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PvP Destroyed

  • Tintinabula
    Tintinabula
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    finally...word that they're actually planning to bring them back.Now. lets wait for all the ppl to chime in and say they're so glad who were happy we didn't have them and never wanted to see them again.

    This should be good.
  • Warraxx
    Warraxx
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    meh, better to just not have'em. me likey pvp w/o FCs.
  • Darklord_Tiberius
    Darklord_Tiberius
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    Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.

    Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.

    Is this something that you plan to push out in 1.6 or in one of the incremental updates prior to 1.6?
  • apostate9
    apostate9
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    Now all the people who think it saved PvP can all sit around in a dying campaign saying how great the change is for them....until they realize how bored they are and move on with the rest of us.

    Dead campaign? Kinda wonder why mine is pop capped all the time then...

    Wa wha whaaaaa.....
  • Jitterbug
    Jitterbug
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    It's a little bit funny...

    Just from playing the game, I'd say everything is fine, or at least going to be fine.
    But from checking these forums I all of a sudden feel like the game is broken, I'm being cheated, maybe last night in Cyrodiil wasn't as fun I remember it, maybe I'll never reach max level, and patches only make things worse.

    Okay, only a little bit funny
  • Joy_Division
    Joy_Division
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    TheBull wrote: »
    Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.

    Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.

    Damn man. We don't want this. It's not needed. If a person can't be bothered to ride 2 minutes they are playing the wrong game.

    Whatever you do NEVER bring back the bloodgate to bloodgate spam AoE meta. We enjoy fighting in the fields and keeps, not just spamming AoE at the whole in the wall.

    Who is "we"? I most certainly do want this.
    Edited by Joy_Division on November 12, 2014 5:54PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Jitterbug
    Jitterbug
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    TheBull wrote: »
    Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.

    Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.

    Damn man. We don't want this. It's not needed. If a person can't be bothered to ride 2 minutes they are playing the wrong game.

    Whatever you do NEVER bring back the bloodgate to bloodgate spam AoE meta. We enjoy fighting in the fields and keeps, not just spamming AoE at the whole in the wall.

    Who is "we"? I most certainly do want this.

    I think PoE have something that might interest you.
  • Giraffon
    Giraffon
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    I'm not a big fan of bringing FC's back. I like that Zenimax made grand soul gems something you could purchase with AP though.

    Maybe another idea needs to be put on the table for discussion. What about a skill line that allows for AOE type resurrections? What if someone powerful with soul magic had the ability to rez a radius area almost like a DK standard?

    Some details to work out like range, number of soul gems, cast time, etc but I could see this being interesting. First off, the person doing the rez would have a HUGE target on them so they should be sitting ducks for the length of the rez. If hostiles are in the area, they will need someone to defend while they cast.

    Could be cool.
    Giraffon - Beta Lizard - For the Pact!
  • martinhpb16_ESO
    martinhpb16_ESO
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    Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.

    Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.

    All I can say is thanks Brian. just logged off pvp again due to it being so uneventful and as a player who doesn't run with organised raids.

    This should be a good compromise


    At least the spelling is difficult for you.
    Hew's Bane*
  • FluffiestOne
    FluffiestOne
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    Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.

    Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.

    Hail the Legion.
    Fluffy
    Senior Fluffykins, Daggerfall Liberator of Haderus, Dragonknight.
    Fliffers, Daggerfall Liberator of Hopesfire, Templar.
    Prophet Fluffy of Death, Casual of the Dominion, Sorceror.
    Nozdorumu The Timeless, Daggerfall. Dragon. Nightblade.
    All my toon names are subject to change.
    " Ignorance must be bliss because I can't imagine why anyone would live in it. " -Fluffy
  • Elendor
    Elendor
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    Noooooo, don't bring those camps back... Don't want them, don't need them, can't even properly test without people going through their supplies yet, but already it's so much more exciting without them.

    People aren't yet accustomed to a proper pvp where you don't die all the time and care about deaths, and have to choose paths to get to the fight, and can have a surprise along the way.
    Give it more time, they'll stop whining, we're not playing The Elder Camps Online.
  • Sanct16
    Sanct16
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    apostate9 wrote: »
    Now all the people who think it saved PvP can all sit around in a dying campaign saying how great the change is for them....until they realize how bored they are and move on with the rest of us.

    Dead campaign? Kinda wonder why mine is pop capped all the time then...

    Wa wha whaaaaa.....
    I'm @ EU servers. Thornblade is locked on all 3 factions for a short duration during now with queue being not higher than 10. Before it was locked about 8h of the day with queues of up to 150. You notice the difference?

    Moreover there are barely sieges and if, only one at a time. Compare this to having 2 sieges against you most of the time before the patch. Much less action.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • kijima
    kijima
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    I get why they are looking at it, if people are not re-subbing directly because of the no camps change then ZOS have to do something as they have a business to run. Subs = $$$

    BUT, ZOS shouldn't have done away with camps in the last patch, not without offering up a solution like what Brian is suggesting will happen at a later date. They should have kept camps in till they have an alternative to go live, not just kill them off then release something later because <reasons>. This cause instability, some players will be pro-camp others against. This causes no end of dramas both in game and in forum.

    I'm personally liking the no camps thing now that I've got used to it, and now after playing for a while without them I don't think we need anything else, but then I don't speak for everyone and I understand this. I'm sure others feel the same way, I'm sure others want camps back in some form.

    ZOS need to be careful what piece of the jenga PvP puzzle as @ZOS_BrianWheeler‌ said, they are pulling out, camps are a huge big deal to PvP.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • k2blader
    k2blader
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    Woot! Welcome news, looking forward to it because no FCs was not good for keeping people's interest up. This also shouldn't be any problem for people who have felt all along that "dying should mean something." No doubt there'll be bugs, I mean adjustments, though.
    Disabling the grass may improve performance.
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    For those who think dying should mean something, u can ride your horse all day long if u want.

    Just give us back our FC.
  • Lilarna
    Lilarna
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    Oh no, no, no, no, no !!! Please don't do that and leave us our Cyrodiil wthout forward camps !

    There are maybe a lot of people complaining on forums, but there are also so many of them making very happy comments about this change !
    And if population is truly lower in pvp it's because people are grinding undaunted passives and maybe not just ragequitting the game because they can't die/revive endlessly until exhaustion anymore.

    PvP is so much more challenging and interesting without the infinite respawn ! If you put back camps, it's all for zerging again, no chance for small defense vs large number of attackants. And walls and npcs will just be roflstomped ad nauseam... Underdogs can just forget about any chance of accomplishing meaningful kills and even wipes, with the relentless wave of spwans that camps provoke...
  • Mojomonkeyman
    Mojomonkeyman
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    Despite knowing they will, I sincerely hope they`ll never bring back the camps. PvP is so much better now.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • VileIntent
    VileIntent
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    Cooldowns we're talking about range between 2-5 minutes (basically runtime/ridetime back to a fight from a nearby keep or keeps).

    For Radius we're still toying with this too but it may turn out to be quite dramatic...such as the size of a keep for example. We'll see how it goes internally with the tech testing and gameplay testing.

    We'll also be looking at the cost of them again.

    Just make sure that they cannot wait out the res timer while dead and then res. I died 1.5 min ago the timer is 2 min. do not allow them to lie there for 30 seconds and then FC res.
    if they die have the FC res timer pause indefinitely to give player ressing a meaning.
    Edited by VileIntent on November 13, 2014 5:18AM
  • VileIntent
    VileIntent
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    Please also consider a no forward camp server for those of us who may or may not want to pvp with forward camps. we know you have servers to spare. :p
  • Vizier
    Vizier
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    WebBull wrote: »
    I never said that FC's should stay. I said the decision with lack of forethought and planing to offset the negatives was a terrible business decision.

    Nah. Much better to remove them even if there was not plan to replace or alter FC's. In fact they did have a plan and were testing out alternatives but the negatives to the server outweighed the positives. If you remember the guild summit ZoS spoke of this and mentioned they were looking into several options to include resurrecting within the the camp sphere of influence only if you were killed within the same sphere of influence. They also mentioned there were some major engineering difficulties with that.

    So to act like they removed FC's without "planning" simply isn't true. They explored options and were troubleshooting the situation. As it turns out, and happily so, FC's were removed altogether...shrug. The game is better for it. End of story.
  • Fafnisbane
    Fafnisbane
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    Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.

    As someone who strongly supported removing the FCs altogether and has been loving PVP since they were removed, this actually sounds awesome, and will hopefully be the best of both worlds.
  • Fafnisbane
    Fafnisbane
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    OtarTheMad wrote: »
    FCs had to go, PvP is better without them. The only thing that grinds my gears about PvP is the lag most likely caused by 1.5 and also the players who crash the PvP servers on purpose cause they lost a scroll. Other than that I'm good.

    I swear to god, just one more battle that consists of 60+ people standing on a flag, spamming AOEs, and doing absolutley no damage...
  • martinhpb16_ESO
    martinhpb16_ESO
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    Elendor wrote: »
    Noooooo, don't bring those camps back... Don't want them, don't need them, can't even properly test without people going through their supplies yet, but already it's so much more exciting without them.

    People aren't yet accustomed to a proper pvp where you don't die all the time and care about deaths, and have to choose paths to get to the fight, and can have a surprise along the way.
    Give it more time, they'll stop whining, we're not playing The Elder Camps Online.

    Wandered around for a couple of hours last night, hardly found any decent action. PvP guilds were announcing their movements, usually by the time I got there the action as done.

    Only 2 decent fights I had were: one, against EP outside a keep about 10 v 10. Was a good fight but EP ultimately lost as even though they had a resource there was nowhere for them to rez. There were too many of us around their corpses for them to them to rez eachother. Great fight but soon over.

    Other great fight was us against AD outside one of their keeps. We pretty much got wiped after a great fight, but someone planted an FC in a field and the fight continued.
    At least the spelling is difficult for you.
    Hew's Bane*
  • martinhpb16_ESO
    martinhpb16_ESO
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    Sanct16 wrote: »
    apostate9 wrote: »
    Now all the people who think it saved PvP can all sit around in a dying campaign saying how great the change is for them....until they realize how bored they are and move on with the rest of us.

    Dead campaign? Kinda wonder why mine is pop capped all the time then...

    Wa wha whaaaaa.....
    I'm @ EU servers. Thornblade is locked on all 3 factions for a short duration during now with queue being not higher than 10. Before it was locked about 8h of the day with queues of up to 150. You notice the difference?

    Moreover there are barely sieges and if, only one at a time. Compare this to having 2 sieges against you most of the time before the patch. Much less action.

    Exactly my experience on TB EU which was the most action packed server on EU.
    At least the spelling is difficult for you.
    Hew's Bane*
  • Ras_Alghul
    Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.

    Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.

    Sounds like a solid plan!
    Ra's
    Decibel PVP Lead
    VR14 Nightblade
    "Merry Christmas, here are some bats and a teabag"


  • Myrdrett
    Myrdrett
    Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.

    Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.

    The removal of the FC brought me back to the game.
    If the FC come back - I cancel my subscribtion again.

    Death must be a punishment. I hate battles with endless waves of respawn. Thats ridiculous.

    Just my opinion.

    Edited by Myrdrett on November 13, 2014 6:03PM
  • Akula
    Akula
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    Elendor wrote: »
    Noooooo, don't bring those camps back... Don't want them, don't need them, can't even properly test without people going through their supplies yet, but already it's so much more exciting without them.

    People aren't yet accustomed to a proper pvp where you don't die all the time and care about deaths, and have to choose paths to get to the fight, and can have a surprise along the way.
    Give it more time, they'll stop whining, we're not playing The Elder Camps Online.

    Wandered around for a couple of hours last night, hardly found any decent action. PvP guilds were announcing their movements, usually by the time I got there the action as done.

    Only 2 decent fights I had were: one, against EP outside a keep about 10 v 10. Was a good fight but EP ultimately lost as even though they had a resource there was nowhere for them to rez. There were too many of us around their corpses for them to them to rez eachother. Great fight but soon over.

    Other great fight was us against AD outside one of their keeps. We pretty much got wiped after a great fight, but someone planted an FC in a field and the fight continued.

    You couldn't have a good hold on pvp strategies if you are wondering for hours with no action. Maybe you should spend some time learning (or at least just thinking about for one second and using a smidge of common sense) these common battle movement patterns, so you could be proactive instead of reactive.
  • Nala_
    Nala_
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    Wandered around for a couple of hours last night, hardly found any decent action. PvP guilds were announcing their movements, usually by the time I got there the action as done.

    this is most peoples experience with pvp now
  • Samadhi
    Samadhi
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    Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.
    ...
    Cooldowns we're talking about range between 2-5 minutes (basically runtime/ridetime back to a fight from a nearby keep or keeps).
    ...

    So there will be no bloodporting, and basically one "free death" in range of the camp before having to face the death penalty.

    Sounds reasonable.

    @ZOS_BrianWheeler please do favour the longer potential durations when deciding upon a time for cooldowns. Alternatively, a cooldown that increases even higher with rapid subsequent deaths would maintain a lot of appeal.
    If players are going to be lying on the ground waiting for a timer before ressing at camp, the duration would be best set so as to make the choice of instead riding back and risking combat to be potentially preferable to waiting out the timer at least some of the time.
    Camps are fine when utilized reasonably, but Cyrodiil benefits by having action between hotspots.

    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Columba
    Columba
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    My advice - start with long cool downs and small radii. Otherwise you train people to use these as a crutch and it's harder to adapt.
    Nala_ wrote: »
    Wandered around for a couple of hours last night, hardly found any decent action. PvP guilds were announcing their movements, usually by the time I got there the action as done.

    this is most peoples experience with pvp now

    Not mine or the experience of dozens of others with whom I've spoken. However, action isn't handed to you. You must go get it.

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