I honestly see no evidence that pvp population have meaningfully dropped. Your belief may be an artifact of the fights bring more dispersed,Lol. So he dominates a server with impulse trains yet hates the removal of fcs. Anyhow, pvp seems ver alive too me, very full last night. Enough with the drama. This change is loved by some, hated by others. Nothing except lag removal will be like by all
yeah it would be nice if there wasnt a record low number pvping right now, this change is loved by some and hated by others, but its pretty blatant the majority hates it considering theres so few people pvping now compared to pre-1.5. and with less people pvping somehow they created more lag because everyone is bunched up together attacking or defending only one thing on the map
Thornblade still has some fairly sizable queues for AD. So I guess this game hasn't been "dying" enough for me to get in when I want.ezareth_ESO wrote: »Now all the people who think it saved PvP can all sit around in a dying campaign saying how great the change is for them....until they realize how bored they are and move on with the rest of us.
I honestly see no evidence that pvp population have meaningfully dropped. Your belief may be an artifact of the fights bring more dispersed,Lol. So he dominates a server with impulse trains yet hates the removal of fcs. Anyhow, pvp seems ver alive too me, very full last night. Enough with the drama. This change is loved by some, hated by others. Nothing except lag removal will be like by all
yeah it would be nice if there wasnt a record low number pvping right now, this change is loved by some and hated by others, but its pretty blatant the majority hates it considering theres so few people pvping now compared to pre-1.5. and with less people pvping somehow they created more lag because everyone is bunched up together attacking or defending only one thing on the map
I honestly see no evidence that pvp population have meaningfully dropped. Your belief may be an artifact of the fights bring more dispersed,Lol. So he dominates a server with impulse trains yet hates the removal of fcs. Anyhow, pvp seems ver alive too me, very full last night. Enough with the drama. This change is loved by some, hated by others. Nothing except lag removal will be like by all
yeah it would be nice if there wasnt a record low number pvping right now, this change is loved by some and hated by others, but its pretty blatant the majority hates it considering theres so few people pvping now compared to pre-1.5. and with less people pvping somehow they created more lag because everyone is bunched up together attacking or defending only one thing on the map
look at pop bars throughout the entire day, stop blindly defending your own playstyle in every single post on the entire forum
I disagree with you . Brian you SAVED PVP. No more mindless impulse monkey spammers able to hurl themselves at the enemy without consequences. applause!
now the pulsing pederasts are angry. good riddance.
I always play solo and I haven't got a single skill point invested in the Destruction Staff skill line, yet I applaud the semi-removal of forward camps.martinhpb16_ESO wrote: »
I honestly see no evidence that pvp population have meaningfully dropped. Your belief may be an artifact of the fights bring more dispersed,Lol. So he dominates a server with impulse trains yet hates the removal of fcs. Anyhow, pvp seems ver alive too me, very full last night. Enough with the drama. This change is loved by some, hated by others. Nothing except lag removal will be like by all
yeah it would be nice if there wasnt a record low number pvping right now, this change is loved by some and hated by others, but its pretty blatant the majority hates it considering theres so few people pvping now compared to pre-1.5. and with less people pvping somehow they created more lag because everyone is bunched up together attacking or defending only one thing on the map
martinhpb16_ESO wrote: »
Sorry aside from the "mindless" generalisation that you spout here can you explain in detail how the removal of FC has improved pvp perhaps with some examples?
For me pvp has become a lot less exciting and rewarding since the removal of FC and I sincerely mean that. I challenge your simplistic assertion that how I played was mindless.
dwemer_paleologist wrote: »i was thinking about asking for wayshrines to be added perhaps inbetween certain keeps maybe, but then i realized people would just camp the shrines waiting for people to spawn and would just be greefing and extreme annoying.
but something along the lines of wayshrines is probably the best answer in this case.
even if they had an area around the shrine that was a safe zone to make it so you could not be killed there, but even that can be abused so i dont know the real answer but there is answers somewhere and im sure those answers will be found in zenimax.
gota have faith.
Ifthir_ESO wrote: »martinhpb16_ESO wrote: »
Sorry aside from the "mindless" generalisation that you spout here can you explain in detail how the removal of FC has improved pvp perhaps with some examples?
For me pvp has become a lot less exciting and rewarding since the removal of FC and I sincerely mean that. I challenge your simplistic assertion that how I played was mindless.
I like that dying has consequences now and zerging people in with the 7k ap FC you can buy after 20 minutes in cyrodiil just mean endless zergs at keeps. Sure fighting was "Longer" and "more rewarding" due to AP gains but really how much fun is to kill the same guy 7 times in a raid because they have endless FC's.
You may not like this change because you prefer zerging bads. Some of us don't like those and prefer this new situation.
martinhpb16_ESO wrote: »I disagree with you . Brian you SAVED PVP. No more mindless impulse monkey spammers able to hurl themselves at the enemy without consequences. applause!
now the pulsing pederasts are angry. good riddance.
Sorry aside from the "mindless" generalisation that you spout here can you explain in detail how the removal of FC has improved pvp perhaps with some examples?
For me pvp has become a lot less exciting and rewarding since the removal of FC and I sincerely mean that. I challenge your simplistic assertion that how I played was mindless.
PVP without camps is now only for the highleveled chars. For with bow and medium armor vr6 it has become a die and run game. Very unpleasent. In this case one of my big pleasures in eso has been destroyed. Same procedure as i did in other games: Hoping that the next game would be better...
Lava_Croft wrote: »I always play solo and I haven't got a single skill point invested in the Destruction Staff skill line, yet I applaud the semi-removal of forward camps.martinhpb16_ESO wrote: »
Your statement is false.
Teargrants wrote: »Hello vocal whiners. May I ask what it is that is so abhorrent about not having insta port FCs as to suddenly make the entire experience of PvP unplayable to the point of unsubbing?
Is it because you can't death port 3 raids across the map to lag bomb a flag? Cuz rest assured, you can still do that, you just have to ride there first.
Is it cuz you can't kamekaze into groups over and over? If that's what you enjoy then I suggest being a sorc, we get to do it without the dying part.
Is it cuz you can't death port to any keep under attack, so it's not even with defending to you? Here's a crazy idea, the same people who were tenting every keep can take a minute to instead ride around the walls and look for siege. Is it less efficient now? Yes, but it's the same for your enemies, use it to your advantage. If having one dude port around keeps now and then is too hard for your raid guild, then I dunno what to say.
Is it cuz riding a horse is taking too long to get to the next keep? Speed horse + maneuvers will get you to the next keep in 1-2 min, and that's allowing time for going along the roundabout way to avoid gankers.
Is it cuz you get ganked on the way to a keep and can't thank them for helping you death port to the FC? This may blow your mind but it's actually much much more dangerous for us gankers now with all the respawners running around and the finality of wipes. People know we have to rez, so they just camp our bodies. Yet we actually like these changes, it makes what we do impactful to the flow of the RvR. We just adjust out tactics.
Is it cuz you just can't stand being out of the action for a few minutes when you die? If this is a serious issue for you, then you are dying too frequently. Improve your build/playstyle and spec more into sustain.
Have you all forgotten the first few months of live where FCs were constantly bugged out?
Teargrants wrote: »Hello vocal whiners. May I ask what it is that is so abhorrent about not having insta port FCs as to suddenly make the entire experience of PvP unplayable to the point of unsubbing?
Is it because you can't death port 3 raids across the map to lag bomb a flag? Cuz rest assured, you can still do that, you just have to ride there first.
Is it cuz you can't kamekaze into groups over and over? If that's what you enjoy then I suggest being a sorc, we get to do it without the dying part.
Is it cuz you can't death port to any keep under attack, so it's not even with defending to you? Here's a crazy idea, the same people who were tenting every keep can take a minute to instead ride around the walls and look for siege. Is it less efficient now? Yes, but it's the same for your enemies, use it to your advantage. If having one dude port around keeps now and then is too hard for your raid guild, then I dunno what to say.
Is it cuz riding a horse is taking too long to get to the next keep? Speed horse + maneuvers will get you to the next keep in 1-2 min, and that's allowing time for going along the roundabout way to avoid gankers.
Is it cuz you get ganked on the way to a keep and can't thank them for helping you death port to the FC? This may blow your mind but it's actually much much more dangerous for us gankers now with all the respawners running around and the finality of wipes. People know we have to rez, so they just camp our bodies. Yet we actually like these changes, it makes what we do impactful to the flow of the RvR. We just adjust out tactics.
Is it cuz you just can't stand being out of the action for a few minutes when you die? If this is a serious issue for you, then you are dying too frequently. Improve your build/playstyle and spec more into sustain.
Have you all forgotten the first few months of live where FCs were constantly bugged out?