
I never understood all the negative boo hoo hoo's that were flying around. The game was not perfect and had some issues. However, none of the issues were game breaking, just annoying. And, for the most part, they got fixed.
There are still some things I want to see improved, the terrible inventory philosophy and being able to group with someone no matter what the quest status is are two of them. But beyond that, just give me more content, that I can do solo or with a group as I see fit, and I will be happy.
Lord_Draevan wrote: »
Every game launch and afterwards has doom-and-gloom people. Even Skyrim did, and I think we can all agree it turned out pretty well. It's just a very vocal minority, most people playing the game seem to enjoy it. Obviously, or else they wouldn't be playing.
I just read this article on MMMORPG.com talking about the state of ESO 6 months on (Even though it's been 7 months since release, but close enough):
mmorpg.com/gamelist.cfm/game/821/feature/9069/How-to-Rebound.html
It talks about ESO's total revenue figures since release (not including box sales) and I myself have also talked about the rough subscription numbers this equates to in this thread (1.2 Million, give or take about 100k.)
It also talks about what Zenimax is doing to improve ESO. They've been honest about the missteps and the mistakes they made pre and post-launch and are working to fix those issues.
However, it also talks about ESO rebounding, making a comeback.
In their article, they said this:
"The team was honest about having made some missteps, reading certain situations badly, and underestimating player wants and needs in others. The problem with MMORPGs is they don’t often get second reviews or in-depth looks, and while MMORPG.com does do this, the game will still have those critical reviews and scores that, in my opinion, don’t reflect the game as it stands now. While some games trim their update schedules, ESO keeps delivering on both new features, promised post-launch work (like the new facial animations currently on test server and included in the upcoming update), and improvements promised to the community after launch."
"The game is flourishing in spite of the initial issues. In numbers some will surely debate, SuperData Research released its 2015 MMO market report that includes revenue to date in 2014. The Elder Scrolls Online came in in 11th place with $111 million in estimated revenue in player spending this year. That doesn’t seem to include box sales, either. Sure, numbers came from Bethesda in any official way, but there are other ways you can tell the game has been doing well. Even though there is megaserver technology, the game is populated. People run around playing at all times of the day and night. Things feel alive in Tamriel. Like Destiny, a lot of people bought the game and people still play it, but unlike Destiny, there’s a lot to do solo in ESO, and a large world to explore and play in. Sure, Bungie plans to add to its game, but the rebound ZeniMax has seen comes from rolling up its sleeves and digging in."
After reading the whole thing, I absolutely agree with it all. Imo, ESO is making a big comeback. The population seems to be growing based on the influx of players in the starting zones, and the amount of posts, especially on Reddit, about players coming back and coming for the first time, bringing positive reviews. The console launch will only add to this rebound.
But what do you all think? Is ESO making a comeback?
There are still some things I want to see improved, … being able to group with someone no matter what the quest status is are two of them.
Darklord_Tiberius wrote: »I just read this article on MMMORPG.com talking about the state of ESO 6 months on (Even though it's been 7 months since release, but close enough):
mmorpg.com/gamelist.cfm/game/821/feature/9069/How-to-Rebound.html
It talks about ESO's total revenue figures since release (not including box sales) and I myself have also talked about the rough subscription numbers this equates to in this thread (1.2 Million, give or take about 100k.)
It also talks about what Zenimax is doing to improve ESO. They've been honest about the missteps and the mistakes they made pre and post-launch and are working to fix those issues.
However, it also talks about ESO rebounding, making a comeback.
In their article, they said this:
"The team was honest about having made some missteps, reading certain situations badly, and underestimating player wants and needs in others. The problem with MMORPGs is they don’t often get second reviews or in-depth looks, and while MMORPG.com does do this, the game will still have those critical reviews and scores that, in my opinion, don’t reflect the game as it stands now. While some games trim their update schedules, ESO keeps delivering on both new features, promised post-launch work (like the new facial animations currently on test server and included in the upcoming update), and improvements promised to the community after launch."
"The game is flourishing in spite of the initial issues. In numbers some will surely debate, SuperData Research released its 2015 MMO market report that includes revenue to date in 2014. The Elder Scrolls Online came in in 11th place with $111 million in estimated revenue in player spending this year. That doesn’t seem to include box sales, either. Sure, numbers came from Bethesda in any official way, but there are other ways you can tell the game has been doing well. Even though there is megaserver technology, the game is populated. People run around playing at all times of the day and night. Things feel alive in Tamriel. Like Destiny, a lot of people bought the game and people still play it, but unlike Destiny, there’s a lot to do solo in ESO, and a large world to explore and play in. Sure, Bungie plans to add to its game, but the rebound ZeniMax has seen comes from rolling up its sleeves and digging in."
After reading the whole thing, I absolutely agree with it all. Imo, ESO is making a big comeback. The population seems to be growing based on the influx of players in the starting zones, and the amount of posts, especially on Reddit, about players coming back and coming for the first time, bringing positive reviews. The console launch will only add to this rebound.
But what do you all think? Is ESO making a comeback?
From the moment I first played ESO in beta, I loved this game and realized the potential for greatness. What many young people and players do not understand is that a game like WOW was not built in a day. Its going on 9 long years for that game and ESO is in its infant stage; it has that potential. I started playing MMO's over 12 years ago DAOC, Guild Wars, WOW, Vanguard, Warhammer Online, Guild Wars 2, SWTOR, LOTR and the list goes on. I have played all of these for over a year and some up to 6 years; some until they closed the servers down ie vanguard and warhammer. I have been through countless Beta's and launches and seen some pretty bad game releases; ESO is far from the worst lol.
With that being said, something I have noticed for years, since wotlk days in WOW and it became prominent during GW2 launch. The MMO player base is changing from what it was when I got into gaming. I guess it could best correlate to a crackhead looking for their next fix after a month or two of gaming. Those that quit the game in the first few months, the "RAGE" type are exactly the crowd I am referring too. These types of players actually do more harm than good for any game and honestly I do not want my gaming experience clouded with more trolls and basement warriors. I could care less if some of those people came back.
As far as ESO making a comeback, I would say it never needed a comeback. Yes they lost players initially, but from the recent Meta numbers released ESO is doing extremely well compared to many MMO's 6 months after launch. At this point, ESO will only grow and I think the fair question to ask is; How much do you think ESO will grow? With the updates planned up to 2.0, which logically would be an expansion type of content, I think ESO will grow exponentially. Everyday new people join this community, if you go to the starter zones during prime time or on the weekends, the proof is the abundant of players. With the changes to Veteran levels in 1.5, I think this will help bring even more people back to the game new and old. Grinding to VR14 was not an issue for me due to my gaming experience, but to an average gamer it would seem to be a bit intense. What they talked about during QuakeCon and the Guild Summit, Champion system, Justice system, Thieves Guild/Dark brotherhood, Spell crafting and Imperial City PvP/PvE zone; will only bolster the numbers for ESO. These updates will carry the game through another 6 months and at that point, I feel ESO will be set.
On a final note, I think ZOS is doing a much better job listening to the community which will only add to their success, as long as they continue to do so. They are taking a step in a positive direction. Once PvP is addressed, should be 1.6 (it was supposed to be 1.5) and the next few updates, it will give a good idea as to the future of this game.
MAIN QUEST LINE BROKEN? Seriously? You had a year of beta testers who told you about these issues and they're still broken when the game went live. THE MAIN QUEST LINE.
Lord_Draevan wrote: »
MAIN QUEST LINE BROKEN? Seriously? You had a year of beta testers who told you about these issues and they're still broken when the game went live. THE MAIN QUEST LINE.
Was that an issue for everyone or just a small-moderate percentage? I remember playing through 2 characters in the first month and never ran accross an uncompletable main quest mission. Only problem I had was with Balreth's quest in Stonefalls in early access, and ZOS fixed in the next day and I was able to progress.
Lord_Draevan wrote: »Kind of off-topic, but does anyone remember just how PACKED the starting zones were in early access? Holy crap, if player-to-player collision had been turned on no one would've been able to move :disagree:
Lord_Draevan wrote: »
MAIN QUEST LINE BROKEN? Seriously? You had a year of beta testers who told you about these issues and they're still broken when the game went live. THE MAIN QUEST LINE.
Was that an issue for everyone or just a small-moderate percentage? I remember playing through 2 characters in the first month and never ran accross an uncompletable main quest mission. Only problem I had was with Balreth's quest in Stonefalls in early access, and ZOS fixed in the next day and I was able to progress.
Lord_Draevan wrote: »Kind of off-topic, but does anyone remember just how PACKED the starting zones were in early access? Holy crap, if player-to-player collision had been turned on no one would've been able to move :disagree:
The post you are referring to is a perfect example of blowing things all out of proportion. I searched here for Main Quest Bug and saw 2 threads from April, and that issue was fixed rather quickly. He also goes on to state the game is dead because there is a lack of players in the VR Instances, there has always been less players in the VR Instances. However I see enough to get people to show up for bosses and dolmens most evenings.
The poster is also not playing the game currently so anything he is reporting is historical, not current. One would expect the VR zones to have lower population after the first month or two as the content inhalers and race to the top level players went through. The rest of the players take their time and get to things when they get to things.
PvP has some issues and PvP will always have some issues. But those don't affect me, just the folks who are taking keeps. I believe they have a plan in place to fix this, and it would be nice if it was out sooner rather than later.
So the post your asking about is a perfect example of the doom and gloom threads we have been talking about. A small problem gets blown all out of proportion and is repeated by someone who is not playing the game.
Oh come on, all the early April veterans remember the time spent naked in the Coldharbour library trying to jump from a bookshelf to light the unreachable brazier.
Good memories
Lord_Draevan wrote: »
I think you quoted the wrong person :P