They will move collectibles such as pets out of inventory to their own collections ui. This was stated in the latest road ahead article. Check it out.
NO housing please please no housing.
Wreuntzylla wrote: »The number of provisioning mats is going to be reduced in the provisioning revamp. They are making changes. Just very slowly.
Just use alts! I have ~1250 slots with my bank and 8 players with horses and upgraded bags... Even just upgrading each alt a couple times wont cost much.
Just use alts! I have ~1250 slots with my bank and 8 players with horses and upgraded bags... Even just upgrading each alt a couple times wont cost much.
It's not the expense of upgrading alt storage that's the issue. It's not being able to play those characters and the inconvenience of switching items between mules and the bank. Last night someone announced in /zone their desire to buy some motif books I was storing on a mule. I'd have been glad to dispose of the books, but the logistics of the transaction were just too daunting--particularly as they would have required a stranger to wait around while I switched to the alt, had them put the books in the bank, and then switched back to the DC character who could trade with them.
MornaBaine wrote: »Wreuntzylla wrote: »The number of provisioning mats is going to be reduced in the provisioning revamp. They are making changes. Just very slowly.
Sadly, I don't think that's slated to go live with Update 5, is it? This is a fix they could implement NOW. Also, this doesn't just apply to provisioning unfortunately.
Wreuntzylla wrote: »The number of provisioning mats is going to be reduced in the provisioning revamp. They are making changes. Just very slowly.
You only need mats for what you make - not every mat in game.
Just use alts! I have ~1250 slots with my bank and 8 players with horses and upgraded bags... Even just upgrading each alt a couple times wont cost much.
It's not the expense of upgrading alt storage that's the issue. It's not being able to play those characters and the inconvenience of switching items between mules and the bank. Last night someone announced in /zone their desire to buy some motif books I was storing on a mule. I'd have been glad to dispose of the books, but the logistics of the transaction were just too daunting--particularly as they would have required a stranger to wait around while I switched to the alt, had them put the books in the bank, and then switched back to the DC character who could trade with them.
Just mail it to the C.O.D.
You only need mats for what you make - not every mat in game.
So I am not supposed to craft for anyone else, just myself? How does that create a viable game economy?
What if I have a low level Alt that I am trying to bring up? Can't craft for them? Or do I have to waste even more time trying to find the mats I need rather than collecting them along the way in the game going from quest to quest?
Just use alts! I have ~1250 slots with my bank and 8 players with horses and upgraded bags... Even just upgrading each alt a couple times wont cost much.
It's not the expense of upgrading alt storage that's the issue. It's not being able to play those characters and the inconvenience of switching items between mules and the bank. Last night someone announced in /zone their desire to buy some motif books I was storing on a mule. I'd have been glad to dispose of the books, but the logistics of the transaction were just too daunting--particularly as they would have required a stranger to wait around while I switched to the alt, had them put the books in the bank, and then switched back to the DC character who could trade with them.
Aw hey - do whatever you like (no need for histrionics - i am not bossing you around or anything).
However, do you really consistently make every recipe in game?
Aw hey - do whatever you like (no need for histrionics - i am not bossing you around or anything).
However, do you really consistently make every recipe in game?
There are no histrionics, it is simply a reaction to the statement, You only need mats for what you make - not every mat in game..
Just use alts! I have ~1250 slots with my bank and 8 players with horses and upgraded bags... Even just upgrading each alt a couple times wont cost much.
It's not the expense of upgrading alt storage that's the issue. It's not being able to play those characters and the inconvenience of switching items between mules and the bank. Last night someone announced in /zone their desire to buy some motif books I was storing on a mule. I'd have been glad to dispose of the books, but the logistics of the transaction were just too daunting--particularly as they would have required a stranger to wait around while I switched to the alt, had them put the books in the bank, and then switched back to the DC character who could trade with them.
Perhaps I am a 1%er. Perhaps most people do not play as much as I do... or how I do. Perhaps this is not a problem for most players who pretty much just want to kill things and level and vendor everything they find, don't craft, and don't loot any crates/sacks/etc... For those players that do like to save some extra mats for a rainy day or gear for an alt they plan on leveling, the inventory situation is something that needs some attention.
CoolsHisHands wrote: »The reason bag space is limited is because it forces players to place subjective value on resources in game. If an item is worth less to you than an open bag slot, you're going to destroy it, vendor it or try selling it. This encourages trade, and a social economy, especially concerning items of lower value. If there was no limit to what anyone could store, everyone would just keep everything,
Limits on bag space are for your own good. Complain about them if you like, but they exist for a reason, and that reason is to help keep the economy* active.
* as flawed as it is
I didn't make any assumptions.Your assumptions are flawed.
The amount of time you spend managing your inventory is directly a function of how much you value it. Obviously you value yours very much, and whether it's because you have big plans for it, or you just have OCD, doesn't matter in the slightest. Putting subjective value on things begets an economy.First, we are not asking for unlimited storage. We are asking for storage that we don't have to spend half our login time maintaining.
Apparently the subjective value of the item was not enough for you to allow it to continue using one of your bag slots, rather than keeping it for someone who asked for it later in chat. Friend, you are exactly describing the ebbs and flows of a real economy. You have limited bag slots, and because of that, those bag slots have value. If something in that bag slot is worth less to you than an open bag slot, you're going to get rid of it.Someone in Chat wanted something that I had a few minutes ago that I deconstructed because I did not have room to keep it. How does that support a game economy?
When your friend goes to buy that same item from Bob down the road, the decision you made does Bob plenty of good. Bob sends you his thanks for helping to create a vibrant economy.That does neither me or them any good, so it's not for my own good nor theirs.
CoolsHisHands wrote: »Perhaps I am a 1%er. Perhaps most people do not play as much as I do... or how I do. Perhaps this is not a problem for most players who pretty much just want to kill things and level and vendor everything they find, don't craft, and don't loot any crates/sacks/etc... For those players that do like to save some extra mats for a rainy day or gear for an alt they plan on leveling, the inventory situation is something that needs some attention.
I loot all crates. I'm maxed in every crafting profession. The only thing I don't keep stock of in my bank and single mule alt is runestones. So I'm not sure how you're using more than 1500 slots without calling it "hoarding".