Once again reading comprehension failure. Go back and read the first post.
Allot of contradictions here and ultimately you support the the OP request, "Fix your UI, make it so it's fully customizable by the players (move the basic elements around to place them as we want), give us the possibility to see numbers or percentages if we so choose to."
Somehow eleven people tagging affirmative didn't catch it?
The OP wants a PvP optimized UI, which serves me no benefit in PvE. There is no contradiction there. The only reason I use part of FTC is I want some numbers on my Exp bars, and there is another add on that does that and only that (IIRC Slightly Improved Experience Bars is it). I just have not gotten around to switching it out yet. I probably should swap it out as FTC is a pain to configure as so much of it has to be turned off and they can only be turned off one at a time with a UI reload each time. But, that's my laziness and not an issue that ZOS needs to fix.
But all the information the OP wants on the UI does me absolutely no good, and is currently available from addon developers. So, why does ZOS have to devote any resources to replace something that already exists. As I said in an earlier post, you show me 100% agreement on what the UI should be, then we can talk about ZOS implementing that overall solution. Until then, let people modify the UI as they see fit to play the game the way that they want to. Which is exactly what the current situation we have now. Then ZOS can devote it's resources to new content and balance.

Tintaglia72 wrote: »Personally I love addon's - some might call me an addon [snip]Personally if Zos don't want to change the UI i'm happy with that as I use addon's to make my game how I want it.
I have used addon's for 8.5 years in wow - switching up my UI as I get bored. As a chick, I don't like shopping, addon's are my shoes*joke don't stone me*
I can play as I want, I can have as many or as few addon's that I like. Zos always said they were supporting addon developers...
right now.. back to my box (it is a kitty box as I play a kitty)
[Moderator Note: Edited per our rules on Cursing & Profanity]
Allot of contradictions here and ultimately you support the the OP request, "Fix your UI, make it so it's fully customizable by the players (move the basic elements around to place them as we want), give us the possibility to see numbers or percentages if we so choose to."
Somehow eleven people tagging affirmative didn't catch it?
The OP wants a PvP optimized UI, which serves me no benefit in PvE. There is no contradiction there. The only reason I use part of FTC is I want some numbers on my Exp bars, and there is another add on that does that and only that (IIRC Slightly Improved Experience Bars is it). I just have not gotten around to switching it out yet. I probably should swap it out as FTC is a pain to configure as so much of it has to be turned off and they can only be turned off one at a time with a UI reload each time. But, that's my laziness and not an issue that ZOS needs to fix.
But all the information the OP wants on the UI does me absolutely no good, and is currently available from addon developers. So, why does ZOS have to devote any resources to replace something that already exists. As I said in an earlier post, you show me 100% agreement on what the UI should be, then we can talk about ZOS implementing that overall solution. Until then, let people modify the UI as they see fit to play the game the way that they want to. Which is exactly what the current situation we have now. Then ZOS can devote it's resources to new content and balance.
Nerevarine's smug superiority / condescending post quota problem is like 80% of why I am losing interest in this game. 10% is because I'm afraid of Grand Warlord Zimmeron. 10% is because of game problems. 20% is because I'm bad at math.
lordspyder wrote: »Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
lordspyder wrote: »Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
Morrowind had a minimap...

Everything else feels like training wheels - something that's not required for success but demanded by those that have developed a dependency on their use, when really the game can -and has - been played, successfully, without them. On yer bikes!)[/i]
Ofc it's been played successfully without them, mostly by people copying builds and tactics out of the internet, and the guys who wrote/made the tactics mostly use combat log and addons.
Anyone can copy a FOTM build and be op. It's an other thing to actually theorycraft and test the FOTM build.
But DPS meters and logs also breed good players. They are input to good builds and tacticks.lordspyder wrote: »DPS meters breed bad players. Wow proved that. If it was built in to the UI I would quit. I play tanks and healers BTW my DPS is never in question.
I, like yourself, have no way of proving if the majority of players (as your use of the word 'mostly' implies) are having to rely on copying builds and tactics in order to succeed*, due to UI's current design.
While this may not be the intent of your response I hope you can appreciate how someone might draw such a conclusion from your choice of language and I apologise if it is not. I would not wish nor do I intend to represent your opinion unfairly.I think its safer to say that there's a culture of copying builds and tactics - sure. Most players tho? I doubt it. Sure folks are influenced by the work of others and that should be OK to all but the most jaded hipster-wannabe-snowflake gamer - i.e a stereotyped gamer who insists on making play choices soley because they believe it distinguishes them from their seemingly dreaded/despised fellow gamers.
And to those that rely on copy/pasting tactics and builds? I really don't see them succeeding outside of the limited contexts in which the developers of such builds have built them for. In other words, those that simply copy/paste builds and tactics are missing two critical merits/behaviours (or at the very least, the opportunity to practice two critical merits/behaviours) that must be possessed in order to excel - those of adaptation and innovation.*..of course, we'd really need to define 'success' within the context of ESO.
Allot of contradictions here and ultimately you support the the OP request, "Fix your UI, make it so it's fully customizable by the players (move the basic elements around to place them as we want), give us the possibility to see numbers or percentages if we so choose to."
Somehow eleven people tagging affirmative didn't catch it?
The OP wants a PvP optimized UI, which serves me no benefit in PvE. There is no contradiction there. The only reason I use part of FTC is I want some numbers on my Exp bars, and there is another add on that does that and only that (IIRC Slightly Improved Experience Bars is it). I just have not gotten around to switching it out yet. I probably should swap it out as FTC is a pain to configure as so much of it has to be turned off and they can only be turned off one at a time with a UI reload each time. But, that's my laziness and not an issue that ZOS needs to fix.
But all the information the OP wants on the UI does me absolutely no good, and is currently available from addon developers. So, why does ZOS have to devote any resources to replace something that already exists. As I said in an earlier post, you show me 100% agreement on what the UI should be, then we can talk about ZOS implementing that overall solution. Until then, let people modify the UI as they see fit to play the game the way that they want to. Which is exactly what the current situation we have now. Then ZOS can devote it's resources to new content and balance.
If more UI information doesn't help you in PVE it's because you're not doing r
hard stuff in PVE or you're getting carried by people using addons most likely.
This is an Elder Scrolls game, but it's also an MMO.nerevarine1138 wrote: »R1ckyDaMan wrote: »lordspyder wrote: »eventide03b14a_ESO wrote: »Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.
For example, the mini map ZOS pulled after 1st round of beta testing.
Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
That's what happens when you make solo players test your MMOG.
I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.
Fair enuf. From what I've read it's mostly Paul sage and half of the devs waging a crusade against Information...
And all of us who enjoyed prior Elder Scrolls games. Gosh, it must be awful having to put up with the people who made ZO want to even publish an MMO set in the Elder Scrolls world.
About addon memory usage: I have twentysome addons and i have got occasionally low memory warning. After increasing memory limit to 128 MB, no warnings have occurred. So i think such amount of addons may use upto 60 MB memory. ESO internally also uses LUA, and i don't know if their own code is included to that limit.
UserSettings.txt:
SET LuaMemoryLimitMB "128"
R1ckyDaMan wrote: »
Balancing content difficulty based on people using addons is never a good idea imo.
eventide03b14a_ESO wrote: »This is an Elder Scrolls game, but it's also an MMO.nerevarine1138 wrote: »R1ckyDaMan wrote: »lordspyder wrote: »eventide03b14a_ESO wrote: »Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.
For example, the mini map ZOS pulled after 1st round of beta testing.
Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
That's what happens when you make solo players test your MMOG.
I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.
Fair enuf. From what I've read it's mostly Paul sage and half of the devs waging a crusade against Information...
And all of us who enjoyed prior Elder Scrolls games. Gosh, it must be awful having to put up with the people who made ZO want to even publish an MMO set in the Elder Scrolls world.
It doesn't have to be the doom and gloom you are predicting. What you suggest is that we only have the option between a cluttered UI and nothing at all. How about actually coming up with a UI that has some simple options that allows the player to decide how much they want to see? Basically we want some features that we currently can only get from addons. Let's face it, relying on third party addons has not been working very well. It has caused a myriad of problems. You talk about development resources? So those resources are better spent on things nobody wanted like vet cap increases and inflated numbers, or better lighting in the stained glass windows? I seriously don't think that cost or resources are the problem here. There is an underlying reason why they don't fix the UI even if they are not really honest about it.In other games there has been strong peer pressure to force people to play with certain options that provided detailed information. There are very, very good reasons for restricting such information: because it can become a de facto requirement.
Toggles are not free. They cost development resources, and they can channel game play in directions that the developer doesn't want it to go. They can open exploits; for example, people were using buff / debuff information on opponents in beta to chain lock them out of game play. This is a clear example where giving people precise information (the stun on opponent X expires in 2.3 seconds) gives a big advantage and creates poor game dynamics.
MMO players have become used to a series of conventions, many of which are actually terrible. For example, cluttered UIs; bars and bars of almost identical abilities to mash buttons with; utterly artificial constructs like "aggro", and so on. I really like the current setup. And, more to the point, I find it offensive to have a bunch of people who have no design background whatsoever accusing the designers of being "lazy". The only laziness I see is that from traditional MMO players who can't let go of all of the poor design decisions from other games.
eventide03b14a_ESO wrote: »It doesn't have to be the doom and gloom you are predicting. What you suggest is that we only have the option between a cluttered UI and nothing at all. How about actually coming up with a UI that has some simple options that allows the player to decide how much they want to see? Basically we want some features that we currently can only get from addons. Let's face it, relying on third party addons has not been working very well. It has caused a myriad of problems. You talk about development resources? So those resources are better spent on things nobody wanted like vet cap increases and inflated numbers, or better lighting in the stained glass windows? I seriously don't think that cost or resources are the problem here. There is an underlying reason why they don't fix the UI even if they are not really honest about it.In other games there has been strong peer pressure to force people to play with certain options that provided detailed information. There are very, very good reasons for restricting such information: because it can become a de facto requirement.
Toggles are not free. They cost development resources, and they can channel game play in directions that the developer doesn't want it to go. They can open exploits; for example, people were using buff / debuff information on opponents in beta to chain lock them out of game play. This is a clear example where giving people precise information (the stun on opponent X expires in 2.3 seconds) gives a big advantage and creates poor game dynamics.
MMO players have become used to a series of conventions, many of which are actually terrible. For example, cluttered UIs; bars and bars of almost identical abilities to mash buttons with; utterly artificial constructs like "aggro", and so on. I really like the current setup. And, more to the point, I find it offensive to have a bunch of people who have no design background whatsoever accusing the designers of being "lazy". The only laziness I see is that from traditional MMO players who can't let go of all of the poor design decisions from other games.
I actually want player housing. I also want a world (or at least faction) broker. But what I want the most is a UI that doesn't require the community to maintain it.eventide03b14a_ESO wrote: »It doesn't have to be the doom and gloom you are predicting. What you suggest is that we only have the option between a cluttered UI and nothing at all. How about actually coming up with a UI that has some simple options that allows the player to decide how much they want to see? Basically we want some features that we currently can only get from addons. Let's face it, relying on third party addons has not been working very well. It has caused a myriad of problems. You talk about development resources? So those resources are better spent on things nobody wanted like vet cap increases and inflated numbers, or better lighting in the stained glass windows? I seriously don't think that cost or resources are the problem here. There is an underlying reason why they don't fix the UI even if they are not really honest about it.In other games there has been strong peer pressure to force people to play with certain options that provided detailed information. There are very, very good reasons for restricting such information: because it can become a de facto requirement.
Toggles are not free. They cost development resources, and they can channel game play in directions that the developer doesn't want it to go. They can open exploits; for example, people were using buff / debuff information on opponents in beta to chain lock them out of game play. This is a clear example where giving people precise information (the stun on opponent X expires in 2.3 seconds) gives a big advantage and creates poor game dynamics.
MMO players have become used to a series of conventions, many of which are actually terrible. For example, cluttered UIs; bars and bars of almost identical abilities to mash buttons with; utterly artificial constructs like "aggro", and so on. I really like the current setup. And, more to the point, I find it offensive to have a bunch of people who have no design background whatsoever accusing the designers of being "lazy". The only laziness I see is that from traditional MMO players who can't let go of all of the poor design decisions from other games.
Don't forget Dyes, the amazing dye patch that broke PVP for weeks. Everybody was obviously screaming for the ability to use dyes, not for better UI in stores, not for bug/balance fixes: dyes.
I'm just amazed they haven't released player housing already.
eventide03b14a_ESO wrote: »I actually want player housing. I also want a world (or at least faction) broker. But what I want the most is a UI that doesn't require the community to maintain it.eventide03b14a_ESO wrote: »It doesn't have to be the doom and gloom you are predicting. What you suggest is that we only have the option between a cluttered UI and nothing at all. How about actually coming up with a UI that has some simple options that allows the player to decide how much they want to see? Basically we want some features that we currently can only get from addons. Let's face it, relying on third party addons has not been working very well. It has caused a myriad of problems. You talk about development resources? So those resources are better spent on things nobody wanted like vet cap increases and inflated numbers, or better lighting in the stained glass windows? I seriously don't think that cost or resources are the problem here. There is an underlying reason why they don't fix the UI even if they are not really honest about it.In other games there has been strong peer pressure to force people to play with certain options that provided detailed information. There are very, very good reasons for restricting such information: because it can become a de facto requirement.
Toggles are not free. They cost development resources, and they can channel game play in directions that the developer doesn't want it to go. They can open exploits; for example, people were using buff / debuff information on opponents in beta to chain lock them out of game play. This is a clear example where giving people precise information (the stun on opponent X expires in 2.3 seconds) gives a big advantage and creates poor game dynamics.
MMO players have become used to a series of conventions, many of which are actually terrible. For example, cluttered UIs; bars and bars of almost identical abilities to mash buttons with; utterly artificial constructs like "aggro", and so on. I really like the current setup. And, more to the point, I find it offensive to have a bunch of people who have no design background whatsoever accusing the designers of being "lazy". The only laziness I see is that from traditional MMO players who can't let go of all of the poor design decisions from other games.
Don't forget Dyes, the amazing dye patch that broke PVP for weeks. Everybody was obviously screaming for the ability to use dyes, not for better UI in stores, not for bug/balance fixes: dyes.
I'm just amazed they haven't released player housing already.
Interesting stuff
In order to have a freaky UI design, you should have a decent design to being with which is not the case here (even though the idea seems nice as long as immersion lovers can disable the UI elements).
Anyways, yet an other post about the need for changes in the UI interface that clearly has support from many players and @ZOS_GinaBruno @ZOS_JessicaFolsom , @ZOS_TristanK remain silent as usual.
Would be nice to know at some point where ZOS stands on this, even if they are still discussing it.
In order to have a freaky UI design, you should have a decent design to being with which is not the case here (even though the idea seems nice as long as immersion lovers can disable the UI elements).
Anyways, yet an other post about the need for changes in the UI interface that clearly has support from many players and @ZOS_GinaBruno @ZOS_JessicaFolsom , @ZOS_TristanK remain silent as usual.
Would be nice to know at some point where ZOS stands on this, even if they are still discussing it.
This is because they have a directive from someone higher on the corporate ladder to maintain a "clean UI." Unfortunately, whoever that is has no concept of what the hell he's talking about. I wouldn't be surprised if even @ZOS_JessicaFolsom was directed not to address this issue. On that note, the community would benefit from knowing exactly who is behind this decision. So we can burn his logic to the ground.
Seriously, though, it's not okay. This will ultimately destroy the playerbase if not addressed.
I do want player housing (when i imagined this MMO ~15 years ago, we had whole towns built by players where anyone could build his own house and create shops to sell stuff, creating a whole player driven economy), but when you talk about dev ressources and the best way to put them to use, I don't think Dyes or Player housing should be an immediate priority when you look at some basic things that are still broken or need to be implemented.