Expanded Rested Bonus Concept

Gidorick
Gidorick
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I made the suggestion for an expanded rested-bonus system a few months back and noticed another recent suggestion that was similar so I thought I'd post a more thorough outline of the concept.

With the impending Rested XP bonus I've thought this would be a great opportunity to outline a concept that uses the Rested XP bonus as a foundation for a more complex, robust system.

It would be great if the Rested XP bonus is eventually enhanced to include more options than a simple XP boost. Some may prefer any of the following boosts over an XP boost for being “rested”.
  • Temporary Health Boost
  • Temporary Magica Boost
  • Temporary Stamina Boost
  • Temporary Recovery Boost (All recovery)
  • Temporary Damage Boost (All damage)
  • Temporary Critical Boost (All critical)
  • Temporary Defense Boost (Spell Resistance & Armor)

The boost type could be offered when the player logs back into the game or it could be randomly assigned. There are benefits to both. A random system would offer spontaneity of play. Allowing the player to choose, via an in-game menu, would allow players to better plan their gaming sessions.

The boost duration could be tied to the length of time a player is logged out. The longer the player is logged out the longer the rested bonus is active.
  • Barely Rested (Logged out for 30 minutes = 10 minutes rested bonus)
  • Somewhat Rested (Logged out for 1 hour = 20 minutes rested bonus)
  • Properly Rested (Logged out for 2 hours = 30 minutes rested bonus)
  • Well Rested (Logged out for 3 hours = 40 minutes rested bonus)
  • Fully Rested (Logged out for 4 hours = 50 minutes rested bonus)
  • Extremely Rested (Logged out for 5 hours = 60 minute rested bonus)

Additionally, there could eventually be a tiered bonus for the method of rest:
  • Log-out (rest level 1 = +4%onus)
  • Bedroll (rest level 2 = +6%bonus)
  • Camp (rest level 3 = +8%bonus)
  • Inn (rest level 4 = +10%bonus)
  • Home (rest level 5 = +12% bonus)

Since this suggestion is incorporating mechanics that are not currently in the game, the system could be built and implemented in phases.

Phase 1: Log-out & Inn options.
  • When a player logs out they receive the rest level 1 bonus of +4%.
  • When a player purchases a room at an inn for 10 gold, they receive the rest level 4 bonus of +10%.

Phase 2: Bedrolls & Camps.
  • If the player uses a purchased/crafted bedroll they receive the rest level 2 bonus of +6%
  • If the player uses a purchased/crafted camp (tent/bedroll) they receive the rest level 3 bonus of +8%

NOTE: Camps could include additional options such as Campfires on which to cook and a hitching post for a mount, giving players the ability to feed their horse while adventuring. Also, per normal TES rules, players shouldn’t be able to sleep in beds/bedrolls/camps that are not theirs.

Phase 3: Homes.
  • When homes are eventually released, a player using their home to rest could receive the rest level 5 bonus of +12%

Additional buffs
  • Temporary speed boost
  • Temporary gold drop boost

It would be nice if a speed boost always accompanied the rested status bonus. The speed boost could serve as a visual representation of the player’s rested bonus, visibly showing the player when their rested bonus expires. The boosted walking speed could be equal to the normal running speed and the booted running speed would then be proportionately faster than the normal running speed. The same type of speed boost could also apply to the movement of the player’s mount.

In addition to the stat boost and the accompanying speed boost, I think it would be fun to have a completely random & rare gold boost. This boost, unlike the stat and speed boost, could always be for the same amount of time and never last longer (10 minutes, for example). There could also be differing levels of gold multipliers with the player earning in 2X-5X the normal amount of gold gained from a gold drop. If the player receives this type of gold boost it would instigate a frenzied slaughtering of creatures for the duration of the boost and would be an enjoyable way to introduce a random and fun event within the game. If possible, this gold boost shouldn’t apply to quest-earned gold.

These additions to the resting bonus system would go a long way to making the ESO rested bonus a game mechanic and not just a passive boost for some players. Groups of raiders would want to make sure they were extremely rested before they set out on an adventure with their friends. A system such as this system would encourage daily play and would encourage those that play more frequently to have alternate characters. Additionally, it would benefit the roleplaying community and increase immersion while not being a big enough change in the stats to adversely affect the established game mechanics.

I edited the concept slightly to fall more in line with my concept of a 10 hour day Day Length Adjustment & Holiday Implementation Concept

Thoughts?
Edited by Gidorick on September 4, 2015 1:43AM
What ESO really needs is an Auction Horse.
That's right... Horse.
Click HERE to discuss.

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  • Dominoid
    Dominoid
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    I bookmarked your post. It was great. I've just had a few too many to follow completely. I'll read it again tomorrow.

    Here is how Enlightenment is set to work in ESO.
    Edited by Dominoid on October 28, 2014 1:01AM
  • Gyudan
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    Rested XP allows casuals to remain closer to dedicated players in level, which is a good thing. I fail to see the point of stat bonuses after remaining logged out though. Why would you need that? Do you need to be stronger than other players? How could it not unbalance the game?

    TL;DR: I strongly disagree with OP.
    Wololo.
  • neiljwd
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    Can someone tell how the CURRENT rested Experience works/is applied?

    Don't think I've ever had/seen it.
  • Gyudan
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    neiljwd wrote: »
    Can someone tell how the CURRENT rested Experience works/is applied?

    Don't think I've ever had/seen it.
    It's not currently implemented.
    Wololo.
  • GnatB
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    I think the whole concept of rested xp is silly. Either the game is well-balanced such that you level at the appropriate rate for the content you're encountering as you play through the game, or it isn't. Adding Rested bonuses generally just means either it was imbalanced to begin with, or you're always overleveled for everything. Usually the latter.

    I'd much rather see them spend time working on something else*


    *if/when they add housing, adding some sort of passive buff to your character based on how your house is decorated would be sort of cool, but I'm not sure I'd consider that part of a rested system. It shouldn't matter if/how much time you spend in said house to get the bonus. It just sort of makes upgrading your decorations another means of upgrading your character.

    (Note: In this game, I probably fit best in the casual/light casual. I have several alts, I don't play all that often. None of my characters are particularly high level. I'd imagine most actual casuals are like me. They aren't trying to race to cap. They're simply enjoying the experience. Rested is pointless.)
    Achievements Suck
  • Audigy
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    Rested XP tends to ruin the low level experience for players as you simply put out level content even faster with it.

    If it would now last for minutes as the OP wants then I would need to log in and wait for an hour before I could play ;)

    I also wouldn't like it much if my char would become stronger, as the game already is way too easy while we level up.

    To me rested should give boni to currencies but never to xp or strength of a char. Let a rested char mine more ore, let it find more flowers or just give it more points in pvp.

    But anything else is in my opinion pretty awkward.
  • Gidorick
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    You're more than willing to disagree with me @Gyudan but what I'm suggesting isn't THAT different than the bonuses we currently receive from provisioning... it would just be an additional, temporary bonus.

    And I'm NOT suggesting more rested XP... I'm suggesting rested temporary stat buffs. Something to have your character start strong out of the gate if they've rested sufficiently. This concept wouldn't just help low-level players, it would help ALL players.

    I actually agree that we don't really need rested XP but it's coming. My suggestion is a way to make the concept of a rested bonus one that is more fun and involved. :)
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    Gyudan wrote: »
    It's not currently implemented.

    Yea... it's on it's way. Not too many people seem happy about it. :neutral_face:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    @Audigy‌ I see where you're coming from and the Rested XP is coming... ZOS has already said that.

    I do suggest in the post that there be a random (and rare) chance of a gold drop multiplier. I think that would be a fun dynamic in the game. You log in, on the screen you see "3X GOLD DROP!", a timer begins to count down and you rush out to frantically kill as many critters as you can to get as much gold as you can.

    Could be fun!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Audigy
    Audigy
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    Yes ZO sadly announced it :( not sure yet how I will deal with that. I need to see it myself first but right now I am already 3-4 levels ahead of the curve on all chars - its depressing especially since I sometimes don't even play for weeks so that I will never get out of that bonus xp stuff :(

    A gold multiplier would be something I support.
  • KenjiJU
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    I wasn't aware of that. I thought they were just adding a mechanism to encourage playing lower level characters if you already have a vet/champ player.
  • AshySamurai
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    Audigy wrote: »
    Yes ZO sadly announced it :( not sure yet how I will deal with that. I need to see it myself first but right now I am already 3-4 levels ahead of the curve on all chars - its depressing especially since I sometimes don't even play for weeks so that I will never get out of that bonus xp stuff :(

    A gold multiplier would be something I support.

    Any link? Seems I messed that announcement.
    Make sweetrolls, not nerfs!
  • Gyudan
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    Gidorick wrote: »
    You're more than willing to disagree with me @Gyudan but what I'm suggesting isn't THAT different than the bonuses we currently receive from provisioning... it would just be an additional, temporary bonus.

    And I'm NOT suggesting more rested XP... I'm suggesting rested temporary stat buffs. Something to have your character start strong out of the gate if they've rested sufficiently. This concept wouldn't just help low-level players, it would help ALL players.

    I actually agree that we don't really need rested XP but it's coming. My suggestion is a way to make the concept of a rested bonus one that is more fun and involved. :)

    Rested XP is a good thing. There should be a way to switch it off for players who don't want to outlevel content though. (Read Audigy's comment)
    I do not mind about increased gold rewards for limited amounts of time. It can work.

    Increased stats (more magicka/health/stamina) simply because you stayed logged out longer serve no purpose. A player with that rested stat bonus will always be stronger than another one who's been playing for 1 hour.
    If they both have the same skills, gear, food and potions, one player will get a bonus that is completely out of reach of the other one, unless he himself logs out for several hours.
    Again, how is that not unbalanced?
    Wololo.
  • hutchinsonhatch
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    Gidorick wrote: »

    Yea... it's on it's way. Not too many people seem happy about it. :neutral_face:

    +1

    ...and I'm already spotting too many efforts to equalize ESO with just any other MMO out there.
    Rested XP is one thing to avoid and the argument that casuals can close the gap to "dedicated players" is rather weak.
  • Dominoid
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    Any link? Seems I messed that announcement.

    http://forums.elderscrollsonline.com/discussion/134810/champion-system-enlightenment-what-is-it-and-how-will-it-work#latest

  • Gidorick
    Gidorick
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    Gyudan wrote: »
    ... A player with that rested stat bonus will always be stronger than another one who's been playing for 1 hour.
    If they both have the same skills, gear, food and potions, one player will get a bonus that is completely out of reach of the other one, unless he himself logs out for several hours.
    Again, how is that not unbalanced?

    This is a completely fair point... but everyone would have equal opportunity to kick ass for that first hour. I don't see it as unbalanced at all, especially since the largest bonus I'm suggesting is 25%. Enough to make a difference, sure, but not enough to make it so those without the bonus are trounced.

    Besides, couldn't that arguement be made for any bonus or any skill? If you both have the same gear, food, potions, and rest bonus (including this concept in this) but one person put more skill points in provisioning skills and one put more in combat skills wouldn't the player with the combat skills have an unfair, unbalanced, advantage? I just fail to see how a temporary advantage = unbalanced game.

    Maybe less of a bonus would be a better option... topping out at 10%... 15%...

    Of course I'm more a PVE than PVP player so the bonus would only be a good thing for me. :wink:
    Edited by Gidorick on October 29, 2014 2:13AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
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    @rb2001, you mentioned you'd like to see resting on ESO... so would I! This was one of the first concepts I fleshed out. :smiley:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Sausage
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    Rested XP would give a purpose for housing if they ever add it. Log out, in your house and when you log back, you're rested, but if you log out elsewhere, you dont get it.
  • Praxxos
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    nwm
    Edited by Praxxos on May 22, 2015 4:46AM
  • SHADOW2KK
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    Gidorick wrote: »
    I made the suggestion for an expanded rested-bonus system a few months back and noticed another recent suggestion that was similar so I thought I'd post a more thorough outline of the concept.

    With the impending Rested XP bonus I've thought this would be a great opportunity to outline a concept that uses the Rested XP bonus as a foundation for a more complex, robust system.

    It would be great if the Rested XP bonus is eventually enhanced to include more options than a simple XP boost. Some may prefer any of the following boosts over an XP boost for being “rested”.
    • Temporary Health Boost
    • Temporary Magica Boost
    • Temporary Stamina Boost
    • Temporary Recovery Boost (All recovery)
    • Temporary Damage Boost (All damage)
    • Temporary Critical Boost (All critical)
    • Temporary Defense Boost (Spell Resistance & Armor)

    The boost type could be offered when the player logs back into the game or it could be randomly assigned. There are benefits to both. A random system would offer spontaneity of play. Allowing the player to choose, via an in-game menu, would allow players to better plan their gaming sessions.

    The boost duration could be tied to the length of time a player is logged out. The longer the player is logged out the longer the rested bonus is active.
    • Barely Rested (Logged out for 2 hours = 10 minutes rested bonus)
    • Somewhat Rested (Logged out for 4 hours = 15 minutes rested bonus)
    • Properly Rested (Logged out for 6 hours = 20 minutes rested bonus)
    • Well Rested (Logged out for 8 hours = 30 minutes rested bonus)
    • Fully Rested (Logged out for 10 hours = 40 minutes rested bonus)
    • Extremely Rested (Logged out for 12 hours = 50 minute rested bonus)

    Additionally, there could eventually be a tiered bonus for the method of rest:
    • Log-out (rest level 1 = +4%onus)
    • Bedroll (rest level 2 = +6%bonus)
    • Camp (rest level 3 = +8%bonus)
    • Inn (rest level 4 = +10%bonus)
    • Home (rest level 5 = +12% bonus)

    Since this suggestion is incorporating mechanics that are not currently in the game, the system could be built and implemented in phases.

    Phase 1: Log-out & Inn options.
    • When a player logs out they receive the rest level 1 bonus of +4%.
    • When a player purchases a room at an inn for 10 gold, they receive the rest level 4 bonus of +10%.

    Phase 2: Bedrolls & Camps.
    • If the player uses a purchased/crafted bedroll they receive the rest level 2 bonus of +6%
    • If the player uses a purchased/crafted camp (tent/bedroll) they receive the rest level 3 bonus of +8%

    NOTE: Camps could include additional options such as Campfires on which to cook and a hitching post for a mount, giving players the ability to feed their horse while adventuring. Also, per normal TES rules, players shouldn’t be able to sleep in beds/bedrolls/camps that are not theirs.

    Phase 3: Homes.
    • When homes are eventually released, a player using their home to rest could receive the rest level 5 bonus of +12%

    Additional buffs
    • Temporary speed boost
    • Temporary gold drop boost

    It would be nice if a speed boost always accompanied the rested status bonus. The speed boost could serve as a visual representation of the player’s rested bonus, visibly showing the player when their rested bonus expires. The boosted walking speed could be equal to the normal running speed and the booted running speed would then be proportionately faster than the normal running speed. The same type of speed boost could also apply to the movement of the player’s mount.

    In addition to the stat boost and the accompanying speed boost, I think it would be fun to have a completely random & rare gold boost. This boost, unlike the stat and speed boost, could always be for the same amount of time and never last longer (10 minutes, for example). There could also be differing levels of gold multipliers with the player earning in 2X-5X the normal amount of gold gained from a gold drop. If the player receives this type of gold boost it would instigate a frenzied slaughtering of creatures for the duration of the boost and would be an enjoyable way to introduce a random and fun event within the game. If possible, this gold boost shouldn’t apply to quest-earned gold.

    These additions to the resting bonus system would go a long way to making the ESO rested bonus a game mechanic and not just a passive boost for some players. Groups of raiders would want to make sure they were extremely rested before they set out on an adventure with their friends. A system such as this system would encourage daily play and would encourage those that play more frequently to have alternate characters. Additionally, it would benefit the roleplaying community and increase immersion while not being a big enough change in the stats to adversely affect the established game mechanics.

    Thoughts?

    Agreed, like it
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  • Heromofo
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    Yeah we really need it lol plus because i work one week on and one week off this would really be good for me. :)
  • Nerio
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    This post is from 2014. They've added a variation of rested XP with the champion system.
  • Gidorick
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    Nerio wrote: »
    This post is from 2014. They've added a variation of rested XP with the champion system.

    Enlightenment only affects champion points @Nerio. If you read the concept you'd see that it's suggesting isn't just rested XP, but a myriad of rested bonuses.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Nerio
    Nerio
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    Gidorick wrote: »

    Enlightenment only affects champion points @Nerio. If you read the concept you'd see that it's suggesting isn't just rested XP, but a myriad of rested bonuses.

    I know. That's why I said a variation.
  • Gidorick
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    Nerio wrote: »

    I know. That's why I said a variation.

    Oh. Ok. Sorry bud. This concept would be in effect for ALL players and wouldn't impact the champion system in any way.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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