Ran into a shield stacker tonight running this.
Yeah this needs fixed, pronto. Its Blin(snip)2.0 all over again, only now you cant even burst the guy down.
Tintinabula wrote: »yea this needs to be addressed soon. Just went up against an NB and this was all he cast. Every time I got him to almost dead poof insta heal.
mike.gaziotisb16_ESO wrote: »Can you guys please clarify something? If someone is channelling a heavy attack, you say he can't be bashed. Does that mean he can't get interrupted with the various interrupt skills either?
mike.gaziotisb16_ESO wrote: »Can you guys please clarify something? If someone is channelling a heavy attack, you say he can't be bashed. Does that mean he can't get interrupted with the various interrupt skills either?
Shield bash or weapon bash used to interrupt enemy heavy attacks. its basically to stop them from getting the magicka return or stamina return from it. I haven no idea why they removed it....
frosth.darkomenb16_ESO wrote: »Maybe because it made heavy attacks useless in pvp?
I know I never did because it was too much of a liability.
A good compromise could be to keep ranged heavies interuptable(bow and staff)
Sypherpkub17_ESO wrote: »Stamina management in a 1v1 will be cake now that you can literally heavy attack with a 2h infront of your opponents face and gain back a decent bit of stam every time.
Tintinabula wrote: »yea this needs to be addressed soon. Just went up against an NB and this was all he cast. Every time I got him to almost dead poof insta heal.
Sypherpkub17_ESO wrote: »frosth.darkomenb16_ESO wrote: »Maybe because it made heavy attacks useless in pvp?
I know I never did because it was too much of a liability.
A good compromise could be to keep ranged heavies interuptable(bow and staff)
It made it require some degree of skill and I would still use it even with sword and shield it was very useful and satisfying to pull off a few to regain some needed stamina.
Stamina management in a 1v1 will be cake now that you can literally heavy attack with a 2h infront of your opponents face and gain back a decent bit of stam every time.
ezareth_ESO wrote: »The meta of the game has completely changed with this patch and people are complaining that what they used to use to no longer works. Well we were all bored of the old stale meta. Now we have something new.
Adapt and excel or continue complaining uselessly on these forums and suck. That's pretty much all we can do.
xsorusb14_ESO wrote: »ezareth_ESO wrote: »The meta of the game has completely changed with this patch and people are complaining that what they used to use to no longer works. Well we were all bored of the old stale meta. Now we have something new.
Adapt and excel or continue complaining uselessly on these forums and suck. That's pretty much all we can do.
Yea, before the patch everyone was restro staff spamming healing ward, now after the patch we get a meta change and they're restro staff and spamming healing ward.
ezareth_ESO wrote: »The meta of the game has completely changed with this patch and people are complaining that what they used to use to no longer works. Well we were all bored of the old stale meta. Now we have something new.
Adapt and excel or continue complaining uselessly on these forums and suck. That's pretty much all we can do.
Fix your snipe pleasesome people's base damage on snipe is still 800.
mike.gaziotisb16_ESO wrote: »Here's an early prediction. This patch will reinforce AoE zergballing even further.
frosth.darkomenb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Here's an early prediction. This patch will reinforce AoE zergballing even further.
I agree with this prediction.
The aoe cap needs to go away very soon or it will become even more of a problem. If we could have spread out fights then death wouldn't be as instant as it is, people would just need better situational awareness to survive rather than needing to bunch up in stacks.
mike.gaziotisb16_ESO wrote: »frosth.darkomenb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Here's an early prediction. This patch will reinforce AoE zergballing even further.
I agree with this prediction.
The aoe cap needs to go away very soon or it will become even more of a problem. If we could have spread out fights then death wouldn't be as instant as it is, people would just need better situational awareness to survive rather than needing to bunch up in stacks.
I don't think I expressed myself properly.
AoE caps won't do [snip] to the current meta. That is my actual prediction. AoE Caps or no, you'll always have more chance to survive in a ball of 24 (with 7 healers) than you do in a group of 4. Safety in numbers.
Dying more didn't use to be a problem for a small groups as you could just get a res at a camp, but with the death penalty now having increased dramatically, more deaths means more travel and travel is long.
Players don't like travelling so they'll chose one of two ways to increase their survivability. Join big groups or go stealthy. So the ranks of gankers and large group will increase with new people from the middle section (random solo/duo players) who can't afford to play as they did before.
For once, I don't think AoE caps are the problem.