I don't understand why other players have such a problem with people asking for a change that doesn't effect them, or how the play at all.
CoolsHisHands wrote: »I don't understand why other players have such a problem with people asking for a change that doesn't effect them, or how the play at all.
You're asking for a change that will destroy the economy surrounding mid- and lower-tier goods and you think it won't affect me?
Take away the subjective value of bag/bank slots and the vast majority of items in game will lose almost all of their value. Only the rarest items will still be bought and sold regularly.
What economy? Its a broken mess. Its far too clunky to find anything in the "open" guild stores. Trade chat is generally annoying and a waste of time as well.CoolsHisHands wrote: »I don't understand why other players have such a problem with people asking for a change that doesn't effect them, or how the play at all.
You're asking for a change that will destroy the economy surrounding mid- and lower-tier goods and you think it won't affect me?
Take away the subjective value of bag/bank slots and the vast majority of items in game will lose almost all of their value. Only the rarest items will still be bought and sold regularly.
CoolsHisHands wrote: »
CoolsHisHands wrote: »Stop being a hoarder and you'll have plenty of slots.
If there was no limit to what anyone could store, everyone would just keep everything, and trading would die down
mad.ferretb16_ESO wrote: »Mats are always an issue in games, having players able to keep everything wrecks the economy. Disposing of too many mats also wrecks the economy by creating too much demand.
What economy? Its a broken mess. Its far too clunky to find anything in the "open" guild stores. Trade chat is generally annoying and a waste of time as well.
The prices from vendors is not my complaint; I understand that is supposed to encourage use of guild stores and players and inflation can be a real problem. And I even tolerate the various gold sinks for this reason. But its very hard to locate an item I want to buy; and its very hard to sell stuff. At this point the economy is just annoying.CoolsHisHands wrote: »What economy? Its a broken mess. Its far too clunky to find anything in the "open" guild stores. Trade chat is generally annoying and a waste of time as well.
What economy there still is is worth keeping alive. However I generally agree with you, it's pretty dismal all around. Probably the best thing about the economy of ESO is that level 1 items are worth ~7 gold, and VR14 items are worth ~70 gold. You don't get more than 300ish gold from any quest, and monsters rarely drop more than 10 gold, even bosses. Any way they can bottleneck gold entering the economy helps prevent runaway inflation, which has killed many games in the past.
Stability in the ESO economy is probably its biggest plus.
The prices from vendors is not my complaint; I understand that is supposed to encourage use of guild stores and players and inflation can be a real problem. And I even tolerate the various gold sinks for this reason. But its very hard to locate an item I want to buy; and its very hard to sell stuff. At this point the economy is just annoying.CoolsHisHands wrote: »What economy? Its a broken mess. Its far too clunky to find anything in the "open" guild stores. Trade chat is generally annoying and a waste of time as well.
What economy there still is is worth keeping alive. However I generally agree with you, it's pretty dismal all around. Probably the best thing about the economy of ESO is that level 1 items are worth ~7 gold, and VR14 items are worth ~70 gold. You don't get more than 300ish gold from any quest, and monsters rarely drop more than 10 gold, even bosses. Any way they can bottleneck gold entering the economy helps prevent runaway inflation, which has killed many games in the past.
Stability in the ESO economy is probably its biggest plus.
CoolsHisHands wrote: »What economy? Its a broken mess. Its far too clunky to find anything in the "open" guild stores. Trade chat is generally annoying and a waste of time as well.
......Any way they can bottleneck gold entering the economy helps prevent runaway inflation, which has killed many games in the past.
Stability in the ESO economy is probably its biggest plus.
Here's how it happens... I go to quest for a bit. I come back with 7 different kinds of alchemy reagents, 1 or 2 different kinds each of plants and ore and wood, a handful of provisioning mats (I only loot the ones for blue/purple recipes), a handful of different runes. Then I have a tonne of gear that needs to be deconstructed, so I end up with at least a dozen more materials, sometimes 20+.CoolsHisHands wrote: »Stop being a hoarder and you'll have plenty of slots.
...
The reason bag space is limited is because it forces players to place subjective value on resources in game. If an item is worth less to you than an open bag slot, you're going to destroy it, vendor it or try selling it. This encourages trade, and a social economy, especially concerning items of lower value. If there was no limit to what anyone could store, everyone would just keep everything, and trading would die down MUCH more quickly after every new content release. Most of what you'd see in the guild stores would be high priced consumables, like legendary tempers/runestones, blue/purple trial drops and purple recipes. Very little else would sell, since virtually everyone would have their own stockpile.
Limits on bag space are for your own good. Complain about them if you like, but they exist for a reason, and that reason is to help keep the economy* active.
* as flawed as it is
If the economy were functioning well our original poster would be able to sell his excess stacks at a low price and retrieve them from the market later. Also at a low price.