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PVP WILL DIE. I GAURANTEE

  • astro74
    astro74
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    Ok after last nights PvP Im about to agree with OP... Was hard to find fights other than just outside the enemy castle where you got zerged... Lots of running back to fight and the enemy was standing in a big group so no chance for 1v1.

    I positioned myself between the castles and in 1h I ran across 2 single (i thought) targets on horse.. as soon as i attacked I got stunlocked by a stealther and then like 5 DK popped out of stealth..

    So most of my night yesterday was spent looking for fights and avoid getting zerged by the pvp guild raidgroups.

    Not so fun. (However the night before was really fun with lots of small scale fights). So atm im 50-50 split... Either removal of FC is awesome or it sucks and blows at the same time..
  • KBKB
    KBKB
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    astro74 wrote: »
    it sucks and blows at the same time..

    Sounds like my ex
  • Darthryan
    Darthryan
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    LunaRae wrote: »
    OP forgot to mention he's on Blackwater blade...??? Or maybe one of the buff servers?? Seriously though.. I just came back from a lunch break where I was able to jump into small-scale PvP at Sej bridge for 25mins, scarcely a break in-between fights.


    Nope I'm thornblade. In fact I killed your templar a few days ago.
  • Koensol
    Koensol
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    LonePirate wrote: »
    Lfehova wrote: »
    Ackwalan wrote: »
    I'm a casual PvP player, and I did more PvP last night then in a long time. I normally avoid the big fights because of the lag, but last night as part of a small group, we did a lot of PvP. By doing 'hit and run' and hunting choke points we were able to make a significant difference on the map. Attacking and defending keeps is one part of PvP, and now 'supply' lines are also a factor. Delaying reinforcements for a few minutes can make a huge difference.

    Yep. That's the beauty of the removal of forward camps.

    Small groups can make a large impact killing those traveling. Lots of people have just taken to fighting all over Cyrodiil on the roads. And that's infinitely more fun then sitting there sieging a keep for two hours.

    Um, you seem to be omitting the singular (at best) or primary (at worst) design and gameplay goal of this AvAvA game - crowning an emperor by sieging keeps. You are essentially extending a middle finger to the reason Cyrodiil exists at all in this game.
    Yes, because certainly all that matters is farming AP asap and being crowned emperor? Playing in a realistic battle with fights all over in stead of just endless zergballing inside keeps means nothing? Cyrodiil offering more than just zerging at keeps means nothing? What is it with gamers that they only ever want to be the highest on the list and want to sacrifice all fun and realism to achieve it?

  • Satiar
    Satiar
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    Darthryan wrote: »
    LunaRae wrote: »
    OP forgot to mention he's on Blackwater blade...??? Or maybe one of the buff servers?? Seriously though.. I just came back from a lunch break where I was able to jump into small-scale PvP at Sej bridge for 25mins, scarcely a break in-between fights.


    Nope I'm thornblade. In fact I killed your templar a few days ago.

    I get him killed daily, you've got to work on your consistency if you want him to remember you!
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Vizier
    Vizier
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    eliisra wrote: »
    Vizier wrote: »
    Now players are actually travelling all over the map not just porting from point A to point B. This means more opportunity for fights away from keeps.

    That's also what I hoped for. But nope. No one is travelling lol. People hiding on keep walls shooting arrows. Than running out in masses doing pewpew with a bow max ranged, preferably the area between BRK, Sejanus and Alessia bride. Or whatever home keep is closest to enemy territory. Meet in the middle and everyone spams Snipe, until they die from someone else's Snipe. No rez, run back, rinse repeat. No one but a few brave DK's with scales dare to stand in mele range.

    PvP is rubbish right now. But so where the blobs spamming camps ofc. Really hoping for some future tweaks here.

    Absolutely not. I'm seeing the Zergs but I'm also seeing more travel between keeps. Sorry but if someone is inside the keep shooting people they are doing their job. More people are dying from bow fire but this is good because basically stealth burst has been nerfed but regular attacks and spells are now more effective. People used to basically taunt bowmen to fire at them from the walls and then burn them down. I even saw Dragon Knights stumble and fall by pushing their luck post patch.

    If your not getting fights away from the keeps your just not doing it right. PvP has been a blast.
    Edited by Vizier on November 6, 2014 3:23PM
  • Kypho
    Kypho
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    DOOM. All will be CHEESE!!!
    PvP has just a small fragment of players now beause ZoS screwed up, and failing to balance still. PvP will never die, some CHEESE build ppl will always play and brag how they abuse fail mechanism. Even if just 20 ppl remaining, pvp will live.
  • decado0024_ESO
    decado0024_ESO
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    Darthryan wrote: »
    I know some are happy about this and I bet youre in a pvp guild. BUT....So far the removal of fcs has demoralized the casual pvp players and only strengthened the elite pvp guilds. They still zerg and get ap like before but now I bet youre wondering..... where is everyone?
    I spent over an hour LFG, while pvp guilds did their thing. I fought 10 times in 2 hours. Died 3 times and spent more time walking/riding/waiting for hopefully a rez from that pvp zerg that just ran over my body, then i would like to discuss.

    Constantly i would ask "where's the fight?". Someone would say BRK mine side. I ride for few minutes, stealth a few minutes, get there, and (cricket noises). No action at all. Then I would repeat this till I grew bored and logged. Boring as hell.

    So in the last few days of maybe 4-5 hours of pvp gameplay, I have only gotten 7k ap points and finished one daily kill quest. Spent ap for sieges that were destroyed when a blue zerg came and then when the red zerg came. So with this crappy amount of ap, I cant get siege weapons anymore.
    But you might say"L2P,or " get into a pvp guild", and all the normal crap that people who are in pvp guilds say.

    If zenimax made a server that allowed fcs and one that didnt, which one would you choose? You know which one. Cause everyone one of you would leave to go where all the action/ap is.

    If you dont keep the casual gamer that makes up most of the population happy enough, they/we will get bored and not pvp anymore or at least for me a lot less. Which in turn the pvp guilds will get bored and leave too. Its like the wild... If there is no more prey then the predators leave too.
    So think about this pvp guilds and help zenimax figure out a way that everyone is happy... both the prey and the predators.

    And if you're in a pvp guild, try it for a few days on your own and you will see where I/we are coming from. Cause I dont want to hear any of the normal crap thats always being said... try it and you'll see.

    wah wah wah cry me a river. Heres a fun idea .....JOIN A PVP GUILD.
    D'ecado V12 Nightblade
    Decado rahl v12 Dk
    Officer of TKO
  • Soris
    Soris
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    Well, this only encourages and favors blobing and zerging. When those l33t pvp guilds done farming undaunted passives and come back to Cyrodiil, i'd like to hear your thoughts once again.

    They will steamroll all that unorganised scrubs while they always staying alive as they doing before. And with no camps, defending or attacking a keep will be impossible if there is a bomb group inside/outside. Y'all constantly ride your horses from one keep to another and die to gankers around.

    No one -without a strong guild group- will go inside that breach while 100 angry enemy waiting for them with multiple oils and ulties ready. I mean..Why should they.? To ride back 5 mins again? Hell no.

    Welkynd [Templar/AD/EU]
  • Ifthir_ESO
    Ifthir_ESO
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    So much QQ
    Edited by Ifthir_ESO on November 6, 2014 4:55PM
  • Bramir
    Bramir
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    faernaa wrote: »
    Well, this only encourages and favors blobing and zerging. When those l33t pvp guilds done farming undaunted passives and come back to Cyrodiil, i'd like to hear your thoughts once again.

    They will steamroll all that unorganised scrubs while they always staying alive as they doing before. And with no camps, defending or attacking a keep will be impossible if there is a bomb group inside/outside. Y'all constantly ride your horses from one keep to another and die to gankers around.

    No one -without a strong guild group- will go inside that breach while 100 angry enemy waiting for them with multiple oils and ulties ready. I mean..Why should they.? To ride back 5 mins again? Hell no.

    You seriously overestimate the abilities of guild groups and underestimate the abilities of PUGs. Many people join PvP guilds because they need help, not because they are badasses.

    And if there are 100 defenders in a keep, and you are still attacking it, dying is the best thing that can happen to you even if you respawn on the other side of the map.

    I have seen only one zergball since camps were removed, and it failed to produce anything but a bunch of lag.
  • Soris
    Soris
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    PUGs are limited to achieve something on their own. I think you underestimate power of the bomb groups. I barely see a bomb group wipe by a PUG in EU server.
    Welkynd [Templar/AD/EU]
  • Columba
    Columba
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    I haven't noticed any reduction in pvp. Impulse monkey spammers are far less prevalent but good riddance.
  • Soris
    Soris
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    Enjoy your time while they doing pve for new passives. Once they come back, party will begin
    Welkynd [Templar/AD/EU]
  • Columba
    Columba
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    I haven't noticed any reduction in pvp. Impulse monkey spammers are far less prevalent but good riddance.
  • Bramir
    Bramir
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    faernaa wrote: »
    PUGs are limited to achieve something on their own. I think you underestimate power of the bomb groups. I barely see a bomb group wipe by a PUG in EU server.

    Sure, most PUGs aren't going to take a defended keep by themselves, but most of your supposedly elite guild groups can' t do it either, especially now that they can't respawn at the nearest resource.

    And again, just because a guild calls itself a PvP guild doesn't make them any good, especially if their primary tactic is zergballing. Want to make sure you don't ever get any better? Run around spamming the same three buttons for months on end...it works...
  • kevlarto_ESO
    kevlarto_ESO
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    Well if your a true fan of pvp, and consider yourself a hardcore pvp'er, most would run through hell in gasoline underwear to get to the action..LOL
  • Juraigr
    Juraigr
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    Sanct16 wrote: »
    Maybe it is just because many people are in PvE now but at the moment PvP on Thornblade EU is dead. During the whole day maybe 5 keeps have been taken. I played about 2 hours this morning and everything going on on the map were 30 red and yellow pugs were zerging back and forth between Sejanus and Alessia. This was everything for literally 2 hours. It was so *** boring...

    Many people on the forums are happy about the FC removement. I highly disagree with that. For stamina based gankers its nice of course. But honestly I refuse to have fun or feel satisfaction oneshooting people on their horses. In keep defences everyone is super afraid to die now, so people group up. After all I think the game will become a lot more zergy on the one hand but will have more gankers on the other hand.

    Before the patch I used to repeatedly engage on a big group and try to kill as many of them as possible, knowing that winning 1v15 is very unlikely, but most of the time I could atleast get some kills. Grouped with some mates often even wiped the far bigger group (4v15). This way playing solo was fully viable in order to get AP and be high up on the ranking. I even got Emperor on 1st Thornblade campaing with soloing most of the time. I really enjoyed this way of playing.

    I know that there will be people saying that it shouldn't be possible to tank multiple targets and DKs are OP and all that *** people on the forums tend to say, ignoring the fact that this way possible for every single class, especially NB(!!!!). You just needed a tanky setup.

    However, now with Harness Magicka being nerfed, there is barely a way to keep up enough Magicka in a 1vX situation, which especially hurts DKs and Templars, as they don't have an escape mechanism and now being not able to escape means you have to ride all the way up again. This is destroying you AP/H as a Solo-Not-Ganking Player.
    (Maybe the Undaunted Sets will help tho as they look really great for fighting multiple enemies).

    As I mentioned above, the change favors gankers ofc and zergs on the other hand. Especially bombgroup will be a lot stronger now. The only when they really die, is when the pure number of attackers overwhelm them (or vs another bombsquad ofc). But without Forward Camps there won't be too many enemies so they have easily enough time to rez their deads and prepare for the next wave of attackers.

    I really hope I am mistaking here, but from what it is at the moment, pvp in this game feels pretty destroyed for me.

    yep yep
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

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    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • Francescolg
    Francescolg
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    Often Cyrondil is ruled by one faction. If I want to play some PvE-stuff at the other end of the map - I will need a camp if an enemy player kills me. Camps offered great strategic opportunities for underdod situations.
    Edited by Francescolg on November 7, 2014 6:02PM
  • Davadin
    Davadin
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    faernaa wrote: »
    Well, this only encourages and favors blobing and zerging. When those l33t pvp guilds done farming undaunted passives and come back to Cyrodiil, i'd like to hear your thoughts once again.

    They will steamroll all that unorganised scrubs while they always staying alive as they doing before. And with no camps, defending or attacking a keep will be impossible if there is a bomb group inside/outside. Y'all constantly ride your horses from one keep to another and die to gankers around.

    No one -without a strong guild group- will go inside that breach while 100 angry enemy waiting for them with multiple oils and ulties ready. I mean..Why should they.? To ride back 5 mins again? Hell no.

    those 100 enemy won't be easily respawn at the keep when the wall is breached... the number goes down fast when half the population shooting arrows left and right (and more DK utilize the chain-pull...)
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
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