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Can we please get some proper storage?

  • bedlom
    bedlom
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    Elder scrolls is all about collecting for most of the TES fan base. Housing with storage should have already been in the game.
  • EQBallzz
    EQBallzz
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    When they implement the provisioning revamp this issue should be resolved for the most part. Sadly, we may have to wait a couple months or more for that. They are cutting the number of provisioning ingredients by 50% and provisioning ingredients are the worst inventory hog of all.

    I currently have a pretty decent system for managing stuff and providing convenience but it does require a bit of gold investment. I have upgraded bank to 180 slots (might go up to 200). I keep no more than 1 stack of anything in the bank for crafting. I use Bank Manager addon which gives you the option to auto-stack items from/to inventory/bank.

    I have two characters that I play so I set those two characters to auto stack from bags to bank so that when I'm done playing or my bags are full I can enter bank and it sucks all items from bags that have partial stacks in bank.

    I have three mules that I set to auto stack from bank to bags so I can log them on and enter the bank and suck all items that I don't want readily available for crafting onto my mule.

    You can then control what items go where by setting which characters withdraw or deposit and where you have partial stacks. So the way I have it set up is:

    in bank:
    1 stack of every trait
    1 stack of each style material
    1 stack of each green/blue temper in each crafting category
    1 stack of each food ingredient I primarily use
    1 stack of each rune above level 5
    1 stack of each plant
    1 stack of level appropriate solvent
    1 stack of each level appropriate crafting mat (wood, ore etc..)

    on first mule:
    excess stacks of tempers, ingredients, plants
    all stacks of rare tempers (purple, gold) since I don't use these regularly

    on second mule:
    stacks of raw materials

    on third mule (rarely accessed):
    fishing related stuff (mostly bait)
    stockpile of crafted food/drink
    trophies and costumes and crap like that
    stacks of rare green fish with no value (will cash in when they fix that!)

    So what I can do is play/open hireling bags etc... and as my bags fill up I just open bank and it auto withdraws things to partial stacks (occasionally have to manually deposit when stacks fill). Log on both mules and it auto withdraws appropriate stuff to mule bags while maintaining at least 1 stack of every crafting mat I need in the bank so any character I craft with has access to all required mats (except rare mats). As my raw materials stack up on my second mule I deposit the full stacks of that back to the bank so I have access to it for refining and the mats from that go back into the bank to be distributed appropriately.

    It's a somewhat convoluted system but is fairly efficient and works pretty well. If you don't do enchanting you could do with less bank slots or you could further limit to current level of mats only or something. I wanted to have a decent range of mats for crafting and figured the lower level glyphs would rarely be needed.
    Edited by EQBallzz on October 20, 2014 6:45PM
  • CoolsHisHands
    CoolsHisHands
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    Sagorn wrote: »
    I don't understand why other players have such a problem with people asking for a change that doesn't effect them, or how the play at all.

    You're asking for a change that will destroy the economy surrounding mid- and lower-tier goods and you think it won't affect me?

    Take away the subjective value of bag/bank slots and the vast majority of items in game will lose almost all of their value. Only the rarest items will still be bought and sold regularly.
    Vokundein
    Cools-His-Hands - Argonian Extraordinaire - Legend Gaming Webmaster
    www.legend-gaming.net
  • bedlom
    bedlom
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    Sagorn wrote: »
    I don't understand why other players have such a problem with people asking for a change that doesn't effect them, or how the play at all.

    You're asking for a change that will destroy the economy surrounding mid- and lower-tier goods and you think it won't affect me?

    Take away the subjective value of bag/bank slots and the vast majority of items in game will lose almost all of their value. Only the rarest items will still be bought and sold regularly.

    You're wrong.
  • Acara
    Acara
    Soul Shriven
    It's definately love/hate. I've been a pixel-hoarder in every other game I've played & was horrified by the lack of inventory options in TESO. A couple of months later, I'm no worse for the wear & it's actually nice to not worry about "my stash". I've also leveled my crafters quicker and earned a lot more coin than I usually do because if I dont have an immediate need for it, it gets decon'd or sold.
    Edited by Acara on October 20, 2014 6:36PM
  • CoolsHisHands
    CoolsHisHands
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    bedlom wrote: »
    You're wrong.
    713.gif
    Vokundein
    Cools-His-Hands - Argonian Extraordinaire - Legend Gaming Webmaster
    www.legend-gaming.net
  • bedlom
    bedlom
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    Pretty much
  • zhevon
    zhevon
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    Sagorn wrote: »
    I don't understand why other players have such a problem with people asking for a change that doesn't effect them, or how the play at all.

    You're asking for a change that will destroy the economy surrounding mid- and lower-tier goods and you think it won't affect me?

    Take away the subjective value of bag/bank slots and the vast majority of items in game will lose almost all of their value. Only the rarest items will still be bought and sold regularly.
    What economy? Its a broken mess. Its far too clunky to find anything in the "open" guild stores. Trade chat is generally annoying and a waste of time as well.
    Edited by zhevon on October 20, 2014 6:47PM
  • Nestor
    Nestor
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    Nestor wrote: »
    Your assumptions are flawed.
    I didn't make any assumptions.

    Yes you did.
    Stop being a hoarder and you'll have plenty of slots.

    If there was no limit to what anyone could store, everyone would just keep everything, and trading would die down

    These two things are assumptions. We are not hoarding, we are trying to maintain a working inventory. If we were hoarding we would be keeping everything we find. That is one assumption you made.

    The other assumption you made that is flawed on two levels was that we both wanted unlimited space and that we would hold everything and not give it up. Two more assumptions.

    Then you went on to tell me is it all my fault that I can't keep things in inventory in case somebody may want it in trade, and that it's too bad for me that I don't have that item anymore since I deconstructed it. When it is clearly the lack of bag space that created this issue in the first place. Then you go on to say how the economy is benefited because people can't participate in it because there is no stock to support the economy. And how it's better for the economy for someone to go out and search for something by spamming zone chat or investigating multiple guild stores to find it.

    Then I think you also mentioned I may have OCD because I want a working inventory. No, I just want to craft for my alts and guildies without having to shuffle through two or three alts and the bank to do so. If I had OCD, then this issue would drive me from the game. Thank you for making a joke about me with a mental health issue, that was real classy.


    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Mats are always an issue in games, having players able to keep everything wrecks the economy. Disposing of too many mats also wrecks the economy by creating too much demand.

    Except in those games like GW2 where we have permanent seperate storage for all available mats and the economy isn't wrecked at all because of it.
  • CoolsHisHands
    CoolsHisHands
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    zhevon wrote: »
    What economy? Its a broken mess. Its far too clunky to find anything in the "open" guild stores. Trade chat is generally annoying and a waste of time as well.

    What economy there still is is worth keeping alive. However I generally agree with you, it's pretty dismal all around. Probably the best thing about the economy of ESO is that level 1 items are worth ~7 gold, and VR14 items are worth ~70 gold. You don't get more than 300ish gold from any quest, and monsters rarely drop more than 10 gold, even bosses. Any way they can bottleneck gold entering the economy helps prevent runaway inflation, which has killed many games in the past.

    Stability in the ESO economy is probably its biggest plus.
    Vokundein
    Cools-His-Hands - Argonian Extraordinaire - Legend Gaming Webmaster
    www.legend-gaming.net
  • zhevon
    zhevon
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    zhevon wrote: »
    What economy? Its a broken mess. Its far too clunky to find anything in the "open" guild stores. Trade chat is generally annoying and a waste of time as well.

    What economy there still is is worth keeping alive. However I generally agree with you, it's pretty dismal all around. Probably the best thing about the economy of ESO is that level 1 items are worth ~7 gold, and VR14 items are worth ~70 gold. You don't get more than 300ish gold from any quest, and monsters rarely drop more than 10 gold, even bosses. Any way they can bottleneck gold entering the economy helps prevent runaway inflation, which has killed many games in the past.

    Stability in the ESO economy is probably its biggest plus.
    The prices from vendors is not my complaint; I understand that is supposed to encourage use of guild stores and players and inflation can be a real problem. And I even tolerate the various gold sinks for this reason. But its very hard to locate an item I want to buy; and its very hard to sell stuff. At this point the economy is just annoying.

  • Grunim
    Grunim
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    zhevon wrote: »
    zhevon wrote: »
    What economy? Its a broken mess. Its far too clunky to find anything in the "open" guild stores. Trade chat is generally annoying and a waste of time as well.

    What economy there still is is worth keeping alive. However I generally agree with you, it's pretty dismal all around. Probably the best thing about the economy of ESO is that level 1 items are worth ~7 gold, and VR14 items are worth ~70 gold. You don't get more than 300ish gold from any quest, and monsters rarely drop more than 10 gold, even bosses. Any way they can bottleneck gold entering the economy helps prevent runaway inflation, which has killed many games in the past.

    Stability in the ESO economy is probably its biggest plus.
    The prices from vendors is not my complaint; I understand that is supposed to encourage use of guild stores and players and inflation can be a real problem. And I even tolerate the various gold sinks for this reason. But its very hard to locate an item I want to buy; and its very hard to sell stuff. At this point the economy is just annoying.

    I disagree with you to some extent. I don't have trouble selling things because I've joined some decent trade guilds. It also helps if you don't overprice your items and instead settle for a reasonable profit.

    If your items aren't selling, perhaps you need to find a trade guild that is willing to get a kiosk in a location where people are interested in buying the types of things you wish to sell.

    If only ZOS provided a better search engine that allowed you to search for an item by name...

    Edited by Grunim on October 20, 2014 7:42PM
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Rumba1
    Rumba1
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    zhevon wrote: »
    What economy? Its a broken mess. Its far too clunky to find anything in the "open" guild stores. Trade chat is generally annoying and a waste of time as well.

    ......Any way they can bottleneck gold entering the economy helps prevent runaway inflation, which has killed many games in the past.

    Stability in the ESO economy is probably its biggest plus.

    Perhaps so, but as it stands it appears to me that they are preventing Goods from entering the economy.

    If the economy were functioning well our original poster would be able to sell his excess stacks at a low price and retrieve them from the market later. Also at a low price.
    Thus relieving (if not solving) his (and mine as well) storage problem.

    Stacks of mats of any type held in mules do not do anyone any good.

    I'm not sure how restricting trade between individuals prevents inflation. In fact, if you can't trade your gold for much it loses worth, and isn't that the definition of inflation?

  • Flamescale
    Stop being a hoarder and you'll have plenty of slots.

    ...

    The reason bag space is limited is because it forces players to place subjective value on resources in game. If an item is worth less to you than an open bag slot, you're going to destroy it, vendor it or try selling it. This encourages trade, and a social economy, especially concerning items of lower value. If there was no limit to what anyone could store, everyone would just keep everything, and trading would die down MUCH more quickly after every new content release. Most of what you'd see in the guild stores would be high priced consumables, like legendary tempers/runestones, blue/purple trial drops and purple recipes. Very little else would sell, since virtually everyone would have their own stockpile.

    Limits on bag space are for your own good. Complain about them if you like, but they exist for a reason, and that reason is to help keep the economy* active.

    * as flawed as it is
    Here's how it happens... I go to quest for a bit. I come back with 7 different kinds of alchemy reagents, 1 or 2 different kinds each of plants and ore and wood, a handful of provisioning mats (I only loot the ones for blue/purple recipes), a handful of different runes. Then I have a tonne of gear that needs to be deconstructed, so I end up with at least a dozen more materials, sometimes 20+.

    So then I can either bank the stuff or go back to questing with all of it in my inventory. If I do the latter, then I end up having to cut my questing short constantly to go back to a merchant, which takes up time, breaks the flow of the game, and ruins immersion.

    Or are you suggesting that I should go out and try to sell these things to players to try to stimulate the economy? Every time with dozens of different materials? When do I get time to actually play the game? Or should I start destroying valuable crafting materials? How does that help anyone, and how is that a choice that's even remotely fun to make?

    So realistically I end up having to dump those things into the bank to sell when I have full stacks or to use for crafting gear. Problem is, the bank fills up fast. Then I end up having to switch back and forth between several bank alts to sort everything out.

    By the time I'm done, I've spent as much time on this as I have doing everything else in the game combined. I'm literally spending about half my time in the game just sorting through inventories, and that's considering I am not hoarding huge quantities of each ingredient.

    I'm at a point now where I want to try making a new character, but I don't know which bank alt I can sacrifice.

    I came back to ESO about a month ago and overall I've been having a great time, but I'm starting to get really worn out by having to spend so much time sorting through inventories. I just want to be able to go and quest without having to constantly stop and run back to town... When I come home from work and have an hour or two to play, I don't want to spend half- or more- of that time jumping between alts.
  • CoolsHisHands
    CoolsHisHands
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    Rumba1 wrote: »
    If the economy were functioning well our original poster would be able to sell his excess stacks at a low price and retrieve them from the market later. Also at a low price.

    Wow. Hate to break it to you, but that's not how a market economy works.
    Vokundein
    Cools-His-Hands - Argonian Extraordinaire - Legend Gaming Webmaster
    www.legend-gaming.net
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