Healing Ward shield refresh.

KirinBlaze
KirinBlaze
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So if no one is aware right now, putting a healing ward on someone followed up by casting another healing ward, on the same target, cancels our the first ward and also gives the warded player the 100% heal of the first ward while refreshing the damage shield.

Basically, you can cash in on the heal from healing ward at any time because of the new shield refreshing mechanic and maintain the damage shield.

Is this intended? Because it seems like a huge problem. Shield stacking is still ridiculous in smaller scaled combat.
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  • seneferab16_ESO
    seneferab16_ESO
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    I didn't know about this since I have always used the other morph (double shields). How much does it heal for, and can it crit?

    Edit: Curious, since the spell is fairly expensive, so might not be that unbalanced after all?
    Edited by seneferab16_ESO on November 3, 2014 7:42PM
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  • Rylana
    Rylana
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    lol. just....

    lol
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  • Sypher
    Sypher
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    Nb's and sorcs everywhere celebrate!

    This is probably a bug, but I'm sure the classes without an instant self heal (NB/Sorc) will love this while it lasts.
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  • KirinBlaze
    KirinBlaze
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    Sorc's are going to be living foreeeeeeeever. now.
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  • Leovolao
    Leovolao
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    oh man.... I'm gonna be freakin immortal til this get patch!
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  • Ezareth
    Ezareth
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    Wow....God-mode Ezareth incoming.

    ...Actually come to think of it, maybe it isn't a bug and not all that bad as healing ward is only efficient when cast one an extremely wounded player. If refreshing it boosts the heal of the shield then the next cast will be a much weaker shield and less efficient. Spamming healing wards is not very cheap.

    Still is a nice buff however. ( =
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  • mikedirtbike
    mikedirtbike
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    LOL...LOOOOOL
  • KirinBlaze
    KirinBlaze
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    It doesn't buff the amount of the heal from what I'm seeing, it just cashes in on the heal equal to the amount of your damage shield when you cast the second ward.

    So if you double cast it instantly you'll get the heal value of the full 100% of your damage shield remaining, but if you cast it once then recast when the damage shield is at 50% you'll get the heal equal to that 50%.

    If managed that way...the increased cost in having to cast the shield twice doesn't seem as bad.
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  • Araxleon
    Araxleon
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    Conjured Ward: Fixed an issue where this ability’s shield value wasn’t refreshing when the ability was recast on a target before expiring.
    1.5.2 patch note.
  • aco5712
    aco5712
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    @Araxleon

    So this is an intented change to combat the NB/sorc heal difference? O.O
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  • KirinBlaze
    KirinBlaze
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    Oh man, just thought of something.

    Group coordinated Healing Wards.

    Some guy in a group calls for a healing ward, someone pops it on him, someone else pops it on him to instantly cash in the heal and refresh the damage shield.

    The cost of double casting is now gone since two players are casting their own healing wards on a single target.

    EDIT :Does healing ward even work that way? If someone applies to the lowest heal target, then someone else applies it does it go to the next lowest heal target since the lowest heal target already has a ward or does it just re-apply itself to the actual lowest health target?
    Edited by KirinBlaze on November 3, 2014 10:00PM
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  • Ezareth
    Ezareth
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    It doesn't buff the amount of the heal from what I'm seeing, it just cashes in on the heal equal to the amount of your damage shield when you cast the second ward.

    So if you double cast it instantly you'll get the heal value of the full 100% of your damage shield remaining, but if you cast it once then recast when the damage shield is at 50% you'll get the heal equal to that 50%.

    If managed that way...the increased cost in having to cast the shield twice doesn't seem as bad.

    If it truly functions this way it is the single best and most efficient single target heal available in the game that I can think of. I've had that shield crit for over 3K before. Even better if the second cast of the shield is based upon your pre-heal health in the calculation. I.E If your first cast is getting the full 300% bonus, then your second cast could get the full 300% bonus if the shield value is calculated before the refresh is done and you're healed.
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  • Araxleon
    Araxleon
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    aco5712 wrote: »
    @Araxleon

    So this is an intented change to combat the NB/sorc heal difference? O.O

    I guess its intended. It does cost alot and only heals alot when your low. so It is balanced Iidk... people QQ about everything.
  • Pixysticks
    Pixysticks
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    It's 353 magicka in full light, so 706 magicka just to get a heal that heals for less than breath of life 90% of the time. If you double cast it on yourself it DOESN'T give you 2 shields, just 1 shield and a heal. After magicka harness just got nerfed and people don't have infinite magicka anymore, this isn't overpowered at all, it just gave a direct heal to someone other than templars if they want to spam all their magicka away.
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  • Araxleon
    Araxleon
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    Pixysticks wrote: »
    It's 353 magicka in full light, so 706 magicka just to get a heal that heals for less than breath of life 90% of the time. If you double cast it on yourself it DOESN'T give you 2 shields, just 1 shield and a heal. After magicka harness just got nerfed and people don't have infinite magicka anymore, this isn't overpowered at all, it just gave a direct heal to someone other than templars if they want to spam all their magicka away.

    I agree... only issue is that heavy attacks no longer can be bashed which means people will have more magicka
  • Ezareth
    Ezareth
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    Araxleon wrote: »
    Pixysticks wrote: »
    It's 353 magicka in full light, so 706 magicka just to get a heal that heals for less than breath of life 90% of the time. If you double cast it on yourself it DOESN'T give you 2 shields, just 1 shield and a heal. After magicka harness just got nerfed and people don't have infinite magicka anymore, this isn't overpowered at all, it just gave a direct heal to someone other than templars if they want to spam all their magicka away.

    I agree... only issue is that heavy attacks no longer can be bashed which means people will have more magicka

    You can't Bash Heavy attacks any more? For real?

    Ohh damn....this is going to get real if what I think is possible is now possible.
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  • Araxleon
    Araxleon
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    Araxleon wrote: »
    Pixysticks wrote: »
    It's 353 magicka in full light, so 706 magicka just to get a heal that heals for less than breath of life 90% of the time. If you double cast it on yourself it DOESN'T give you 2 shields, just 1 shield and a heal. After magicka harness just got nerfed and people don't have infinite magicka anymore, this isn't overpowered at all, it just gave a direct heal to someone other than templars if they want to spam all their magicka away.

    I agree... only issue is that heavy attacks no longer can be bashed which means people will have more magicka

    You can't Bash Heavy attacks any more? For real?

    Ohh damn....this is going to get real if what I think is possible is now possible.

    yep. sometimes I feel like they make this game too easy for other people lol
  • Ezareth
    Ezareth
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    Araxleon wrote: »
    Araxleon wrote: »
    Pixysticks wrote: »
    It's 353 magicka in full light, so 706 magicka just to get a heal that heals for less than breath of life 90% of the time. If you double cast it on yourself it DOESN'T give you 2 shields, just 1 shield and a heal. After magicka harness just got nerfed and people don't have infinite magicka anymore, this isn't overpowered at all, it just gave a direct heal to someone other than templars if they want to spam all their magicka away.

    I agree... only issue is that heavy attacks no longer can be bashed which means people will have more magicka

    You can't Bash Heavy attacks any more? For real?

    Ohh damn....this is going to get real if what I think is possible is now possible.

    yep. sometimes I feel like they make this game too easy for other people lol

    Damn I loved bashing those....now everyone gets Easy mode magicka return.

    If that is now applicable to Heavy Power Overload attacks you're going to see a lightning storm that would make Emperor Palpatine envious.

    Move over Impulse, hello Power Overload.
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  • Subtomik
    Subtomik
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    Bashing heavy attacks was the best way for me as a healer, to CC other healers while still focusing on keeping my group up. Sigh, punish those of us who actually learned situational awareness and how to manage magicka by giving everyone with a resto staff easy mode.
  • Araxleon
    Araxleon
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    Bright side if they are going this route maybe in the future your avatar will automatically dodge snipes for you <3
  • Sypher
    Sypher
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    I'm sure not being able to bash heavy attacks is a bug.

    It just doesn't add up. Not mentioned anywhere in patch notes and it seems like something that should be.
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  • Ezareth
    Ezareth
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    Araxleon wrote: »
    Bright side if they are going this route maybe in the future your avatar will automatically dodge snipes for you <3

    No need to dodge, just wait for when their little bow goes up in the air and then fragment...
    giphy.gif
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  • KirinBlaze
    KirinBlaze
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    Pixysticks wrote: »
    It's 353 magicka in full light, so 706 magicka just to get a heal that heals for less than breath of life 90% of the time. If you double cast it on yourself it DOESN'T give you 2 shields, just 1 shield and a heal. After magicka harness just got nerfed and people don't have infinite magicka anymore, this isn't overpowered at all, it just gave a direct heal to someone other than templars if they want to spam all their magicka away.

    Agreed, on a single person it might be costing but imagine group applications with how this skill works now? Multiple people running healing wards in a group covering each other. The cost of double casting is then split between the group.

    If the shield doesn't discriminate against players who already have a healing ward on them and the two healing warder's reaction time and rotation is good enough they could instantly heal a single target.

    And this is in smaller scale combat, of course.
    Edited by KirinBlaze on November 3, 2014 10:38PM
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  • aco5712
    aco5712
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    @Araxleon‌

    The heavy attack bash thing isnt mentioned in patch notes? Maybe this is just a bug?
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  • Yuke
    Yuke
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    Plz, this has to be a bug :/ ...nerfing harness magicka only to give us uninterruptible heavy attacks?

    You've got to be joking...
    Edited by Yuke on November 3, 2014 11:01PM
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  • Araxleon
    Araxleon
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    aco5712 wrote: »
    @Araxleon‌

    The heavy attack bash thing isnt mentioned in patch notes? Maybe this is just a bug?

    It can be a bug...I wouldnt be suprised if it isnt though.
  • Ezareth
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    just semi confirmed the second shield of healing ward is a duplicate of the first. Meaning if your first healing ward gets a 300% bonus, and you cast it again your second will also be at the 300% bonus despite the heal which is applied after the shield value is assessed.
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  • TheBucket
    TheBucket
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    The heavy attack thing has to be a bug. Unless they are trying to help stamina users and didn't realize the complications of the staff.
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  • Subtomik
    Subtomik
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    watching this in action its ridiculous lol
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    For those commenting on group situation not costing magicka: It still does.
    Someone had to spend that resource and its magicka not available to the group for other things anymore.
    So if something is expensive, it is in both context.
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