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PvP Night Capping - Campaign Breaker?

  • Rune_Relic
    Rune_Relic
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    How about a neutral rogue faction for faction overload ?
    That way the 3 main faction can remain 1:1 balanced.
    Nightcapping would be dominated by one faction who would end up as rogue faction anyway ?
    Everyone gets to play fairly even if the factions are imbalanced.
    Edited by Rune_Relic on October 16, 2014 10:02PM
    Anything that can be exploited will be exploited
  • Shadowsan
    Shadowsan
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    Komma wrote: »
    Isn't ep in the lead with all three in a close race. This has been a great campaign so far with very little night capping.

    And as will see what happens during the last week. AD night capped every night hard during the last campaing when EP was in the lead for the entire campaing. WATCH AND SEE. Ill re-quote this in 2 weeks time.

    ""EP or DC will be in the lead and AD WILL night cap consistently for the last 5-6 days to ensure AD the lead and win !!! """" QUOTE

    But between now and then I'll still have a blast killing them in the meantime.
    Vokundein

    Shadowsan - Oathsworn of Vokundein
    -
    Legend Gaming Website | Join Us
  • Braidas
    Braidas
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    Warraxx wrote: »
    LV27-flannel-nightcap-1.jpg
    Hnnnngggg....wait what were we talking about?
  • Warraxx
    Warraxx
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    Braidas wrote: »
    Warraxx wrote: »
    LV27-flannel-nightcap-1.jpg
    Hnnnngggg....wait what were we talking about?

    It's a night cap...
  • Junipus
    Junipus
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    The alternative to nightcapping and having to fight back for lost ground is leave everything as is during the night and continue the following day at the same point. It's at that stage that buff campaigns become a huge problem with people switching campaigns to where their faction during their timezone is dominating and all they do is guest since there's no action on their home campaigns.

    It's far more fun to fight back for what you've lost and mix it up with some alternative evenings of PvP (just farming, just zerging, team exercises, dueling etc)
    The Legendary Nothing
  • NovaShadow
    NovaShadow
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    This entire thread just makes it seem like other Oceanic players like myself should give up pvp entirely so that your precious map stays perfectly in tact as you left it when you logged off.

    All this night capping ***. You do realise I can say exactly the same thing about NA primetime. All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning to find everything has been taken back. Should I be complaining here about nightcapping when I'm asleep?

    I don't because I know I cannot be on 24/7 and as a megaserver that doesn't shut down when you want it you've gotta deal with the fact that people like me that don't live in Northern Hemisphere have no option but to play on the NA or EU servers and as such we pvp at different times. This isn't going to change so learn to accept it.

    I do agree however that if ZOS did make some changes to things it would make a difference, but what exactly those changes could be I do not know. But locking out Oceanic players from your precious campaign while you're in bed is NOT FAIR and I completely disagree with.
    PC NA - EPHS
  • Rylana
    Rylana
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    I am just gonna leave this here

    http://www.timeanddate.com/worldclock/
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • kewl
    kewl
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    One campaign for vet, one campaign for non-vet. Horse beating problem solved.
  • michael_bimson
    michael_bimson
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    Kungfu wrote: »
    PvP is failing? 100% opinion.

    On launch there were about 4 or 5 active campaigns on EU. Now there is 1. This would suggest that it has declined since launch. Unfortunately we do not have ZOS own figures so do not know for certain, but this is how it looks.
    People play at different times, this game got players from countries all around the world , even if it only got servers on US and EU.

    Yes, it has, and all those people who are on a "prime time" in the server locations are night capping those people who play at "off time" in the server locations. I genuinely don't see what is so unfair about 2 x 12 hour campaigns, and would appreciate an explanation, if you are right, I might well change my mind.
    It's at that stage that buff campaigns become a huge problem with people switching campaigns to where their faction during their timezone is dominating and all they do is guest since there's no action on their home campaigns.

    This is observably true in the EU. Only Thornblade is consistently competitive (Azura's Star is at times ); however my home is Haderus, I'm one of about 15 reds there who play over the course of the week. Yellows dominate and its the blues who are capping overnight to get someone emperor. Yellows come back in the morning and take Cyrodill back. PvP in Haderus is guerilla fighting, hoping to ambush a couple of people every hour. Its ok for a while, but frustrating over a longer period. That doesn't work for a subscription game. And yes, I could guest to another campaign, Azura's Star possibly, or queue for Thornblade, but this is a work around not a solution.

    The question is - how has it come to this? The populations are imbalanced because people on red and blue have gone somewhere, left the game or re-homed, because they were losing, or because it was more attractive elsewhere, who knows? We can only speculate and suggest solutions to what may be the problems.
    NovaShadow wrote: »
    You do realise I can say exactly the same thing about NA primetime. All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning to find everything has been taken back.

    So if there were 2 x 12 hour campaigns, you wouldn't suffer night capping either. Again I'm not seeing the relevance of your argument to the suggested solution. Do you prefer that "All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning"? Or would you prefer your own "prime time" campaign at approximately your prime time in which your effort is not undermined?
  • NovaShadow
    NovaShadow
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    NovaShadow wrote: »
    You do realise I can say exactly the same thing about NA primetime. All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning to find everything has been taken back.

    So if there were 2 x 12 hour campaigns, you wouldn't suffer night capping either. Again I'm not seeing the relevance of your argument to the suggested solution. Do you prefer that "All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning"? Or would you prefer your own "prime time" campaign at approximately your prime time in which your effort is not undermined?

    Or an Oceanic server, problem fixed and the lag would be so much better.
    PC NA - EPHS
  • Nidwin
    Nidwin
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    NovaShadow wrote: »
    Or an Oceanic server, problem fixed and the lag would be so much better.

    Really?

    What about the Euros playing on the NA server?
    What about our African, Asian, Middle East players?
    What about American players with very different playing hours, outside NA prime-time?
    What about those French Canadiens, Kings of Night Capping? It's well known that French Canadiens never sleep, don't eat, don't have a social lifes and only Night Cap in every RvR game.
    What about West-Coast players going to bed early in the morning during the week-ends?
    Any players from Hawaii, Tahiti,... around by the way?

    Human stupidity will never stops to amaze me.
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • NovaShadow
    NovaShadow
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    Nidwin wrote: »
    NovaShadow wrote: »
    Or an Oceanic server, problem fixed and the lag would be so much better.

    Really?

    What about the Euros playing on the NA server?
    What about our African, Asian, Middle East players?
    What about American players with very different playing hours, outside NA prime-time?
    What about those French Canadiens, Kings of Night Capping? It's well known that French Canadiens never sleep, don't eat, don't have a social lifes and only Night Cap in every RvR game.
    What about West-Coast players going to bed early in the morning during the week-ends?
    Any players from Hawaii, Tahiti,... around by the way?

    Human stupidity will never stops to amaze me.

    How exactly is it stupid for me to want a server based in the Oceanic area?
    PC NA - EPHS
  • Nermy
    Nermy
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    The reason my guild, and a few other guilds I know, play on Thornblade [EU] is that you can get a fight 24/7.

    I don't think that one faction thinks to itself, 'I know a good plan, let's wait until all the bananas and smurfs are tucked up in bed with their coco and storybooks and we'll take back all the keeps! MUUUUWHHHHHAAAHAHAHAAA!'

    People are around at all times, for all kinds of reasons. I know I've played late into the night sometimes and suddenly realised it's 3 or 4am. But I never thought to myself, 'Oh here I am, night capping again. What a naughty boy I am!'

    Night-capping, as it has become known and tbh, I think that's a slightly s**t term, is here to stay. You can't limit people's playing time in a game that is open and online 24/7 and that they pay for.
    Edited by Nermy on October 17, 2014 12:51PM
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • Agrippa_Invisus
    Agrippa_Invisus
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    Nermy wrote: »
    I don't think that one faction thinks to itself, 'I know a good plan, let's wait until all the bananas and smurfs are tucked up in bed with their coco and storybooks and we'll take back all the keeps! MUUUUWHHHHHAAAHAHAHAAA!'

    In Thornblade NA, I have it on good authority that is precisely what happens in the /zone chat of AD.

    'Just hold out till late night, we're stronger there' or 'hold onto emp, don't worry about keeps and scrolls, we'll get it all back when the aussies log in'. Numerous times specific organized teams have pushed this thought process.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • NadiusMaximus
    NadiusMaximus
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    So who does it during the day? Hmm.... Thought so.
  • michael_bimson
    michael_bimson
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    NovaShadow wrote: »
    How exactly is it stupid for me to want a server based in the Oceanic area?

    Its not stupid, I' sure all the Oceaninc players would want their own server and if being objective I am sure that Nidwin would recognise that. It would be a solution for Oceanic players definitely, but I'm equally sure that ZOS must have done some sort of cost/benefit analysis and concluded that its not profitable enough for them.
    Nermy wrote: »
    The reason my guild, and a few other guilds I know, play on Thornblade [EU] is that you can get a fight 24/7.

    Indeed you can, but that is one full campaign out of 4 (not including the non-vet one) and it has huge queues because everyone knows you can get a fight there 24/7. However it used to be four campaigns that were full-ish, so I am concerned that we appear to be losing PvP players and, while that may be for a plethora of reasons, here's one potential solution to consider.
    Nermy wrote: »
    I don't think that one faction thinks to itself, 'I know a good plan, let's wait until all the bananas and smurfs are tucked up in bed with their coco and storybooks and we'll take back all the keeps! MUUUUWHHHHHAAAHAHAHAAA!'

    For the most part I agree (although there is anecdotal evidence to the contrary); as you say:
    Nermy wrote: »
    People are around at all times, for all kinds of reasons.
    Nermy wrote: »
    Night-capping, as it has become known and tbh, I think that's a slightly s**t term, is here to stay. You can't limit people's playing time in a game that is open and online 24/7 and that they pay for.

    Which is exactly not what I am suggesting. I am suggesting that 24 hour coverage continues and people are allowed to 'home' their campaign in their own 'prime time' time slot, I suggested 2 x 12 hour campaigns but 3 x 8 hour campaigns might also work. You guest in the opposing time slot campaign but continue to receive AP from it on your score, so if you are literally online 24/7 you will still likely be an emperor candidate in your 'home' campaign time.

    I think that almost nothing would change except for the fact that the effort you put in in your 'prime time' is not 'undermined' by the fact you have a life outside of ESO. Now I may be missing something and if I am, I apologise and would appreciate enlightenment.

    But before anyone repeats that you cannot limit people's playing time in a 24/7 online game, this is not a valid argument against the suggestion, people's game time will not be limited. 24/7 availability would continue, just imagine that you are playing on your home campaign for 12 hours and a guest campaign for 12 hours but the guest APs would still contribute to your home campaign score. That is how I see it working (although it may necessitate removing the ability to guest elsewhere).
  • Zintair
    Zintair
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    Lfehova wrote: »
    Or. Just scale the score ticks to some average of the three populations in Cyrodiil.

    If there's pop lock ad vs two 1 bars, the score will only be worth 1/3 that of triple poplock.

    Problem solved.

    This 100%.

    Hova for pres of DC. No more Prett she is mean to me and then just streaks away like we had nothing together!!!
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Zintair
    Zintair
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    NovaShadow wrote: »
    This entire thread just makes it seem like other Oceanic players like myself should give up pvp entirely so that your precious map stays perfectly in tact as you left it when you logged off.

    All this night capping ***. You do realise I can say exactly the same thing about NA primetime. All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning to find everything has been taken back. Should I be complaining here about nightcapping when I'm asleep?

    I don't because I know I cannot be on 24/7 and as a megaserver that doesn't shut down when you want it you've gotta deal with the fact that people like me that don't live in Northern Hemisphere have no option but to play on the NA or EU servers and as such we pvp at different times. This isn't going to change so learn to accept it.

    I do agree however that if ZOS did make some changes to things it would make a difference, but what exactly those changes could be I do not know. But locking out Oceanic players from your precious campaign while you're in bed is NOT FAIR and I completely disagree with.

    What work did you put in exactly? The front door say something mean?

    This isn't directed at Oceanic players this is directed at CERTAIN AD Oceanic players who flood a server to make sure the entire map is yellow and they can win. THE SAME AD who take the map before maintenence to ensure free ticks at FULL Points. No class with garbage like this.

    No one is saying don't take things but pop lock it at 5 am when everyone else 1 bar then claim you worked for something is where a line must be drawn.
    Edited by Zintair on October 17, 2014 3:04PM
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Zintair
    Zintair
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    Nermy wrote: »
    I don't think that one faction thinks to itself, 'I know a good plan, let's wait until all the bananas and smurfs are tucked up in bed with their coco and storybooks and we'll take back all the keeps! MUUUUWHHHHHAAAHAHAHAAA!'

    In Thornblade NA, I have it on good authority that is precisely what happens in the /zone chat of AD.

    'Just hold out till late night, we're stronger there' or 'hold onto emp, don't worry about keeps and scrolls, we'll get it all back when the aussies log in'. Numerous times specific organized teams have pushed this thought process.

    You don't need good authority to see which keep is being defended when Scrolls are being run off. I promise it isn't Roebeck or Alessia haha!!! Oh wait it is :P
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Agrippa_Invisus
    Agrippa_Invisus
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    Zintair wrote: »
    NovaShadow wrote: »
    This entire thread just makes it seem like other Oceanic players like myself should give up pvp entirely so that your precious map stays perfectly in tact as you left it when you logged off.

    All this night capping ***. You do realise I can say exactly the same thing about NA primetime. All the work I put into helping take keeps when its my primetime to play is gone down the drain when I log on the next morning to find everything has been taken back. Should I be complaining here about nightcapping when I'm asleep?

    I don't because I know I cannot be on 24/7 and as a megaserver that doesn't shut down when you want it you've gotta deal with the fact that people like me that don't live in Northern Hemisphere have no option but to play on the NA or EU servers and as such we pvp at different times. This isn't going to change so learn to accept it.

    I do agree however that if ZOS did make some changes to things it would make a difference, but what exactly those changes could be I do not know. But locking out Oceanic players from your precious campaign while you're in bed is NOT FAIR and I completely disagree with.

    What work did you put in exactly? The front door say something mean?

    This isn't directed at Oceanic players this is directed at CERTAIN AD Oceanic players who flood a server to make sure the entire map is yellow and they can win. THE SAME AD who take the map before maintenence to ensure free ticks at FULL Points. No class with garbage like this.

    No one is saying don't take things but pop lock it at 5 am when everyone else 1 bar then claim you worked for something is where a line must be drawn.

    Exactly.

    If the overpopulated faction in question was looking for a serious, strong challenge, they would split up. Yes, I understand you want to play with your mates, but something's gotta give.

    Either the game will give, and you'll never have another fight again, or the Aussies have to split themselves between EP and DC so that they can play against each other.

    This is healthier for the game, gives them something to do beyond PvDoor, and helps them improve their skills and capabilities as players by having someone to fight on equal footing, instead of a smattering of insomniac NA players who are on the verge of exhaustion just trying to cling to a scroll temple (speaking as someone who's done this more than once).
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Braidas
    Braidas
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    Zintair wrote: »
    Lfehova wrote: »
    Or. Just scale the score ticks to some average of the three populations in Cyrodiil.

    If there's pop lock ad vs two 1 bars, the score will only be worth 1/3 that of triple poplock.

    Problem solved.

    This 100%.

    Hova for pres of DC. No more Prett she is mean to me and then just streaks away like we had nothing together!!!
    Totes recommended that like 2 months ago, copyrighted BRAIDAS. That, plus 2 bar pop cap limits. And Prett's a sweet girl, just likes to play hard to get :smirk:
  • Thechemicals
    Thechemicals
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    The victor is always the one who exploits the most and capitalizes on loopholes, like real life. Which sux because thsi is a fantasy game meant to take you away from all that jive ***.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Valymer
    Valymer
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    Kungfu wrote: »

    On the other hand - why do you care? I certainly don't. Don't take this as harsh as it sounds, please. What I'm trying to say is that I enjoy Cyrodiil when I go out because I go to win over the short term (i.e. kill more than I die and/or take a keep or two or defend a keep or two) and I could care less about the overall score.

    The overall score means nil to me... because I recognize the absolute uselessness of the rewards.

    Is it the gold you get? You would get more farming HSA / AA / etc
    Is it the items you MIGHT get? If you can't perform in crafted gear, a "pvp set" isn't going to solve your problems
    PvP for PvP's sake and all else is icing on the cake. PvP for "success" and you will forever be frustrated because there will always be some way that you lose or someone that you lose to.

    This times 1000...who cares about the outcome of the campaign? Just get in there and kill some people and try not to die. That is the fun of it, not worrying about some lame rewards that will just end up getting vendored/deconned anyway
  • michael_bimson
    michael_bimson
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    If the overpopulated faction in question was looking for a serious, strong challenge, they would split up. Yes, I understand you want to play with your mates, but something's gotta give.

    Either the game will give, and you'll never have another fight again, or the Aussies have to split themselves between EP and DC so that they can play against each other.

    This is healthier for the game, gives them something to do beyond PvDoor, and helps them improve their skills and capabilities as players by having someone to fight on equal footing, instead of a smattering of insomniac NA players who are on the verge of exhaustion just trying to cling to a scroll temple (speaking as someone who's done this more than once).

    Exactly.
    The victor is always the one who exploits the most and capitalizes on loopholes, like real life. Which sux because thsi is a fantasy game meant to take you away from all that jive ***.

    Also, and unfortunately, true.
    Valymer wrote: »
    This times 1000...who cares about the outcome of the campaign? Just get in there and kill some people and try not to die. That is the fun of it, not worrying about some lame rewards that will just end up getting vendored/deconned anyway

    But we are prevented from doing this by the PvP system which is allowing the utter domination of one faction for a variety of reasons. I play on Haderus EU because I chose Haderus when these campaigns opened. I haven't left, but lots of others have and now there is no getting in there and killing because of the now inherent imbalance.

    There are lots of reasons for this, but do you think the original topic suggestion would help, hinder or do nothing?
  • Muizer
    Muizer
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    Indeed.......this discussion again. What I would like to know, just out of curiosity, is how this whole situation arose. I mean, you really cannot blame ZoS for not anticipating that in some parts of the world one alliance would be heavily favoured over the others to the point that this issue could arise. I hear our antipodal friends are blamed for rolling AD en masse. Is that actually true? And if so, how the #3!! did that happen? Was there a conference or something? Do people get ostracized in RL if they're found out to be playing the wrong side? Is it the hole in the Ozone layer? This is not intended as an accusation or putting pressure on people to re-roll. I just would like to know what's caused this mess in the first place.
    Edited by Muizer on October 17, 2014 5:09PM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Agrippa_Invisus
    Agrippa_Invisus
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    Muizer wrote: »
    Indeed.......this discussion again. What I would like to know, just out of curiosity, is how this whole situation arose. I mean, you really cannot blame ZoS for not anticipating that in some parts of the world one alliance would be heavily favoured over the others to the point that this issue could arise. I hear our antipodal friends are blamed for rolling AD en masse. Is that actually true? And if so, how the #3!! did that happen? Was there a conference or something? Do people get ostracized in RL if they're found out to be playing the wrong side? Is it the hole in the Ozone layer? This is not intended as an accusation or putting pressure on people to re-roll. I just would like to know what's caused this mess in the first place.

    A large number of the Alpha/Beta guilds all chose one faction. That did not help.

    A large number of the streamers that streamed to Twitch, Livestream, et al (Angry Joe being a primary example) all oversold how much awesomer the AD experience was and organize Stream Watchers guilds that all got everyone playing on the AD side of the ball.

    And the majority (not all, but most) of the Aussies all collectively organized into the same faction.

    There was a bugged quest zone (Crow's Wood) which would yield massive amounts of Veteran XP for DC and AD players, leaving EP woefully behind as it is a low level (sub level 10) area for us being in Stonefalls. A lot of our EP bretheren got frustrated by being outleveled by BOTH other factions and rerolled, reducing EP's numbers considerably.

    Rerolls and success brings bandwagoners. Everyone saw how well AD was doing on Auriel's Bow (the first big high pop campaign before Wabbajack took off) and rerolled.

    This lead to our current situation.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Kartalin
    Kartalin
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    Zintair wrote: »
    This isn't directed at Oceanic players this is directed at CERTAIN AD Oceanic players who flood a server to make sure the entire map is yellow and they can win. THE SAME AD who take the map before maintenence to ensure free ticks at FULL Points. No class with garbage like this.

    No one is saying don't take things but pop lock it at 5 am when everyone else 1 bar then claim you worked for something is where a line must be drawn.
    So... pop lock each alliance when it equals the sum of the other two alliances' pop? Or maybe even 75% of the other two alliances' pop.

    100 AD, 25 DC, 75 EP, for instance. AD locked since it equals sum of the others.

    or

    75 AD, 40 DC, 60 EP... AD locked when it is 75% of the sum of the others.


    Edited by Kartalin on October 17, 2014 5:21PM
  • Zintair
    Zintair
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    milthalas wrote: »
    Zintair wrote: »
    This isn't directed at Oceanic players this is directed at CERTAIN AD Oceanic players who flood a server to make sure the entire map is yellow and they can win. THE SAME AD who take the map before maintenence to ensure free ticks at FULL Points. No class with garbage like this.

    No one is saying don't take things but pop lock it at 5 am when everyone else 1 bar then claim you worked for something is where a line must be drawn.
    So... pop lock each alliance when it equals the sum of the other two alliances' pop? Or maybe even 75% of the other two alliances' pop.

    100 AD, 25 DC, 75 EP, for instance. AD locked since it equals sum of the others.

    or

    75 AD, 40 DC, 60 EP... AD locked when it is 75% of the sum of the others.


    Something of this nature would be decent. I don't want people to not be able to play together but if there was a system to spread it out a bit at odd hours it would be a move in the right direction IMO.

    Something of a deterrent is needed.

    BTW this isn't the first game this "stacking" of the most populated faction or server has happened before for those who didn't play GW2.

    By all means play together on the same realm. But you picked AD the easily most populated one at launch?

    And you wanted competition....?
    Edited by Zintair on October 17, 2014 6:24PM
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Muizer
    Muizer
    ✭✭✭✭✭
    Muizer wrote: »
    Indeed.......this discussion again. What I would like to know, just out of curiosity, is how this whole situation arose. I mean, you really cannot blame ZoS for not anticipating that in some parts of the world one alliance would be heavily favoured over the others to the point that this issue could arise. I hear our antipodal friends are blamed for rolling AD en masse. Is that actually true? And if so, how the #3!! did that happen? Was there a conference or something? Do people get ostracized in RL if they're found out to be playing the wrong side? Is it the hole in the Ozone layer? This is not intended as an accusation or putting pressure on people to re-roll. I just would like to know what's caused this mess in the first place.

    A large number of the Alpha/Beta guilds all chose one faction. That did not help.

    A large number of the streamers that streamed to Twitch, Livestream, et al (Angry Joe being a primary example) all oversold how much awesomer the AD experience was and organize Stream Watchers guilds that all got everyone playing on the AD side of the ball.

    And the majority (not all, but most) of the Aussies all collectively organized into the same faction.

    There was a bugged quest zone (Crow's Wood) which would yield massive amounts of Veteran XP for DC and AD players, leaving EP woefully behind as it is a low level (sub level 10) area for us being in Stonefalls. A lot of our EP bretheren got frustrated by being outleveled by BOTH other factions and rerolled, reducing EP's numbers considerably.

    Rerolls and success brings bandwagoners. Everyone saw how well AD was doing on Auriel's Bow (the first big high pop campaign before Wabbajack took off) and rerolled.

    This lead to our current situation.

    At the start, ESO is largely a solo PvE game, and you wouldn't expect choice of alliance to be influenced by something that only really starts to matter much later in the game (PvP, group content). So this implies that oceanic players who started out as EP or DC either re-rolled to AD or simply gave up on it alltogether rather than face unfavourable odds. At the risk of generalising, Aussies are about the last people I'd expect to behave like that.

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Agrippa_Invisus
    Agrippa_Invisus
    ✭✭✭✭✭
    ✭✭✭
    Muizer wrote: »
    Muizer wrote: »
    Indeed.......this discussion again. What I would like to know, just out of curiosity, is how this whole situation arose. I mean, you really cannot blame ZoS for not anticipating that in some parts of the world one alliance would be heavily favoured over the others to the point that this issue could arise. I hear our antipodal friends are blamed for rolling AD en masse. Is that actually true? And if so, how the #3!! did that happen? Was there a conference or something? Do people get ostracized in RL if they're found out to be playing the wrong side? Is it the hole in the Ozone layer? This is not intended as an accusation or putting pressure on people to re-roll. I just would like to know what's caused this mess in the first place.

    A large number of the Alpha/Beta guilds all chose one faction. That did not help.

    A large number of the streamers that streamed to Twitch, Livestream, et al (Angry Joe being a primary example) all oversold how much awesomer the AD experience was and organize Stream Watchers guilds that all got everyone playing on the AD side of the ball.

    And the majority (not all, but most) of the Aussies all collectively organized into the same faction.

    There was a bugged quest zone (Crow's Wood) which would yield massive amounts of Veteran XP for DC and AD players, leaving EP woefully behind as it is a low level (sub level 10) area for us being in Stonefalls. A lot of our EP bretheren got frustrated by being outleveled by BOTH other factions and rerolled, reducing EP's numbers considerably.

    Rerolls and success brings bandwagoners. Everyone saw how well AD was doing on Auriel's Bow (the first big high pop campaign before Wabbajack took off) and rerolled.

    This lead to our current situation.

    At the start, ESO is largely a solo PvE game, and you wouldn't expect choice of alliance to be influenced by something that only really starts to matter much later in the game (PvP, group content). So this implies that oceanic players who started out as EP or DC either re-rolled to AD or simply gave up on it alltogether rather than face unfavourable odds. At the risk of generalising, Aussies are about the last people I'd expect to behave like that.

    Most of the Aussies that started EP/DC stayed EP/DC.

    The Aussies we have are some of the nicest, funniest, most down to earth folks in our Alliance and in our guild. We love having them, and wish there were more that were EP.

    When I'm referring to the ones who rerolled after having a tough time with leveling, it was an across the board spectrum of folks. Majority of which were NA, as that's the majority of players.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
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