guybrushtb16_ESO wrote: »It's a side effect of having an interface built to work with consoles obviously, right now there is nothing we can really do about it.
MornaBaine wrote: »Huh... here I was thinking it was just me and that I'd get a bunch of people telling me there was some artful trick to it that I had just been missing. But turns out it really does suck as much as I thought it did! Well, that's something I guess.
MornaBaine wrote: »guybrushtb16_ESO wrote: »It's a side effect of having an interface built to work with consoles obviously, right now there is nothing we can really do about it.
I'm surprised more people have not complained about this frankly.
guybrushtb16_ESO wrote: »MornaBaine wrote: »guybrushtb16_ESO wrote: »It's a side effect of having an interface built to work with consoles obviously, right now there is nothing we can really do about it.
I'm surprised more people have not complained about this frankly.
They did at first, but back then, the fanboism was so prevalent that it got quickly swept under the rug as being a "more immersive interface", along with multiple other shortcoming of the interface that are so very clearly related to consoles in one way or another.
guybrushtb16_ESO wrote: »the fanboism was so prevalent that it got quickly swept under the rug as being a "more immersive interface", along with multiple other shortcoming of the interface that are so very clearly related to consoles in one way or another.
Lord_Kreegan wrote: »Basic answer: The Q-wheel is one of the very worst aspects of the GUI.
Okay; cue the fanbois and shils.
Bluntly, the Q-wheel sucks donkey ***. It is the absolutely, totally and completely, beyond a shadow of a doubt, worst; stupidest; most horrible interface I've ever seen for use of potions / buffs / life-saving "Oh, ***!" measures set up for player use.
It MUST be; I can see of no other reason for it; set up specifically to cater to consoles. No halfway intelligent PC-game designer would ever do anything that absolutely, totally amd completely stupid. Not even a quarter-way; one-eighth-way; or one-sxteenth-way designer would have implemented something that stupid and dysfunctional.
Valen_Byte wrote: »I hate consoles for this reason. shotty interface....ect...all because of consoles.
I dont use the 'wheel' either. In fact, as it stands, I do not use any option other than health potions. I dont find magika or stamina ones very useful relative to the difficulty of using them. (If I have to hunt for even a second or two on the wheel the point of using the potion is lost)
Valen_Byte wrote: »I hate consoles for this reason. shotty interface....ect...all because of consoles.
It is not catering to the consoles.
Thing is, there is no reason that they can't have a Q-Wheel for the Consoles and assign the Numpad numbers (or whatever) to quickslots for the PC.
No reason at all. The entire interface would look the same to the player no matter what platform they are on except for this one facet.
So, this is not catering to the consoles, it's just someone on the development team really likes a wheel thing. It is actually more programing for the PC to make this happen as you have to make an interactive graphic to pull it off.
Playing any real-time game with a trackpad sounds like an exercise in frustration to me, regardless of UI design. But maybe it's because my trackpad is strangely unresponsive.Definitely not just you, Morna! I play on the go on a gaming laptop and rarely have a mouse with me. Let me tell you, using the Q wheel with a trackpad is hands down the only thing I struggle with mouse vs. no mouse. If it's an important fight I just can't afford to stumble around with the Q wheel so I have to add my potion selection to my strategy.
Valen_Byte wrote: »I will have to disagree with you on this one. I have seen this so many times I cant even begin to count. Consoles are also why we only have 5 skill slots....there are only so many buttons on a controller. Anyone who has been a gamer for more that 20 yrs has seen a clear progression towards pc games being dumbed down so that they can be ported to console.
Yep. I never seem to get the pot or item I want, it's not that intuitive as to just what I am choosing to use. I am actually quicker at opening my inventory in a battle, and choosing a potion from there (provided I am already qued up on the Consumables window). I have 6 or 7 potions and can easily and quickly select what I want that way. That is how I use different types of potions in a battle. The only time this is a problem if I have farmed a bunch of recipes that I have not offloaded to a vendor/alt/guild store.Are people having a majority of issues upon the actual swap?