I made a thread on this that nobody commented on, so I'll just copy/paste what I wrote:
There are 8000 threads on this topic; I would like to compile a list of suggestions for Cyrodil changes given the removal of FCs.
I'll start by summarizing many that have already been presented:
1. Faster move speed on roads
2. Respawn at keep resources (limited or unlimited)
3. Respawn at keeps based on number of resources held after keep has been flagged.
4. Respawns at interim locations like mile gates and bridges
5. Extra strategic locations that can act as a respawn location
6. Increase the cost of FCs (>20k AP) but add them back
7. Make respawn allowable only in FC radius
8. More hp on keep walls.
9. Purchase Soul gems with AP
10. F this, add FCs back.
Please keep this constructive.
I made a thread on this that nobody commented on, so I'll just copy/paste what I wrote:
There are 8000 threads on this topic; I would like to compile a list of suggestions for Cyrodil changes given the removal of FCs.
I'll start by summarizing many that have already been presented:
1. Faster move speed on roads
2. Respawn at keep resources (limited or unlimited)
3. Respawn at keeps based on number of resources held after keep has been flagged.
4. Respawns at interim locations like mile gates and bridges
5. Extra strategic locations that can act as a respawn location
6. Increase the cost of FCs (>20k AP) but add them back
7. Make respawn allowable only in FC radius
8. More hp on keep walls.
9. Purchase Soul gems with AP
10. F this, add FCs back.
Please keep this constructive.
1. yes.
2. yes (limited!)
3. no.
4. no. (unless they also can be flagged and be denied...)
5. maybe (depends where and how many)
6. no.
7. no.
8. yes.
9. or, like i mentioned above, make it you can refill an empty gem by killing other cyrodiil. the higher the contribute to the damage, the higher the percentage of filling the container. naturally, if 1v1, you win, you get 100% chance. but in a zerg, you may get only 1%...
10. NO.
AsweetRoll wrote: »• Buy soul gems with AP.
ZOS_BrianWheeler wrote: »I've brought up fast travel on roads and other bonuses but we're still watching to make sure the Forward Camp changes benefit Cyrodiil health as a whole in the long term. It's been just a few days and the uptick seems good, but we're still watching
On other notes, we have discussed Siege damage (including side effects of Ice shot and the like), Wall health, Door health and other mechanics to adjust next. I can say for certain we plan on putting in Full Grand Soul gems to be purchased with AP, but I have no estimate on exactly when that will hit live or PTS.
As always, thanks for posting here all your suggestions and feedback! See you all on the battlefield!