ferzalrwb17_ESO wrote: »A guy said in a post earlier on that he played for an hour (just messing around) and got 1/10th of a level. Someone countered saying it wasn't about time, but about each zone giving you 1 VR rank. Now someone else is saying it should be about time....and around and around we go
It's about both.
Levelling via questing is slower than it was previously
Overland Vetzone Mob-grinding, whilst faster than questing, is slower (and lonelier) than Craglorn grinding was previously.
It's slower and more boring no matter which way you look at it which is, surely, the opposite of what everyone wants.
ferzalrwb17_ESO wrote: »A guy said in a post earlier on that he played for an hour (just messing around) and got 1/10th of a level. Someone countered saying it wasn't about time, but about each zone giving you 1 VR rank. Now someone else is saying it should be about time....and around and around we go
It's about both.
Levelling via questing is slower than it was previously
Overland Vetzone Mob-grinding, whilst faster than questing, is slower (and lonelier) than Craglorn grinding was previously.
It's slower and more boring no matter which way you look at it which is, surely, the opposite of what everyone wants.
I just clocked it in Rivenspire, VR8, Cadwells Gold. 200K experience, 1/6 of the quests (7), about 3.5 hours. At least the Gold zones are doing pretty much one zone / level, and about 15-20 hours / zone - what I was getting pre-1.5.
It'd be handy to see some *actual* reports, because the people trying leveling are not seeing the claimed slow rates, unlike the theorycrafters.
You get a *lot* of experience from landscape mobs. I'd spitball 100K in my run.
"It's slower and more boring no matter which way you look at it which is, surely, the opposite of what everyone wants."
Be careful what you assume. People may want to level up faster, but then if they make it faster the people who already are v14 may complain.
Personally I like a little challenge. My first MMO (not counting MUDs) was Everquest, where the leveling was ridiculously slow. Also you couldn't solo past lvl 30ish unless you were a kiting class (druid or necromancer). If you had two max level chars in Everquest you seriously had no life.
In contrast WoW made everything much easier to attract more casual players (and thus more money). I hated how easy they made WoW, but EQ was probably too far the other way. Anyway I guess my point is that faster xp gain is not necessarily better.
I just did this tonight, which is an report from the actual current version of the game. I can't speak to the pre-patch one (with the lower mob experience rewards). I'm having a pretty hard time believing that anyone can have run through a complete zone since the patch, but I suppose that some folks zip through things. I don't think I ever did a standard zone in a single session.
FYI quest exp was only about 30% of my total. No real attempt at grinding, just took things out in my way.
I just did this tonight, which is an report from the actual current version of the game. I can't speak to the pre-patch one (with the lower mob experience rewards). I'm having a pretty hard time believing that anyone can have run through a complete zone since the patch, but I suppose that some folks zip through things. I don't think I ever did a standard zone in a single session.
FYI quest exp was only about 30% of my total. No real attempt at grinding, just took things out in my way.
Start posting specific numbers. Your anti theorycrafting bit is getting old.
I don't know about you all but I have been loosing XP today. Started out with 1,114,135 after the 1.5.4 patch. It increased to 1,127,498 during some game play. Went to Cyrodiil and was playing there. Completed some Bounty Quests, happened to check my XP total and it had dropped to 1,124,498. Dah..........
Did you /bug in game and/or open a support ticket?
I just did this tonight, which is an report from the actual current version of the game. I can't speak to the pre-patch one (with the lower mob experience rewards). I'm having a pretty hard time believing that anyone can have run through a complete zone since the patch, but I suppose that some folks zip through things. I don't think I ever did a standard zone in a single session.
FYI quest exp was only about 30% of my total. No real attempt at grinding, just took things out in my way.
Start posting specific numbers. Your anti theorycrafting bit is getting old.
Post something useful. I just went in game, posted THE EXPERIENCE THAT I GAINED, since you're too belligerant and stubborn to read, and unlike you did something constructive.
I also didn't sign up for life.ian92415b14_ESO wrote: »@babylon
If you read the terms and conditions you will notice that you signed up for a game that owes you no extra play time or any sort of compensation for that matter.
ian92415b14_ESO wrote: »@babylon
If you read the terms and conditions you will notice that you signed up for a game that owes you no extra play time or any sort of compensation for that matter.
Nazon_Katts wrote: »There's a certain sense in rushing to those milestones since we've lost too many folks on the way
Same in my country actually. We're well protected by the Fair Trading Act.Nazon_Katts wrote: »ian92415b14_ESO wrote: »@babylon
If you read the terms and conditions you will notice that you signed up for a game that owes you no extra play time or any sort of compensation for that matter.
That part depends a bit on the local legal situation. In the EU you're pretty much in for a refund, at least for remaining game time and partly/full box price, if you just purchased the game recently.
gurluasb16_ESO wrote: »It's a UI error as the patch notes state.
The actual XP you need is 1m.
ferzalrwb17_ESO wrote: »A guy said in a post earlier on that he played for an hour (just messing around) and got 1/10th of a level. Someone countered saying it wasn't about time, but about each zone giving you 1 VR rank. Now someone else is saying it should be about time....and around and around we go
It's about both.
Levelling via questing is slower than it was previously
Overland Vetzone Mob-grinding, whilst faster than questing, is slower (and lonelier) than Craglorn grinding was previously.
It's slower and more boring no matter which way you look at it which is, surely, the opposite of what everyone wants.
I just clocked it in Rivenspire, VR8, Cadwells Gold. 200K experience, 1/6 of the quests (7), about 3.5 hours. At least the Gold zones are doing pretty much one zone / level, and about 15-20 hours / zone - what I was getting pre-1.5.
It'd be handy to see some *actual* reports, because the people trying leveling are not seeing the claimed slow rates, unlike the theorycrafters.
You get a *lot* of experience from landscape mobs. I'd spitball 100K in my run.
ferzalrwb17_ESO wrote: »A guy said in a post earlier on that he played for an hour (just messing around) and got 1/10th of a level. Someone countered saying it wasn't about time, but about each zone giving you 1 VR rank. Now someone else is saying it should be about time....and around and around we go
It's about both.
Levelling via questing is slower than it was previously
Overland Vetzone Mob-grinding, whilst faster than questing, is slower (and lonelier) than Craglorn grinding was previously.
It's slower and more boring no matter which way you look at it which is, surely, the opposite of what everyone wants.
I just clocked it in Rivenspire, VR8, Cadwells Gold. 200K experience, 1/6 of the quests (7), about 3.5 hours. At least the Gold zones are doing pretty much one zone / level, and about 15-20 hours / zone - what I was getting pre-1.5.
It'd be handy to see some *actual* reports, because the people trying leveling are not seeing the claimed slow rates, unlike the theorycrafters.
You get a *lot* of experience from landscape mobs. I'd spitball 100K in my run.
I was questing last night as a VR1 and was finally getting pretty good XP numbers. In an hour or two of questing, I moved the needle several percentage points toward VR2 (I completed three quests in Daggerfall, with associated killing only). So it's definitely much improved. I finally feel comfortable playing again.
3rdwardhobocub18_ESO wrote: »Here are some cold hard numbers from my activities last night. I am in EP and I was in Alik'r Desert which is Vet 4. I quested and killed for a few hours and wrote down all the XP I was awarded for quests, a solo dungeon and a world boss.
There are 42 quests in Alik'r to get Adventurer Achievement
9765 - Thwarting the Aldmeri Dominion
499 - The Oldest Orc
12,260 - Amputating the Hand + Skill Point
8517 - Temple Treasures
4990 - Restoring the Ansei Ward
3742 - Kingdom in Mourning
4990 - Lady Laurent's Favor
16,0002 - Trouble at The Rain Catchers
7485 - The Nature of Fate
9765 - Past in Ruins
3742 - Satak Was the First Serpent
3742 - A Winner for Onwyn
7485 - Gone Missing
9765 - Left at The Altar
2718 - Giant's Camp - World Boss
3282 - Santaki Ruins - Solo Dungeon
I started out the night w/ 179,916 xp and I finished the night with 381,028 so I gained 201,112xp. 102,012 came from quests a WB and solo dungeon and the rest came from a few POI's, a handful of treasure chests and killing most mobs in and around the quests and travels.
I did another little test this morning and I farmed zombies at Tava's Blessing and the docks nearby. In 15 minutes I gained 63,700xp.
Take from this what you will, but these are the numbers I recorded to give you a real look at what is going on with xp.
3rdwardhobocub18_ESO wrote: »True. It also tells me that my time leveling alts is better spent just mob grinding. 250k in an hour vs. a few hours to do 14 quests for 200k.
ZOS_GinaBruno wrote: »WraithAzraiel wrote: »I started a thread about this after the fact so I'll just post it here so it doesn't get lost in the piles of threads already out there.
They've reduced the necessary XP required to level from 1.4 million and some change down to an even 1 mill. That's cool. They tweaked monster kill XP, that's great.
But did they fix the erroneous cap that was placed on quest XP resulting in people needing to complete 2 zones to achieve 1 Veteran Rank?
I don't see it mentioned anywhere in the patch notes.ZOS_GinaBruno wrote: »Known Issues for Update 5
Miscellaneous
- There's currently an issue where you are not gaining as much XP as intended while progressing through Veteran Ranks.
- STATUS: Potentially fixed in patch 1.5.4
The above bold is the matter to which I'm referring.ZOS_GinaBruno wrote: »Hi everyone,
As reported earlier this week, we have identified a couple issues surrounding experience gain:
- Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
- The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
I saw no mention of this particular problem within the patch notes.
Any clarification on this would be greatly appreciated as I would like to start leveling my V1 Sorcerer again and would like it to not be an unreasonable hassle.
Completing the requirements of Cadwell's Silver/Gold should be enough to get you at least a Veteran Level or pretty close to one before moving on to the next zone. Everything else in said zone should be a bonus.
The part you bolded will be addressed in our next patch. Once that is published, we'd like everyone to play around with the Veteran XP changes for a bit and let us know how it feels as there's been a lot of moving parts recently.
@ZOS_GinaBruno are you saying that there is still a recognized experience bug and therefore a leveling-calculation error?