Thechemicals wrote: »Quick question....magelight says reveals hidden and invisible players. Why does magelight not work on batswarm with invisibilty morph? Special kind of invisible? Yeah i hope they fix that too.
MornaBaine wrote: »... and they REFUSE to acknowledge all the requests for other changes/additions to vampires.
ViciousWayz wrote: »Thechemicals wrote: »Quick question....magelight says reveals hidden and invisible players. Why does magelight not work on batswarm with invisibilty morph? Special kind of invisible? Yeah i hope they fix that too.
That is really a lack of common sense right there. The whole point of that morph is to remain invisible while doing damage. That is the survivability.
Here's a secret: If you aoe spam near the bats you will damage them. If you stay away from the bats, you will not be damaged. AMAZING!!!!!!!!!!!
I haven't used vampirism other than on a lowbie character in quite a while. So really, I have nothing to gain or lose from this. But calling for this kind of butthurt nonsense in a parade of nerfs is pathetic. It's easy to overcome. Vamps are never a problem for me. The fire damage they take is ridiculous to begin with as is when they get 1 shot from the chance using Silver Bolts/Leash.
The bad outweighs the good right now and what ZOS needs to do is make Vamp and WW a lot better... if they are to have such severe consequences of fire/poison damage PLUS FG skills damage which so many people use in Cyrodiil... it needs to be fixed and rebalanced to be attractive enough other than for RP reasons. There is already plenty of incentive not to take either Vamp or WW, there needs to be just as much incentive to take either of them.
TL;DR: L2P There's no reason to be a noob this many months into the game when you clearly aren't actually new to it yet still show all the signs of a noob.
The consequences of being a vamp are anything but severe, and can be mitigated in numerous ways...one of which was the ridiculous healing from batswarm. If the mitigation is within the same skill line, it is hardly a major problem to overcome.
Werewolves on the other hand, take the extra damage from fighter's guild abilities without anything near the power boost of being a vampire. Yet you consider vampires needing to be boosted along with werewolves? And you are calling other people noobs?
Thechemicals wrote: »ViciousWayz wrote: »Thechemicals wrote: »Quick question....magelight says reveals hidden and invisible players. Why does magelight not work on batswarm with invisibilty morph? Special kind of invisible? Yeah i hope they fix that too.
That is really a lack of common sense right there. The whole point of that morph is to remain invisible while doing damage. That is the survivability.
Here's a secret: If you aoe spam near the bats you will damage them. If you stay away from the bats, you will not be damaged. AMAZING!!!!!!!!!!!
I haven't used vampirism other than on a lowbie character in quite a while. So really, I have nothing to gain or lose from this. But calling for this kind of butthurt nonsense in a parade of nerfs is pathetic. It's easy to overcome. Vamps are never a problem for me. The fire damage they take is ridiculous to begin with as is when they get 1 shot from the chance using Silver Bolts/Leash.
The bad outweighs the good right now and what ZOS needs to do is make Vamp and WW a lot better... if they are to have such severe consequences of fire/poison damage PLUS FG skills damage which so many people use in Cyrodiil... it needs to be fixed and rebalanced to be attractive enough other than for RP reasons. There is already plenty of incentive not to take either Vamp or WW, there needs to be just as much incentive to take either of them.
TL;DR: L2P There's no reason to be a noob this many months into the game when you clearly aren't actually new to it yet still show all the signs of a noob.
So what your saying is that it is common sense that vampire invisibility is special and should not be revealed by magelight. No need to call me or anyone a noob, this is a discussion. If you want to talk about noobs, we can do that too but you wont win.
Vampire status should not be a general purpose buff. Therefore, I think it is proper that the bad should generally outweigh the good. Instead of being a general purpose buff, Vampire should be more of a niche build.The bad outweighs the good right now and what ZOS needs to do is make Vamp and WW a lot better... if they are to have such severe consequences of fire/poison damage PLUS FG skills damage which so many people use in Cyrodiil... it needs to be fixed and rebalanced to be attractive enough other than for RP reasons. There is already plenty of incentive not to take either Vamp or WW, there needs to be just as much incentive to take either of them.
The problem that we've had in the past is that Vampires were basically a general purpose buff. Imagine a lorebook in a future elder scrolls game describing about how the armies of the Dominion, Pact, and Covenant were 90% vampires. Would sound ridiculous.
You can't be invisible and heal from batswarm at the same time. They are two different morphs. Congratulations to the newbs that liked your comment and extra grats to the super newb that felt your post was "insightful". And fighters guild abilities also effect undead not just werewolves.ViciousWayz wrote: »Thechemicals wrote: »Quick question....magelight says reveals hidden and invisible players. Why does magelight not work on batswarm with invisibilty morph? Special kind of invisible? Yeah i hope they fix that too.
That is really a lack of common sense right there. The whole point of that morph is to remain invisible while doing damage. That is the survivability.
Here's a secret: If you aoe spam near the bats you will damage them. If you stay away from the bats, you will not be damaged. AMAZING!!!!!!!!!!!
I haven't used vampirism other than on a lowbie character in quite a while. So really, I have nothing to gain or lose from this. But calling for this kind of butthurt nonsense in a parade of nerfs is pathetic. It's easy to overcome. Vamps are never a problem for me. The fire damage they take is ridiculous to begin with as is when they get 1 shot from the chance using Silver Bolts/Leash.
The bad outweighs the good right now and what ZOS needs to do is make Vamp and WW a lot better... if they are to have such severe consequences of fire/poison damage PLUS FG skills damage which so many people use in Cyrodiil... it needs to be fixed and rebalanced to be attractive enough other than for RP reasons. There is already plenty of incentive not to take either Vamp or WW, there needs to be just as much incentive to take either of them.
TL;DR: L2P There's no reason to be a noob this many months into the game when you clearly aren't actually new to it yet still show all the signs of a noob.
The consequences of being a vamp are anything but severe, and can be mitigated in numerous ways...one of which was the ridiculous healing from batswarm. If the mitigation is within the same skill line, it is hardly a major problem to overcome.
Werewolves on the other hand, take the extra damage from fighter's guild abilities without anything near the power boost of being a vampire. Yet you consider vampires needing to be boosted along with werewolves? And you are calling other people noobs?
That is a super inflated number. You honestly think it's anywhere close to 90%? LMFAO!Vampire status should not be a general purpose buff. Therefore, I think it is proper that the bad should generally outweigh the good. Instead of being a general purpose buff, Vampire should be more of a niche build.The bad outweighs the good right now and what ZOS needs to do is make Vamp and WW a lot better... if they are to have such severe consequences of fire/poison damage PLUS FG skills damage which so many people use in Cyrodiil... it needs to be fixed and rebalanced to be attractive enough other than for RP reasons. There is already plenty of incentive not to take either Vamp or WW, there needs to be just as much incentive to take either of them.
The problem that we've had in the past is that Vampires were basically a general purpose buff. Imagine a lorebook in a future elder scrolls game describing about how the armies of the Dominion, Pact, and Covenant were 90% vampires. Would sound ridiculous.
eventide03b14a_ESO wrote: »You can't be invisible and heal from batswarm at the same time. They are two different morphs. Congratulations to the newbs that liked your comment and extra grats to the super newb that felt your post was "insightful". And fighters guild abilities also effect undead not just werewolves.ViciousWayz wrote: »Thechemicals wrote: »Quick question....magelight says reveals hidden and invisible players. Why does magelight not work on batswarm with invisibilty morph? Special kind of invisible? Yeah i hope they fix that too.
That is really a lack of common sense right there. The whole point of that morph is to remain invisible while doing damage. That is the survivability.
Here's a secret: If you aoe spam near the bats you will damage them. If you stay away from the bats, you will not be damaged. AMAZING!!!!!!!!!!!
I haven't used vampirism other than on a lowbie character in quite a while. So really, I have nothing to gain or lose from this. But calling for this kind of butthurt nonsense in a parade of nerfs is pathetic. It's easy to overcome. Vamps are never a problem for me. The fire damage they take is ridiculous to begin with as is when they get 1 shot from the chance using Silver Bolts/Leash.
The bad outweighs the good right now and what ZOS needs to do is make Vamp and WW a lot better... if they are to have such severe consequences of fire/poison damage PLUS FG skills damage which so many people use in Cyrodiil... it needs to be fixed and rebalanced to be attractive enough other than for RP reasons. There is already plenty of incentive not to take either Vamp or WW, there needs to be just as much incentive to take either of them.
TL;DR: L2P There's no reason to be a noob this many months into the game when you clearly aren't actually new to it yet still show all the signs of a noob.
The consequences of being a vamp are anything but severe, and can be mitigated in numerous ways...one of which was the ridiculous healing from batswarm. If the mitigation is within the same skill line, it is hardly a major problem to overcome.
Werewolves on the other hand, take the extra damage from fighter's guild abilities without anything near the power boost of being a vampire. Yet you consider vampires needing to be boosted along with werewolves? And you are calling other people noobs?
Merlin13KAGL wrote: »
Did you see the part where Evil Hunter will highlight Vamps in Cyrodiil too (has not been confirmed if will do the same for werewolves).
Might as well tie a big balloon to the wrist of every Vamp out there.
MornaBaine wrote: »... and they REFUSE to acknowledge all the requests for other changes/additions to vampires.
This seems to imply that there are a large number of players making these requests. Perhaps there are, perhaps not, who can say? Interestingly, however, I've noticed over the weeks that an extraordinary preponderance of those requests have come from a single player, who seems to enjoy deluging the forums with requests for this, that and everything else about vampires.
That player has such consistency in this that it's almost worth creating an entire forum subcategory just for his/her vampire posts, to stop the clutter on the General forum.
The player I'm referring to? Ah, well - oh good grief, there's a coincidence....
Nox_Aeterna wrote: »Yeap , it hasnt been worth while for sometime now.
Only reason i keep my char a vampire is because i have extra patience since i always ran one in the single player TES games , anyone with good sense would notice that in this game being a vampire is now a debuff.
They already nerfed the vampires to the point where the problems are far worse than the bonus you had. Everyone and their mothers uses fire in this game.
The more skills they add in the game the less and less being a vampire will be worth anything at all.
The consequences of being a vamp are anything but severe, and can be mitigated in numerous ways...one of which was the ridiculous healing from batswarm. If the mitigation is within the same skill line, it is hardly a major problem to overcome.
WraithAzraiel wrote: »
The consequences of being a vamp are anything but severe, and can be mitigated in numerous ways...one of which was the ridiculous healing from batswarm. If the mitigation is within the same skill line, it is hardly a major problem to overcome.
Incorrect, and I'll tell you why.
Trying to mitigate fire damage is like trying to mitigate falling damage. No matter how much of a buffer you put, it's gonna hurt.
As it stands if you, as a vampire player were to wear NO fire resist jewelry, and your spell resist didn't kick in, you would take 150% fire damage.
Even with fire resist mitigation you're STILL TAKING AN EXTRA 50% damage to fire.
Mist form was added so we wouldn't die everytime someone lit a match. The passive that up's our damage mitigation as our health drops, which rarely works, doubly so.
Don't even get me started on the massive hit we take to Health Recovery.
As you were.
This seems to imply that there are a large number of players making these requests. Perhaps there are, perhaps not, who can say? Interestingly, however, I've noticed over the weeks that an extraordinary preponderance of those requests have come from a single player, who seems to enjoy deluging the forums with requests for this, that and everything else about vampires.
That player has such consistency in this that it's almost worth creating an entire forum subcategory just for his/her vampire posts, to stop the clutter on the General forum.
The player I'm referring to? Ah, well - oh good grief, there's a coincidence....
Because bat swarm is an ultimate!!! It's more powerful than cry baby Magelight.Thechemicals wrote: »Quick question....magelight says reveals hidden and invisible players. Why does magelight not work on batswarm with invisibilty morph? Special kind of invisible? Yeah i hope they fix that too.