Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

What do you think of the PTS change of flaming oil?

  • Domander
    Domander
    ✭✭✭✭✭
    I think a better change would have been to just make the oil have to pour over an edge to do damage. There's 2 different pour indicators, one for the floor and one showing going over the edge. How am I supposed to know how far 6m is?

    I also think that before they go changing all this stuff they should clean up the game, there are still a lot of crashes and bugs.
    Edited by Domander on October 21, 2014 7:35AM
  • Zubba
    Zubba
    ✭✭✭
    I like it

    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • Nermy
    Nermy
    ✭✭✭✭✭
    I'd have thought, going on averages, that an average character is nearly 2 m tall. So 3x a person's height.

    I'd have certainly thought that pouring the oil form ANY wall would work... would be stupid not to.
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • pmn100b16_ESO
    pmn100b16_ESO
    ✭✭✭✭✭
    So pouring oil from keep walls into the breech doesn't work anymore?
  • synnerman
    synnerman
    ✭✭✭✭
    Put it this way, some of our guild inc 4 officers spoke about this last night and 6 out of 10 of us said that we will unsub and another 2 will be taking a break if this change goes live in 2 weeks and the AoE cap change that ZoS have spoken about in the guild summit isn't implemented.
    We have all been hanging on as the zerg trains on Thornblade EU are ridiculous and one of the main ways of them being held back or stopped is oil+ meatbag etc and this will be the straw that broke the camels back.

  • Chufu
    Chufu
    ✭✭✭✭✭
    ✭✭
    I love it.

    It's very crappy, when groups just use this "mechanic" to put 4 Flame-oils behind the doors and just laughing, when the attackers come in and are down with a one-hit.

    In addition to that, it is VERY unrealistic: Have you ever seen Oil-pots on the ground in the middle-age? NO. So I always wondered why this is possible in The Elder Scrolls Online.

    Now, call it "nerf" or so on, it's just better. The groups who have used this mechanic to kill as many people as they can, must think about a new tactic now and on the other hand it will be more realistic.

    So in my opinion: Nice change!
  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    I think this change is half good, half bad.

    On one hand, no more farming at resource towers or keep flags. Good!

    On the other hand, impulse zergs will be harder to take down... but as someone mentioned earlier in this thread, it rarely stops those zergs anyways. It's quite rare that people put down enough pots to stop them, and you usually die in about 5 seconds anyways and they just burn the pots and move on.

    Impulse zergs are still an issue, oilpots or not.
    Edited by Lord_Draevan on October 21, 2014 12:02PM
    I'm a man of few words. Any questions?
    NA/PC server
  • Nijjion
    Nijjion
    ✭✭✭✭
    Will patch v1.5.1 get rid of target caps? If not I will probably stop my sub for first time till it does as not looking forward to the only counter to turtle groups being removed.

    Edit - Sorry I was wrong it's not only counter... the other counter is having more people... nice skill in that... not.
    Edited by Nijjion on October 21, 2014 12:42PM
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Braidas
    Braidas
    ✭✭✭✭✭
    id be ok with it if they were removing aoe caps at the same time, but atm, this is a joke...
  • CoolsHisHands
    CoolsHisHands
    ✭✭✭
    Nerfing ground-level oil pots: it's not the way I'd do it, but still a good change.

    Implementing the nerf before lifting AoE caps: kind of ridiculous.

    I've said before, several times in different threads, that being able to put a pot on the ground and having the damage radius be the same as if you're pouring it from a rooftop is crazy. My suggestion has always been to reduce the radius depending on how high above the ground the target is.

    Pour the pot directly on the ground? 2m radius.
    Pour the pot from 6m above? 6m radius.
    Pour the pot from 12m above? 10m radius.

    Now there will be situations where you're on some unusual terrain and lay a pot, only to find that you're only 5m above the target instead of 6m. Too bad for you.

    Oils should really do damage wherever they're placed. Some artificial height restriction isn't very realistic.
    Vokundein
    Cools-His-Hands - Argonian Extraordinaire - Legend Gaming Webmaster
    www.legend-gaming.net
  • Nikse
    Nikse
    ✭✭
    Sleep wrote: »
    PTS Patch Notes v1.5.1:
    •Flaming Oil will now only affect targets that are at least 6 meters below you; oil will no longer do any damage if used on the ground.
    [...]

    totally agree

    Eskin - Wood Elf Nightblade, Daggerfall Covenant
  • Sypher
    Sypher
    ✭✭✭✭✭
    ✭✭✭
    Sublime wrote: »
    Lava_Croft wrote: »
    Is this another thread about a change on PTS that's full of people who disagree without having tried it?

    I'll have to stop you right there.

    It's not about trying it our not. It's about judging based off the experiences that we have had with oil and the current meta of pvp.

    Trying to land a spaceship on the sun is a bad idea. We know this without actually having to try it out first.

    First: You can't compare landing on the sun with chaning oil pots.

    Second: Trying something out is about giving you experience.

    Third: It is not only the oil pots job to stop the bs (try meatbags).

    So, if you try to deal with a bs:
    Out-rotate them or pick of the ones at the back who are wasting Stamina to catch up at the front.

    I personally don't care about keeps and the objectives on the map. I just know that a very popular tactic of Zerging the flag and flipping a keep before the guards and defenders are dead will be even easier than it is right now.

    Tell me how to set up an effective meat bag inside the flag room. Never seen that one before.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Braidas
    Braidas
    ✭✭✭✭✭
    Sublime wrote: »
    Lava_Croft wrote: »
    Is this another thread about a change on PTS that's full of people who disagree without having tried it?

    I'll have to stop you right there.

    It's not about trying it our not. It's about judging based off the experiences that we have had with oil and the current meta of pvp.

    Trying to land a spaceship on the sun is a bad idea. We know this without actually having to try it out first.

    First: You can't compare landing on the sun with chaning oil pots.

    Second: Trying something out is about giving you experience.

    Third: It is not only the oil pots job to stop the bs (try meatbags).

    So, if you try to deal with a bs:
    Out-rotate them or pick of the ones at the back who are wasting Stamina to catch up at the front.

    I personally don't care about keeps and the objectives on the map. I just know that a very popular tactic of Zerging the flag and flipping a keep before the guards and defenders are dead will be even easier than it is right now.

    Tell me how to set up an effective meat bag inside the flag room. Never seen that one before.
    U can put It by the front door, even so it doesn't matter tht they can't heal if u can't hit all of them
  • Agrippa_Invisus
    Agrippa_Invisus
    ✭✭✭✭✭
    ✭✭✭
    If this goes live without any changes to AOE cap, defense becomes nearly impossible against the larger zergballs. They'll just stand on the flags and cap them without bothering to kill anyone or anything.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Bramir
    Bramir
    ✭✭✭✭
    Another really bad idea disguised as a fix. I agree the way oil works right now is stupid, but zergbombs are stupider, and one of the only ways to kill people in one is to drop a negate while oil is being dumped on them. It doesn't always work, but there aren't a lot of good options for dealing with a zergbomb, especially at a flag.

    If you make this change, the only way to stop a zerg bomb at a flag is to put together an equally large zergbomb, and we all know how well the server responds to this situation.

    I really like this game, but I am seeing some really bad decision making at the moment...a pointless change to FCs, and a game-damaging change to oil mechanics. Who is making these decisions, and why aren't they being scrutinized by others before even being put on the PTS? I hope whoever it is isn't so proud and unbending that these changes make it live, because the oil one in particular could be a disaster. Many 'suits' are like that though...admitting a mistake is not an option, because they got their job by trashing their predecessors mistakes...
  • Huntler
    Huntler
    ✭✭✭✭✭
    meatbags will be the new siege of choice for defending flags. Shame they are doing this, oil is a great zerg counter. I really don't know many people with half a brain who think this is a good idea, only lemmings do.

    Hilariously enough this is also a silent buff to vampires if you really think about it.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    I am personally not a fan of the change.

    Defending temple scrolls or scroll gates, defending outposts, defending alessia bridge, it's all becoming a lot harder now.

    They could have reduced the locations where these oils could be placed so they're not placed on open fields, or random houses to be used for farming players.

    Anyhow, I guess we'll see how it plays out but I feel it gives the zergball more power.
    EU | PC | AD
  • ghengis_dhan
    ghengis_dhan
    ✭✭✭
    EdTerra wrote: »
    Zenimax, oil on the top of a keep has never exist in the reality, it's just a myth from movies

    You don't have the "reality" excuse.
    Historically, defenders would drop whatever they could: rocks, chunks of the wall, you name it. Desperate people will use anything at their disposal.

    I think oil pots are supposed to be an abstraction that represents this. You obviously can't knock a part of the wall on top of a group about to rush into a breach. We also don't have ladders, siege towers, or sap tunnels; all things that were heavily used historically.

    I honestly don't know how I feel about the proposed change. I don't use oil myself because I'm always on volcanic rune and caltrops duty. But, 6 meters does seem a bit much. I'd think it would closer to 4 meters, but I don't have measuring tape when I run around Cyrodiil.
    "It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."

    Teddy Roosevelt, Paris, 1910
  • Subtomik
    Subtomik
    ✭✭✭✭✭
    Without AOE cap removal the EP/DC at any time other than prime can kiss everything they own goodbye. And the few AD groups who like to fight outnumbered behind enemy line are in trouble.

    Will also end up picking vamp back up since this is probably the only real weakness a vamp has. Without that initial pour damage it's going to be a joke to survive flag caps as a vamp.
  • Sypher
    Sypher
    ✭✭✭✭✭
    ✭✭✭
    Can we get these new seige equipments?
    99c0975a0787126a61aac32f02619752.png
    So we can set them up inside flag rooms and still pour oil.

    Edited by Sypher on October 21, 2014 4:16PM
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Braidas
    Braidas
    ✭✭✭✭✭
    Can we get these new seige equipments?
    99c0975a0787126a61aac32f02619752.png
    So we can set them up inside flag rooms and still pour oil.
    Or how about a cannon that shoots oil 3m in the air? Anyway, I've no doubt people are gonna find ways around this "travel 6m" thing.
  • Zintair
    Zintair
    ✭✭✭✭
    I was personally hoping they were going to do something with Forward Camps that was a bit more productive rather than rank 6 pvp.

    This could be good or bad we will have to see as it applies in the current fight.
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    Glad this has changed, I've never used oil in this game as i find it pretty skilless to stand behind an oil and not be able to be targetted while killing scrubs who have no idea what purge is.

    A welcomed change.
    Of course you like the change as you always run with a bombgroup.



    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • MrGhosty
    MrGhosty
    ✭✭✭✭✭
    I would have to say that I am glad to see this change, what confounds me about this and all other changes is why these are coming before what it the obvious problem in the entire PvP meta.

    I can see how they might not know how best to implement some more of the trickier changes so they're grappling onto anything that can be changed relatively simply. Personally I would rather just wait on the one big change then get a bunch of little changes that in many ways will cause the biggest problem of all to become overpowered. The biggest problem I see here is there is no predictability to their balancing patterns. We need to have a guild summit that is held within the game WHILE PvPing so these people can see first hand what is happening.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • kewl
    kewl
    ✭✭✭✭✭
    to those who don't know how to tab target it is indeed extremely difficult to target players behind oil pots.

    So change game mechanics? See quote below.

    Malveria wrote: »
    There were plenty of ways to counter oil, and oil farms. Purge, heal. Jump off the ground onto a box or ledge. Don't go into it.

    There was nothing wrong with oils. Just something wrong with people who didn't know how to use things that are available to every class.
    Edited by kewl on October 21, 2014 6:22PM
  • kewl
    kewl
    ✭✭✭✭✭
    Chufu wrote: »
    In addition to that, it is VERY unrealistic: Have you ever seen Oil-pots on the ground in the middle-age? NO. So I always wondered why this is possible in The Elder Scrolls Online.

    If we applied that logic, nothing in this game would be feasible.
  • Yusuf
    Yusuf
    ✭✭✭✭✭
    Nerfing ground-level oil pots: it's not the way I'd do it, but still a good change.

    Implementing the nerf before lifting AoE caps: kind of ridiculous.

    I've said before, several times in different threads, that being able to put a pot on the ground and having the damage radius be the same as if you're pouring it from a rooftop is crazy. My suggestion has always been to reduce the radius depending on how high above the ground the target is.

    Pour the pot directly on the ground? 2m radius.
    Pour the pot from 6m above? 6m radius.
    Pour the pot from 12m above? 10m radius.

    Now there will be situations where you're on some unusual terrain and lay a pot, only to find that you're only 5m above the target instead of 6m. Too bad for you.

    Oils should really do damage wherever they're placed. Some artificial height restriction isn't very realistic.

    This is actually a really good idea!
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    The more I think about this from a strategic point of view the less I like it although I still think it is a change we should try before we pass judgment.

    Basically defending zergs rushing the flag won't be nearly as difficult as defending the high ground in a keep which typically are lightly defended compared to the flag areas. Once you control the high ground there is nowhere you can be oiled and you can oil the NPCs and areas where a meatbag can be placed to defend the flag .

    Stil lwe all have been complaining about Cyrodiil being boring and stale...things like this will only change it up and introduce new tactics and strategies. It almost certainly makes defense more difficult yet that perhaps isn't so bad.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Sleep
    Sleep
    ✭✭✭✭

    I think 6m is a bit too much if you just want to prevent people using oil pots on the ground.
Sign In or Register to comment.