Valen_Byte wrote: »I will have to disagree with you on this one. I have seen this so many times I cant even begin to count. Consoles are also why we only have 5 skill slots....there are only so many buttons on a controller. Anyone who has been a gamer for more that 20 yrs has seen a clear progression towards pc games being dumbed down so that they can be ported to console.
Where is it written that the console version has to have the same UI as the PC version or vice versa? And this whole dumbing things down argument goes out the window as todays consoles are X86 machines with dedicated OS's, so there is no reason to make a game different because it will be on that platform, other than the UI. And, that does not need to be the same. At all really.
Morrowind had differences with regards to Quickslots. The console version did not have any QS, but the PC did. No one was screaming for anything. The UI's were similar but the PC was much better with direct access to the specific window you needed and you could resize the windows and place them where you wanted them to be. Actually, I have yet to see a RPG game with a better UI than Morrowind has, PC or Console.
The 5 slots is more of a design choice than anything else. It makes one think about the skills they are going to use for the situation coming up. This game is not WOW and we don't need to have the scads of quickslots and skill keys that game has. But, this aspect is a discussion for another thread.
Valen_Byte wrote: »
No one has ever said that this is the way it has to be. Its just the way it is. Why make two games when you can just make one. Its cheaper.
No...
There are add-on that help by allowing binding to move them to the 'q' position that you use once...
Valen_Byte wrote: »
No one has ever said that this is the way it has to be. Its just the way it is. Why make two games when you can just make one. Its cheaper.
My point is that the QS Wheel is a design choice, not a platform choice. They do not have to make two games, the UI is just an interface. This key stroke gives this command, clicking on this focus point gives this command, no need to make the underlying game any different.
Valen_Byte wrote: »This is like talking to one of my kids.
If you cant see how a wheel would be the easiest way for a controller to select a quick slot, then I just don't know what to say. Even the slightest difference in design will cost more money. Its more coding weather you think it is simple or not. It costs more money to write two different codes for the same thing. Therefore just like every other Dev in the world who has a game that is available both on console and PC, they just make it the same on both.
-5 more points for making me type so much
MornaBaine wrote: »guybrushtb16_ESO wrote: »It's a side effect of having an interface built to work with consoles obviously, right now there is nothing we can really do about it.
I'm surprised more people have not complained about this frankly.
MornaBaine wrote: »guybrushtb16_ESO wrote: »It's a side effect of having an interface built to work with consoles obviously, right now there is nothing we can really do about it.
I'm surprised more people have not complained about this frankly.
You can tell a lot of things in game were made to be console friendly, which is odd considering how many bugs this game has the console version won't pass Sony's or Microsoft's approval process at this point lol
MornaBaine wrote: »guybrushtb16_ESO wrote: »It's a side effect of having an interface built to work with consoles obviously, right now there is nothing we can really do about it.
I'm surprised more people have not complained about this frankly.
You can tell a lot of things in game were made to be console friendly, which is odd considering how many bugs this game has the console version won't pass Sony's or Microsoft's approval process at this point lol
Probably why the release date has been pushed back indefinitely. If I were ZOS, I wouldn't put this on consoles until well after Thieves' Guild / Dark Brotherhood / Justice System / Champion System / Spellcrafting are all not only in the game, but tested thoroughly.
That's what we're paying for the privelege to do for them, I guess.
But I still enjoy the game more than other MMOs, even with their crappy patch implantation.
This is a delightful malapropism. Makes me think that ZOS is like a 1950's horror movie mad scientist implanting monkey (or, in this case, mudcrab) glands in the unsuspecting gamers to turn them into grinding slaves...
Are you a no-addons kind of person?
MornaBaine wrote: »I love the Alchemy skill in this game. I love all the awesome potions that are available. For me, there's just one problem. The game doesn't stop when I bring up my Q wheel and select the potion I want to use like it did in Skyrim! LOL So basically I'm just stuck putting either a health or a magicka potion in the ready position that shows up on my bar and calling it a day. As a result, I miss out on all those amazing potions the game gives us! Is it just that my reflexes suck? How do the rest of you use the Q wheel?
MornaBaine wrote: »guybrushtb16_ESO wrote: »It's a side effect of having an interface built to work with consoles obviously, right now there is nothing we can really do about it.
I'm surprised more people have not complained about this frankly.
Knootewoot wrote: »No problem for me using the wheel for potions. Even during a fight i can switch from healing pot to invisible pot to catapult. I have a mouse with several buttons and i have the wheel under my thumb button. The button next to it activates it. (3 buttons at thumb i have)
Knootewoot wrote: »No problem for me using the wheel for potions. Even during a fight i can switch from healing pot to invisible pot to catapult. I have a mouse with several buttons and i have the wheel under my thumb button. The button next to it activates it. (3 buttons at thumb i have)
Yes the wheel menu is clunky imo. And getting the potion to the Q quick slot on the bottom left of the ability bar is a pain sometimes.
I'm glad I'm not the only one who has had trouble with this!