I just find it funny that pretty much no one was complaining about devouring swarm, yet they nerfed it. While the thing that had everyone whining, clouding swarm, remains untouched.
Jacques Berge wrote: »Vampires are powerful, yes they should be. Could devouring swarm use a bit of a nerf? Maybe, popping an ultimate shouldn't make you invincible while simultaneously making you a killing machine.
However, vampires are weak against fire, which is the single most common damage type other than physical weapon attacks. Every player has access to the fighters guild, which, not only gives passives to damage, but also provides skills that a deadly as hell against vamps. Camouflaged hunter is the only way to get killed with 1 hit in pvp.
This post is niether for or against. Vamps!!! We're plenty powerful. Devouring swarm was a bit much. Non vamps... L2P, there's skills that everyone has access to that are specifically designed to kill vamps. Also, clouding swarm is an ultimate, Magelight is not, that is why it doesn't reveal, use AoEs or block.
jelliedsoup wrote: »Jacques Berge wrote: »Vampires are powerful, yes they should be. Could devouring swarm use a bit of a nerf? Maybe, popping an ultimate shouldn't make you invincible while simultaneously making you a killing machine.
However, vampires are weak against fire, which is the single most common damage type other than physical weapon attacks. Every player has access to the fighters guild, which, not only gives passives to damage, but also provides skills that a deadly as hell against vamps. Camouflaged hunter is the only way to get killed with 1 hit in pvp.
This post is niether for or against. Vamps!!! We're plenty powerful. Devouring swarm was a bit much. Non vamps... L2P, there's skills that everyone has access to that are specifically designed to kill vamps. Also, clouding swarm is an ultimate, Magelight is not, that is why it doesn't reveal, use AoEs or block.
Saying devouring swarm was a bit much and saying non vamps need to l2p makes no sense.
ExiledKhallisi wrote: »WraithAzraiel wrote: »jelliedsoup wrote: »WraithAzraiel wrote: »ExiledKhallisi wrote: »They should just give all you whiny vampires your own server and give you all god mode and infinite damage.
Awww you're cute, should they then give all the terribads that can't be bothered to move out of something that kills you a server with helmets and waterwings handed out at the doors?
"Vamp fanboys try too hard" button needed.
What're you going to say next? Something you perceive as clever about Twilight? Come on, I know you're just itching to bring it up, it's ok.
After 1.5
Vamps can go in daylight - check
Vamps will be melancholic - check (tears from nerf)
Vamps will glow sparkly - check (Evil Hunter)
Might as well name your character after a twilight character.
Jokes aside... you guys need to stop the denial.
No amount of "L2P" or "that's what dodge roll is for" can excuse how easy it is to kill other players as a vamp. The problems. Is the DPS and HPS output put I to one skill with an Ult cost below 120.....it is a no brainer. I could show my 6 yr old how to press 'R' after a few spams of 1,2,3 and he could kill seasoned alliance war vets.
The nerf was necessary.
Abuse something and it will be removed. Welcome to mmorpg balance
Vampire ultimate is too cheap. This is the biggest problem. If it cost 250 or 300, or there is a soft cap for ultimate reduction it would be another story.WraithAzraiel wrote: »TL:DR: Broken Ultimate Generation = Problem, Vampire =/= Problem. Read above for clarification.
This was necessary, Devouring was pretty much a free "kill everything without giving a f" in PvE. Sure, it was nice to stay at full HP while having 30 mobs beating on you but it didn't make sense! It's still an extremely powerful ultimate, although I agree that Clouding should be revealed by Magelight because now that morph is a billion times better instead.
Although I plan to respec into a stamina vampire hunter once update 5 launches, with the new Evil Hunter revealing vamps.
I think it will be good for the state of the game to do some hunting, because Vampirism is still way more prevalent in Cyrodiil than it should be. It should be very powerful in the right hands, sure, but Camo Hunter will make it dangerous enough to balance that out as there will be a cool way to really build for hunting them down.
Maybe Swarm should even be made more powerful after that, we'll see! Anything to reduce the number of vamps in Cyrodiil is good imo, 'cause it's kinda silly for it to be such an easy choice to make.
MornaBaine wrote: »This was necessary, Devouring was pretty much a free "kill everything without giving a f" in PvE. Sure, it was nice to stay at full HP while having 30 mobs beating on you but it didn't make sense! It's still an extremely powerful ultimate, although I agree that Clouding should be revealed by Magelight because now that morph is a billion times better instead.
Although I plan to respec into a stamina vampire hunter once update 5 launches, with the new Evil Hunter revealing vamps.
I think it will be good for the state of the game to do some hunting, because Vampirism is still way more prevalent in Cyrodiil than it should be. It should be very powerful in the right hands, sure, but Camo Hunter will make it dangerous enough to balance that out as there will be a cool way to really build for hunting them down.
Maybe Swarm should even be made more powerful after that, we'll see! Anything to reduce the number of vamps in Cyrodiil is good imo, 'cause it's kinda silly for it to be such an easy choice to make.
See, THIS is exactly what I'm talking about. EVERYTHING is about Cyrodil. ZoS is so busy falling all over themselves to make PvPers happy that they clearly don't give a frak about players who don't live to PvP. I don't play a vampire in order to "own" in Cyrodil. I play a vampire because I loved the way they did vampires in Skyrim/Dawnguard. Yet ESO vamps are about as far away from that as you can get. But will ZoS do ANYTHING to make them ENJOYABLE to play? NOOOO! Because it's SOOOOOO IMPORTANT to help reduce the numbers of vamps in Cyrodil so all they will do is nerf the vamps into the ground while doing NONE of the requested things (like, you know, having NPCs react to them in stages 3 and 4) that would actually make them enjoyable to play even in a non-PvP context.
Getting pretty tired of you ZoS. Keep ignoring vampires except when you want to frak them over and you WILL lose my sub.
MornaBaine wrote: »This was necessary, Devouring was pretty much a free "kill everything without giving a f" in PvE. Sure, it was nice to stay at full HP while having 30 mobs beating on you but it didn't make sense! It's still an extremely powerful ultimate, although I agree that Clouding should be revealed by Magelight because now that morph is a billion times better instead.
Although I plan to respec into a stamina vampire hunter once update 5 launches, with the new Evil Hunter revealing vamps.
I think it will be good for the state of the game to do some hunting, because Vampirism is still way more prevalent in Cyrodiil than it should be. It should be very powerful in the right hands, sure, but Camo Hunter will make it dangerous enough to balance that out as there will be a cool way to really build for hunting them down.
Maybe Swarm should even be made more powerful after that, we'll see! Anything to reduce the number of vamps in Cyrodiil is good imo, 'cause it's kinda silly for it to be such an easy choice to make.
See, THIS is exactly what I'm talking about. EVERYTHING is about Cyrodil. ZoS is so busy falling all over themselves to make PvPers happy that they clearly don't give a frak about players who don't live to PvP. I don't play a vampire in order to "own" in Cyrodil. I play a vampire because I loved the way they did vampires in Skyrim/Dawnguard. Yet ESO vamps are about as far away from that as you can get. But will ZoS do ANYTHING to make them ENJOYABLE to play? NOOOO! Because it's SOOOOOO IMPORTANT to help reduce the numbers of vamps in Cyrodil so all they will do is nerf the vamps into the ground while doing NONE of the requested things (like, you know, having NPCs react to them in stages 3 and 4) that would actually make them enjoyable to play even in a non-PvP context.
Getting pretty tired of you ZoS. Keep ignoring vampires except when you want to frak them over and you WILL lose my sub.
It isn't important to reduce the number of vamps in Cyrodil just to reduce the number of vamps in Cyrodil. There is a reason Cyrodil is filled with vamps, and that is that they are stronger than non-vamps in almost all situations in pvp. If you think so many top ranked pvpers are vamps because they like to sparkle, you are fooling yourself. They chose to be vamps because it gives them a major advantage. This is why it needed to be addressed...
MornaBaine wrote: »MornaBaine wrote: »This was necessary, Devouring was pretty much a free "kill everything without giving a f" in PvE. Sure, it was nice to stay at full HP while having 30 mobs beating on you but it didn't make sense! It's still an extremely powerful ultimate, although I agree that Clouding should be revealed by Magelight because now that morph is a billion times better instead.
Although I plan to respec into a stamina vampire hunter once update 5 launches, with the new Evil Hunter revealing vamps.
I think it will be good for the state of the game to do some hunting, because Vampirism is still way more prevalent in Cyrodiil than it should be. It should be very powerful in the right hands, sure, but Camo Hunter will make it dangerous enough to balance that out as there will be a cool way to really build for hunting them down.
Maybe Swarm should even be made more powerful after that, we'll see! Anything to reduce the number of vamps in Cyrodiil is good imo, 'cause it's kinda silly for it to be such an easy choice to make.
See, THIS is exactly what I'm talking about. EVERYTHING is about Cyrodil. ZoS is so busy falling all over themselves to make PvPers happy that they clearly don't give a frak about players who don't live to PvP. I don't play a vampire in order to "own" in Cyrodil. I play a vampire because I loved the way they did vampires in Skyrim/Dawnguard. Yet ESO vamps are about as far away from that as you can get. But will ZoS do ANYTHING to make them ENJOYABLE to play? NOOOO! Because it's SOOOOOO IMPORTANT to help reduce the numbers of vamps in Cyrodil so all they will do is nerf the vamps into the ground while doing NONE of the requested things (like, you know, having NPCs react to them in stages 3 and 4) that would actually make them enjoyable to play even in a non-PvP context.
Getting pretty tired of you ZoS. Keep ignoring vampires except when you want to frak them over and you WILL lose my sub.
It isn't important to reduce the number of vamps in Cyrodil just to reduce the number of vamps in Cyrodil. There is a reason Cyrodil is filled with vamps, and that is that they are stronger than non-vamps in almost all situations in pvp. If you think so many top ranked pvpers are vamps because they like to sparkle, you are fooling yourself. They chose to be vamps because it gives them a major advantage. This is why it needed to be addressed...
I would not be SO resentful of these changes IF ZoS ALSO payed the slightest bit of attention to vamps in a positive or at least interesting way. They were just implemented SO POORLY overall that I really believe they desperately need a ...revamp. Bad pun not entirely intended.
MornaBaine wrote: »MornaBaine wrote: »This was necessary, Devouring was pretty much a free "kill everything without giving a f" in PvE. Sure, it was nice to stay at full HP while having 30 mobs beating on you but it didn't make sense! It's still an extremely powerful ultimate, although I agree that Clouding should be revealed by Magelight because now that morph is a billion times better instead.
Although I plan to respec into a stamina vampire hunter once update 5 launches, with the new Evil Hunter revealing vamps.
I think it will be good for the state of the game to do some hunting, because Vampirism is still way more prevalent in Cyrodiil than it should be. It should be very powerful in the right hands, sure, but Camo Hunter will make it dangerous enough to balance that out as there will be a cool way to really build for hunting them down.
Maybe Swarm should even be made more powerful after that, we'll see! Anything to reduce the number of vamps in Cyrodiil is good imo, 'cause it's kinda silly for it to be such an easy choice to make.
See, THIS is exactly what I'm talking about. EVERYTHING is about Cyrodil. ZoS is so busy falling all over themselves to make PvPers happy that they clearly don't give a frak about players who don't live to PvP. I don't play a vampire in order to "own" in Cyrodil. I play a vampire because I loved the way they did vampires in Skyrim/Dawnguard. Yet ESO vamps are about as far away from that as you can get. But will ZoS do ANYTHING to make them ENJOYABLE to play? NOOOO! Because it's SOOOOOO IMPORTANT to help reduce the numbers of vamps in Cyrodil so all they will do is nerf the vamps into the ground while doing NONE of the requested things (like, you know, having NPCs react to them in stages 3 and 4) that would actually make them enjoyable to play even in a non-PvP context.
Getting pretty tired of you ZoS. Keep ignoring vampires except when you want to frak them over and you WILL lose my sub.
It isn't important to reduce the number of vamps in Cyrodil just to reduce the number of vamps in Cyrodil. There is a reason Cyrodil is filled with vamps, and that is that they are stronger than non-vamps in almost all situations in pvp. If you think so many top ranked pvpers are vamps because they like to sparkle, you are fooling yourself. They chose to be vamps because it gives them a major advantage. This is why it needed to be addressed...
I would not be SO resentful of these changes IF ZoS ALSO payed the slightest bit of attention to vamps in a positive or at least interesting way. They were just implemented SO POORLY overall that I really believe they desperately need a ...revamp. Bad pun not entirely intended.
I tend to agree. The only thing the vampire skill line should have added to this game was flavor and lore...not uber power. Only those who really want to be a vampire should find it an attractive option...
Wreuntzylla wrote: »This seems to imply that there are a large number of players making these requests. Perhaps there are, perhaps not, who can say? Interestingly, however, I've noticed over the weeks that an extraordinary preponderance of those requests have come from a single player, who seems to enjoy deluging the forums with requests for this, that and everything else about vampires.
That player has such consistency in this that it's almost worth creating an entire forum subcategory just for his/her vampire posts, to stop the clutter on the General forum.
The player I'm referring to? Ah, well - oh good grief, there's a coincidence....
Wreunt's Guide to Determining Nerfworthiness
1. Find a thread written by a nerf proponent.
2. Count the number of opponent posts and subtract the number of proponent posts.
3. Count the number of opponent ad hominem attacks and subtract the number of proponent ad hominem attacks.
4. Count the number of 1337 speak terms used.
After three days:
5. Count how many pages the thread reaches.
6. Add 2 and 3.
7. If 6 is greater than zero, 4 is greater than 20, and 5 is over 8: NERFWORTHY.
There are three reasons I think that people defending overpowered skills must have an average age in the teens. They post as many defensive posts as possible to make sure everyone knows that the skill is balanced. They denigrate any proponent of a nerf as much as possible to reduce their credibility. They have no clue that they are hastening the nerf exponentially because they think one and two work in real life.
ZOS_AmeliaR wrote: »We've removed a number of comments from this thread because they violated our Community Rules. We want to remind everyone that while we welcome continued discussion of this topic, we expect the discussion to remain civil and constructive. We do not allow for personal attacks, trolling, baiting, or flaming. Thank you for understanding.
MornaBaine wrote: »I enjoy PvP but don't so it all that often. But it annoys the blue blazes out of me that they keep nerfing my main over an activity I'm not even all that interested in yet it screws with PvE as well and they REFUSE to acknowledge all the requests for other changes/additions to vampires. Seriously ZoS every single PLAYER in the game knows my character is a vampire....NONE of the NPCs do. THAT is just flatly STUPID. FIX IT.
WraithAzraiel wrote: »ExiledKhallisi wrote: »WraithAzraiel wrote: »jelliedsoup wrote: »WraithAzraiel wrote: »ExiledKhallisi wrote: »They should just give all you whiny vampires your own server and give you all god mode and infinite damage.
Awww you're cute, should they then give all the terribads that can't be bothered to move out of something that kills you a server with helmets and waterwings handed out at the doors?
"Vamp fanboys try too hard" button needed.
What're you going to say next? Something you perceive as clever about Twilight? Come on, I know you're just itching to bring it up, it's ok.
After 1.5
Vamps can go in daylight - check
Vamps will be melancholic - check (tears from nerf)
Vamps will glow sparkly - check (Evil Hunter)
Might as well name your character after a twilight character.
Jokes aside... you guys need to stop the denial.
No amount of "L2P" or "that's what dodge roll is for" can excuse how easy it is to kill other players as a vamp. The problems. Is the DPS and HPS output put I to one skill with an Ult cost below 120.....it is a no brainer. I could show my 6 yr old how to press 'R' after a few spams of 1,2,3 and he could kill seasoned alliance war vets.
The nerf was necessary.
Abuse something and it will be removed. Welcome to mmorpg balance
Hey did you miss the part where Vampire wasn't the problem but the tool used by insanely broken amounts of Ultimate generation allowing for the almost spammable Devouring Swarms?
For instance the Streak Elemental Ring spam Streak Devouring Swarm, rinse repeat combination used by Sorcs. Or the Talon spam, Elemental ring spam, green dragon blood, Devouring Swarm, rinse repeat done by DK's.
When's the last time you saw a nightblade or another class that wasn't a Sorc or DK spamming impulse in the middle of a crowd and then firing off Devouring Swarm.
So if you ask me, while yes, devouring swarm is the common denominator here, that doesn't make it the problem.
The fact that anyone can gain enough ultimate by facerolling 1 - 3 buttons is the problem.
Hence why they're addressing it with this: From the Day 2 Notes of the Guild Summit
Ultimates
Changes to Ultimate abilities and the way that Ultimate generation works are also coming soon to reconcile the difference between fast-ticking DoT stacking builds and slow attacking tanks to even out the rate at which different build types generate Ultimate resource.
Reduce variation in Ultimate generation between builds
Ultimates will scale off your highest stat and critical strike chance
Abilities and Morphs
Still think Vampire is the problem or are you just hating to hate?
TL:DR: Broken Ultimate Generation = Problem, Vampire =/= Problem. Read above for clarification.
Jacques Berge wrote: »jelliedsoup wrote: »Jacques Berge wrote: »Vampires are powerful, yes they should be. Could devouring swarm use a bit of a nerf? Maybe, popping an ultimate shouldn't make you invincible while simultaneously making you a killing machine.
However, vampires are weak against fire, which is the single most common damage type other than physical weapon attacks. Every player has access to the fighters guild, which, not only gives passives to damage, but also provides skills that a deadly as hell against vamps. Camouflaged hunter is the only way to get killed with 1 hit in pvp.
This post is niether for or against. Vamps!!! We're plenty powerful. Devouring swarm was a bit much. Non vamps... L2P, there's skills that everyone has access to that are specifically designed to kill vamps. Also, clouding swarm is an ultimate, Magelight is not, that is why it doesn't reveal, use AoEs or block.
Saying devouring swarm was a bit much and saying non vamps need to l2p makes no sense.
Ok, let me clarify. Ultimate that makes you into an unstoppable killing machine for 5 seconds... Kind of nutty, shouldn't be THAT powerful.
If you're dying to a vamp not using devouring swarm, you probably lost because they fought better/smarter than you did and that's your problem.
Ultimate use is a pivotal part of the game. Everyone with half a brain knows, when the other guy pops his ult, you MOVE!!! Dodge roll, block, heal, pop your own ultimate. The games pretty straight forward in that regard. If someone pops bats swarm on you just pop your own ult (standard, VoB, Negate, Solar prison).
If you can't manage that... Get out of pvp... Or L2P!!!!!
xsorusb14_ESO wrote: »WraithAzraiel wrote: »ExiledKhallisi wrote: »WraithAzraiel wrote: »jelliedsoup wrote: »WraithAzraiel wrote: »ExiledKhallisi wrote: »They should just give all you whiny vampires your own server and give you all god mode and infinite damage.
Awww you're cute, should they then give all the terribads that can't be bothered to move out of something that kills you a server with helmets and waterwings handed out at the doors?
"Vamp fanboys try too hard" button needed.
What're you going to say next? Something you perceive as clever about Twilight? Come on, I know you're just itching to bring it up, it's ok.
After 1.5
Vamps can go in daylight - check
Vamps will be melancholic - check (tears from nerf)
Vamps will glow sparkly - check (Evil Hunter)
Might as well name your character after a twilight character.
Jokes aside... you guys need to stop the denial.
No amount of "L2P" or "that's what dodge roll is for" can excuse how easy it is to kill other players as a vamp. The problems. Is the DPS and HPS output put I to one skill with an Ult cost below 120.....it is a no brainer. I could show my 6 yr old how to press 'R' after a few spams of 1,2,3 and he could kill seasoned alliance war vets.
The nerf was necessary.
Abuse something and it will be removed. Welcome to mmorpg balance
Hey did you miss the part where Vampire wasn't the problem but the tool used by insanely broken amounts of Ultimate generation allowing for the almost spammable Devouring Swarms?
For instance the Streak Elemental Ring spam Streak Devouring Swarm, rinse repeat combination used by Sorcs. Or the Talon spam, Elemental ring spam, green dragon blood, Devouring Swarm, rinse repeat done by DK's.
When's the last time you saw a nightblade or another class that wasn't a Sorc or DK spamming impulse in the middle of a crowd and then firing off Devouring Swarm.
So if you ask me, while yes, devouring swarm is the common denominator here, that doesn't make it the problem.
The fact that anyone can gain enough ultimate by facerolling 1 - 3 buttons is the problem.
Hence why they're addressing it with this: From the Day 2 Notes of the Guild Summit
Ultimates
Changes to Ultimate abilities and the way that Ultimate generation works are also coming soon to reconcile the difference between fast-ticking DoT stacking builds and slow attacking tanks to even out the rate at which different build types generate Ultimate resource.
Reduce variation in Ultimate generation between builds
Ultimates will scale off your highest stat and critical strike chance
Abilities and Morphs
Still think Vampire is the problem or are you just hating to hate?
TL:DR: Broken Ultimate Generation = Problem, Vampire =/= Problem. Read above for clarification.
Clearly you've not seen what a caster Nightblade can do with Batswarm and Sap Essence.
ViciousWayz wrote: »Suggestion: All vamps get cured (you can get it again, but first reset your skill points). Go into Cyrodiil. Show helmets covering your face so people don't know if you are a vamp or not. Watch as they waste Stamina spamming FG skills since they don't know what else to do, then proceed to kill them while standing in their pools of fire. You will see just how much more powerful you are not being a Vamp. I had to try it myself to believe it. The passives ARE NOT worthwhile in battle since you are almost always getting hit with fire from some direction. Wouldn't you rather your mitigation be working much more efficiently rather than being dedicated to fire? There is a big difference, the Vamp ultimate is nice but any seasoned gamer with some common sense will know how to deal with it very easily!!!!!!!!! How? You save stamina for the important things like blocking heavy attacks, blocking when NBs cloak, rolling out of talons, running/rolling out of bat swarm. Sure there are a few other attacks to block as well however sometimes it's better to take a little damage and avoid the bigger problems. C'mon, people should know this by now.
I never have problems with Vamps now as a non-Vamp just as I didn't before as a Vamp.
Right now other than RP elements, Vamp is just not worth it.
MornaBaine wrote: »...but added a crit chance to Drain. I am KIND OF okay with that ZoS though until you give me fire mitigatin that actually works consistently I AM a bit annoyed. Apparently "Nerf vampires!" is the new mantra...but yet you can't be bothered to do ANYTHING to make them more fun to play? What about altering the Stage timers? At the very least? Or are you just determined to make them so NOT fun to play that people will start dropping them?
ViciousWayz wrote: »Suggestion: All vamps get cured (you can get it again, but first reset your skill points). Go into Cyrodiil. Show helmets covering your face so people don't know if you are a vamp or not. Watch as they waste Stamina spamming FG skills since they don't know what else to do, then proceed to kill them while standing in their pools of fire. You will see just how much more powerful you are not being a Vamp. I had to try it myself to believe it. The passives ARE NOT worthwhile in battle since you are almost always getting hit with fire from some direction. Wouldn't you rather your mitigation be working much more efficiently rather than being dedicated to fire? There is a big difference, the Vamp ultimate is nice but any seasoned gamer with some common sense will know how to deal with it very easily!!!!!!!!! How? You save stamina for the important things like blocking heavy attacks, blocking when NBs cloak, rolling out of talons, running/rolling out of bat swarm. Sure there are a few other attacks to block as well however sometimes it's better to take a little damage and avoid the bigger problems. C'mon, people should know this by now.
I never have problems with Vamps now as a non-Vamp just as I didn't before as a Vamp.
Right now other than RP elements, Vamp is just not worth it.