I was thinking about ways to spice up AvA, and I recalled thinking about how
at one point there were gong to be alliance specific methods and goals. I think both sound cool, but, let's start with methods.
Would you like to see something like a racial bonus (or perhaps even an ability)
unique to each alliance that works only in Cyrodiil? If so, describe/explain it. Do they fit the general lore in some way?
Perhaps they could scale with very slowly with rank?
Just some very quickly put together examples to get things started (not sure what rank these specific numbers would scale with if that mechanic is used but probably fairly high). I am sure the figures would need to be better adjusted/balanced but this is just off the top of my head:
Blood for the Pact Once per minute an killing an enemy player has a 10% chance of restoring 25% of player's total health.
The Lion's Roar Once per minute when player's health drops below 20% there is 10% chance of creating an irresistible fear effect on nearby enemy players for 5 seconds.
The Eagle Banner Once per minute when magicka or stamina drops below 20% there is a 10% chance of gaining a 500 point damage shield.
Edited by tinythinker on September 9, 2014 12:22PM ❤Experienced, new, returner?
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