As a stamina Sorc, I have not had too much trouble with survivability. Sure, my DPS is a bit lower than some of the spell slinging builds, but I can endure a long fight and take some heavy hits, not to mention dodging hits since I run 7/7 medium armor.
I'm not sure what weapon you are using? You are correct when stating you need more weapon skills than class skills to stay viable. I use 2H and DW, though I know other stamina Sorcs who use restro staff for self heals.
The point is if you want to be a melee Sorc, you will be more successful as a stamina build and use class skills to boost weapon dmg and armor (thundering presence, bound armaments, crit surge). I can share my build if you would like. It's not perfect but I have fun with it and it has been very viable for me.
Wish you all the luck.
Make use of Entropy's Degeneration morph. It's very useful and especially helps in long drawn out fights (you can spam it for instant small heals for a very small portion of magicka).
bellanca6561n wrote: »I'm lost. It's a sorcerer. Every definition I can find says magic user. Give me one, just one definition of the word that has sword, blade, or bow in it.
Does every class have to be able to do every single thing?
Sorry if I sound like one of those dismissive jerks but I honestly am puzzled. If you could help me understand where the expectation came from that magic users should have pronounced melee weapon skills I'd both appreciate it and be much less confused.
I suppose there was Peter Jackson's interpretation of Gandalf using a sword in some scenes but I've always looked at character creation as a series of decisions, opting for one thing at the expense of another. I never saw them as Swiss Army Knives.
Make use of Entropy's Degeneration morph. It's very useful and especially helps in long drawn out fights (you can spam it for instant small heals for a very small portion of magicka).
THIS IS NOT A SURVIVAL POST.
This is a post outlining the lack of synergy in the sorcerer class skill lines with a melee playstyle.
THIS IS NOT A SURVIVAL POST.
This is a post outlining the lack of synergy in the sorcerer class skill lines with a melee playstyle.
THIS IS NOT A SURVIVAL POST.
This is a post outlining the lack of synergy in the sorcerer class skill lines with a melee playstyle.
Degeneration syngergizes with a melee Sorcerer.
Look, like it or not if your chosen class doesn't synergize well with your play style you need to branch out and use your other resources. Sorcerer's melee syngergies are mostly defensive. Use them that way, branch out for your other needs.
Sorcerer doesn't need melee synergy. That's why it's a sorcerer.
You are offering one single ultimate, our most costly ultimate that doesn't even work on some cases, and 3 skills I listed as synergy? 2 of those skills are passive skills, only one of them is offensive and far inferior to the DK and NB versions.
Of those 3 skills you listed, none of them are attack skills. Bound Armaments take up one slot on BOTH bars. So your bars are looking at 1-3 attack skills total? How many of those weaponskills are CC or competitive AoE? Right, none.
As I said, you need to maintain critical surge at all times, and each cast of that skill costs you 50% of your magicka bar. You can cast 1 encase or two before you run OOM. That's the same case pretty much with every skill, because for some reason Critical Surge lasts only a fraction of time of Igneous Weapons, costs twice as much magicka and doesn't affect the group.
And you failed to mention what group support a melee sorc brings over a NB or DK. Because Suppression Field is all you bring. With Talons the DK does better AoE CC than the sorc ever will, and DK ultimates are the best support ultimates in the game.
carve-executener-liquid lightning-velo curse-??? energy overload
The point is that while nightblades and DK's make plenty of use of their class skilsl because their class skills synergize with their weaponskills and melee builds, the sorcerer does not.
bellanca6561n wrote: »I'm lost. It's a sorcerer. Every definition I can find says magic user. Give me one, just one definition of the word that has sword, blade, or bow in it.
dancing.in.the.webeb17_ESO wrote: »carve-executener-liquid lightning-velo curse-??? energy overload
The point is that while nightblades and DK's make plenty of use of their class skilsl because their class skills synergize with their weaponskills and melee builds, the sorcerer does not.
examle of great AoE sorc 2H synergy build
velo curse - delayed AoE dmg + liquid lightnint AoE DoT + carve spam (that recharge ulti for energy overload that recharge magika) may be active simultaniously and produse great AoE dmg
executione gives passive bonus vs low health & can be used for finishing
In fifth slot you can put bolt escape morphs for survival or rally for more dmg and heal
spamming impulse makes DPS for some time when you'll be out of magikaguybrushtb16_ESO wrote: »dancing.in.the.webeb17_ESO wrote: »carve-executener-liquid lightning-velo curse-??? energy overload
The point is that while nightblades and DK's make plenty of use of their class skilsl because their class skills synergize with their weaponskills and melee builds, the sorcerer does not.
examle of great AoE sorc 2H synergy build
velo curse - delayed AoE dmg + liquid lightnint AoE DoT + carve spam (that recharge ulti for energy overload that recharge magika) may be active simultaniously and produse great AoE dmg
executione gives passive bonus vs low health & can be used for finishing
In fifth slot you can put bolt escape morphs for survival or rally for more dmg and heal
Mashing random skills that share a property together is not synergy. This "build" you listed is in fact not synergistic at all, and would probably be beaten by simply spamming impulse alone already, without even taking into account actually synergistic skills like magelight or critical surge.
In order for Steel Tornado to be effective AoE, you need other people to get those mobs to that threshold. Because you don't have any respectable AoE before that point as a stamina build.
And Critical Surge IS a cost issue. With 1600 magicka and those passives you lister critical surge still takes around half of your magicka bar per cast. If you want to use any other spell like stormform or streak well good luck. And encase WILL run you OOM in 1-2 casts on top of Critical Surge.
I honestly think you haven't bothered at all to test these spell costs yourself WITH 7/7 MEDIUM ARMOR AND NO LIGHT ARMOR PASSIVES. Because sorcerer class skill costs are absolutely hideously expensive, Daedric Mines and Encase being the biggest offenders.
dancing.in.the.webeb17_ESO wrote: »spamming impulse makes DPS for some time when you'll be out of magika
curse + lightning+ carve with rally makes even more DPS, heals and recharge ulti, then you will be out of magika\stamina you can swich to energy overload and coninue DPS recharging magika (if you have med armour stamina will be replenished too), then you can continue from the begining.
They have low DPS separately, but they can overlap each other as you can spam carve while curse and LL are active.guybrushtb16_ESO wrote: »
Curse is horrible for dps, so is lightning, and carve is ok at best
dancing.in.the.webeb17_ESO wrote: »They have low DPS separately, but they can overlap each other as you can spam carve while curse and LL are active.guybrushtb16_ESO wrote: »
Curse is horrible for dps, so is lightning, and carve is ok at best
dancing.in.the.webeb17_ESO wrote: »They have low DPS separately, but they can overlap each other as you can spam carve while curse and LL are active.guybrushtb16_ESO wrote: »
Curse is horrible for dps, so is lightning, and carve is ok at best
I have to agree with this. Each class has a certain advantage and it's silly to say that sorcerers don't. It's not coincidence that each weapon has 5 skills and an ultimate and so does your bar. If you wanted to go pure stamina you could use all 5 of those weapon abilities from the DW or SB. I don't know anyone that actually would of course but the option is there. When I play my nightblade for instance I go heavy on the stamina, equip at least 5 pieces of medium armor, and use at least two stamina abilities from the weapon I'm using (either DW or bow). The others are utility and maybe a magicka based attack.bellanca6561n wrote: »I'm lost. It's a sorcerer. Every definition I can find says magic user. Give me one, just one definition of the word that has sword, blade, or bow in it.
Does every class have to be able to do every single thing?
Sorry if I sound like one of those dismissive jerks but I honestly am puzzled. If you could help me understand where the expectation came from that magic users should have pronounced melee weapon skills I'd both appreciate it and be much less confused.
I suppose there was Peter Jackson's interpretation of Gandalf using a sword in some scenes but I've always looked at character creation as a series of decisions, opting for one thing at the expense of another. I never saw them as Swiss Army Knives.