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Solution for no forward camps - Soul Gems!

SRIBES
SRIBES
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I've seen a lot of people in zone chat and here on the forums getting worked up over no forward camps. My opinion is that it was good that they were removed but I think another system needs to be implemented to res people easier. Here are some of my solutions.
• Make it so when you help kill a player they drop a soul gem so players can go pick it up and the first one to loot it off of them gets the gem, this can only happen to that player you killed every X minuites so you can't farm gems.
• Make it so every rewards for the worthy bag gives you soul gems.
• Buy soul gems with AP.
Just some solutions comment if you agree or disagree with my ideas and if you have a better idea.
Edited by SRIBES on November 7, 2014 4:39PM
  • Davadin
    Davadin
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    Somewhat agree.

    Isn't empty soul gems cheap as hell? And we have skills taht we can fill in those games randomly, seldomly, by killing others?

    Why not make it that when you kill another player in Cyro, you get a... say, 30% chance of filling an empty gem?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Oughash
    Oughash
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    I made a thread on this that nobody commented on, so I'll just copy/paste what I wrote:


    There are 8000 threads on this topic; I would like to compile a list of suggestions for Cyrodil changes given the removal of FCs.

    I'll start by summarizing many that have already been presented:

    1. Faster move speed on roads
    2. Respawn at keep resources (limited or unlimited)
    3. Respawn at keeps based on number of resources held after keep has been flagged.
    4. Respawns at interim locations like mile gates and bridges
    5. Extra strategic locations that can act as a respawn location
    6. Increase the cost of FCs (>20k AP) but add them back
    7. Make respawn allowable only in FC radius
    8. More hp on keep walls.
    9. Purchase Soul gems with AP
    10. F this, add FCs back.

    Please keep this constructive.
  • Davadin
    Davadin
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    Ishammael wrote: »
    I made a thread on this that nobody commented on, so I'll just copy/paste what I wrote:


    There are 8000 threads on this topic; I would like to compile a list of suggestions for Cyrodil changes given the removal of FCs.

    I'll start by summarizing many that have already been presented:

    1. Faster move speed on roads
    2. Respawn at keep resources (limited or unlimited)
    3. Respawn at keeps based on number of resources held after keep has been flagged.
    4. Respawns at interim locations like mile gates and bridges
    5. Extra strategic locations that can act as a respawn location
    6. Increase the cost of FCs (>20k AP) but add them back
    7. Make respawn allowable only in FC radius
    8. More hp on keep walls.
    9. Purchase Soul gems with AP
    10. F this, add FCs back.

    Please keep this constructive.

    1. yes.
    2. yes (limited!)
    3. no.
    4. no. (unless they also can be flagged and be denied...)
    5. maybe (depends where and how many)
    6. no.
    7. no.
    8. yes.
    9. or, like i mentioned above, make it you can refill an empty gem by killing other cyrodiil. the higher the contribute to the damage, the higher the percentage of filling the container. naturally, if 1v1, you win, you get 100% chance. but in a zerg, you may get only 1%...
    10. NO.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • SRIBES
    SRIBES
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    Davadin wrote: »
    Ishammael wrote: »
    I made a thread on this that nobody commented on, so I'll just copy/paste what I wrote:


    There are 8000 threads on this topic; I would like to compile a list of suggestions for Cyrodil changes given the removal of FCs.

    I'll start by summarizing many that have already been presented:

    1. Faster move speed on roads
    2. Respawn at keep resources (limited or unlimited)
    3. Respawn at keeps based on number of resources held after keep has been flagged.
    4. Respawns at interim locations like mile gates and bridges
    5. Extra strategic locations that can act as a respawn location
    6. Increase the cost of FCs (>20k AP) but add them back
    7. Make respawn allowable only in FC radius
    8. More hp on keep walls.
    9. Purchase Soul gems with AP
    10. F this, add FCs back.

    Please keep this constructive.

    1. yes.
    2. yes (limited!)
    3. no.
    4. no. (unless they also can be flagged and be denied...)
    5. maybe (depends where and how many)
    6. no.
    7. no.
    8. yes.
    9. or, like i mentioned above, make it you can refill an empty gem by killing other cyrodiil. the higher the contribute to the damage, the higher the percentage of filling the container. naturally, if 1v1, you win, you get 100% chance. but in a zerg, you may get only 1%...
    10. NO.

    Agree with everything you said davadin. I really really feel like there should be some kind of reward for killing players in cyrodiil it would add a whole new level to PvP.
  • Oughash
    Oughash
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    Davadin wrote: »
    4. no. (unless they also can be flagged and be denied...)

    I personally agree with your roll up of answers. On (4) I'd like to see outposts (or some equivalent) added in between the three-keep triangles which can be flagged/denied. (Eg. At the center of glade/ash/ales triangle)
  • Erock25
    Erock25
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    One thing I know is you can't have it so that it only drops a soul gem when killing someone for the first person to get to the corpse. Trust me, this would cause way more headaches than it is worth with people complaining that they can't get their in time and other people ignoring enemies just to look corpses.

    Empty Grand Soul Gems are like 120g are they not? Not cheap considering you could easily go through 50-60 soul gems over a couple of hours if you're ressing like you should.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • JamilaRaj
    JamilaRaj
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    The only real problem with soul gems is that dead AFK slacker can block other player's ability to resurrect.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    I also suggested substantially increasing the number of XP and AP you get for kills, since PvP has now become slower for most due to increased travel times.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Vizier
    Vizier
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    1. Faster move speed on roads = YES

    2. Respawn at keep resources (limited or unlimited) = YES -ONLY by faction holding the main keep and not while it is under siege.

    3. Respawn at keeps based on number of resources held after keep has been flagged. = NO I'm saying no because I think enemy shouldn't be respawning in the area either. Not at resources and not at near gates. Reinforcements should come from the nearest owned keep and possibly nearest Keep resource of of an owned keep not under siege.

    4. Respawns at interim locations like mile gates and bridges = NO
    5. Extra strategic locations that can act as a respawn location = NO - Not into the griefing that could happen at spawn points and if there is too close a respawn it's the same as an FC so no. Closest owned keep not under siege is good enough.

    6. Increase the cost of FCs (>20k AP) but add them back = NO

    7. Make respawn allowable only in FC radius = I thought Yes on this previously but now I'm not so sure. If anything they should be very limited, prohibitively expensive and only available to the guild or group that placed it with the limitation of res if died within the radius. So response maybe YES with Limitations

    8. More hp on keep walls. = Yes Although with the current system of NO FC it's actually pretty hard to keep a group together and alive long enough to successfully siege so this may not actually be needed unless there is some kind of FC reintroduced.

    9. Purchase Soul gems with AP = YES. This with them being filled from PvP kills.

    10. F this, add FCs back.= NO- Forget it. Ruined the Game, Killed virtually all strategy. Trivialized the accomplishment of winning Keeps, keeping them and earning Emperor Title. NO NO NO.
    Edited by Vizier on November 8, 2014 8:12PM
  • Sleep
    Sleep
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    AsweetRoll wrote: »
    • Buy soul gems with AP.

    They're making this into the game.
    I've brought up fast travel on roads and other bonuses but we're still watching to make sure the Forward Camp changes benefit Cyrodiil health as a whole in the long term. It's been just a few days and the uptick seems good, but we're still watching =)

    On other notes, we have discussed Siege damage (including side effects of Ice shot and the like), Wall health, Door health and other mechanics to adjust next. I can say for certain we plan on putting in Full Grand Soul gems to be purchased with AP, but I have no estimate on exactly when that will hit live or PTS.

    As always, thanks for posting here all your suggestions and feedback! See you all on the battlefield!
  • Sharee
    Sharee
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    On the topic of soul gems:

    I have a vet1 templar, in green oblivion's foe armor set. My 'for fun' character when i don't feel like playing the NB main. I bought a stack of 100 empty soulgems after update 5 went live, filled about six then (so 94 empty, 6 full).

    I've been playing him for about 2 nights of intensive pvp, and i always made rezzing a dead ally the first priority (so i've been rezzing left and right).

    Result today: 30 filled soulgems, 65 empty soulgems. Funny, eh? :)
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