ZOS_BrianWheeler wrote: »Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.
Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.
ezareth_ESO wrote: »Now all the people who think it saved PvP can all sit around in a dying campaign saying how great the change is for them....until they realize how bored they are and move on with the rest of us.
ZOS_BrianWheeler wrote: »Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.
Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.
Damn man. We don't want this. It's not needed. If a person can't be bothered to ride 2 minutes they are playing the wrong game.
Whatever you do NEVER bring back the bloodgate to bloodgate spam AoE meta. We enjoy fighting in the fields and keeps, not just spamming AoE at the whole in the wall.
Joy_Division wrote: »ZOS_BrianWheeler wrote: »Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.
Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.
Damn man. We don't want this. It's not needed. If a person can't be bothered to ride 2 minutes they are playing the wrong game.
Whatever you do NEVER bring back the bloodgate to bloodgate spam AoE meta. We enjoy fighting in the fields and keeps, not just spamming AoE at the whole in the wall.
Who is "we"? I most certainly do want this.
ZOS_BrianWheeler wrote: »Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.
Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.
ZOS_BrianWheeler wrote: »Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.
Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.
I'm @ EU servers. Thornblade is locked on all 3 factions for a short duration during now with queue being not higher than 10. Before it was locked about 8h of the day with queues of up to 150. You notice the difference?ezareth_ESO wrote: »Now all the people who think it saved PvP can all sit around in a dying campaign saying how great the change is for them....until they realize how bored they are and move on with the rest of us.
Dead campaign? Kinda wonder why mine is pop capped all the time then...
Wa wha whaaaaa.....
ZOS_BrianWheeler wrote: »Cooldowns we're talking about range between 2-5 minutes (basically runtime/ridetime back to a fight from a nearby keep or keeps).
For Radius we're still toying with this too but it may turn out to be quite dramatic...such as the size of a keep for example. We'll see how it goes internally with the tech testing and gameplay testing.
We'll also be looking at the cost of them again.
I never said that FC's should stay. I said the decision with lack of forethought and planing to offset the negatives was a terrible business decision.
ZOS_BrianWheeler wrote: »Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.
OtarTheMad wrote: »FCs had to go, PvP is better without them. The only thing that grinds my gears about PvP is the lag most likely caused by 1.5 and also the players who crash the PvP servers on purpose cause they lost a scroll. Other than that I'm good.
Noooooo, don't bring those camps back... Don't want them, don't need them, can't even properly test without people going through their supplies yet, but already it's so much more exciting without them.
People aren't yet accustomed to a proper pvp where you don't die all the time and care about deaths, and have to choose paths to get to the fight, and can have a surprise along the way.
Give it more time, they'll stop whining, we're not playing The Elder Camps Online.
I'm @ EU servers. Thornblade is locked on all 3 factions for a short duration during now with queue being not higher than 10. Before it was locked about 8h of the day with queues of up to 150. You notice the difference?ezareth_ESO wrote: »Now all the people who think it saved PvP can all sit around in a dying campaign saying how great the change is for them....until they realize how bored they are and move on with the rest of us.
Dead campaign? Kinda wonder why mine is pop capped all the time then...
Wa wha whaaaaa.....
Moreover there are barely sieges and if, only one at a time. Compare this to having 2 sieges against you most of the time before the patch. Much less action.
ZOS_BrianWheeler wrote: »Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.
Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.
ZOS_BrianWheeler wrote: »Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.
Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.
martinhpb16_ESO wrote: »Noooooo, don't bring those camps back... Don't want them, don't need them, can't even properly test without people going through their supplies yet, but already it's so much more exciting without them.
People aren't yet accustomed to a proper pvp where you don't die all the time and care about deaths, and have to choose paths to get to the fight, and can have a surprise along the way.
Give it more time, they'll stop whining, we're not playing The Elder Camps Online.
Wandered around for a couple of hours last night, hardly found any decent action. PvP guilds were announcing their movements, usually by the time I got there the action as done.
Only 2 decent fights I had were: one, against EP outside a keep about 10 v 10. Was a good fight but EP ultimately lost as even though they had a resource there was nowhere for them to rez. There were too many of us around their corpses for them to them to rez eachother. Great fight but soon over.
Other great fight was us against AD outside one of their keeps. We pretty much got wiped after a great fight, but someone planted an FC in a field and the fight continued.
martinhpb16_ESO wrote: »Wandered around for a couple of hours last night, hardly found any decent action. PvP guilds were announcing their movements, usually by the time I got there the action as done.
ZOS_BrianWheeler wrote: »Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.
...
ZOS_BrianWheeler wrote: »Cooldowns we're talking about range between 2-5 minutes (basically runtime/ridetime back to a fight from a nearby keep or keeps).
...
martinhpb16_ESO wrote: »Wandered around for a couple of hours last night, hardly found any decent action. PvP guilds were announcing their movements, usually by the time I got there the action as done.
this is most peoples experience with pvp now