I made the suggestion for an expanded rested-bonus system a few months back and noticed another recent suggestion that was similar so I thought I'd post a more thorough outline of the concept.
With the impending Rested XP bonus I've thought this would be a great opportunity to outline a concept that uses the Rested XP bonus as a foundation for a more complex, robust system.
It would be great if the Rested XP bonus is eventually enhanced to include more options than a simple XP boost. Some may prefer any of the following boosts over an XP boost for being “rested”.
- Temporary Health Boost
- Temporary Magica Boost
- Temporary Stamina Boost
- Temporary Recovery Boost (All recovery)
- Temporary Damage Boost (All damage)
- Temporary Critical Boost (All critical)
- Temporary Defense Boost (Spell Resistance & Armor)
The boost type could be offered when the player logs back into the game or it could be randomly assigned. There are benefits to both. A random system would offer spontaneity of play. Allowing the player to choose, via an in-game menu, would allow players to better plan their gaming sessions.
The boost duration could be tied to the length of time a player is logged out. The longer the player is logged out the longer the rested bonus is active.
- Barely Rested (Logged out for 30 minutes = 10 minutes rested bonus)
- Somewhat Rested (Logged out for 1 hour = 20 minutes rested bonus)
- Properly Rested (Logged out for 2 hours = 30 minutes rested bonus)
- Well Rested (Logged out for 3 hours = 40 minutes rested bonus)
- Fully Rested (Logged out for 4 hours = 50 minutes rested bonus)
- Extremely Rested (Logged out for 5 hours = 60 minute rested bonus)
Additionally, there could eventually be a tiered bonus for the method of rest:
- Log-out (rest level 1 = +4%onus)
- Bedroll (rest level 2 = +6%bonus)
- Camp (rest level 3 = +8%bonus)
- Inn (rest level 4 = +10%bonus)
- Home (rest level 5 = +12% bonus)
Since this suggestion is incorporating mechanics that are not currently in the game, the system could be built and implemented in phases.
Phase 1: Log-out & Inn options.
- When a player logs out they receive the rest level 1 bonus of +4%.
- When a player purchases a room at an inn for 10 gold, they receive the rest level 4 bonus of +10%.
Phase 2: Bedrolls & Camps.
- If the player uses a purchased/crafted bedroll they receive the rest level 2 bonus of +6%
- If the player uses a purchased/crafted camp (tent/bedroll) they receive the rest level 3 bonus of +8%
NOTE: Camps could include additional options such as Campfires on which to cook and a hitching post for a mount, giving players the ability to feed their horse while adventuring. Also, per normal TES rules, players shouldn’t be able to sleep in beds/bedrolls/camps that are not theirs.
Phase 3: Homes.
- When homes are eventually released, a player using their home to rest could receive the rest level 5 bonus of +12%
Additional buffs
- Temporary speed boost
- Temporary gold drop boost
It would be nice if a speed boost always accompanied the rested status bonus. The speed boost could serve as a visual representation of the player’s rested bonus, visibly showing the player when their rested bonus expires. The boosted walking speed could be equal to the normal running speed and the booted running speed would then be proportionately faster than the normal running speed. The same type of speed boost could also apply to the movement of the player’s mount.
In addition to the stat boost and the accompanying speed boost, I think it would be fun to have a completely random & rare gold boost. This boost, unlike the stat and speed boost, could always be for the same amount of time and never last longer (10 minutes, for example). There could also be differing levels of gold multipliers with the player earning in 2X-5X the normal amount of gold gained from a gold drop. If the player receives this type of gold boost it would instigate a frenzied slaughtering of creatures for the duration of the boost and would be an enjoyable way to introduce a random and fun event within the game. If possible, this gold boost shouldn’t apply to quest-earned gold.
These additions to the resting bonus system would go a long way to making the ESO rested bonus a game mechanic and not just a passive boost for some players. Groups of raiders would want to make sure they were extremely rested before they set out on an adventure with their friends. A system such as this system would encourage daily play and would encourage those that play more frequently to have alternate characters. Additionally, it would benefit the roleplaying community and increase immersion while not being a big enough change in the stats to adversely affect the established game mechanics.
I edited the concept slightly to fall more in line with my concept of a 10 hour day
Day Length Adjustment & Holiday Implementation Concept
Thoughts?
What ESO really needs is an Auction Horse.
That's right...
Horse.
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