People complaining they got killed in the PVP ZONE is absolutely hilarious, no matter what game you are talking about!
Look up, something just flew over your head.
It's not about dying, it's about now spending 50% of your time or more on a horse. Last night my actual PvP time in Cyrodiil was less than 10% of my time there. That's a problem.
Tintinabula wrote: »How hard is it to provide a service that I pay for? It isn't hard for them to bill my account monthly..that goes off with out a hitch!!!
How hard is it to cough up what they advertised? Ive been paying for FCs for the last 5 months and was paying for Mercs the first three. At least ONE month I PAID THEM to be ganked at starter gates and am PAYING THEM for the privilege to be the victim of hackers and cheaters. I PAID THEM for a month of ~1 FPS triple A 5 star gaming.~
My payments haven't gone down .
My payments have stayed the same.
My PvP experience HAS declined.
Emp Farming- Buff Campaigns- Troll Camps-Pop disparity-hellish cues-Scroll Backs..JUST TO NAME A FEW and in response??...they TAKE AWAY FCS!!
Playing the game....REASONS..I need some.
Lava_Croft wrote: »Call of Duty generation has trouble with several minutes of no visceral, in-your-face action sporting dubstep music.
kazeweaver wrote: »People say "die less", stop being so ignorant
Scamandros wrote: »I for one embrace the idea of Elder horses online and have /feedbacked for it many times. Hoping for Horse as a selectable race for 1.6
Scamandros wrote: »I for one embrace the idea of Elder horses online and have /feedbacked for it many times. Hoping for Horse as a selectable race for 1.6
resurrection of the horse rp guild is neigh
Lord_Draevan wrote: »I have a feeling ZOS removed it to implement the fix they mentioned, where you can only spawn at a camp if you die in its radius.
Could be wrong, maybe they took it out for good, like they did with Mercenaries.
Tintinabula wrote: »How hard is it to provide a service that I pay for? It isn't hard for them to bill my account monthly..that goes off with out a hitch!!!
How hard is it to cough up what they advertised? Ive been paying for FCs for the last 5 months and was paying for Mercs the first three. At least ONE month I PAID THEM to be ganked at starter gates and am PAYING THEM for the privilege to be the victim of hackers and cheaters. I PAID THEM for a month of ~1 FPS triple A 5 star gaming.~
My payments haven't gone down .
My payments have stayed the same.
My PvP experience HAS declined.
Emp Farming- Buff Campaigns- Troll Camps-Pop disparity-hellish cues-Scroll Backs..JUST TO NAME A FEW and in response??...they TAKE AWAY FCS!!
Playing the game....REASONS..I need some.
Lava_Croft wrote: »The case of the forward camps is pretty simple. The way they were implemented pre-1.5 was detrimental to PvP as a whole, both gameplay and server/client performance. ZOS has stated that they would like to do more fancy stuff with forward camps, like the 'only rez if you died within a certain range' option, but they also stated that they currently do not have the technology (read: code) to do so. This leaves ZOS with just one sane option to solve the forward camp problem and thankfully they bit the bullet and went ahead with removing them altogether.
Checking if another camp is within a given radius is much less of a strain on the server than checking if the 200+ people fighting at a given keep are all dying within a forward camp's radius. ZOS has stated this much themselves.Lava_Croft wrote: »The case of the forward camps is pretty simple. The way they were implemented pre-1.5 was detrimental to PvP as a whole, both gameplay and server/client performance. ZOS has stated that they would like to do more fancy stuff with forward camps, like the 'only rez if you died within a certain range' option, but they also stated that they currently do not have the technology (read: code) to do so. This leaves ZOS with just one sane option to solve the forward camp problem and thankfully they bit the bullet and went ahead with removing them altogether.
What the... !?
Zos currently have the technology/"code" to make it so you can't place a forward camp within another forward camp's radius... yet it's somehow a massive leap forward in technology/"code" to make it so players can only be rezzed within that radius!?
Isn't that what patches and updates are for?
I call bs.
How only being rezzed within a fc's radius wasn't implemented from the get go is still beyond me...