESO
    khele23eb17_ESO
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    babylon wrote: »
    babylon wrote: »
    I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.

    They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.

    But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?

    I don't see it mentioned anywhere in the patch notes.
    Known Issues for Update 5
    Miscellaneous
    • There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
      • STATUS: Potentially fixed in patch 1.5.4
    Hi everyone,

    As reported earlier this week, we have identified a couple issues surrounding experience gain:
    • Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
    • The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
    The above bold is the matter to which I'm referring.

    I saw no mention of this particular problem within the patch notes.

    Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.


    Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
    The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.

    Don't you think it would be appropriate to credit our accounts with compensatory gametime while all this is going on?

    You might be able to keep more customers that way.

    I always wondered, do people REALLY feel compensated by 2-3 days of free game time. Thats what?1.5 bucks? Well, I wouldnt. Especially in this case. How a 2 day buff (online time) with a +30% XP bonus? Would seem more appropriate.

    No, it's not about the extra time or money saved, it's about the gesture - giving some gametime says they know they've put us through some bad times and appreciate our loyalty and patience.

    I dont agree with you. Neither on the gesture thing nor the idea that they feel sorry for causing their player base annoyance and frustration. Theyre not my family or friends, so a 'gesture' just doesnt do it for me. Theyre a company making money by providing a service. If they want to compensate their audience (not because theyre sorry but because theyre worried about the image of their product) why dont they offer something that will actually make the players feel compensated.
    Edited by khele23eb17_ESO on November 13, 2014 9:18PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Nifty2g
    Nifty2g
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    So quick question, is grinding fixed?
    #MOREORBS
  • Guppet
    Guppet
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    babylon wrote: »
    I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.

    They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.

    But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?

    I don't see it mentioned anywhere in the patch notes.
    Known Issues for Update 5
    Miscellaneous
    • There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
      • STATUS: Potentially fixed in patch 1.5.4
    Hi everyone,

    As reported earlier this week, we have identified a couple issues surrounding experience gain:
    • Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
    • The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
    The above bold is the matter to which I'm referring.

    I saw no mention of this particular problem within the patch notes.

    Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.


    Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
    The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.

    Don't you think it would be appropriate to credit our accounts with compensatory gametime while all this is going on?

    You might be able to keep more customers that way.

    I always wondered, do people REALLY feel compensated by 2-3 days of free game time? Thats what? $1.5? Well, I wouldnt. Especially in this case. How about a 2 day buff (online time) with +30% quest XP bonus? Would seem more appropriate.

    Compensation in the form of game time actually annoys the crap out of me. I have my debits going out on days I know. Adding free days, moves the dates my debits go out. I frigging hate that!

    Much rather have a rideable bug mount!
  • mandragor1996
    mandragor1996
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    So now were on to the sky is falling aftermath? It's a game not a malpractice suit. Events for bonus XP are good in general as promotion for getting people online to play. Use those for what they are good for.
  • stunning
    stunning
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    So it seems we will need around 60 plus major quests to get one lvl -- not going to lvl in one zone still. With that in mind they either need to fix the quest xp or add around 40 more major quests per zone. hmmm don't hold your breath for either -- it's still longer than before -- content and lvling are out of sink -- maybe someday they will get this corrected -- right around when they introduce the Champion system and we can start all over with a big mess.
  • babylon
    babylon
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    So now were on to the sky is falling aftermath? It's a game not a malpractice suit. Events for bonus XP are good in general as promotion for getting people online to play. Use those for what they are good for.

    So you think bonus xp to make up for what they nerfed xp down to, for like a week of bonus time then it goes back down to the nerfed rate which is far less than it was before they "promised" to make vet leveling faster, would make up for any of this?

    No, they need to fix the rate so it's actually faster, like they said they were going to.

    Lying is unacceptable.
  • tengri
    tengri
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    The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.

    See, and this is the source of all the problems.

    It's not up to us to play around and check if it feels right.
    You guys need to know exactly how much each quest gives, where each mob is placed, which ones a "normal" player will kill on his path for how many XP and what the total XP requirement should be.
    You must know because before 1.5 you were almost spot on.

    And now you are not and are just screwing around with the numbers until it "feels right"? Are you *** serious?


  • Nihil
    Nihil
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    babylon wrote: »
    So now were on to the sky is falling aftermath? It's a game not a malpractice suit. Events for bonus XP are good in general as promotion for getting people online to play. Use those for what they are good for.

    So you think bonus xp to make up for what they nerfed xp down to, for like a week of bonus time then it goes back down to the nerfed rate which is far less than it was before they "promised" to make vet leveling faster, would make up for any of this?

    No, they need to fix the rate so it's actually faster, like they said they were going to.

    Lying is unacceptable.

    They said in general it would be faster, how it would be faster was never said. Depending on where they put the cap for hard quests could show that the quests will actually lead to more exp then before. Grinding "normal" (non boss" mobs have increased too (players around vr3 are getting like 400 xp per kill in deshan when they would of been getting like 100 /200 before, don't remember veteran points needed to reach vr 4 before so can't say exactly how much of an increase that would be).

    They did lower some methods of leveling (craglorn grinding boss monsters) which I think would of been done more to normalize exp gain so not one playing style would necessarily feel extraordinarily faster once champion system comes out. Once they fix the bug for the quests will be the point where one can start making claims that they might of been wrong with their numbers and "lied" persay (although grinding normal mobs will be faster then grinding normal mobs before).
  • Palidon
    Palidon
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    I don't know about you all but I have been loosing XP today. Started out with 1,114,135 after the 1.5.4 patch. It increased to 1,127,498 during some game play. Went to Cyrodiil and was playing there. Completed some Bounty Quests, happened to check my XP total and it had dropped to 1,124,498. Dah..........
  • babylon
    babylon
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    Palidon wrote: »
    I don't know about you all but I have been loosing XP today. Started out with 1,114,135 after the 1.5.4 patch. It increased to 1,127,498 during some game play. Went to Cyrodiil and was playing there. Completed some Bounty Quests, happened to check my XP total and it had dropped to 1,124,498. Dah..........

    Makes sense, ZOS touched the xp code and suddenly now you give the mobs xp when you kill them.
  • Palidon
    Palidon
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    babylon wrote: »
    Palidon wrote: »
    I don't know about you all but I have been loosing XP today. Started out with 1,114,135 after the 1.5.4 patch. It increased to 1,127,498 during some game play. Went to Cyrodiil and was playing there. Completed some Bounty Quests, happened to check my XP total and it had dropped to 1,124,498. Dah..........

    Makes sense, ZOS touched the xp code and suddenly now you give the mobs xp when you kill them.

    What? Is that intentional on the Part of ZOS? That is totally unfair.

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