MornaBaine wrote: »Then you were not paying attention. Count Verandis Ravenwatch. 'Nuff said.
I recall him having a redness near his eyes that a normal character wouldn't. I picked him out as a vampire pretty much right away.
Regardless, one character having the ability to hide it for the sake of the story doesn't mean you have the ability to.
EDIT: As a matter of fact, I'm right.


http://i.ytimg.com/vi/qH0DJF4MYxg/maxresdefault.jpg
His vampirism isn't hidden. He's just not as pale as someone who chose a paler skin color would have ended up being. The point is disproven and now moot. Thanks for playing. Come again.WraithAzraiel wrote: »knock that "woe is me" nonsense off.
Don't trivialize someone else's legitimate opinions and complaints.
Uh, no. It's not a legitimate complaint so I'll trivialize it all I want, thanks. Vampires, in all ES games, have been pretty dang ugly. You just don't have the freedom to mod the MMO version of it. You knew what you were getting in to. You don't get to hide it.
The whole issue of a vamp's appearance really has little to do with how OP a vamp is (or how people seem to believe how OP it is)
Stage 3 and 4 aren't really much stronger than stage 1 and 2, but they look way hideous.
I don't believe that the designer and developer thought "Oh vamps are gonna be so OP, yeah let's givem the mechanics but take away their looks to make up for it!"
It's probably poor appearance design, just like how they did the initial equipment before introducing dyes and some remodelling.
I believe most people don't even care how easily identifiable they are as vamps to their enemies, they just wanna look less ugly.

ZOS_UlyssesW wrote: »Hello, folks.
Some comments in this thread that have been getting a little baity and we would like to remind everyone that it is not constructive to attack or mock another community member for sharing their opinion. We would like to keep this thread open if the discussion can continue constructively and stay on topic.
We are actively reading all your feedback, and do encourage you to continue to share it with us. Your constructive feedback is valuable, and allows us to make improvements to our game and ensure a fun and rewarding experience for everyone. Thank you for your understanding.
MornaBaine wrote: »ZOS_UlyssesW wrote: »Hello, folks.
Some comments in this thread that have been getting a little baity and we would like to remind everyone that it is not constructive to attack or mock another community member for sharing their opinion. We would like to keep this thread open if the discussion can continue constructively and stay on topic.
We are actively reading all your feedback, and do encourage you to continue to share it with us. Your constructive feedback is valuable, and allows us to make improvements to our game and ensure a fun and rewarding experience for everyone. Thank you for your understanding.
because it is unique from all other skill lines in that it causes a physical constant appearance change, that is going to be a big part of what I look at here and discuss. It would be nice if other folks would be allowed to join me here and do the same.
MornaBaine wrote: »ZOS_UlyssesW wrote: »Hello, folks.
Some comments in this thread that have been getting a little baity and we would like to remind everyone that it is not constructive to attack or mock another community member for sharing their opinion. We would like to keep this thread open if the discussion can continue constructively and stay on topic.
We are actively reading all your feedback, and do encourage you to continue to share it with us. Your constructive feedback is valuable, and allows us to make improvements to our game and ensure a fun and rewarding experience for everyone. Thank you for your understanding.
because it is unique from all other skill lines in that it causes a physical constant appearance change, that is going to be a big part of what I look at here and discuss. It would be nice if other folks would be allowed to join me here and do the same.
I agree absolutely, I'm hopeful that remains intact as well. The forcible change provides the immediate connection with the dark pact the player has just made, and it's permanence reminds the player of the "power at a price" notion of the whole covenant. No matter how high the player rises, they are always doomed to have the darkness of their past seep out uncontrollably. Hopefully no content added will allow the escape from these characters past.
MornaBaine wrote: »Vampires should not be able to hide so easily--at least, not at the later stages.
Things like appearance changes via illusion spell or blood consumption to the point that they are able to totally blend in with society no matter how late the stage, imo, should only be reserved for vampires who have either come from a more pure lineage or have gained more than a substantial amount of experience/skill at being a vampire (as demonstrated in a few TES games in the past). None of which should be attained by a player who gained vampirism from wandering blood fiend mongrels.
But I suppose if it HAD to be an option.....I would have it be an active skill. It has a massive cooldown unless you are a lower stage vampire, in which case the cooldown will be shorter. The shortest cool down should be around, say, a once-per-day limit for the stage 1 vamp, and a 1 week cool down for the Stage 4 vamps.
The spell could be interrupted by a few specific skills like mage light and the active skill can last as long as long as the entire time you spent logged in that day so long as it is slotted in the current ability bar, otherwise it would be cancelled and you wouldn't be able use it until the cool down is finished.
I agree with what you say regarding abilities bring reserved for vampires of great experience/ age or ofspecial bloodlines. However, IF we go with that, then they need to make this things available to players, even if at end game.
MornaBaine wrote: »MornaBaine wrote: »ZOS_UlyssesW wrote: »Hello, folks.
Some comments in this thread that have been getting a little baity and we would like to remind everyone that it is not constructive to attack or mock another community member for sharing their opinion. We would like to keep this thread open if the discussion can continue constructively and stay on topic.
We are actively reading all your feedback, and do encourage you to continue to share it with us. Your constructive feedback is valuable, and allows us to make improvements to our game and ensure a fun and rewarding experience for everyone. Thank you for your understanding.
because it is unique from all other skill lines in that it causes a physical constant appearance change, that is going to be a big part of what I look at here and discuss. It would be nice if other folks would be allowed to join me here and do the same.
I agree absolutely, I'm hopeful that remains intact as well. The forcible change provides the immediate connection with the dark pact the player has just made, and it's permanence reminds the player of the "power at a price" notion of the whole covenant. No matter how high the player rises, they are always doomed to have the darkness of their past seep out uncontrollably. Hopefully no content added will allow the escape from these characters past.
Hmmm... I am a little torn on the issue you raise. Part of me actually agrees with you. Part of me responds, "That's all well and good but is it necessary for me to look like a freaking zombie????" In my "perfect world" Stage 1 would be more subtle than it is now. Although at odds with previous TES games, I'd like my vampire to keep her original eye color but I'd be fine with the glowing bit. I'd like the brightness of the white skin dialed down a notch or two. I'd like her original makeup to be left intact. I want the difference to be there...I just want it to be more subtle. And I want it to last a whole lot longer than a mere half hour, which is a blink when you are playing this crazy addictive game! I DO think the Stages should remain, and progress, and actually have MEANINGFUL, NOTICEABLE effects upon mechanics. Stage 2 could actually look like the current Stage 1 and I think that would be awesome because I DO like that look. And this is the point where NPCs on the street should start telling you they don't like the hungry look in your eyes. Stage 3 could look like the current Stage 2, which is OBVIOUSLY non-human (non-mer) and merchants should start randomly refusing to deal with you and guards should start warning you to leave town. Stage 4 could look like either the current Stage 3 or Stage 4 (bonus if you get to somehow choose) because BOTH look truly monstrous and guards start kicking your behind without warning and NO merchants will deal with you. Except maybe for that shady vampire guy out in the woods in a cave somewhere.
So yeah, I think vampirism should mark you even though I also think with illusion you should be able to hide it entirely....until you make that fatal transition to Stage 4 (or even 3) and stand revealed once more for the monster you are.
MornaBaine wrote: »MornaBaine wrote: »ZOS_UlyssesW wrote: »Hello, folks.
Some comments in this thread that have been getting a little baity and we would like to remind everyone that it is not constructive to attack or mock another community member for sharing their opinion. We would like to keep this thread open if the discussion can continue constructively and stay on topic.
We are actively reading all your feedback, and do encourage you to continue to share it with us. Your constructive feedback is valuable, and allows us to make improvements to our game and ensure a fun and rewarding experience for everyone. Thank you for your understanding.
because it is unique from all other skill lines in that it causes a physical constant appearance change, that is going to be a big part of what I look at here and discuss. It would be nice if other folks would be allowed to join me here and do the same.
I agree absolutely, I'm hopeful that remains intact as well. The forcible change provides the immediate connection with the dark pact the player has just made, and it's permanence reminds the player of the "power at a price" notion of the whole covenant. No matter how high the player rises, they are always doomed to have the darkness of their past seep out uncontrollably. Hopefully no content added will allow the escape from these characters past.
Hmmm... I am a little torn on the issue you raise. Part of me actually agrees with you. Part of me responds, "That's all well and good but is it necessary for me to look like a freaking zombie????" In my "perfect world" Stage 1 would be more subtle than it is now. Although at odds with previous TES games, I'd like my vampire to keep her original eye color but I'd be fine with the glowing bit. I'd like the brightness of the white skin dialed down a notch or two. I'd like her original makeup to be left intact. I want the difference to be there...I just want it to be more subtle. And I want it to last a whole lot longer than a mere half hour, which is a blink when you are playing this crazy addictive game! I DO think the Stages should remain, and progress, and actually have MEANINGFUL, NOTICEABLE effects upon mechanics. Stage 2 could actually look like the current Stage 1 and I think that would be awesome because I DO like that look. And this is the point where NPCs on the street should start telling you they don't like the hungry look in your eyes. Stage 3 could look like the current Stage 2, which is OBVIOUSLY non-human (non-mer) and merchants should start randomly refusing to deal with you and guards should start warning you to leave town. Stage 4 could look like either the current Stage 3 or Stage 4 (bonus if you get to somehow choose) because BOTH look truly monstrous and guards start kicking your behind without warning and NO merchants will deal with you. Except maybe for that shady vampire guy out in the woods in a cave somewhere.
So yeah, I think vampirism should mark you even though I also think with illusion you should be able to hide it entirely....until you make that fatal transition to Stage 4 (or even 3) and stand revealed once more for the monster you are.
Extending the stages is a great idea, one I hope comes in to play since the speed they go by makes the short day/night cycle seem jarring. We'll have to agree to disagree on the visual revision though. I like that all vampires have these curse seeping out, and I look forward to the day when NPCs notice as well. I just don't think the player should be allowed to escape the consequences of an optional skill line - especially when said consequences are the vast norm lorewise.
MornaBaine wrote: »Vampires should not be able to hide so easily--at least, not at the later stages.
Things like appearance changes via illusion spell or blood consumption to the point that they are able to totally blend in with society no matter how late the stage, imo, should only be reserved for vampires who have either come from a more pure lineage or have gained more than a substantial amount of experience/skill at being a vampire (as demonstrated in a few TES games in the past). None of which should be attained by a player who gained vampirism from wandering blood fiend mongrels.
But I suppose if it HAD to be an option.....I would have it be an active skill. It has a massive cooldown unless you are a lower stage vampire, in which case the cooldown will be shorter. The shortest cool down should be around, say, a once-per-day limit for the stage 1 vamp, and a 1 week cool down for the Stage 4 vamps.
The spell could be interrupted by a few specific skills like mage light and the active skill can last as long as long as the entire time you spent logged in that day so long as it is slotted in the current ability bar, otherwise it would be cancelled and you wouldn't be able use it until the cool down is finished.
I agree with what you say regarding abilities bring reserved for vampires of great experience/ age or ofspecial bloodlines. However, IF we go with that, then they need to make this things available to players, even if at end game.
Then perhaps have the potential of discovery being exceedingly high for vampires with a low level in the vampire skill line, which gets lower as the vampire skill line lvls up in addition to taking into account the player's character level. Or even connect it to quests that involve some sort of vampiric artifact (sort of like the bloodstone chalice) that involves some sort of blood sacrifice. I would insist the quests be exceedingly difficult though.
MornaBaine wrote: »MornaBaine wrote: »MornaBaine wrote: »ZOS_UlyssesW wrote: »Hello, folks.
Some comments in this thread that have been getting a little baity and we would like to remind everyone that it is not constructive to attack or mock another community member for sharing their opinion. We would like to keep this thread open if the discussion can continue constructively and stay on topic.
We are actively reading all your feedback, and do encourage you to continue to share it with us. Your constructive feedback is valuable, and allows us to make improvements to our game and ensure a fun and rewarding experience for everyone. Thank you for your understanding.
because it is unique from all other skill lines in that it causes a physical constant appearance change, that is going to be a big part of what I look at here and discuss. It would be nice if other folks would be allowed to join me here and do the same.
I agree absolutely, I'm hopeful that remains intact as well. The forcible change provides the immediate connection with the dark pact the player has just made, and it's permanence reminds the player of the "power at a price" notion of the whole covenant. No matter how high the player rises, they are always doomed to have the darkness of their past seep out uncontrollably. Hopefully no content added will allow the escape from these characters past.
Hmmm... I am a little torn on the issue you raise. Part of me actually agrees with you. Part of me responds, "That's all well and good but is it necessary for me to look like a freaking zombie????" In my "perfect world" Stage 1 would be more subtle than it is now. Although at odds with previous TES games, I'd like my vampire to keep her original eye color but I'd be fine with the glowing bit. I'd like the brightness of the white skin dialed down a notch or two. I'd like her original makeup to be left intact. I want the difference to be there...I just want it to be more subtle. And I want it to last a whole lot longer than a mere half hour, which is a blink when you are playing this crazy addictive game! I DO think the Stages should remain, and progress, and actually have MEANINGFUL, NOTICEABLE effects upon mechanics. Stage 2 could actually look like the current Stage 1 and I think that would be awesome because I DO like that look. And this is the point where NPCs on the street should start telling you they don't like the hungry look in your eyes. Stage 3 could look like the current Stage 2, which is OBVIOUSLY non-human (non-mer) and merchants should start randomly refusing to deal with you and guards should start warning you to leave town. Stage 4 could look like either the current Stage 3 or Stage 4 (bonus if you get to somehow choose) because BOTH look truly monstrous and guards start kicking your behind without warning and NO merchants will deal with you. Except maybe for that shady vampire guy out in the woods in a cave somewhere.
So yeah, I think vampirism should mark you even though I also think with illusion you should be able to hide it entirely....until you make that fatal transition to Stage 4 (or even 3) and stand revealed once more for the monster you are.
Extending the stages is a great idea, one I hope comes in to play since the speed they go by makes the short day/night cycle seem jarring. We'll have to agree to disagree on the visual revision though. I like that all vampires have these curse seeping out, and I look forward to the day when NPCs notice as well. I just don't think the player should be allowed to escape the consequences of an optional skill line - especially when said consequences are the vast norm lorewise.
But the visuals in ESO are FAR more jarring than in, say, Skyrim. Toning it down, but not doing away with it, and extending the time (by a LOT!) for the Stages would pretty much be a very acceptable "fix" for me.
For instance, here is my character in Stage 1
Now contrast that with Serana:
As you can see, the skin is not nearly so extreme and the overall appearance, while clearly not "normal" is far more subtle. THAT is what I am aiming for as a Stage 1. What do you think?
Oh, editing to add: Vampires should be able to wear lipstick! BECAUSE their lips are so pale! LOL
MornaBaine wrote: »MornaBaine wrote: »ZOS_UlyssesW wrote: »Hello, folks.
Some comments in this thread that have been getting a little baity and we would like to remind everyone that it is not constructive to attack or mock another community member for sharing their opinion. We would like to keep this thread open if the discussion can continue constructively and stay on topic.
We are actively reading all your feedback, and do encourage you to continue to share it with us. Your constructive feedback is valuable, and allows us to make improvements to our game and ensure a fun and rewarding experience for everyone. Thank you for your understanding.
because it is unique from all other skill lines in that it causes a physical constant appearance change, that is going to be a big part of what I look at here and discuss. It would be nice if other folks would be allowed to join me here and do the same.
I agree absolutely, I'm hopeful that remains intact as well. The forcible change provides the immediate connection with the dark pact the player has just made, and it's permanence reminds the player of the "power at a price" notion of the whole covenant. No matter how high the player rises, they are always doomed to have the darkness of their past seep out uncontrollably. Hopefully no content added will allow the escape from these characters past.
Hmmm... I am a little torn on the issue you raise. Part of me actually agrees with you. Part of me responds, "That's all well and good but is it necessary for me to look like a freaking zombie????" In my "perfect world" Stage 1 would be more subtle than it is now. Although at odds with previous TES games, I'd like my vampire to keep her original eye color but I'd be fine with the glowing bit. I'd like the brightness of the white skin dialed down a notch or two. I'd like her original makeup to be left intact. I want the difference to be there...I just want it to be more subtle. And I want it to last a whole lot longer than a mere half hour, which is a blink when you are playing this crazy addictive game! I DO think the Stages should remain, and progress, and actually have MEANINGFUL, NOTICEABLE effects upon mechanics. Stage 2 could actually look like the current Stage 1 and I think that would be awesome because I DO like that look. And this is the point where NPCs on the street should start telling you they don't like the hungry look in your eyes. Stage 3 could look like the current Stage 2, which is OBVIOUSLY non-human (non-mer) and merchants should start randomly refusing to deal with you and guards should start warning you to leave town. Stage 4 could look like either the current Stage 3 or Stage 4 (bonus if you get to somehow choose) because BOTH look truly monstrous and guards start kicking your behind without warning and NO merchants will deal with you. Except maybe for that shady vampire guy out in the woods in a cave somewhere.
So yeah, I think vampirism should mark you even though I also think with illusion you should be able to hide it entirely....until you make that fatal transition to Stage 4 (or even 3) and stand revealed once more for the monster you are.
phreatophile wrote: »I'm generally Ok with appearance as it is, stages are stupid short in duration.
But, it would make sense if we looked fully mortal for a short time after feeding.
If I could design it:
Stage 1 lasts 2 hours. Appearance is mortal. Fire debuff 25%. Regens normal.
Stage 2 lasts 3 hours. Appearance deteriorates. Fire debuff 35%. All regens buff/debuff by 20% in darkness/daylight.
Stage 3 lasts 4 hours. Appearance further deteriorates. Fire debuff 45%. All regens buff/debuff by 30% in darkness/daylight. 'Straightlaced' questgivers/merchants shun you.
Stage 4 lasts. Appearance is fully undead. Fire debuff 55%. All regens buff/debuff by 40% in darkness / daylight. Everybody who isn't undead themselves, won't trade with you. Fighter's Guild and Guards attack you on sight.
Remove cost reduction of vampire abilities entirely or at least from Swarm Ult.
The whole thing takes 9 hours (1.5 ingame days) which makes sense for feeding.
I honestly would just like my original ice blue eyes back. I'm not a fan of the red eyes. Other than that, I'm okay with the look. I get that vamps need to be detectable for pvp, but I miss my old eye. Wishful thinking I'm sure...
MornaBaine wrote: »DenverRalphy wrote: »I've lost track of how many threads the OP has started on this same subject. In addition to his not wanting to look like a Vamp, he also wants the stages gimped as well.
There's actually a very simple solution... Don't like it as it is? Don't become one. Stop campaigning to make becoming a Vamp a trivial decision.
Don't like that your class is unbalanced or broken? Stop complaining! Play another class! See how that works?
So now your class / race is broken because its not visually attractive to your eye?No offence but are you really trying to put this as an argument now since all the others were rejected?
Seriously, if you don't like how a Vampire looks like why even play one? It seems like you don't even want to identify yourself with that role, you want something pretty and cute and hey this isn't what a vampire is.
MornaBaine wrote: »DenverRalphy wrote: »I've lost track of how many threads the OP has started on this same subject. In addition to his not wanting to look like a Vamp, he also wants the stages gimped as well.
There's actually a very simple solution... Don't like it as it is? Don't become one. Stop campaigning to make becoming a Vamp a trivial decision.
Don't like that your class is unbalanced or broken? Stop complaining! Play another class! See how that works?
So now your class / race is broken because its not visually attractive to your eye?No offence but are you really trying to put this as an argument now since all the others were rejected?
Seriously, if you don't like how a Vampire looks like why even play one? It seems like you don't even want to identify yourself with that role, you want something pretty and cute and hey this isn't what a vampire is.
This is typically the MO. Reject all reasonable response because it doesn't affirm thiers. Attack those that don't subscribe to that point of view, but typically attack the peripheral matter and not the substance. Then re-Asshurt the position/opinion.... rinse repeat.
eventide03b14a_ESO wrote: »The only part that concerns me is that with the justice system I feel that stage 1 should be undetectable even by other players and should last longer than 30 minutes along with more options to feed. I feel like that would be in line with other TES games. Also they should remove vampirism and lycanthropy as buffs since it's way too easy for other players to pick you out with those stats.
MornaBaine wrote: »fromtesonlineb16_ESO wrote: »Which means that this whole thing is a waste of time if those who want change are a trivial percentage of the entire playerbase who have a view that it's fine as it is.MornaBaine wrote: »The following poll will not have a "leave is exactly as is option" because this poll is designed to help pinpoint the most popular view among those who WOULD like to see changes..
Way to skew the result to the way you want it.
I never fail to be surprised by how poorly people understand polls and what they are and what they measure. Thus far a fairly small percentage of players have actually taken the poll. That will let ZoS know the percentage of players who take an actual interest in this topic. At least among those who visit these forums. I created the poll knowing the response would likely be relatively small. Sure, there's a risk ZoS will, for that reason, choose to ignore it. But if they are, in fact, willing to put the lie to their assertion that they DO care about the satisfaction of their small roleplaying base and refuse to do the things we request that don't even affect game mechanics and are, in fact, fairly simple to implement, then that let's ME know that this is a company that does not deserve my continued business. Trust me, the poll is working as intended.
Hypertionb14_ESO wrote: »i still think the visual effects being hidden during stage 1 is ideal, since you lose most of your benefits in that state as well..
MornaBaine wrote: »MornaBaine wrote: »Then you were not paying attention. Count Verandis Ravenwatch. 'Nuff said.
I recall him having a redness near his eyes that a normal character wouldn't. I picked him out as a vampire pretty much right away.
Regardless, one character having the ability to hide it for the sake of the story doesn't mean you have the ability to.
EDIT: As a matter of fact, I'm right.
Actually, NO, you are not.
[images]
MornaBaine wrote: »Then you were not paying attention. Count Verandis Ravenwatch. 'Nuff said.
I recall him having a redness near his eyes that a normal character wouldn't. I picked him out as a vampire pretty much right away.
Regardless, one character having the ability to hide it for the sake of the story doesn't mean you have the ability to.
EDIT: As a matter of fact, I'm right.
http://i.ytimg.com/vi/qH0DJF4MYxg/maxresdefault.jpg
His vampirism isn't hidden. He's just not as pale as someone who chose a paler skin color would have ended up being. The point is disproven and now moot. Thanks for playing. Come again.WraithAzraiel wrote: »knock that "woe is me" nonsense off.
Don't trivialize someone else's legitimate opinions and complaints.
Uh, no. It's not a legitimate complaint so I'll trivialize it all I want, thanks. Vampires, in all ES games, have been pretty dang ugly. You just don't have the freedom to mod the MMO version of it. You knew what you were getting in to. You don't get to hide it.
WraithAzraiel wrote: »MornaBaine wrote: »Then you were not paying attention. Count Verandis Ravenwatch. 'Nuff said.
I recall him having a redness near his eyes that a normal character wouldn't. I picked him out as a vampire pretty much right away.
Regardless, one character having the ability to hide it for the sake of the story doesn't mean you have the ability to.
EDIT: As a matter of fact, I'm right.
http://i.ytimg.com/vi/qH0DJF4MYxg/maxresdefault.jpg
His vampirism isn't hidden. He's just not as pale as someone who chose a paler skin color would have ended up being. The point is disproven and now moot. Thanks for playing. Come again.WraithAzraiel wrote: »knock that "woe is me" nonsense off.
Don't trivialize someone else's legitimate opinions and complaints.
Uh, no. It's not a legitimate complaint so I'll trivialize it all I want, thanks. Vampires, in all ES games, have been pretty dang ugly. You just don't have the freedom to mod the MMO version of it. You knew what you were getting in to. You don't get to hide it.
Once again, INCORRECT.
When you FIRST meet Count Verandis, the dude has a TAN. He looks like a normal Altmer.
What else you got?
phreatophile wrote: »It would be nice if the Vampire Skill Line went higher than 10.
Make it go all the way to 50 like a lot of the others. With the same very slow or even much slower progression.
Make some of these ideas very high level skills that take months and months to get.
For example:
Vamp passive lvl 40: character appears mortal during stage 1, extends stage 1 to 1 hour.
Vamp passive lvl 50: character appears mortal during stage 1, extends stage 1 to 2hours
and/or
Vamp Active Skill lvl 50: Casts an illusion that causes stage 3 or lower characters to appear mortal for 10 minutes.
and/or
Vamp active toggle skill lvl 50 Gives vampire players at any stage the appearance of mortality at the cost of 50% of total magicka while this skill is active.