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Healing Ward shield refresh.

  • Rylana
    Rylana
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    Ran into a shield stacker tonight running this.

    Yeah this needs fixed, pronto. Its Blin(snip)2.0 all over again, only now you cant even burst the guy down.
    Edited by Rylana on November 4, 2014 10:16AM
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  • Tintinabula
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    yea this needs to be addressed soon. Just went up against an NB and this was all he cast. Every time I got him to almost dead poof insta heal.
    Edited by Tintinabula on November 4, 2014 5:31PM
  • Maulkin
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    Can you guys please clarify something? If someone is channelling a heavy attack, you say he can't be bashed. Does that mean he can't get interrupted with the various interrupt skills either?
    EU | PC | AD
  • Lfehova
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    Rylana wrote: »
    Ran into a shield stacker tonight running this.

    Yeah this needs fixed, pronto. Its Blin(snip)2.0 all over again, only now you cant even burst the guy down.

    Calm.
    yea this needs to be addressed soon. Just went up against an NB and this was all he cast. Every time I got him to almost dead poof insta heal.

    Down.

    While I don't like it either. Keep in mind when he's spamming a 350 magicka shield, he's not attacking you.

    And we've already got one very powerful way to counter it.
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  • Araxleon
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    Can you guys please clarify something? If someone is channelling a heavy attack, you say he can't be bashed. Does that mean he can't get interrupted with the various interrupt skills either?

    Shield bash or weapon bash used to interrupt enemy heavy attacks. its basically to stop them from getting the magicka return or stamina return from it. I haven no idea why they removed it....
  • Maulkin
    Maulkin
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    Araxleon wrote: »
    Can you guys please clarify something? If someone is channelling a heavy attack, you say he can't be bashed. Does that mean he can't get interrupted with the various interrupt skills either?

    Shield bash or weapon bash used to interrupt enemy heavy attacks. its basically to stop them from getting the magicka return or stamina return from it. I haven no idea why they removed it....

    Mate, I know. How do you think I get magicka back in duels?

    All I was asking is if things like crushing shock and venom arrow also fail to interrupt the channeling of the heavy attack .

    Basically if the issue is with bash in particular or simply that heavy attacks can't be interrupted period, like the Tempal healing ult.
    Edited by Maulkin on November 4, 2014 6:23PM
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  • frosth.darkomenb16_ESO
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    Maybe because it made heavy attacks useless in pvp?

    I know I never did because it was too much of a liability.

    A good compromise could be to keep ranged heavies interuptable(bow and staff)
  • Sypher
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    Maybe because it made heavy attacks useless in pvp?

    I know I never did because it was too much of a liability.

    A good compromise could be to keep ranged heavies interuptable(bow and staff)

    It made it require some degree of skill and I would still use it even with sword and shield it was very useful and satisfying to pull off a few to regain some needed stamina.

    Stamina management in a 1v1 will be cake now that you can literally heavy attack with a 2h infront of your opponents face and gain back a decent bit of stam every time.
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  • Subtomik
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    Stamina management in a 1v1 will be cake now that you can literally heavy attack with a 2h infront of your opponents face and gain back a decent bit of stam every time.


    Risk for reward. Not all reward no risk lol. Like I said in another post bashing heavy attacks was a great way to CC and punished those without situational awareness
  • Samadhi
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    yea this needs to be addressed soon. Just went up against an NB and this was all he cast. Every time I got him to almost dead poof insta heal.

    Feel like this complaint has been brought up on the forums before, except back then it was made by Nightblades and directed at Classes with self-healing and shield-stacking.
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  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    Maybe because it made heavy attacks useless in pvp?

    I know I never did because it was too much of a liability.

    A good compromise could be to keep ranged heavies interuptable(bow and staff)

    It made it require some degree of skill and I would still use it even with sword and shield it was very useful and satisfying to pull off a few to regain some needed stamina.

    Stamina management in a 1v1 will be cake now that you can literally heavy attack with a 2h infront of your opponents face and gain back a decent bit of stam every time.

    I get your point, and I don't disagree.

    However, in my opinion, heavy attacks never were a viable choice. Even average players can interupt it and you should always assume you're fighting competent enemies.

    In short, it was a risk without much reward.

    Maybe simply removing the interupt oportunity is too extreme, but that stam gain might as well not exist if it's locked behind a very telegraphed animation.
  • Xsorus
    Xsorus
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    Problem is you get Templars who can basically just spam Blazing Shield and heavy attack with restro while never running out of mana.

    No way to stop that is rather silly.

    As for Healing Ward, yea that's pretty silly right now..I got a Sorc down to like 5% today, he gets up pops hardened then what I assume was healing ward twice and was instantly at full health.

  • Ezareth
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    The meta of the game has completely changed with this patch and people are complaining that what they used to use to no longer works. Well we were all bored of the old stale meta. Now we have something new.

    Adapt and excel or continue complaining uselessly on these forums and suck. That's pretty much all we can do.

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  • Xsorus
    Xsorus
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    The meta of the game has completely changed with this patch and people are complaining that what they used to use to no longer works. Well we were all bored of the old stale meta. Now we have something new.

    Adapt and excel or continue complaining uselessly on these forums and suck. That's pretty much all we can do.

    Yea, before the patch everyone was restro staff spamming healing ward, now after the patch we get a meta change and they're restro staff and spamming healing ward.
  • TheBucket
    TheBucket
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    The meta of the game has completely changed with this patch and people are complaining that what they used to use to no longer works. Well we were all bored of the old stale meta. Now we have something new.

    Adapt and excel or continue complaining uselessly on these forums and suck. That's pretty much all we can do.

    Yea, before the patch everyone was restro staff spamming healing ward, now after the patch we get a meta change and they're restro staff and spamming healing ward.

    Basically lmao.

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  • Maulkin
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    The meta of the game has completely changed with this patch and people are complaining that what they used to use to no longer works. Well we were all bored of the old stale meta. Now we have something new.

    Adapt and excel or continue complaining uselessly on these forums and suck. That's pretty much all we can do.

    Or unsub, you forgot unsub.

    Tried the new meta today, didn't like it much. Maybe I'm from the COD generation and want loads of fast action, but PvP today was stale as fack for me.

    You either run in a zerg or you sneak around everywhere. The population of stealthed archers seems to be increasing by the day. You can't even bait anymore as you'll not pull 1 or 2 but upwards of 5.

    So you travel slowly and when you get to where the action is, you get a mexican stand-off because noone wants to charge in, everyone wants to stand off and pew pew. Unless DKs bunch up in a minimum of 4-5 they seem very hesitant to engage anymore. If you were already trying to die as little as possible before, the only thing that changed with this patch is a very heavy time penalty with death.

    Here's an early prediction. This patch will reinforce AoE zergballing even further. The new meta seems to be that you either zergball or you stealth gank. Nothing in the middle. Small groups will suffer the worse as they are more susceptible to deaths and complete wipes than 50-man zergs. New players will be drawn to either safety in numbers or safety in the shadows.

    Maybe I got it wrong, or maybe I'm impatient idk. The fact is, nothing was happening in PvP today. Same KDR but in about 3 times the time as everyone just pussyfoots around.
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  • Tintinabula
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    yup my Daily kill quests have ground to a halt. By the second batch of templars or NBs or whatever I'm terribly bored with waiting around for a siege to happen and I log.
  • Gooey
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    Fix your snipe please :smile: some people's base damage on snipe is still 800. Healing ward is complete Bull[snip].
    Edited by Gooey on November 5, 2014 4:04AM
  • Rylana
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    Gooey wrote: »
    Fix your snipe please :smile: some people's base damage on snipe is still 800.

    heh heh heh. im still hitting stealthed crits of 1700+. Guess someone overreacted to the "nerf"

    Bow is still incredibly strong, probably moreso now.
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  • Tintinabula
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    I'm using snipe and after the patch I just shake my head as I spam lethal arrow. There is NO weapon that does that much damage from so far away without the player having to actually commit to a fight (except for bow).

    Any player being rezzed is first on my list cause if they don't rezz while crouching I simply snipe them again and even if they do immediately crouch i might get off a crit and one shot them.

    Stupid stupid damage.(and I'm a DK..no stealth bonuses for being an NB)
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    Here's an early prediction. This patch will reinforce AoE zergballing even further.

    I agree with this prediction.
    The aoe cap needs to go away very soon or it will become even more of a problem. If we could have spread out fights then death wouldn't be as instant as it is, people would just need better situational awareness to survive rather than needing to bunch up in stacks.
  • Maulkin
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    Here's an early prediction. This patch will reinforce AoE zergballing even further.

    I agree with this prediction.
    The aoe cap needs to go away very soon or it will become even more of a problem. If we could have spread out fights then death wouldn't be as instant as it is, people would just need better situational awareness to survive rather than needing to bunch up in stacks.

    I don't think I expressed myself properly.

    AoE caps won't do [snip] to the current meta. That is my actual prediction. AoE Caps or no, you'll always have more chance to survive in a ball of 24 (with 7 healers) than you do in a group of 4. Safety in numbers.

    Dying more didn't use to be a problem for a small groups as you could just get a res at a camp, but with the death penalty now having increased dramatically, more deaths means more travel and travel is long.

    Players don't like travelling so they'll chose one of two ways to increase their survivability. Join big groups or go stealthy. So the ranks of gankers and large group will increase with new people from the middle section (random solo/duo players) who can't afford to play as they did before.

    For once, I don't think AoE caps are the problem.
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  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    Here's an early prediction. This patch will reinforce AoE zergballing even further.

    I agree with this prediction.
    The aoe cap needs to go away very soon or it will become even more of a problem. If we could have spread out fights then death wouldn't be as instant as it is, people would just need better situational awareness to survive rather than needing to bunch up in stacks.

    I don't think I expressed myself properly.

    AoE caps won't do [snip] to the current meta. That is my actual prediction. AoE Caps or no, you'll always have more chance to survive in a ball of 24 (with 7 healers) than you do in a group of 4. Safety in numbers.

    Dying more didn't use to be a problem for a small groups as you could just get a res at a camp, but with the death penalty now having increased dramatically, more deaths means more travel and travel is long.

    Players don't like travelling so they'll chose one of two ways to increase their survivability. Join big groups or go stealthy. So the ranks of gankers and large group will increase with new people from the middle section (random solo/duo players) who can't afford to play as they did before.

    For once, I don't think AoE caps are the problem.

    *** sorry, As I'm used to seeing you discuss the aoe caps and using the "balling" term as stacking, I thought that's what you meant.

    I'm also biased, as I do think that the target cap issue will be more important now than ever. It should be the next "step" to work on for the devs.
    As you said, survivability is more important now than before, so people will exploit this mechanic even more.

    However, on using safety in numbers or being sneaky, I don't see this as an issue, especially if the target cap gets removed, it will mean that strong and dynamic groups can shine on the battlefield even more and the world would require a bit more coordination.
    Casuals or solo players can always join "public groups", or just follow around the "flow" and still have a good experience.
    That's what I do since my clanmates left the game, and it is quite enjoyable.
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