"3-b) why its not OP. every class except Templar has a decent CC, its easy to break out of or roll out of and avoidable (don't be right next to a DK, more on this later)"
ROFL! Except you fail to notive that Dark Talons is a root. And roots don't get affected by the cc immunity timer. It's unlike any other cc and can be spammed on players to chain root them.
Ok, after being away from PVP for months, and then coming back after finding the Dragonknight Reflectiove Scales thread on this, I want to state on record that I stand corrected in what I posted on that thread. I totally had no clue since it had been so long since I PVP at all.
Now right now I don't play ESO anymore, i will however continue to stick around the forums and see how things are going. that being said, Dragonknights are the single most OP class in this game and its not even a debate.
1.Dragonknight Standard - Thios is bar none the best ultimate in the game, and considering its cost is way to spamable. It denies an opponent a large portion of the battlefield and allows the Dragonknight to completely control the engagement on his/her terms with no real counter. (Maybe Negate Magic works on it, I have never tested) Does damage to anyone in it, increases the DK power while in it, and for its cost, its simply the best ultimate in the game period. If Negate Magic works to dispel it, then its the only counter, however Negate costs more Ultimate to use.
Reflective Scales, Talons, and Dragonblood - These abilities make it next to impossible to beat a Dragonknight at a war of attrition unless the Dragonknight player is just horrible. Everyone chooses this classes because other classes will rarely win in a war of attrition against them. The only class that's skills "on paper" have the best chance of countering the Dragonknight is a Templar in Heavy Armor that is very tanky BUT the Templar has no resource management whatsoever and will struggle to maintain his offensive against the DK and in most case will come close, but no dice due to lack of resources to maintain. If the Templar had any kind of resource management, it would probably be the class most played to counter the Dragonknight.
Talons is way to cheap for what it does..the Sorc Encase skill costs way more then Talons does to do the same thing which makes Encase cost prohibitive to spam...Dragonknights can spam cheap Talons until the cows come home.
PVP became boring to me because it was the same nonsense:
Dragonknight:
Shield Charge
Lava Whip
Drop Standard
Pop Talons
Lava Whip again
Repeat
Any projectiles come, They flap the wings (Reflective Scales), they get low on Heath they Hit Dragon Blood...by this point their Ulti is ready again and they drop another Standard and repeat....its pointless.(It is the standard cookie cutter that is very effective, noobish or not, it has a higher success rate then other combos)
This player base should send ZOS a message, every single player make a Dragonknight and go into PVP...perhaps when 100% of their PVP are running Dragonknights, maybe then, just maybe, they will turn their head and look at the real balance problems going on in this game and fix them...
or perhaps they will rename the game "The Elder Dragonknights Online"...who's to say?
stuff
ViciousWayz wrote: »As a player who has a VR14 NB/Sorc/DK (close) and I've played Templar to high enough level to get a nice grasp on it and will max it out eventually as time permits, I have to say I agree with the OP.
Green Dragon Blood is not too effective at all unless you are really low on health and who is going to lose all that health just to gain a percentage of it back on purpose? Also, if you are using other abilities as well which you should be in order to fight back, you won't be able to spam it. Pots have a cooldown so it's not as if they can be spammed either.
Timing and execution are everything to a DK and to a NB. Sorcs can spam a bit more freely as can Templars it seems. For example.. I watched a DK one vet level higher than me go into a WB fight solo. He ran in and died using practically the same abilities I had on my bar at the time including the ultimate.
I however, have learned to become very tactical (thanks to months of NB not working properly). I guess he way shrined and disappeared out of there with the boss reset. I ran in solo and killed them. He (or she) made it back over while I was already looting them.
My point is, it's all about the player. You can sneak all the way to bosses of delves on a NB and solo every skyshard in the game thanks to cloak. Sorc you can bolt escape to your hearts content stunning enemies along the way as they eventually lose aggro and you are onto others (with the right gear set up --- thus getting you far into a delve within no time at all).
DKs and Templars have to fight... practically everything. Now I didn't do that on my NB or Sorc but I see it all the time and have seen it since beta! There's nothing wrong with it, they all have their perks, pros, and cons. However there is nothing really OP about any of them at the moment other than exploits that people find (not talking about block casting as that's something everyone can do or choose not to).
My NB and Sorc were able to DPS down enemies much faster. My NB tore bosses apart while my Sorc handled mobs at a great distance. Now neither of them can take the punishment of my DK or Temp thanks to those instant self heals --- so really you can go through the list of all the mechanics of the game and see where each shine and each do not.
I don't quite like a lot of nerfs that have happened nor set changes, etc.. but it is what it is and ultimately right now it feels more balanced than ever.
2-a) Reflective scales: reason two is the dreaded flappy dragon wings, able to reflect back all projectile spells and arrows for a short duration to the bane of your enemies.
2-b) why its not OP. Sorc is the common fodder for this skill, however some of their best skills bypass this skill completely (one of note is curse) and the scales themselves have an OBVIOUS activation animation, last for a small and predictable amount of time (4 sec) and cost a lot of resources, and cannot be activated preemptively (cannot avoid a stealth snipe stunned burst) another obvious solution? don't shoot em for a few sec.
ExiledKhallisi wrote: »https://www.youtube.com/watch?v=0h5lfPqNuYo
in this video 1 DK kills multiple people at a time even an emperor.
I'm not so sure why everyone is having such a problem killing a DK. Just using crushing shock from range keep your stamina up and if he charges your just dodge roll away and use crushing shock some more. His stamina will soon be depleted. Use any skills your want to finish him after that. This works great when he drops a standard because he doesn't want to leave it to fight you so use crushing shock from range and WIN.
Sensesfail13 wrote: »Just give it up @wing the community loves to hate the dragonknight. Great post by the way, makes more sense than the whining I usually see about " A dragonknight killed me in pvp nerf them to oblivion so I can be leet with a junk playstyle"
shanersimms_ESO wrote: »
2. Endless Fury - Spammable and not reflectable, but DK's Crushing Shock/Weave dps far outweighs dps from endless fury spam, not viable.
CapuchinSeven wrote: »Crippling Grasp is the skill to use on DKs (coupled with fear if they get close). No CC immunity to the immobilize, huge DOT in a magic build, burns their stamina, builds HUGE amounts of ultimate in a tiny tiny space of time and most importantly... not reflected by scales (s'funny watching them flap their wings over and over again trying to defend against it), your damage comes from the ultimate gain. Honestly man, that skill is never leaving my bar again, the amount of ultimate I can build with it in the space of 5 seconds alone makes it our best, least used, most underrated skill. I would honestly say it's our best skill, no joke.
I know, I use it as well in my Nuker Build but the Snare/Speed transfer effect just feels a bit to weak. Everything else around Crippling Grasp is awesome.
I would even use it in a Stamina DW Build. Just for Ult gain, additional Dot DMG and the Immobilize that buffs the next DW Attack for 15%.
ViciousWayz wrote: »As a player who has a VR14 NB/Sorc/DK (close) and I've played Templar to high enough level to get a nice grasp on it and will max it out eventually as time permits, I have to say I agree with the OP.
Green Dragon Blood is not too effective at all unless you are really low on health and who is going to lose all that health just to gain a percentage of it back on purpose? Also, if you are using other abilities as well which you should be in order to fight back, you won't be able to spam it. Pots have a cooldown so it's not as if they can be spammed either.
Timing and execution are everything to a DK and to a NB. Sorcs can spam a bit more freely as can Templars it seems. For example.. I watched a DK one vet level higher than me go into a WB fight solo. He ran in and died using practically the same abilities I had on my bar at the time including the ultimate.
I however, have learned to become very tactical (thanks to months of NB not working properly). I guess he way shrined and disappeared out of there with the boss reset. I ran in solo and killed them. He (or she) made it back over while I was already looting them.
My point is, it's all about the player. You can sneak all the way to bosses of delves on a NB and solo every skyshard in the game thanks to cloak. Sorc you can bolt escape to your hearts content stunning enemies along the way as they eventually lose aggro and you are onto others (with the right gear set up --- thus getting you far into a delve within no time at all).
DKs and Templars have to fight... practically everything. Now I didn't do that on my NB or Sorc but I see it all the time and have seen it since beta! There's nothing wrong with it, they all have their perks, pros, and cons. However there is nothing really OP about any of them at the moment other than exploits that people find (not talking about block casting as that's something everyone can do or choose not to).
My NB and Sorc were able to DPS down enemies much faster. My NB tore bosses apart while my Sorc handled mobs at a great distance. Now neither of them can take the punishment of my DK or Temp thanks to those instant self heals --- so really you can go through the list of all the mechanics of the game and see where each shine and each do not.
I don't quite like a lot of nerfs that have happened nor set changes, etc.. but it is what it is and ultimately right now it feels more balanced than ever.