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1.5.4 XP

  • ChuckyPayne
    ChuckyPayne
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    I can not really formulate what I think, but something is wrong. Why is this xp change? Too long level up progress, and say goodbye to veteran ranks? Well, if it will be easier to level up, it is good eventually. But what about loot? I don't like the loot today, If I help to others no loot, becahse of 5 level difference. If I do my tasks at my level dolmen, boss, etc, because of why? Not to much dmg or what? I just healed every1, I started the dolmen, I was active during the fight, but no loot.

    If faster level up, will bigger difference between character and enemy monsters, more problem with no loot feelings. The impossible collectibles achievement aka grind if u need this, If I dont get loot, I dont have chance to get collectibles trophy too. I dont like grind it is mean impossible to finish this achievement too.

    XP and Loot, it must rethink and recalculate, polish and balance.
    We have now a sidekick system (dynamic level system) in dungeons and solo stories. It is good (but normal dungeon unbalanced mostly impossible with first-time-try guild mates). A balanced dynamic level system would be a good solution for the entire world if the level up will faster.
    Edited by ChuckyPayne on November 14, 2014 3:57AM
  • Ohioastro
    Ohioastro
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    spryler wrote: »
    A guy said in a post earlier on that he played for an hour (just messing around) and got 1/10th of a level. Someone countered saying it wasn't about time, but about each zone giving you 1 VR rank. Now someone else is saying it should be about time....and around and around we go ;)

    It's about both.

    Levelling via questing is slower than it was previously

    Overland Vetzone Mob-grinding, whilst faster than questing, is slower (and lonelier) than Craglorn grinding was previously.

    It's slower and more boring no matter which way you look at it which is, surely, the opposite of what everyone wants.

    I just clocked it in Rivenspire, VR8, Cadwells Gold. 200K experience, 1/6 of the quests (7), about 3.5 hours. At least the Gold zones are doing pretty much one zone / level, and about 15-20 hours / zone - what I was getting pre-1.5.

    It'd be handy to see some *actual* reports, because the people trying leveling are not seeing the claimed slow rates, unlike the theorycrafters.

    You get a *lot* of experience from landscape mobs. I'd spitball 100K in my run.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Ohioastro wrote: »
    spryler wrote: »
    A guy said in a post earlier on that he played for an hour (just messing around) and got 1/10th of a level. Someone countered saying it wasn't about time, but about each zone giving you 1 VR rank. Now someone else is saying it should be about time....and around and around we go ;)

    It's about both.

    Levelling via questing is slower than it was previously

    Overland Vetzone Mob-grinding, whilst faster than questing, is slower (and lonelier) than Craglorn grinding was previously.

    It's slower and more boring no matter which way you look at it which is, surely, the opposite of what everyone wants.

    I just clocked it in Rivenspire, VR8, Cadwells Gold. 200K experience, 1/6 of the quests (7), about 3.5 hours. At least the Gold zones are doing pretty much one zone / level, and about 15-20 hours / zone - what I was getting pre-1.5.

    It'd be handy to see some *actual* reports, because the people trying leveling are not seeing the claimed slow rates, unlike the theorycrafters.

    You get a *lot* of experience from landscape mobs. I'd spitball 100K in my run.

    There are *actual* reports of entire zones from start to finish and it was somewhere around 600k -700k from what I'm reading. Unless they're all lying that's 60 - 70% of a level for completing absolutely everything (and that includes the mob grind etc along the way).

  • Ohioastro
    Ohioastro
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    I just did this tonight, which is an report from the actual current version of the game. I can't speak to the pre-patch one (with the lower mob experience rewards). I'm having a pretty hard time believing that anyone can have run through a complete zone since the patch, but I suppose that some folks zip through things. I don't think I ever did a standard zone in a single session.

    FYI quest exp was only about 30% of my total. No real attempt at grinding, just took things out in my way.
  • Amsel_McKay
    Amsel_McKay
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    spryler wrote: »
    "It's slower and more boring no matter which way you look at it which is, surely, the opposite of what everyone wants."

    Be careful what you assume. People may want to level up faster, but then if they make it faster the people who already are v14 may complain.

    Personally I like a little challenge. My first MMO (not counting MUDs) was Everquest, where the leveling was ridiculously slow. Also you couldn't solo past lvl 30ish unless you were a kiting class (druid or necromancer). If you had two max level chars in Everquest you seriously had no life.

    In contrast WoW made everything much easier to attract more casual players (and thus more money). I hated how easy they made WoW, but EQ was probably too far the other way. Anyway I guess my point is that faster xp gain is not necessarily better.

    EQ was perfect... and I soloed and won the best of the best with a cleric... Necros and Druid where just easier. WOW was a little easy but the first few years you could find a challenge at the upper level... ESO is a joke when it comes to leveling. I posted before I have a 9 year old that plays an hour or 2 a day at the most and reached VR10 and has not grouped ever. Its too easy.
  • Robocles
    Robocles
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    Ohioastro wrote: »
    I just did this tonight, which is an report from the actual current version of the game. I can't speak to the pre-patch one (with the lower mob experience rewards). I'm having a pretty hard time believing that anyone can have run through a complete zone since the patch, but I suppose that some folks zip through things. I don't think I ever did a standard zone in a single session.

    FYI quest exp was only about 30% of my total. No real attempt at grinding, just took things out in my way.

    Start posting specific numbers. Your anti theorycrafting bit is getting old.
  • G0ku
    G0ku
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    I was in Crypta of Hearts yesterday as a dungeon achievement popped up. I can´t remember right now which one it was, I guess sth with kill amount X of Y - the achievement gave me, according to FTC as I am V14, 148.000 XP.
    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
    AD Argonian V16 Dragonknight Alliance Rank 15
    AD Bosmer V16 Nightblade Alliance Rank 16
    AD Kahjiit V16 Sorcerer Alliance Rank 10
    AD Dunmer V16 Dragonknight Alliance Rank 9
    AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
    DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
    AD Breton V16 Templar Alliance Rank 10
    AD Altmer V16 Sorceress Alliance Rank 21
    AD Kahjiit Warden
    AD Altmer Nightblade
  • Ohioastro
    Ohioastro
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    Robocles wrote: »
    Ohioastro wrote: »
    I just did this tonight, which is an report from the actual current version of the game. I can't speak to the pre-patch one (with the lower mob experience rewards). I'm having a pretty hard time believing that anyone can have run through a complete zone since the patch, but I suppose that some folks zip through things. I don't think I ever did a standard zone in a single session.

    FYI quest exp was only about 30% of my total. No real attempt at grinding, just took things out in my way.

    Start posting specific numbers. Your anti theorycrafting bit is getting old.

    Post something useful. I just went in game, posted THE EXPERIENCE THAT I GAINED, since you're too belligerant and stubborn to read, and unlike you did something constructive.
  • Palidon
    Palidon
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    Ysne58 wrote: »
    Palidon wrote: »
    I don't know about you all but I have been loosing XP today. Started out with 1,114,135 after the 1.5.4 patch. It increased to 1,127,498 during some game play. Went to Cyrodiil and was playing there. Completed some Bounty Quests, happened to check my XP total and it had dropped to 1,124,498. Dah..........

    Did you /bug in game and/or open a support ticket?

    Yep sure did.

  • NotSo
    NotSo
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    @babylon‌
    If you read the terms and conditions you will notice that you signed up for a game that owes you no extra play time or any sort of compensation for that matter.
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • Robocles
    Robocles
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    Ohioastro wrote: »
    Robocles wrote: »
    Ohioastro wrote: »
    I just did this tonight, which is an report from the actual current version of the game. I can't speak to the pre-patch one (with the lower mob experience rewards). I'm having a pretty hard time believing that anyone can have run through a complete zone since the patch, but I suppose that some folks zip through things. I don't think I ever did a standard zone in a single session.

    FYI quest exp was only about 30% of my total. No real attempt at grinding, just took things out in my way.

    Start posting specific numbers. Your anti theorycrafting bit is getting old.

    Post something useful. I just went in game, posted THE EXPERIENCE THAT I GAINED, since you're too belligerant and stubborn to read, and unlike you did something constructive.

    Look... you're the one belittling the people who were posting their calculations, not me.

    If you want to refute them, then give SPECIFIC number... not "I played for a few hours and it looked like I got 200k xp... oh and less that 30% was from quests".

    How much did you get per quest? What type of quest? How many mobs did you kill, approximately?

    If you think I'm being belligerent, you've got one thin skin, my friend.
  • babylon
    babylon
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    @babylon‌
    If you read the terms and conditions you will notice that you signed up for a game that owes you no extra play time or any sort of compensation for that matter.
    I also didn't sign up for life.
  • Nazon_Katts
    Nazon_Katts
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    @babylon‌
    If you read the terms and conditions you will notice that you signed up for a game that owes you no extra play time or any sort of compensation for that matter.

    That part depends a bit on the local legal situation. In the EU you're pretty much in for a refund, at least for remaining game time and partly/full box price, if you just purchased the game recently.
    Edited by Nazon_Katts on November 14, 2014 1:51PM
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Cuyler
    Cuyler
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    Raise the sub fee and hire more programmers/QA!
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Nazon_Katts
    Nazon_Katts
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    I'd gladly pay more for actually getting a quality product. They really have to revisit their content release strategy after the game's "content complete" with CS, TG and DBC.

    There's a certain sense in rushing to those milestones since we've lost too many folks on the way already anyways, but if they ever wish to win them back and actually grow their customer base, the content releases need a whole lot more testing and polish before being pushed to live.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Cuyler
    Cuyler
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    There's a certain sense in rushing to those milestones since we've lost too many folks on the way

    Agreed, but with that said, I'm an environmental engineer. If our team had the same QA ethics as has been pushed out here someone could be killed in a diesel fire or be drinking carcinogenic laden water. That's a whole new understanding of "losing people along the way". Now players aren't dying here but they are paying money.

    This level of QA is simply not acceptable in most industries. I certainly don't expect my paying clients to QA my work or "test" out my designs nor are they qualified to.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • babylon
    babylon
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    @babylon‌
    If you read the terms and conditions you will notice that you signed up for a game that owes you no extra play time or any sort of compensation for that matter.

    That part depends a bit on the local legal situation. In the EU you're pretty much in for a refund, at least for remaining game time and partly/full box price, if you just purchased the game recently.
    Same in my country actually. We're well protected by the Fair Trading Act.
  • Islyn
    Islyn
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    It's a UI error as the patch notes state.
    The actual XP you need is 1m.

    Well fix it. Geez.
    Member of the Old Guard - Closed Betas 2013
  • Pallmor
    Pallmor
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    Ohioastro wrote: »
    spryler wrote: »
    A guy said in a post earlier on that he played for an hour (just messing around) and got 1/10th of a level. Someone countered saying it wasn't about time, but about each zone giving you 1 VR rank. Now someone else is saying it should be about time....and around and around we go ;)

    It's about both.

    Levelling via questing is slower than it was previously

    Overland Vetzone Mob-grinding, whilst faster than questing, is slower (and lonelier) than Craglorn grinding was previously.

    It's slower and more boring no matter which way you look at it which is, surely, the opposite of what everyone wants.

    I just clocked it in Rivenspire, VR8, Cadwells Gold. 200K experience, 1/6 of the quests (7), about 3.5 hours. At least the Gold zones are doing pretty much one zone / level, and about 15-20 hours / zone - what I was getting pre-1.5.

    It'd be handy to see some *actual* reports, because the people trying leveling are not seeing the claimed slow rates, unlike the theorycrafters.

    You get a *lot* of experience from landscape mobs. I'd spitball 100K in my run.

    I was questing last night as a VR1 and was finally getting pretty good XP numbers. In an hour or two of questing, I moved the needle several percentage points toward VR2 (I completed three quests in Daggerfall, with associated killing only). So it's definitely much improved. I finally feel comfortable playing again.
    Edited by Pallmor on November 14, 2014 3:07PM
  • Cazic
    Cazic
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    Pallmor wrote: »
    Ohioastro wrote: »
    spryler wrote: »
    A guy said in a post earlier on that he played for an hour (just messing around) and got 1/10th of a level. Someone countered saying it wasn't about time, but about each zone giving you 1 VR rank. Now someone else is saying it should be about time....and around and around we go ;)

    It's about both.

    Levelling via questing is slower than it was previously

    Overland Vetzone Mob-grinding, whilst faster than questing, is slower (and lonelier) than Craglorn grinding was previously.

    It's slower and more boring no matter which way you look at it which is, surely, the opposite of what everyone wants.

    I just clocked it in Rivenspire, VR8, Cadwells Gold. 200K experience, 1/6 of the quests (7), about 3.5 hours. At least the Gold zones are doing pretty much one zone / level, and about 15-20 hours / zone - what I was getting pre-1.5.

    It'd be handy to see some *actual* reports, because the people trying leveling are not seeing the claimed slow rates, unlike the theorycrafters.

    You get a *lot* of experience from landscape mobs. I'd spitball 100K in my run.

    I was questing last night as a VR1 and was finally getting pretty good XP numbers. In an hour or two of questing, I moved the needle several percentage points toward VR2 (I completed three quests in Daggerfall, with associated killing only). So it's definitely much improved. I finally feel comfortable playing again.

    Agreed. I moved up 17% in VR4 yesterday, played for a few hours off and on throughout the day. Seems about the same as pre-1.5 is not a little faster... almost 1/5 of a level in a few hours playtime is great, I wouldn't expect it to be any faster being within the last 10 levels of the game.
  • NukeAllTheThings
    NukeAllTheThings
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    Here are some cold hard numbers from my activities last night. I am in EP and I was in Alik'r Desert which is Vet 4. I quested and killed for a few hours and wrote down all the XP I was awarded for quests, a solo dungeon and a world boss.

    There are 42 quests in Alik'r to get Adventurer Achievement

    9765 - Thwarting the Aldmeri Dominion
    499 - The Oldest Orc
    12,260 - Amputating the Hand + Skill Point
    8517 - Temple Treasures
    4990 - Restoring the Ansei Ward
    3742 - Kingdom in Mourning
    4990 - Lady Laurent's Favor
    16,0002 - Trouble at The Rain Catchers
    7485 - The Nature of Fate
    9765 - Past in Ruins
    3742 - Satak Was the First Serpent
    3742 - A Winner for Onwyn
    7485 - Gone Missing
    9765 - Left at The Altar

    2718 - Giant's Camp - World Boss
    3282 - Santaki Ruins - Solo Dungeon

    I started out the night w/ 179,916 xp and I finished the night with 381,028 so I gained 201,112xp. 102,012 came from quests a WB and solo dungeon and the rest came from a few POI's, a handful of treasure chests and killing most mobs in and around the quests and travels.

    I did another little test this morning and I farmed zombies at Tava's Blessing and the docks nearby. In 15 minutes I gained 63,700xp.


    Take from this what you will, but these are the numbers I recorded to give you a real look at what is going on with xp.

    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • Cazic
    Cazic
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    Here are some cold hard numbers from my activities last night. I am in EP and I was in Alik'r Desert which is Vet 4. I quested and killed for a few hours and wrote down all the XP I was awarded for quests, a solo dungeon and a world boss.

    There are 42 quests in Alik'r to get Adventurer Achievement

    9765 - Thwarting the Aldmeri Dominion
    499 - The Oldest Orc
    12,260 - Amputating the Hand + Skill Point
    8517 - Temple Treasures
    4990 - Restoring the Ansei Ward
    3742 - Kingdom in Mourning
    4990 - Lady Laurent's Favor
    16,0002 - Trouble at The Rain Catchers
    7485 - The Nature of Fate
    9765 - Past in Ruins
    3742 - Satak Was the First Serpent
    3742 - A Winner for Onwyn
    7485 - Gone Missing
    9765 - Left at The Altar

    2718 - Giant's Camp - World Boss
    3282 - Santaki Ruins - Solo Dungeon

    I started out the night w/ 179,916 xp and I finished the night with 381,028 so I gained 201,112xp. 102,012 came from quests a WB and solo dungeon and the rest came from a few POI's, a handful of treasure chests and killing most mobs in and around the quests and travels.

    I did another little test this morning and I farmed zombies at Tava's Blessing and the docks nearby. In 15 minutes I gained 63,700xp.


    Take from this what you will, but these are the numbers I recorded to give you a real look at what is going on with xp.

    That's interesting, thanks.

    I think the mob kill XP is more than some people realize. 63,700XP or roughly 6.3% of a level in 15 minute is pretty damn good. If you're killing a good number of mobs during quests it adds significantly to the amount of XP you're getting while questing.
  • NukeAllTheThings
    NukeAllTheThings
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    True. It also tells me that my time leveling alts is better spent just mob grinding. 250k in an hour vs. a few hours to do 14 quests for 200k. This is the problem I have mentioned in the last week. In the past grinding was mostly restricted to Craglorn. Now it is pushed out into the regular vet zones where people are actually trying to complete quests.

    I think I understand what ZOS was trying to do, but they didn't pay enough attention to the unintended consequences of these changes
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • babylon
    babylon
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    True. It also tells me that my time leveling alts is better spent just mob grinding. 250k in an hour vs. a few hours to do 14 quests for 200k.

    We'll see what happens when they release the quest xp patch then (on Monday I guess).
  • Cazic
    Cazic
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    Sounds about right. Seems that they're winging it to a certain degree with all these changes. At least they are adapting as we go. I think once the quest XP bug is fixed next patch we'll at least be where we were pre-1.5 with rate of progression - if not, faster.

    There are a lot of varying opinions on this, obviously. I'm the type that doesn't like to level too fast, especially in the later levels of the game. If I'm getting about 15-20% per day of regular play time (I am fairly casual) that's great.
  • NukeAllTheThings
    NukeAllTheThings
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    I am hopeful the quest XP patch brings things back in line. I did just about everything the first time through. But as I level up alts, I would like an alternate way of leveling which was fine the way it was pre-1.5
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • AaronMB
    AaronMB
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    AaronMB wrote: »
    I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.

    They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.

    But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?

    I don't see it mentioned anywhere in the patch notes.
    Known Issues for Update 5
    Miscellaneous
    • There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
      • STATUS: Potentially fixed in patch 1.5.4
    Hi everyone,

    As reported earlier this week, we have identified a couple issues surrounding experience gain:
    • Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
    • The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
    The above bold is the matter to which I'm referring.

    I saw no mention of this particular problem within the patch notes.

    Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.


    Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.

    The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.

    @ZOS_GinaBruno‌ are you saying that there is still a recognized experience bug and therefore a leveling-calculation error?

    @ZOS_GinaBruno‌ - can you give us any specific answer to this, before ya'll clock out for the weekend, please?
    Edited by AaronMB on November 14, 2014 4:36PM
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