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Veteran Grind Nerf in 1.5?

Maverick827
Maverick827
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When grouped, players with a Veteran Rank more than five ranks lower than other group members must now contribute sufficient damage to enemies to receive XP or loot from them.
What does this mean for tanks and healers trying to level up in the various Craglorn grinds?

Will this even matter with the chance to how veteran ranks are gained? Will it be faster to grind on spawns of normal enemies rather than on Craglorn bosses now that we get experience instead of veteran points?
  • stumpy999
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    sounds like leeches are in for a rough time, get thee back to questing sir robin!
  • Nestor
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    Will this even matter with the chance to how veteran ranks are gained? Will it be faster to grind on spawns of normal enemies rather than on Craglorn bosses now that we get experience instead of veteran points?

    Since you can get to VR10 with Caldwells Quests, then this won't apply at all to anyone grinding out the last 4 levels. Unless you skip Caldwells quests that is.

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  • nerevarine1138
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    Nestor wrote: »
    Will this even matter with the chance to how veteran ranks are gained? Will it be faster to grind on spawns of normal enemies rather than on Craglorn bosses now that we get experience instead of veteran points?

    Since you can get to VR10 with Caldwells Quests, then this won't apply at all to anyone grinding out the last 4 levels. Unless you skip Caldwells quests that is.

    Actually, with the big decrease in required XP for Veteran Ranks, you should be able to hit VR14 without even entering Craglorn.
    ----
    Murray?
  • OrangeTheCat
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    If this means I now have to do Caldwells and can only grind the last four VR levels I be pissed.
    Edited by OrangeTheCat on October 13, 2014 8:13PM
  • stumpy999
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    yep VR or XP equiv levels have been reduced significantly, and you get more points :)
  • OrangeTheCat
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    Damn them. This might be the last straw for me then.
  • stumpy999
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    I think we are posting a cross purposes, if the ranks are easier to obtain then the amount of grinding or questing will reduce, no?
  • Frenkthevile
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    it's really a lot easier to get to VR14
  • OrangeTheCat
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    Well, after 50 levels of questing I preferred to grind in Craglorn. As I understand it, I am now forced to do Caldwells to get to VR10 so that I can grind VR11-14 if I choose. I'd like to have the choice, not have it taken away from me because some suit decided I should have to do quests.

    So my options are:
    1. Do Caldwell's
    2. Hope there are low level VR groups to grind with in Craglorn
    3. Wait for the champion system to come out (I already have a VR14 sorc and as I understand it all that leveling can be applied towards my VR1 or something like that)
  • david.haypreub18_ESO
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    stumpy999 wrote: »
    I think we are posting a cross purposes, if the ranks are easier to obtain then the amount of grinding or questing will reduce, no?

    But grinding is a lot faster than questing, so nerfing grinding will nerf the speed at which you can level by a significant amount.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
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  • stumpy999
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    The only nerf to grinding is that you can't be grouped with a guy 5 levels above you and not do any damage to the mob?

    I don't see that a really bad, that's just discouraging leeching
  • OrangeTheCat
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    stumpy999 wrote: »
    The only nerf to grinding is that you can't be grouped with a guy 5 levels above you and not do any damage to the mob?

    I don't see that a really bad, that's just discouraging leeching

    Oh ok. If that's all then no problem. I read the original comment as if the lower level VR would have to try and compete with the higher VRs on damage/healing output, which would be pretty hard to do. I misinterpreted it then.
  • stumpy999
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    worth a look on the PTS though
  • nerevarine1138
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    stumpy999 wrote: »
    I think we are posting a cross purposes, if the ranks are easier to obtain then the amount of grinding or questing will reduce, no?

    But grinding is a lot faster than questing, so nerfing grinding will nerf the speed at which you can level by a significant amount.

    But since they're significantly reducing the amount of XP you need per Veteran Rank, that will matter even less than it does now.
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    Murray?
  • Maverick827
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    stumpy999 wrote: »
    The only nerf to grinding is that you can't be grouped with a guy 5 levels above you and not do any damage to the mob?

    I don't see that a really bad, that's just discouraging leeching
    The worry is regarding tanks and healers in grind groups.
  • stumpy999
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    I don't have much experience of tanking, but tanks still do damage don't they? Healers still get healing points etc. I guess we need a session on the PTS to sort it out
  • killedbyping
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    When grouped, players with a Veteran Rank more than five ranks lower than other group members must now contribute sufficient damage to enemies to receive XP or loot from them.
    What does this mean for tanks and healers trying to level up in the various Craglorn grinds?

    Will this even matter with the chance to how veteran ranks are gained? Will it be faster to grind on spawns of normal enemies rather than on Craglorn bosses now that we get experience instead of veteran points?

    I dont get it, it is always was like this...Moreover, if level difference betwin you and mob were more then 10 levels you have big miss chance. More level difference more miss chance. Therefore it was hard to get any dmg to get XP.

    Or they broke it and trying to fix it now ?
    Edited by killedbyping on October 13, 2014 9:44PM
  • Maverick827
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    stumpy999 wrote: »
    I don't have much experience of tanking, but tanks still do damage don't they? Healers still get healing points etc. I guess we need a session on the PTS to sort it out
    Yes, but you need to do "sufficient" damage.
  • stumpy999
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    exactly, so we need to understand what sufficient means. Like getting the green halo on a pve mob etc? No idea so if in doubt - Test :)
  • AlnilamE
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    stumpy999 wrote: »
    The only nerf to grinding is that you can't be grouped with a guy 5 levels above you and not do any damage to the mob?

    I don't see that a really bad, that's just discouraging leeching

    Oh ok. If that's all then no problem. I read the original comment as if the lower level VR would have to try and compete with the higher VRs on damage/healing output, which would be pretty hard to do. I misinterpreted it then.

    Yeah. If you have a VR1, either make sure you are dealing your share of damage or be sure to be in a group where nobody is above VR6. I think both of those sound feasible.

    The Moot Councillor
  • Maverick827
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    AlnilamE wrote: »
    stumpy999 wrote: »
    The only nerf to grinding is that you can't be grouped with a guy 5 levels above you and not do any damage to the mob?

    I don't see that a really bad, that's just discouraging leeching

    Oh ok. If that's all then no problem. I read the original comment as if the lower level VR would have to try and compete with the higher VRs on damage/healing output, which would be pretty hard to do. I misinterpreted it then.

    Yeah. If you have a VR1, either make sure you are dealing your share of damage or be sure to be in a group where nobody is above VR6. I think both of those sound feasible.
    But, again, what about tanks and healers?
    Edited by Maverick827 on October 14, 2014 11:58AM
  • Sharee
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    stumpy999 wrote: »
    I don't have much experience of tanking, but tanks still do damage don't they? Healers still get healing points etc. I guess we need a session on the PTS to sort it out
    Yes, but you need to do "sufficient" damage.

    If i had to guess, i would say this is just a bad wording on ZOS part, and what they really meant was that a character needs to sufficiently contribute to the fight (as opposed to just 'deal damage') to get XP/loot.

    Otherwise this change would be unfair to characters that meaningfully contribute to fights in other ways than just by dealing damage, and i can't imagine this being intended.
  • lordspyder
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    AlnilamE wrote: »
    stumpy999 wrote: »
    The only nerf to grinding is that you can't be grouped with a guy 5 levels above you and not do any damage to the mob?

    I don't see that a really bad, that's just discouraging leeching

    Oh ok. If that's all then no problem. I read the original comment as if the lower level VR would have to try and compete with the higher VRs on damage/healing output, which would be pretty hard to do. I misinterpreted it then.

    Yeah. If you have a VR1, either make sure you are dealing your share of damage or be sure to be in a group where nobody is above VR6. I think both of those sound feasible.
    But, again, what about tanks and healers?

    If no one is over 5 VR above you it's a non issue...
  • onlinegamer1
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    What it means is this:

    "LF2M for Thief grind"

    becomes

    "LF2M max lvl VR5 for Thief Grind"

    That's all it means.
  • Xnemesis
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    Its such a shame you will have to play the game as intended by the developers
  • Martinus72
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    What grind you're talking about if after update 5 it'll be only 1.4m exp needed to progress through each vet rank? :o
  • xherics
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    Killing bosses and mobs gives now like 200xp for bosses and 5xp for mobs!
    ZOS f*cked up every type of grinding... I leveled up my skills fast on VT1 mobs (I was alreay vt14); tried it again with my alt char, terrible... Before I received 7-800 xp/kill, now I receive 5-10xp/kill...
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  • Jitterbug
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    stumpy999 wrote: »
    sounds like leeches are in for a rough time, get thee back to questing sir robin!

    brave brave brave brave sir robin!
  • xaraan
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    It doesn't matter for healers and tanks because you get so few xp for killing mobs, including bosses, now that it's not worth the trouble.
    -- @xaraan --
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  • Alphashado
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    xaraan wrote: »
    It doesn't matter for healers and tanks because you get so few xp for killing mobs, including bosses, now that it's not worth the trouble.
    I noticed this as well when I was healing for a group doing Craglorn quests. healing was getting me next to nothing in XP. If I did a fair amount of damage to the mob I was getting much much more. This is very broken and needs fixing asap. This was an issue right after release and they fixed it. It needs fixing again.
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