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1.5.4 XP

Epsilon_Echo
Epsilon_Echo
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UI now states I need 4m to level to VR5. Before it said 1.4.

Just completed a Dolmen in VR5 zone (I am VR4). Got 3000 exp.
  • Suru
    Suru
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    Vr12 to v13 says 4 million also :(


    Suru
  • gurluasb16_ESO
    gurluasb16_ESO
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    It's a UI error as the patch notes state.
    The actual XP you need is 1m.
    Edited by gurluasb16_ESO on November 13, 2014 3:40PM
  • Robocles
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    Yeah... they switched the bug... now the UI says 4m, but the game has the right number to level you.
  • ThatNeonZebraAgain
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    Did you all not read the patch notes?

    "Known Issue: Your progress bar will still show that 4,000,000XP is needed to gain a Veteran Rank. This is strictly a UI issue, and will be addressed in our next patch."

    It's right there.
    Edited by ThatNeonZebraAgain on November 13, 2014 3:48PM
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  • ZOS_GaryA
    ZOS_GaryA
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    Hey there @Epsilon_Echo,

    The patch notes also address the UI issue:
      [*] Known Issue: Your progress bar will still show that 4,000,000XP is needed to gain a Veteran Rank. This is strictly a UI issue, and will be addressed in our next patch.

      You will reach your next veteran rank when you hit 1 million XP, or approximately 25% of the leveling bar.
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    • Rodario
      Rodario
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      ZOS_GaryA wrote: »
      Hey there @Epsilon_Echo,

      The patch notes also address the UI issue:
        [*] Known Issue: Your progress bar will still show that 4,000,000XP is needed to gain a Veteran Rank. This is strictly a UI issue, and will be addressed in our next patch.

        You will reach your next veteran rank when you hit 1 million XP, or approximately 25% of the leveling bar.

        1M is exactly 25% of 4M.
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        {EU/DC}
      • Robocles
        Robocles
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        Rodario wrote: »
        ZOS_GaryA wrote: »
        Hey there @Epsilon_Echo,

        The patch notes also address the UI issue:
          [*] Known Issue: Your progress bar will still show that 4,000,000XP is needed to gain a Veteran Rank. This is strictly a UI issue, and will be addressed in our next patch.

          You will reach your next veteran rank when you hit 1 million XP, or approximately 25% of the leveling bar.

          1M is exactly 25% of 4M.

          Shhh! That's math... it scares them. :P
        • LonePirate
          LonePirate
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          Just completed a Dolmen in VR5 zone (I am VR4). Got 3000 exp.

          I'd say there is still an XP problem as you should not need to close 334 dolmens in order to level up one veteran rank.
          Edited by LonePirate on November 13, 2014 5:26PM
        • Robocles
          Robocles
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          LonePirate wrote: »
          Just completed a Dolmen in VR5 zone (I am VR4). Got 3000 exp.

          I'd say there is still an XP problem as you should not need to close 334 dolmens in order to level up one veteran rank.

          I can only assume they intend the extreme nerf to dolmen and WB completions, since we have stated it numerous times and all we get responses on are "oh... we accidentally capped super hard quests and you can get xp on mobs way below you".
        • Cuyler
          Cuyler
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          LonePirate wrote: »
          Just completed a Dolmen in VR5 zone (I am VR4). Got 3000 exp.

          I'd say there is still an XP problem as you should not need to close 334 dolmens in order to level up one veteran rank.

          This does bring up a couple questions however.....

          @ZOS_GaryA is the dolmen xp a part of the lvl50 xp cap bug as well? Will this xp be adjusted along with VR quest xp in the next patch?
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        • khele23eb17_ESO
          khele23eb17_ESO
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          So the xp you get is still not enough to level at the same pace youre doing the content... brilliant.
          P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
        • babylon
          babylon
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          The only thing we can do right now is not play >.<
        • Nestor
          Nestor
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          I don't remember Dolmens giving me all that much credit, but last night I got some nice movement on my skill bar taking down one of those mini dolmens (3 daedra drop then the mini boss drops in the next wave).I won't say it's a ton, but I saw the bar move.

          In any event, it's the quests that concern me the most. If I can't get 80% to 90% or more of the Exp needed to level in a zone by getting the Adventurer Achievement for a zone then there is a problem. Dolmens, Bosses and Public Dungeons would take care of the rest with a small amount of grinding in the PD's. That is what I have had before and would like to have going forward at the very least.

          So, not being able to play right now, has anyone tried to do some quests and is the Exp gained commensurate with the goal of 80% to 90% of a Level with the Adventurer Achievement?
          Enjoy the game, life is what you really want to be worried about.

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          Gary Gravestink "I am glad you died, I needed the help"

        • babylon
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          I think we deserve free game time for this.
        • stunning
          stunning
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          I really hope this works ( not going to hold my breath thou ) but don't you find it humorous that they said the Quests were not giving out the proper xp -- than they went and increased the mob xp and lowered the amount of xp required to lvl. Is that like going to the doctor with a broken leg and he puts a cast on your arm.
        • Universaluv
          Universaluv
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          I don't know if this has been brought up but Wykkyd's Toolbar appears to be working correctly and showing the needed and earned xp amounts accurately.
        • babylon
          babylon
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          I don't know if this has been brought up but Wykkyd's Toolbar appears to be working correctly and showing the needed and earned xp amounts accurately.

          It was working correctly yesterday when it showed ZOS had set our xp to 4 million to rank up as well.
        • Cazic
          Cazic
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          It seems the intention is to do a variety of things to gain XP, not the same thing over and over. Yeah it might take X number of this or Y number of that to level up, but most players will be doing a variety of different things. Basically everything counts for XP, shouldn't take too long for it to add up.
        • Cazic
          Cazic
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          I don't know if this has been brought up but Wykkyd's Toolbar appears to be working correctly and showing the needed and earned xp amounts accurately.

          Same with Slightly Improved XP bar.

          It was showing 4 million yesterday, now showing 1 million and looks correct. Hovering over the XP bar within the default UI is now showing 4 million, though.

          I just leveled from VR 3 to 4 at the 1 million XP, so everything's working properly at the 1 million XP mark.
          Edited by Cazic on November 13, 2014 6:12PM
        • Epsilon_Echo
          Epsilon_Echo
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          After playing around a bit I can confirm that you do Level up once you hit 1m. Also, as ZOS said, quest exp is more normalized across quests.

          IE: Fort Grimwatch quest line gave 7k exp for each phase totaling 14k. A similar quest gave 499 exp per phase yesterday. On the VP system I would have gotten a much larger reward in relation to my level cap on this (a primary quest). In exchange it seems trash quests have been boosted to compensate... I guess to make them less .. trashy? In any event exploration exp is still negligible.


          So something has changed and its for the better. If we're better or worse off then when we had VR points remains to be seen.

          I noticed when I completed the Dolmen I got no POI points, just exp from the adds/boss of the Dolmen. Could be as intended IDK.

          Simply put I am no longer complaining since the implications of all this won't be clear until I've done a whole zone. Unlike before where it was plainly and clearly broken.

          Progress is progress right?
          Edited by Epsilon_Echo on November 13, 2014 6:14PM
        • khele23eb17_ESO
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          babylon wrote: »
          I think we deserve free game time for this.

          Why... to not play the game for free?
          P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
        • stefan.gustavsonb16_ESO
          stefan.gustavsonb16_ESO
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          Content in the last non-VR zones give significantly higher XP than similar content in VR zones at the moment. That seems more than a little strange.

          The VR7 world boss Short-Tusk in Deshaan, killed solo at level, just rewarded me with 910 XP. It takes quite some time to kill it, it hits hard and is reasonably tough to solo, and it has around 20,000 HP. A regular VR7 kagouti roaming the area, having one tenth of the HP and being easily spam-killable in seconds, gave me 683 XP.

          Soloing a dolmen at level in the same area (with great effort and lots of dying involved, I am a squishy NB) gave me a total of around 3,500 XP. I could just as well have killed five kagouti. That would have been much faster and involved absolutely no risk at all.

          I would appreciate some official word on whether the developers think this is properly balanced and aptly rewarding. I think it's seriously messed up.
        • babylon
          babylon
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          babylon wrote: »
          I think we deserve free game time for this.

          Why... to not play the game for free?

          Good point. Maybe they need to give it to us in like 6 months when they game is finally starting to work...
        • GreyRanger
          GreyRanger
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          The funny thing about all this is that it started with Zeni saying the change was going to make leveling FASTER under XP than under VP. The implementation nerfed leveling to the ground such that many people who were keeping up stopped playing VR characters. Now adjustments that just get us back to the old "too slow" VR leveling pace are making people "happy".

          The irony is something.
        • Garetth
          Garetth
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          GreyRanger wrote: »
          The funny thing about all this is that it started with Zeni saying the change was going to make leveling FASTER under XP than under VP. The implementation nerfed leveling to the ground such that many people who were keeping up stopped playing VR characters. Now adjustments that just get us back to the old "too slow" VR leveling pace are making people "happy".

          The irony is something.

          Unfortunately, we haven't even got back to the "old" leveling speed and until they fix the questing xp it won't even be close.
        • LonePirate
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          After playing around a bit I can confirm that you do Level up once you hit 1m. Also, as ZOS said, quest exp is more normalized across quests.

          IE: Fort Grimwatch quest line gave 7k exp for each phase totaling 14k. A similar quest gave 499 exp per phase yesterday. On the VP system I would have gotten a much larger reward in relation to my level cap on this (a primary quest). In exchange it seems trash quests have been boosted to compensate... I guess to make them less .. trashy?

          At 7000XP per quest, you would need to complete 143 of them to reach your next VR level. Most zones average around 55-60 quests. Given how quests are the highest source of XP, I'd say there is still an XP problem in the game.

          From all the reports I have seen, I think the best way to level VR ranks is to complete the Cadwell's Almanac quests, clear all six delves, clear the public dungeon's two quests and then grind out the remaining XP by killing generic mobs. You will gain all skill points and skyshards this way. Maybe throw in the two daily Undaunted pledges so you can grab that quest XP and the dungeon skill points as well.
        • Cazic
          Cazic
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          I just got about 16,000 XP per quest right now in Rivenspire as a VR4 in a VR3 zone. These are longer quests though, shorter/easier ones are probably less.

          edit
          5,000 XP for an easier quest in the same zone
          Edited by Cazic on November 13, 2014 7:20PM
        • Garetth
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          LonePirate wrote: »
          After playing around a bit I can confirm that you do Level up once you hit 1m. Also, as ZOS said, quest exp is more normalized across quests.

          IE: Fort Grimwatch quest line gave 7k exp for each phase totaling 14k. A similar quest gave 499 exp per phase yesterday. On the VP system I would have gotten a much larger reward in relation to my level cap on this (a primary quest). In exchange it seems trash quests have been boosted to compensate... I guess to make them less .. trashy?

          At 7000XP per quest, you would need to complete 143 of them to reach your next VR level. Most zones average around 55-60 quests. Given how quests are the highest source of XP, I'd say there is still an XP problem in the game.

          From all the reports I have seen, I think the best way to level VR ranks is to complete the Cadwell's Almanac quests, clear all six delves, clear the public dungeon's two quests and then grind out the remaining XP by killing generic mobs. You will gain all skill points and skyshards this way. Maybe throw in the two daily Undaunted pledges so you can grab that quest XP and the dungeon skill points as well.

          You are correct on the approximate numbers of quests in each zone but there are only 5 to 6 main quests that give out two 7k xp amounts each and the others are standard and minor quests.

          For the sake of argument let's say 6 main quests give you 15k each, 35 standard quests give you 750 xp each and 15 other quests give you 300 xp each. Doing a zones complete quest line will give you about 120,750k xp. (BTW these numbers are close to what I have been getting as a V8)

          I can guarantee you that doing the delves/dungeons, dolmens, world bosses, treasure chests, exploring. etc. etc. is not going to get you 880,000k xp needed to level.

          System is still borked to high heaven
        • Ohioastro
          Ohioastro
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          If you usually do of order 60 quests, taking out of order 20 mob per quest, you kill a lot of opponents per level. I think that the higher experience per kill is actually a big deal if people care about leveling - especially since it is very straightforward (and predictable) to take out single mobs, and not hard to take out two at a time at all.

          Put another way: at 60 quests and 700 / mob you'd get 40% of a level from taking out 10 mobs / quest.
        • Garetth
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          I'm not sure where you are getting those numbers but when I kill a pack of three V8 mobs I'm getting anywhere from 200-300 xp. So using your math of 700 x 300= 210,000. 210,000/1,000,000 = 21%.

          And that is using the highest xp possible which isn't reality and also assuming 20 groups of 3 mobs per quest and 60 quests per zone.

          Put another way: Killing 60 mobs per quest, and doing 60 quests will give you 21% of a vet level at max.
          Edited by Garetth on November 13, 2014 7:54PM
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