Isn't ep in the lead with all three in a close race. This has been a great campaign so far with very little night capping.
PvP is failing? 100% opinion.
Nox_Aeterna wrote: »People play at different times, this game got players from countries all around the world , even if it only got servers on US and EU.
dap_robertb16_ESO wrote: »It's at that stage that buff campaigns become a huge problem with people switching campaigns to where their faction during their timezone is dominating and all they do is guest since there's no action on their home campaigns.
NovaShadow wrote: »You do realise I can say exactly the same thing about NA primetime. All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning to find everything has been taken back.
michael_bimson wrote: »NovaShadow wrote: »You do realise I can say exactly the same thing about NA primetime. All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning to find everything has been taken back.
So if there were 2 x 12 hour campaigns, you wouldn't suffer night capping either. Again I'm not seeing the relevance of your argument to the suggested solution. Do you prefer that "All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning"? Or would you prefer your own "prime time" campaign at approximately your prime time in which your effort is not undermined?
NovaShadow wrote: »Or an Oceanic server, problem fixed and the lag would be so much better.
NovaShadow wrote: »Or an Oceanic server, problem fixed and the lag would be so much better.
Really?
What about the Euros playing on the NA server?
What about our African, Asian, Middle East players?
What about American players with very different playing hours, outside NA prime-time?
What about those French Canadiens, Kings of Night Capping? It's well known that French Canadiens never sleep, don't eat, don't have a social lifes and only Night Cap in every RvR game.
What about West-Coast players going to bed early in the morning during the week-ends?
Any players from Hawaii, Tahiti,... around by the way?
Human stupidity will never stops to amaze me.
I don't think that one faction thinks to itself, 'I know a good plan, let's wait until all the bananas and smurfs are tucked up in bed with their coco and storybooks and we'll take back all the keeps! MUUUUWHHHHHAAAHAHAHAAA!'
NovaShadow wrote: »How exactly is it stupid for me to want a server based in the Oceanic area?
The reason my guild, and a few other guilds I know, play on Thornblade [EU] is that you can get a fight 24/7.
I don't think that one faction thinks to itself, 'I know a good plan, let's wait until all the bananas and smurfs are tucked up in bed with their coco and storybooks and we'll take back all the keeps! MUUUUWHHHHHAAAHAHAHAAA!'
People are around at all times, for all kinds of reasons.
Night-capping, as it has become known and tbh, I think that's a slightly s**t term, is here to stay. You can't limit people's playing time in a game that is open and online 24/7 and that they pay for.
Or. Just scale the score ticks to some average of the three populations in Cyrodiil.
If there's pop lock ad vs two 1 bars, the score will only be worth 1/3 that of triple poplock.
Problem solved.
NovaShadow wrote: »This entire thread just makes it seem like other Oceanic players like myself should give up pvp entirely so that your precious map stays perfectly in tact as you left it when you logged off.
All this night capping ***. You do realise I can say exactly the same thing about NA primetime. All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning to find everything has been taken back. Should I be complaining here about nightcapping when I'm asleep?
I don't because I know I cannot be on 24/7 and as a megaserver that doesn't shut down when you want it you've gotta deal with the fact that people like me that don't live in Northern Hemisphere have no option but to play on the NA or EU servers and as such we pvp at different times. This isn't going to change so learn to accept it.
I do agree however that if ZOS did make some changes to things it would make a difference, but what exactly those changes could be I do not know. But locking out Oceanic players from your precious campaign while you're in bed is NOT FAIR and I completely disagree with.
Agrippa_Invisus wrote: »I don't think that one faction thinks to itself, 'I know a good plan, let's wait until all the bananas and smurfs are tucked up in bed with their coco and storybooks and we'll take back all the keeps! MUUUUWHHHHHAAAHAHAHAAA!'
In Thornblade NA, I have it on good authority that is precisely what happens in the /zone chat of AD.
'Just hold out till late night, we're stronger there' or 'hold onto emp, don't worry about keeps and scrolls, we'll get it all back when the aussies log in'. Numerous times specific organized teams have pushed this thought process.
NovaShadow wrote: »This entire thread just makes it seem like other Oceanic players like myself should give up pvp entirely so that your precious map stays perfectly in tact as you left it when you logged off.
All this night capping ***. You do realise I can say exactly the same thing about NA primetime. All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning to find everything has been taken back. Should I be complaining here about nightcapping when I'm asleep?
I don't because I know I cannot be on 24/7 and as a megaserver that doesn't shut down when you want it you've gotta deal with the fact that people like me that don't live in Northern Hemisphere have no option but to play on the NA or EU servers and as such we pvp at different times. This isn't going to change so learn to accept it.
I do agree however that if ZOS did make some changes to things it would make a difference, but what exactly those changes could be I do not know. But locking out Oceanic players from your precious campaign while you're in bed is NOT FAIR and I completely disagree with.
What work did you put in exactly? The front door say something mean?
This isn't directed at Oceanic players this is directed at CERTAIN AD Oceanic players who flood a server to make sure the entire map is yellow and they can win. THE SAME AD who take the map before maintenence to ensure free ticks at FULL Points. No class with garbage like this.
No one is saying don't take things but pop lock it at 5 am when everyone else 1 bar then claim you worked for something is where a line must be drawn.
Totes recommended that like 2 months ago, copyrighted BRAIDAS. That, plus 2 bar pop cap limits. And Prett's a sweet girl, just likes to play hard to getOr. Just scale the score ticks to some average of the three populations in Cyrodiil.
If there's pop lock ad vs two 1 bars, the score will only be worth 1/3 that of triple poplock.
Problem solved.
This 100%.
Hova for pres of DC. No more Prett she is mean to me and then just streaks away like we had nothing together!!!
On the other hand - why do you care? I certainly don't. Don't take this as harsh as it sounds, please. What I'm trying to say is that I enjoy Cyrodiil when I go out because I go to win over the short term (i.e. kill more than I die and/or take a keep or two or defend a keep or two) and I could care less about the overall score.
The overall score means nil to me... because I recognize the absolute uselessness of the rewards.
Is it the gold you get? You would get more farming HSA / AA / etc
Is it the items you MIGHT get? If you can't perform in crafted gear, a "pvp set" isn't going to solve your problems
PvP for PvP's sake and all else is icing on the cake. PvP for "success" and you will forever be frustrated because there will always be some way that you lose or someone that you lose to.
Agrippa_Invisus wrote: »If the overpopulated faction in question was looking for a serious, strong challenge, they would split up. Yes, I understand you want to play with your mates, but something's gotta give.
Either the game will give, and you'll never have another fight again, or the Aussies have to split themselves between EP and DC so that they can play against each other.
This is healthier for the game, gives them something to do beyond PvDoor, and helps them improve their skills and capabilities as players by having someone to fight on equal footing, instead of a smattering of insomniac NA players who are on the verge of exhaustion just trying to cling to a scroll temple (speaking as someone who's done this more than once).
Thechemicals wrote: »The victor is always the one who exploits the most and capitalizes on loopholes, like real life. Which sux because thsi is a fantasy game meant to take you away from all that jive ***.
This times 1000...who cares about the outcome of the campaign? Just get in there and kill some people and try not to die. That is the fun of it, not worrying about some lame rewards that will just end up getting vendored/deconned anyway
Indeed.......this discussion again. What I would like to know, just out of curiosity, is how this whole situation arose. I mean, you really cannot blame ZoS for not anticipating that in some parts of the world one alliance would be heavily favoured over the others to the point that this issue could arise. I hear our antipodal friends are blamed for rolling AD en masse. Is that actually true? And if so, how the #3!! did that happen? Was there a conference or something? Do people get ostracized in RL if they're found out to be playing the wrong side? Is it the hole in the Ozone layer? This is not intended as an accusation or putting pressure on people to re-roll. I just would like to know what's caused this mess in the first place.
So... pop lock each alliance when it equals the sum of the other two alliances' pop? Or maybe even 75% of the other two alliances' pop.This isn't directed at Oceanic players this is directed at CERTAIN AD Oceanic players who flood a server to make sure the entire map is yellow and they can win. THE SAME AD who take the map before maintenence to ensure free ticks at FULL Points. No class with garbage like this.
No one is saying don't take things but pop lock it at 5 am when everyone else 1 bar then claim you worked for something is where a line must be drawn.
So... pop lock each alliance when it equals the sum of the other two alliances' pop? Or maybe even 75% of the other two alliances' pop.This isn't directed at Oceanic players this is directed at CERTAIN AD Oceanic players who flood a server to make sure the entire map is yellow and they can win. THE SAME AD who take the map before maintenence to ensure free ticks at FULL Points. No class with garbage like this.
No one is saying don't take things but pop lock it at 5 am when everyone else 1 bar then claim you worked for something is where a line must be drawn.
100 AD, 25 DC, 75 EP, for instance. AD locked since it equals sum of the others.
or
75 AD, 40 DC, 60 EP... AD locked when it is 75% of the sum of the others.
Agrippa_Invisus wrote: »Indeed.......this discussion again. What I would like to know, just out of curiosity, is how this whole situation arose. I mean, you really cannot blame ZoS for not anticipating that in some parts of the world one alliance would be heavily favoured over the others to the point that this issue could arise. I hear our antipodal friends are blamed for rolling AD en masse. Is that actually true? And if so, how the #3!! did that happen? Was there a conference or something? Do people get ostracized in RL if they're found out to be playing the wrong side? Is it the hole in the Ozone layer? This is not intended as an accusation or putting pressure on people to re-roll. I just would like to know what's caused this mess in the first place.
A large number of the Alpha/Beta guilds all chose one faction. That did not help.
A large number of the streamers that streamed to Twitch, Livestream, et al (Angry Joe being a primary example) all oversold how much awesomer the AD experience was and organize Stream Watchers guilds that all got everyone playing on the AD side of the ball.
And the majority (not all, but most) of the Aussies all collectively organized into the same faction.
There was a bugged quest zone (Crow's Wood) which would yield massive amounts of Veteran XP for DC and AD players, leaving EP woefully behind as it is a low level (sub level 10) area for us being in Stonefalls. A lot of our EP bretheren got frustrated by being outleveled by BOTH other factions and rerolled, reducing EP's numbers considerably.
Rerolls and success brings bandwagoners. Everyone saw how well AD was doing on Auriel's Bow (the first big high pop campaign before Wabbajack took off) and rerolled.
This lead to our current situation.
Agrippa_Invisus wrote: »Indeed.......this discussion again. What I would like to know, just out of curiosity, is how this whole situation arose. I mean, you really cannot blame ZoS for not anticipating that in some parts of the world one alliance would be heavily favoured over the others to the point that this issue could arise. I hear our antipodal friends are blamed for rolling AD en masse. Is that actually true? And if so, how the #3!! did that happen? Was there a conference or something? Do people get ostracized in RL if they're found out to be playing the wrong side? Is it the hole in the Ozone layer? This is not intended as an accusation or putting pressure on people to re-roll. I just would like to know what's caused this mess in the first place.
A large number of the Alpha/Beta guilds all chose one faction. That did not help.
A large number of the streamers that streamed to Twitch, Livestream, et al (Angry Joe being a primary example) all oversold how much awesomer the AD experience was and organize Stream Watchers guilds that all got everyone playing on the AD side of the ball.
And the majority (not all, but most) of the Aussies all collectively organized into the same faction.
There was a bugged quest zone (Crow's Wood) which would yield massive amounts of Veteran XP for DC and AD players, leaving EP woefully behind as it is a low level (sub level 10) area for us being in Stonefalls. A lot of our EP bretheren got frustrated by being outleveled by BOTH other factions and rerolled, reducing EP's numbers considerably.
Rerolls and success brings bandwagoners. Everyone saw how well AD was doing on Auriel's Bow (the first big high pop campaign before Wabbajack took off) and rerolled.
This lead to our current situation.
At the start, ESO is largely a solo PvE game, and you wouldn't expect choice of alliance to be influenced by something that only really starts to matter much later in the game (PvP, group content). So this implies that oceanic players who started out as EP or DC either re-rolled to AD or simply gave up on it alltogether rather than face unfavourable odds. At the risk of generalising, Aussies are about the last people I'd expect to behave like that.