https://www.youtube.com/watch?v=0h5lfPqNuYoHiya, long time forum lurker first post because I am just tired of these posts. I am a long time theory crafter, game player (of just about any genre and system) and forum lurker. I love coming to forums and learning new things. that said to the topic at hand.
Dragonknights, why they are not OP and why people think they are
ESO works on a circular balance system with its four classes, the idea being that something can be very strong in its particular field and feel powerful but that there is something that can shut that down, and something to shut that down, and something to shut that down, etc. the few skills your allowed to have on your bar at a time enforce this, and anyone that plays LOL would be familiar with this concept even if they don't realize it.
now to why people think they are OP.
1-a) A Class based heal: reason number one is dragon blood, only one other class (Templar) has an instant heal that is simply one and done, Sorc is a channel, and NB is a dot, for obvious reasons these (while good) are not *as* good as a press a button and get healed.
1-b) why dragon blood is not OP. for it to be maximum effective you have to let yourself get low on health, the lower you are, the more efficient of a heal it becomes, however the lower you are the more susceptible you are to death for obvious reason from executes (of which the DK has none, all other classes have a skill the gets more effective based on enemy health missing) and other spike damage skills.
2-a) Reflective scales: reason two is the dreaded flappy dragon wings, able to reflect back all projectile spells and arrows for a short duration to the bane of your enemies.
2-b) why its not OP. Sorc is the common fodder for this skill, however some of their best skills bypass this skill completely (one of note is curse) and the scales themselves have an OBVIOUS activation animation, last for a small and predictable amount of time (4 sec) and cost a lot of resources, and cannot be activated preemptively (cannot avoid a stealth snipe stunned burst) another obvious solution? don't shoot em for a few sec.
3-a) Burning talons: a mass point blank aoe that immobilizes and does a bit of damage.
3-b) why its not OP. every class except Templar has a decent CC, its easy to break out of or roll out of and avoidable (don't be right next to a DK, more on this later)
4-a) Lava Whip: bread and butter damage ability with a good morph.
4-b) why its not OP: it requires constant casting of other abilities to take advantage of said morph and is only noticeable because its the DK's ONLY instant damage ability (every other class has one or more) that does not rely on a DoT for its damage, obviously DK's are going to use it.
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If anyone would like me to clarify other skills, how they work, why they are used, and how to counter them please let me know.
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in relation to other classes these are why the DK is considered "OP". . .ready?
Its easy to do okay with, there it is, the heal has an obvious time of when to use (when your low) the talons are easy to use like impulse, and its easy enough to invasion/stampede and start using talons/lava whip on something. most people don't want to think about their skills very much, they just want to do.
that said here is why DK is "tanky"
Sorcs and NB have thoughtful skills and pretty high burst not reliant on dots to achieve. as well as the only classes to have escape mechanisms and clear mobility advantages over DK and Temp (the "tanky" classes) in the form of Sorcs lightning form morph boundless storm, and bolt escape and its morphs. NB has invisibility, cripple and its morphs, and path of darkness and its morphs. If either of these two classes find themselves in an unfavorable situation. . .they can leave, plain and simple. DK and Temp have to fight or die, there is no retreat.
however for the most part people don't want to think about this stuff on the fly and in combat, and just want to run into each others face mashing keys, this is not the strength of the Sorc or NB and you will probably loose, please don't be surprised.
Templar are in the same boat as DK: fight or die. that is why they have similar skills, an instant heal, lack of mobility, and good tankyness.
TL;DR
im sorry, its probably you, everyone can play the way they want, but your not entitled to win playing the way you want.
ExiledKhallisi wrote: »https://www.youtube.com/watch?v=0h5lfPqNuYo
in this video 1 DK kills multiple people at a time even an emperor.
ExiledKhallisi wrote: »https://www.youtube.com/watch?v=0h5lfPqNuYo
in this video 1 DK kills multiple people at a time even an emperor.
Although I agree with the basic point you want to make there is also a degree of skill there. You can see it half way trough the vid when he almost kills 3 DKs and loses because a Templar joins in or something.
My proof that DK are much better than the rest was playing my VR14 DK for the first time in pvp for 2 hours and getting a KDR almost double that of my NB with which I had loads of practice.
https://www.youtube.com/watch?v=ibPB3AhtoHE#t=111 How much skill it takes to play TESO well is debatable but 1DK going against 3DKs and almost winning means that that DK is more skilled than the other 3. There are plenty of bad dks though. Especially in PVE where overall they are the worst after whiny bow NBs.ExiledKhallisi wrote: »ExiledKhallisi wrote: »https://www.youtube.com/watch?v=0h5lfPqNuYo
in this video 1 DK kills multiple people at a time even an emperor.
Although I agree with the basic point you want to make there is also a degree of skill there. You can see it half way trough the vid when he almost kills 3 DKs and loses because a Templar joins in or something.
My proof that DK are much better than the rest was playing my VR14 DK for the first time in pvp for 2 hours and getting a KDR almost double that of my NB with which I had loads of practice.
Theres not much skill involved with 2 hot bars comprised of 11 skills in total. It's the class.
Note 1v10+ at one point.....https://www.youtube.com/watch?v=ibPB3AhtoHE#t=111
Forestd16b14_ESO wrote: »or NB shadow clock got ganked so many times from a NB using it and running then stealth sniping me 20 meters away -w- uh that's so annoying and as stated scales don't reflect snipes.
ROFL! Except you fail to notive that Dark Talons is a root. And roots don't get affected by the cc immunity timer. It's unlike any other cc and can be spammed on players to chain root them.
Add in, that every second Whip attack heals you for ~500HP as well.1-a) A Class based heal: reason number one is dragon blood, only one other class (Templar) has an instant heal that is simply one and done, Sorc is a channel, and NB is a dot, for obvious reasons these (while good) are not *as* good as a press a button and get healed.
That is nonsense.1-b) why dragon blood is not OP. for it to be maximum effective you have to let yourself get low on health, the lower you are, the more efficient of a heal it becomes, however the lower you are the more susceptible you are to death for obvious reason from executes (of which the DK has none, all other classes have a skill the gets more effective based on enemy health missing) and other spike damage skills.
Sorc is not the common fodder for this skill, it is EVERY class that uses Magicka Ranged DMG because close to 90% of all Spells in this game are classified as Projectiles.2-a) Reflective scales: reason two is the dreaded flappy dragon wings, able to reflect back all projectile spells and arrows for a short duration to the bane of your enemies.
2-b) why its not OP. Sorc is the common fodder for this skill, however some of their best skills bypass this skill completely (one of note is curse) and the scales themselves have an OBVIOUS activation animation, last for a small and predictable amount of time (4 sec) and cost a lot of resources, and cannot be activated preemptively (cannot avoid a stealth snipe stunned burst) another obvious solution? don't shoot em for a few sec.
You forgot NB as well. Fear only hits two targets and in an extremly close range. DKs and Sorcs are the only ones with AOE CC that hits 6 targets in larger scale.3-a) Burning talons: a mass point blank aoe that immobilizes and does a bit of damage.
3-b) why its not OP. every class except Templar has a decent CC, its easy to break out of or roll out of and avoidable (don't be right next to a DK, more on this later)
Problem: Thanks to Talons and Charge, you can always gain profit from it's heal every second hit. Makes it to an anytime attack that heals for 600HP every second attack. That currently is quite OP.4-a) Lava Whip: bread and butter damage ability with a good morph.
4-b) why its not OP: it requires constant casting of other abilities to take advantage of said morph and is only noticeable because its the DK's ONLY instant damage ability (every other class has one or more) that does not rely on a DoT for its damage, obviously DK's are going to use it.
NB has invisibility, cripple and its morphs, and path of darkness and its morphs. If either of these two classes find themselves in an unfavorable situation. . .they can leave, plain and simple. DK and Temp have to fight or die, there is no retreat.
hm? you have a strong CC with talons to build up range. You could even slot Webs for the 50% Snare at 28y range, and gone from the battle you are.Templar are in the same boat as DK: fight or die. that is why they have similar skills, an instant heal, lack of mobility, and good tankyness.
LOLDragonknights, why they are not OP and why people think they are
Cripple = DoT Dmg, the Snare is laughable low
david.haypreub18_ESO wrote: »Please tell me what the Templar execute is.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
CapuchinSeven wrote: »Cripple = DoT Dmg, the Snare is laughable low
Crippling Grasp is the skill to use on DKs (coupled with fear if they get close). No CC immunity to the immobilize, huge DOT in a magic build, burns their stamina, builds HUGE amounts of ultimate in a tiny tiny space of time and most importantly... not reflected by scales (s'funny watching them flap their wings over and over again trying to defend against it), your damage comes from the ultimate gain. Honestly man, that skill is never leaving my bar again, the amount of ultimate I can build with it in the space of 5 seconds alone makes it our best, least used, most underrated skill. I would honestly say it's our best skill, no joke.
I was dismissive of the fix to cloak stopping our own DOTs breaking it, but it's been invaluable to me.
That said, it doesn't change the rest of your points. DK's have large damage with huge survivability while they stomp around the map fighting 1 v 10 shouting "derp derp teh gam is not balanced for 1 v 1 derpy derpy get used to it and l2p lolololol heal heal heal".
Every single other class has to slot to a totally different build to deal with a single DK while DK's bound around the map with a single weapon bar with the same 5 skills on it for every situation they could come across fighting 1 v 6 fights.
Templar: Stealth Toppling charge into Biting jabs for damage, should kill them before they get up.
Templar: Stealth Toppling charge into Empowering Sweep into Puncturing Sweep, though this gives you recovery slightly on par, they could recover in time, dragon blood, and stun you during a puncture animation.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Dear OP, your whole analysis fails based on forgetting one thing. DK's block while spamming their little whip. GL with your NB burst or bow burst against a blocking DK. The most laughable was your pathetic try to create a scenario which a templar could easily kill a DK by using toppling charge (LOL), and then using a blockable ultimate on the DK folowed by a blockable and interruptable dps ability.I guess I will just make a post dealing with how to kill a common DK instead of explaining things and letting people come up what works for them.
lets go with a common DK build
sword and board and dress
action bar:
1)Invasion
2)Lava whip
3)Burning talons
4)Dragon blood
5)Reflective scales
Ultimate: Standard of doom
here are some class and weapon based ways to deal with it:
NB: Magica based build Ambush into soul harvest into impale if not dead yet.
NB: Crippling Grasp them to death from a distance, as mentioned funny as heck when they don't realize scales does not reflect it. keep your distance with the grasp (mobility upgrade) invis (if its working) or path of darkenss (underrated)
NB: Resto staff Veil of blades build, simply out last them, veil of blades, rapid regen, Crippling Grasp, etc.
NB: Bow and Twin shadows, similar to bow mentioned below but for NB with a class skill added in.
Sorc: Block cast Streak through them whilst applying Velicious Curse (Curse bypasses Scales and DONT cast fragments, it will bounce back and put you on your bum) stack Shields as required.
Sorc: Shield stacking Vampire. . .this is kind of OP though, so only use if angry.
DK: tear a hole in ESO by fighting OP with OP
Templar: Stealth Toppling charge into Biting jabs for damage, should kill them before they get up.
Templar: Stealth Toppling charge into Empowering Sweep into Puncturing Sweep, though this gives you recovery slightly on par, they could recover in time, dragon blood, and stun you during a puncture animation.
Templar: Sun shield spam. save your blue bar for heals and sun shield, and stamina to just keep blocking.
Any class with a bow: Stealthed Lethal Arrow into light attack Venom arrow spam if they manage to survive keep your distance while they have scales up, when it goes down begin venom arrow light attack weave again, if they invasion magnum shot *during* their invasion charge. (note lethal arrow also cuts healing if they survive the burst)
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general tips for fighting DK:
-everything they rely on for damage is fire, if your a vampire no good, even if your not a vampire try to have one gold fire resist rune because of all fire in Cyrodil.
-keep your distance, everything they have is pbaoe or close quarters
-don't fight them in tight spaces like the rooms in keep walls or towers on the bridges, this plays completely into there strengths.
-DK's cannot kill fast, most of there strength comes from surviving into the mid game, build to out spike them, or out last them.
-Standard of might, roll out, if you get chained then there not alone and your probobly screwed anyway.
-know how everyone skills work and not just your own, know what counters what, and know when to just leave a fight that's not in your favor, knowledge is power.
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unknown variables that throw everything above out the window
-potions / food / gear / available to either party
-latency / lag available to either party
-player skill / bad are bad no matter what, and good can do good with anything.
-group vs solo
-etc.
I hope that helps somewhat. -Wing
CapuchinSeven wrote: »Crippling Grasp is the skill to use on DKs (coupled with fear if they get close). No CC immunity to the immobilize, huge DOT in a magic build, burns their stamina, builds HUGE amounts of ultimate in a tiny tiny space of time and most importantly... not reflected by scales (s'funny watching them flap their wings over and over again trying to defend against it), your damage comes from the ultimate gain. Honestly man, that skill is never leaving my bar again, the amount of ultimate I can build with it in the space of 5 seconds alone makes it our best, least used, most underrated skill. I would honestly say it's our best skill, no joke.