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PvP Night Capping - Campaign Breaker?

  • Asgari
    Asgari
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    ✭✭
    Muizer wrote: »
    Muizer wrote: »
    Indeed.......this discussion again. What I would like to know, just out of curiosity, is how this whole situation arose. I mean, you really cannot blame ZoS for not anticipating that in some parts of the world one alliance would be heavily favoured over the others to the point that this issue could arise. I hear our antipodal friends are blamed for rolling AD en masse. Is that actually true? And if so, how the #3!! did that happen? Was there a conference or something? Do people get ostracized in RL if they're found out to be playing the wrong side? Is it the hole in the Ozone layer? This is not intended as an accusation or putting pressure on people to re-roll. I just would like to know what's caused this mess in the first place.

    A large number of the Alpha/Beta guilds all chose one faction. That did not help.

    A large number of the streamers that streamed to Twitch, Livestream, et al (Angry Joe being a primary example) all oversold how much awesomer the AD experience was and organize Stream Watchers guilds that all got everyone playing on the AD side of the ball.

    And the majority (not all, but most) of the Aussies all collectively organized into the same faction.

    There was a bugged quest zone (Crow's Wood) which would yield massive amounts of Veteran XP for DC and AD players, leaving EP woefully behind as it is a low level (sub level 10) area for us being in Stonefalls. A lot of our EP bretheren got frustrated by being outleveled by BOTH other factions and rerolled, reducing EP's numbers considerably.

    Rerolls and success brings bandwagoners. Everyone saw how well AD was doing on Auriel's Bow (the first big high pop campaign before Wabbajack took off) and rerolled.

    This lead to our current situation.

    At the start, ESO is largely a solo PvE game, and you wouldn't expect choice of alliance to be influenced by something that only really starts to matter much later in the game (PvP, group content). So this implies that oceanic players who started out as EP or DC either re-rolled to AD or simply gave up on it alltogether rather than face unfavourable odds. At the risk of generalising, Aussies are about the last people I'd expect to behave like that.

    Most of the Aussies that started EP/DC stayed EP/DC.

    The Aussies we have are some of the nicest, funniest, most down to earth folks in our Alliance and in our guild. We love having them, and wish there were more that were EP.

    When I'm referring to the ones who rerolled after having a tough time with leveling, it was an across the board spectrum of folks. Majority of which were NA, as that's the majority of players.

    I can say that is one thing that the PvP guilds i run with are lacking is more Aussies. They are pretty hilarious to run with late at night for us east coast NA players.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • NovaShadow
    NovaShadow
    ✭✭✭✭✭
    Zintair wrote: »
    NovaShadow wrote: »
    This entire thread just makes it seem like other Oceanic players like myself should give up pvp entirely so that your precious map stays perfectly in tact as you left it when you logged off.

    All this night capping ***. You do realise I can say exactly the same thing about NA primetime. All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning to find everything has been taken back. Should I be complaining here about nightcapping when I'm asleep?

    I don't because I know I cannot be on 24/7 and as a megaserver that doesn't shut down when you want it you've gotta deal with the fact that people like me that don't live in Northern Hemisphere have no option but to play on the NA or EU servers and as such we pvp at different times. This isn't going to change so learn to accept it.

    I do agree however that if ZOS did make some changes to things it would make a difference, but what exactly those changes could be I do not know. But locking out Oceanic players from your precious campaign while you're in bed is NOT FAIR and I completely disagree with.

    What work did you put in exactly? The front door say something mean?

    This isn't directed at Oceanic players this is directed at CERTAIN AD Oceanic players who flood a server to make sure the entire map is yellow and they can win. THE SAME AD who take the map before maintenence to ensure free ticks at FULL Points. No class with garbage like this.

    No one is saying don't take things but pop lock it at 5 am when everyone else 1 bar then claim you worked for something is where a line must be drawn.

    I see you just assume I want to PVD when I would much rather not PVD. And how exactly can you say I don't put any work into it? That's incredibly stupid if you think all I wanna do is log into Cyrodiil and find the map blue and red and have to actually WORK to take things back. I would very much rather not.

    I can say I am not part of those Oceanic players as I wasn't in this particular campaign when that happened. I just take offense that people label ALL Oceanic players in the same boat. I actually pvp rather often during NA primetime if I have the time in the morning to join and used to run with a large Guild but those days are over.
    Zintair wrote: »
    NovaShadow wrote: »
    This entire thread just makes it seem like other Oceanic players like myself should give up pvp entirely so that your precious map stays perfectly in tact as you left it when you logged off.

    All this night capping ***. You do realise I can say exactly the same thing about NA primetime. All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning to find everything has been taken back. Should I be complaining here about nightcapping when I'm asleep?

    I don't because I know I cannot be on 24/7 and as a megaserver that doesn't shut down when you want it you've gotta deal with the fact that people like me that don't live in Northern Hemisphere have no option but to play on the NA or EU servers and as such we pvp at different times. This isn't going to change so learn to accept it.

    I do agree however that if ZOS did make some changes to things it would make a difference, but what exactly those changes could be I do not know. But locking out Oceanic players from your precious campaign while you're in bed is NOT FAIR and I completely disagree with.

    What work did you put in exactly? The front door say something mean?

    This isn't directed at Oceanic players this is directed at CERTAIN AD Oceanic players who flood a server to make sure the entire map is yellow and they can win. THE SAME AD who take the map before maintenence to ensure free ticks at FULL Points. No class with garbage like this.

    No one is saying don't take things but pop lock it at 5 am when everyone else 1 bar then claim you worked for something is where a line must be drawn.

    Exactly.

    If the overpopulated faction in question was looking for a serious, strong challenge, they would split up. Yes, I understand you want to play with your mates, but something's gotta give.

    Either the game will give, and you'll never have another fight again, or the Aussies have to split themselves between EP and DC so that they can play against each other.

    This is healthier for the game, gives them something to do beyond PvDoor, and helps them improve their skills and capabilities as players by having someone to fight on equal footing, instead of a smattering of insomniac NA players who are on the verge of exhaustion just trying to cling to a scroll temple (speaking as someone who's done this more than once).

    You know what, I actually started out as EP, found a good Guild and had a lot of fun pvping but when that Guild faded away and all but a few left the game I found pvping with EP was the opposite of fun. I finally had the time to return to AD (the faction I chose in beta) and tested out pvp and actually liked it better as a banana instead of a strawberry. I intended to stay AD for the foreseeable future. I may consider my options if a pay to switch option is implemented, but that's a big maybe.
    Edited by NovaShadow on October 18, 2014 12:45AM
    PC NA - EPHS
  • JaJaLuka
    JaJaLuka
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    Braidas wrote: »
    The problem is the scoreboard, that thing needs to go.

    I agree with this. It's a bit crazy the way the score is set up. In reality I would like to see Rune's idea come to fruition, but I would like to see the entire week/month long thing scrapped entirely and have the campaigns as 2-3 days at the longest and 5-8 hours the shortest.
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • Agrippa_Invisus
    Agrippa_Invisus
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    NovaShadow wrote: »
    Zintair wrote: »
    NovaShadow wrote: »
    This entire thread just makes it seem like other Oceanic players like myself should give up pvp entirely so that your precious map stays perfectly in tact as you left it when you logged off.

    All this night capping ***. You do realise I can say exactly the same thing about NA primetime. All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning to find everything has been taken back. Should I be complaining here about nightcapping when I'm asleep?

    I don't because I know I cannot be on 24/7 and as a megaserver that doesn't shut down when you want it you've gotta deal with the fact that people like me that don't live in Northern Hemisphere have no option but to play on the NA or EU servers and as such we pvp at different times. This isn't going to change so learn to accept it.

    I do agree however that if ZOS did make some changes to things it would make a difference, but what exactly those changes could be I do not know. But locking out Oceanic players from your precious campaign while you're in bed is NOT FAIR and I completely disagree with.

    What work did you put in exactly? The front door say something mean?

    This isn't directed at Oceanic players this is directed at CERTAIN AD Oceanic players who flood a server to make sure the entire map is yellow and they can win. THE SAME AD who take the map before maintenence to ensure free ticks at FULL Points. No class with garbage like this.

    No one is saying don't take things but pop lock it at 5 am when everyone else 1 bar then claim you worked for something is where a line must be drawn.

    I see you just assume I want to PVD when I would much rather not PVD. And how exactly can you say I don't put any work into it? That's incredibly stupid if you think all I wanna do is log into Cyrodiil and find the map blue and red and have to actually WORK to take things back. I would very much rather not.

    I can say I am not part of those Oceanic players as I wasn't in this particular campaign when that happened. I just take offense that people label ALL Oceanic players in the same boat. I actually pvp rather often during NA primetime if I have the time in the morning to join and used to run with a large Guild but those days are over.
    Zintair wrote: »
    NovaShadow wrote: »
    This entire thread just makes it seem like other Oceanic players like myself should give up pvp entirely so that your precious map stays perfectly in tact as you left it when you logged off.

    All this night capping ***. You do realise I can say exactly the same thing about NA primetime. All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning to find everything has been taken back. Should I be complaining here about nightcapping when I'm asleep?

    I don't because I know I cannot be on 24/7 and as a megaserver that doesn't shut down when you want it you've gotta deal with the fact that people like me that don't live in Northern Hemisphere have no option but to play on the NA or EU servers and as such we pvp at different times. This isn't going to change so learn to accept it.

    I do agree however that if ZOS did make some changes to things it would make a difference, but what exactly those changes could be I do not know. But locking out Oceanic players from your precious campaign while you're in bed is NOT FAIR and I completely disagree with.

    What work did you put in exactly? The front door say something mean?

    This isn't directed at Oceanic players this is directed at CERTAIN AD Oceanic players who flood a server to make sure the entire map is yellow and they can win. THE SAME AD who take the map before maintenence to ensure free ticks at FULL Points. No class with garbage like this.

    No one is saying don't take things but pop lock it at 5 am when everyone else 1 bar then claim you worked for something is where a line must be drawn.

    Exactly.

    If the overpopulated faction in question was looking for a serious, strong challenge, they would split up. Yes, I understand you want to play with your mates, but something's gotta give.

    Either the game will give, and you'll never have another fight again, or the Aussies have to split themselves between EP and DC so that they can play against each other.

    This is healthier for the game, gives them something to do beyond PvDoor, and helps them improve their skills and capabilities as players by having someone to fight on equal footing, instead of a smattering of insomniac NA players who are on the verge of exhaustion just trying to cling to a scroll temple (speaking as someone who's done this more than once).

    You know what, I actually started out as EP, found a good Guild and had a lot of fun pvping but when that Guild faded away and all but a few left the game I found pvping with EP was the opposite of fun. I finally had the time to return to AD (the faction I chose in beta) and tested out pvp and actually liked it better as a banana instead of a strawberry. I intended to stay AD for the foreseeable future. I may consider my options if a pay to switch option is implemented, but that's a big maybe.

    As with any stereotype, the intimations start because it's seen frequently.

    For instance, the overnight of NA Thornblade 10/17-10/18 saw AD at 3 bars the entire night compared to only typically 1 bar of each opposition faction. That's double plus 50% of the opposing factions combined. AD ran the map and crowned an emperor without significant opposition until US morning hours where both factions went up to 2 bars and AD stayed three.

    And this happens repeatedly.

    How fair is it to the late night crew in EP/DC that they have to struggle against those impossibilities? How much "fun" do they have getting overrun keep after keep? And how much fun does the AD have in that situation with no challenge aside from the 'yay, we get to win!' mentality that a select few have. Seriously, it is a part of the current population cycle that is immensely frustrating to experience from an underdog perspective and is a huge part of the reason for much of the population attrition in the game's PVP.

    You have multiple instances of players posting about how they don't want to play for the objectives -- the very reason we're supposed to be here -- because of this night capping and overnight population advantage.

    Why do you think AD is constantly fighting two fronts? Because we have to hit them otherwise they'll always be outscoring us by miles due to the overnight crew.

    How much longer does this have to happen before no one cares about objectives and DC/EP players just stop zoning into Cyrodiil all together?

    There is no fight, no PVP, when you're missing an opposition team.

    I wish more people brought up Guild Wars 2. That game had the same scoring system for their WvWvW system and had the exact same overnight population and night capping problems. Where's that game now? It fell flat and the populations shrunk dramatically due to the WvWvW failing the exact same reasons.

    We have to fix this or fall into the same pit that GW2 did.

    ZOS isn't fixing it. It falls on the players otherwise we lose the game we've invested so much in. No fights, no fun, no opposition. Just a see of AD and multiple empty maps. But, hey, at least you won, right?
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Vorpan
    Vorpan
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    Seeing EP players complain about AD night capping is slightly amusing, if only because they have done it themselves in the past. ;)

    I don't mind the night capping, regardless who is doing it, because it gives me something to do if I get the chance to play in the morning.

    Nor do I care whether there is a scoreboard or not. I bought this game to have fun, winning a campaign would just be a bonus.
  • Rune_Relic
    Rune_Relic
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    NovaShadow wrote: »
    Zintair wrote: »
    NovaShadow wrote: »
    This entire thread just makes it seem like other Oceanic players like myself should give up pvp entirely so that your precious map stays perfectly in tact as you left it when you logged off.

    All this night capping ***. You do realise I can say exactly the same thing about NA primetime. All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning to find everything has been taken back. Should I be complaining here about nightcapping when I'm asleep?

    I don't because I know I cannot be on 24/7 and as a megaserver that doesn't shut down when you want it you've gotta deal with the fact that people like me that don't live in Northern Hemisphere have no option but to play on the NA or EU servers and as such we pvp at different times. This isn't going to change so learn to accept it.

    I do agree however that if ZOS did make some changes to things it would make a difference, but what exactly those changes could be I do not know. But locking out Oceanic players from your precious campaign while you're in bed is NOT FAIR and I completely disagree with.

    What work did you put in exactly? The front door say something mean?

    This isn't directed at Oceanic players this is directed at CERTAIN AD Oceanic players who flood a server to make sure the entire map is yellow and they can win. THE SAME AD who take the map before maintenence to ensure free ticks at FULL Points. No class with garbage like this.

    No one is saying don't take things but pop lock it at 5 am when everyone else 1 bar then claim you worked for something is where a line must be drawn.

    I see you just assume I want to PVD when I would much rather not PVD. And how exactly can you say I don't put any work into it? That's incredibly stupid if you think all I wanna do is log into Cyrodiil and find the map blue and red and have to actually WORK to take things back. I would very much rather not.

    I can say I am not part of those Oceanic players as I wasn't in this particular campaign when that happened. I just take offense that people label ALL Oceanic players in the same boat. I actually pvp rather often during NA primetime if I have the time in the morning to join and used to run with a large Guild but those days are over.
    Zintair wrote: »
    NovaShadow wrote: »
    This entire thread just makes it seem like other Oceanic players like myself should give up pvp entirely so that your precious map stays perfectly in tact as you left it when you logged off.

    All this night capping ***. You do realise I can say exactly the same thing about NA primetime. All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning to find everything has been taken back. Should I be complaining here about nightcapping when I'm asleep?

    I don't because I know I cannot be on 24/7 and as a megaserver that doesn't shut down when you want it you've gotta deal with the fact that people like me that don't live in Northern Hemisphere have no option but to play on the NA or EU servers and as such we pvp at different times. This isn't going to change so learn to accept it.

    I do agree however that if ZOS did make some changes to things it would make a difference, but what exactly those changes could be I do not know. But locking out Oceanic players from your precious campaign while you're in bed is NOT FAIR and I completely disagree with.

    What work did you put in exactly? The front door say something mean?

    This isn't directed at Oceanic players this is directed at CERTAIN AD Oceanic players who flood a server to make sure the entire map is yellow and they can win. THE SAME AD who take the map before maintenence to ensure free ticks at FULL Points. No class with garbage like this.

    No one is saying don't take things but pop lock it at 5 am when everyone else 1 bar then claim you worked for something is where a line must be drawn.

    Exactly.

    If the overpopulated faction in question was looking for a serious, strong challenge, they would split up. Yes, I understand you want to play with your mates, but something's gotta give.

    Either the game will give, and you'll never have another fight again, or the Aussies have to split themselves between EP and DC so that they can play against each other.

    This is healthier for the game, gives them something to do beyond PvDoor, and helps them improve their skills and capabilities as players by having someone to fight on equal footing, instead of a smattering of insomniac NA players who are on the verge of exhaustion just trying to cling to a scroll temple (speaking as someone who's done this more than once).

    You know what, I actually started out as EP, found a good Guild and had a lot of fun pvping but when that Guild faded away and all but a few left the game I found pvping with EP was the opposite of fun. I finally had the time to return to AD (the faction I chose in beta) and tested out pvp and actually liked it better as a banana instead of a strawberry. I intended to stay AD for the foreseeable future. I may consider my options if a pay to switch option is implemented, but that's a big maybe.

    As with any stereotype, the intimations start because it's seen frequently.

    For instance, the overnight of NA Thornblade 10/17-10/18 saw AD at 3 bars the entire night compared to only typically 1 bar of each opposition faction. That's double plus 50% of the opposing factions combined. AD ran the map and crowned an emperor without significant opposition until US morning hours where both factions went up to 2 bars and AD stayed three.

    And this happens repeatedly.

    How fair is it to the late night crew in EP/DC that they have to struggle against those impossibilities? How much "fun" do they have getting overrun keep after keep? And how much fun does the AD have in that situation with no challenge aside from the 'yay, we get to win!' mentality that a select few have. Seriously, it is a part of the current population cycle that is immensely frustrating to experience from an underdog perspective and is a huge part of the reason for much of the population attrition in the game's PVP.

    You have multiple instances of players posting about how they don't want to play for the objectives -- the very reason we're supposed to be here -- because of this night capping and overnight population advantage.

    Why do you think AD is constantly fighting two fronts? Because we have to hit them otherwise they'll always be outscoring us by miles due to the overnight crew.

    How much longer does this have to happen before no one cares about objectives and DC/EP players just stop zoning into Cyrodiil all together?

    There is no fight, no PVP, when you're missing an opposition team.

    I wish more people brought up Guild Wars 2. That game had the same scoring system for their WvWvW system and had the exact same overnight population and night capping problems. Where's that game now? It fell flat and the populations shrunk dramatically due to the WvWvW failing the exact same reasons.

    We have to fix this or fall into the same pit that GW2 did.

    ZOS isn't fixing it. It falls on the players otherwise we lose the game we've invested so much in. No fights, no fun, no opposition. Just a see of AD and multiple empty maps. But, hey, at least you won, right?

    QFT... alas pissing in the wind only gets your trousers wet.
    Too many people want to be on the winning side. They want the I win button if they can get it (sheer numbers).
    Only ZOS can fix that because many/most people will always take the easy option.
    Same reason everyone wears dress/stick if it appears OP or DK if it appears OP.
    Most people are sheep...simple as that.
    ZOS needs the make the easy option...hard...painful even.

    In that vain scale the buffs for keeps/scrolls etc to be inversely proportional to polulations.
    So the greater your over polulation the lower the buffs.
    You don't need buffs if you outnumber people right ?
    Edited by Rune_Relic on October 18, 2014 3:50PM
    Anything that can be exploited will be exploited
  • Agrippa_Invisus
    Agrippa_Invisus
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    ✭✭✭
    Vorpan wrote: »
    Seeing EP players complain about AD night capping is slightly amusing, if only because they have done it themselves in the past. ;)

    I don't mind the night capping, regardless who is doing it, because it gives me something to do if I get the chance to play in the morning.

    Nor do I care whether there is a scoreboard or not. I bought this game to have fun, winning a campaign would just be a bonus.

    Yes, because an overpopulation of players back on Dawnbreaker months ago matters to today's current population scheme.

    Trying the 'both sides do it' card instead of actively addressing the issues is a waste of a post. All three factions in NA are concentrated into Thornblade now. Factions only stack their buff servers aside from that. When all three factions have all their players, it's AD's population that comes out on top by a mile.

    Trying to distract from that is just attempting to avoid discussing the actual issue.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • AnteCoyote
    AnteCoyote
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    Last night, AD captured emperor. I stayed up late in order to help them do it. When we captured it, every alliance had 2 bars of population. 'Nuff said.
    Aldmeri Dominion -J'Ualizz - Siphons-Spirits - S'Renrij - Byz Only Sweeps - Winds-Roots
    Daggerfall Covenant - Lucky Lakhim
    North America
  • Jaxsun
    Jaxsun
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    Is PvP Night Capping a campaign breaker?

    I'm sure we've all been there, fighting in Cyrodiil for the evening etc, make hard-fought gains against superior numbers etc, go to bed with half or three quarters of the map your colour and wake up with it dominated by someone else's colour. Is it this which kills off a campaign? Do players get fed up and leave, looking for a campaign that is 'protected' by friendly night cappers?

    I certainly find it frustrating and would propose a solution/test to see if it is the case: Each campaign should be split into two 12 hour (for example) campaigns running from Midday to Midnight and Midnight to Midday on the median server time (prob GMT +1 in EU).

    You home on the campaign that is your prime time (e.g. Midday to Midnight in UK) this is your primary campaign in which you can become Emperor. You are automatically a guest of the off time campaign (Midnight to Midday) and AP gains on both campaigns count toward your score (to account for people who will be in timezones out by a couple of hours on each campaign and whose prime time would straddle the two campaigns (possibility of having three 8 hour campaigns as well)).

    At Midnight the 'prime time' campaign progress is 'saved', the campaign is closed and all players are moved to the starting area of the 'off time' campaign which loads progress from when it closed at Midday earlier.

    If night capping is the campaign killer people hold it out to be the 'prime time' campaign will be a vibrant and competitive campaign and the 'off time' campaigns will die as they are now. This would then place the onus on people playing in the 'off time' campaigns to sort themselves out to make a competitive PvP experience (if they wanted to) without affecting the 'prime time' PvP players who do genuinely want a competitive experience and are frustrated that this is denied by night capping.

    I await and welcome the community's thoughts.

    So we should only play when you are logged on otherwise its cheating? This is as big a joke as those that think troll camps are cheating...
  • skeletorz_ESO
    skeletorz_ESO
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    To them, you're the night cappers.

    Scenario:
    An American sees this thread title and thinks to himself, "Yeah, I hate those darn nightcapping Aussies. They suck."

    An Australian sees this thread title and thinks to himself, "Yeah, I hate those darn nightcapping Americans. They suck."

    Any of this clicking for you now?
    Edited by skeletorz_ESO on October 18, 2014 5:39PM
    “If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.” -- René Descartes
  • Rune_Relic
    Rune_Relic
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    Jaxsun wrote: »
    Is PvP Night Capping a campaign breaker?

    I'm sure we've all been there, fighting in Cyrodiil for the evening etc, make hard-fought gains against superior numbers etc, go to bed with half or three quarters of the map your colour and wake up with it dominated by someone else's colour. Is it this which kills off a campaign? Do players get fed up and leave, looking for a campaign that is 'protected' by friendly night cappers?

    I certainly find it frustrating and would propose a solution/test to see if it is the case: Each campaign should be split into two 12 hour (for example) campaigns running from Midday to Midnight and Midnight to Midday on the median server time (prob GMT +1 in EU).

    You home on the campaign that is your prime time (e.g. Midday to Midnight in UK) this is your primary campaign in which you can become Emperor. You are automatically a guest of the off time campaign (Midnight to Midday) and AP gains on both campaigns count toward your score (to account for people who will be in timezones out by a couple of hours on each campaign and whose prime time would straddle the two campaigns (possibility of having three 8 hour campaigns as well)).

    At Midnight the 'prime time' campaign progress is 'saved', the campaign is closed and all players are moved to the starting area of the 'off time' campaign which loads progress from when it closed at Midday earlier.

    If night capping is the campaign killer people hold it out to be the 'prime time' campaign will be a vibrant and competitive campaign and the 'off time' campaigns will die as they are now. This would then place the onus on people playing in the 'off time' campaigns to sort themselves out to make a competitive PvP experience (if they wanted to) without affecting the 'prime time' PvP players who do genuinely want a competitive experience and are frustrated that this is denied by night capping.

    I await and welcome the community's thoughts.

    So we should only play when you are logged on otherwise its cheating? This is as big a joke as those that think troll camps are cheating...

    Even I can see thats not what he is saying.
    Your prime time might be noon - midnight local time.
    Your campaign will be unqiue to you and only open at this time.

    The other side of the world will be midnight- noon your time (when your asleep or working)
    This will also be noon to midnight local time on the other side of the world.
    They too have their own campaign.

    That would mean your efforts have no effect on the other campaign and the efforts of those on the other side of the world have no effect on your campaign.

    It would be upto those in between to decide if they home on Campaign 1a or Campaign 1b. As each would only be open for 12 hours.

    IMHO I think a staggered 8 hour or 6 hours system would be better as it makes coordinating working hours and game time easier around the world. But to me this still doesnt really address the population balance issues. Its this that needs to be addressed to make equal numbers face equal numbers (regardless of time of day or faction imbalance).
    Edited by Rune_Relic on October 18, 2014 5:43PM
    Anything that can be exploited will be exploited
  • Agrippa_Invisus
    Agrippa_Invisus
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    I think people need to get away from the time of day it happens in. That really, truly is insignificant.

    It's the population imbalances -- always has been and always will be -- that break the campaigns.

    If it was triple locked at noon, then it'd be balanced. if it was DC locked, 2 bars AD/EP at 8pm Eastern US, that's an imbalance that needs to be corrected. It just so happens the imbalance in Thornblade is typically at night.

    Can we get away from the ridiculous 'lock the map at certain times' suggestions?

    The populations need to be balanced, the map doesn't need changing.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • skeletorz_ESO
    skeletorz_ESO
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    My preferred solution is simply a sliding population lock. Basically, the most populous faction cannot have more than +10 players more than the least populous faction up to the maximum capacity.

    As more of the lower population factions log in, more of the overpopulated faction get into the zone.

    Other good ways of implementing population controls are free one way transfers (from the overpopulated into the underpopulated) and carrots such as XP and AP boosts.

    I think this is the best solution in the thread.
    “If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.” -- René Descartes
  • EvilEmpire
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    I agree that the population balance overall is one of the biggest problems (at all hours of the day). For example, right now on thorn NA, yellow and red are poplocked and blue is at two bars. Blue tried to attack Roe with 20 ppl and out pours a zerg of approx 80 yellow. Some days, when the fights are semi-balanced, it's a blast. Other days when every single fight is 4 or 5:1 against a zerg train...it's just not as fun as it used to be being the underdog.

    I'm really starting to doubt I'll resub in Nov when my 6month sub is up because there's so little chance they will actually fix any of the massive *** problems in this game any time soon (lag being the biggest issue that creates *** like permastun, inability to use skills/doors/wep swap, etc)
  • Lava_Croft
    Lava_Croft
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    What breaks campaigns is not nightcapping, but the guesting mechanic.
  • skeletorz_ESO
    skeletorz_ESO
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    That and travel to player allowing you to enter any campaign you want to.
    “If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.” -- René Descartes
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