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"Play as you want" vs Forced Ignorance and Forced immersion.

  • Gillysan
    Gillysan
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    Nestor wrote: »
    kewl wrote: »

    Allot of contradictions here and ultimately you support the the OP request, "Fix your UI, make it so it's fully customizable by the players (move the basic elements around to place them as we want), give us the possibility to see numbers or percentages if we so choose to."

    Somehow eleven people tagging affirmative didn't catch it?

    The OP wants a PvP optimized UI, which serves me no benefit in PvE. There is no contradiction there. The only reason I use part of FTC is I want some numbers on my Exp bars, and there is another add on that does that and only that (IIRC Slightly Improved Experience Bars is it). I just have not gotten around to switching it out yet. I probably should swap it out as FTC is a pain to configure as so much of it has to be turned off and they can only be turned off one at a time with a UI reload each time. But, that's my laziness and not an issue that ZOS needs to fix.

    But all the information the OP wants on the UI does me absolutely no good, and is currently available from addon developers. So, why does ZOS have to devote any resources to replace something that already exists. As I said in an earlier post, you show me 100% agreement on what the UI should be, then we can talk about ZOS implementing that overall solution. Until then, let people modify the UI as they see fit to play the game the way that they want to. Which is exactly what the current situation we have now. Then ZOS can devote it's resources to new content and balance.
    Once again reading comprehension failure. Go back and read the first post.

  • tordr86b16_ESO
    tordr86b16_ESO
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    giphy.gif
    I agree wholeheartedly... with the OP. ;)
    Edited by tordr86b16_ESO on October 7, 2014 11:58PM
  • MissBizz
    MissBizz
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    Personally I love addon's - some might call me an addon [snip] :) Personally if Zos don't want to change the UI i'm happy with that as I use addon's to make my game how I want it.

    I have used addon's for 8.5 years in wow - switching up my UI as I get bored. As a chick, I don't like shopping, addon's are my shoes :) *joke don't stone me*

    I can play as I want, I can have as many or as few addon's that I like. Zos always said they were supporting addon developers...

    right now.. back to my box (it is a kitty box as I play a kitty)

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    Yes, I felt this way... Until suddenly the game tells me my LUA file memory is nearing full (or something like that) I disable way more addons than I added shortly before the message, and now the window pops up in the middle of battle.. SPOILER.. Then I die.

    I'm a fan of addons even if I would prefer them added in. I understand some people will always want more than a game ui offers. But really Zeni.. Give me a [snip] mini map! How do I know there's a dungeon left of me without twirling like a ballerina while I wander down the road paying more attention to my compass then nearby enemies?

    Moderated by me. So the lovely team can work on giving us an in game mini-map rather then snipping my curse words. :)
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • TehMagnus
    TehMagnus
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    Nestor wrote: »
    kewl wrote: »

    Allot of contradictions here and ultimately you support the the OP request, "Fix your UI, make it so it's fully customizable by the players (move the basic elements around to place them as we want), give us the possibility to see numbers or percentages if we so choose to."

    Somehow eleven people tagging affirmative didn't catch it?

    The OP wants a PvP optimized UI, which serves me no benefit in PvE. There is no contradiction there. The only reason I use part of FTC is I want some numbers on my Exp bars, and there is another add on that does that and only that (IIRC Slightly Improved Experience Bars is it). I just have not gotten around to switching it out yet. I probably should swap it out as FTC is a pain to configure as so much of it has to be turned off and they can only be turned off one at a time with a UI reload each time. But, that's my laziness and not an issue that ZOS needs to fix.

    But all the information the OP wants on the UI does me absolutely no good, and is currently available from addon developers. So, why does ZOS have to devote any resources to replace something that already exists. As I said in an earlier post, you show me 100% agreement on what the UI should be, then we can talk about ZOS implementing that overall solution. Until then, let people modify the UI as they see fit to play the game the way that they want to. Which is exactly what the current situation we have now. Then ZOS can devote it's resources to new content and balance.

    I must play PVP once or twice a week during weekends around 4am when everybody is gone in PVE. Moreover, I don't think we should be able to see if our debuffs hit our enemies in PVP. I would like to know though if my buffs hit my party in PVP.

    If more UI information doesn't help you in PVE it's because you're not doing r
    hard stuff in PVE or you're getting carried by people using addons most likely :).

    Regarding the why everybody would benefit from total UI freedom of customization, it has already been explained by ~10 different people. If you can't read I can't help you there.

  • Vizier
    Vizier
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    jrgray93 wrote: »
    Nerevarine's smug superiority / condescending post quota problem is like 80% of why I am losing interest in this game. 10% is because I'm afraid of Grand Warlord Zimmeron. 10% is because of game problems. 20% is because I'm bad at math.

    Oh is he still around. I guess now that you mention it I'm seeing folks quote him. The forums have been so much more enjoyable since that new function was introduced.
  • AngryNord
    AngryNord
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    lordspyder wrote: »
    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...

    Morrowind had a minimap...
  • TehMagnus
    TehMagnus
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    AngryNord wrote: »
    lordspyder wrote: »
    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...

    Morrowind had a minimap...

    Even if it hadn't, this is not a solo game, it's an MMO... Can't expect the game to be just a solo game with a small multiplayer side that doesn't require anything more than solo games do.
  • Two-Dogs
    Two-Dogs
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    00000000000000001%20Hawk%20Moto%2070cc%20Pit%20Bike%20With%20stabilisers-500x500.jpg
    Totally Optimised



    (Jibes aside: Ditch the console-style wheel system of quick slots. Add ability to search by key words in stores. Increase the visibility of various buff/debuff animations and particle effects. Everything else feels like training wheels - something that's not required for success but demanded by those that have developed a dependency on their use, when really the game can -and has - been played, successfully, without them. On yer bikes!)
  • TehMagnus
    TehMagnus
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    Two-Dogs wrote: »
    Everything else feels like training wheels - something that's not required for success but demanded by those that have developed a dependency on their use, when really the game can -and has - been played, successfully, without them. On yer bikes!)[/i]

    Ofc it's been played successfully without them, mostly by people copying builds and tactics out of the internet, and the guys who wrote/made the tactics mostly use combat log and addons.

    Anyone can copy a FOTM build and be op. It's an other thing to actually theorycraft and test the FOTM build.
  • Two-Dogs
    Two-Dogs
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    magnusnet wrote: »
    Ofc it's been played successfully without them, mostly by people copying builds and tactics out of the internet, and the guys who wrote/made the tactics mostly use combat log and addons.

    Anyone can copy a FOTM build and be op. It's an other thing to actually theorycraft and test the FOTM build.

    I, like yourself, have no way of proving if the majority of players (as your use of the word 'mostly' implies) are having to rely on copying builds and tactics in order to succeed*, due to UI's current design.

    While this may not be the intent of your response I hope you can appreciate how someone might draw such a conclusion from your choice of language and I apologise if it is not. I would not wish nor do I intend to represent your opinion unfairly.
    I think its safer to say that there's a culture of copying builds and tactics - sure. Most players tho? I doubt it. Sure folks are influenced by the work of others and that should be OK to all but the most jaded hipster-wannabe-snowflake gamer - i.e a stereotyped gamer who insists on making play choices soley because they believe it distinguishes them from their seemingly dreaded/despised fellow gamers.

    And to those that rely on copy/pasting tactics and builds? I really don't see them succeeding outside of the limited contexts in which the developers of such builds have built them for. In other words, those that simply copy/paste builds and tactics are missing two critical merits/behaviours (or at the very least, the opportunity to practice two critical merits/behaviours) that must be possessed in order to excel - those of adaptation and innovation.
    *..of course, we'd really need to define 'success' within the context of ESO.
    Edited by Two-Dogs on October 8, 2014 12:57PM
  • BFNK
    BFNK
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    I agree with OP, the issues that have been brought to light are, indeed, very present.

    The requests are also not really that obscene, but rather things that should have been implemented into the game around (or before) the release date.
  • helediron
    helediron
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    lordspyder wrote: »
    DPS meters breed bad players. Wow proved that. If it was built in to the UI I would quit. I play tanks and healers BTW my DPS is never in question.
    But DPS meters and logs also breed good players. They are input to good builds and tacticks.

    For me it's perfectly OK that default UI is clear from numbers, if i can get them via addons. The root cause for the need of meters and logs in UI comes from the prelaunch nerf of addon API which removed essential information (in fear of macro programming). That nerf must at least partially be reversed.

    E.g. death recap was developed later into UI because of the nerf. But it's too weak feature, just showing the coup de grâce. Addons like Combat Cloud or CLS can do the job better if they only were allowed to.

    Yesterday i was one-shotted at the very end of Arena. I lost death recap because we res each other. CLS log showed afterwards 5200 damage but not by whom nor by what attack. It takes over an hour to get through to last stage and it might take severals runs before it happens again.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • TehMagnus
    TehMagnus
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    Two-Dogs wrote: »
    I, like yourself, have no way of proving if the majority of players (as your use of the word 'mostly' implies) are having to rely on copying builds and tactics in order to succeed*, due to UI's current design.

    While this may not be the intent of your response I hope you can appreciate how someone might draw such a conclusion from your choice of language and I apologise if it is not. I would not wish nor do I intend to represent your opinion unfairly.
    I think its safer to say that there's a culture of copying builds and tactics - sure. Most players tho? I doubt it. Sure folks are influenced by the work of others and that should be OK to all but the most jaded hipster-wannabe-snowflake gamer - i.e a stereotyped gamer who insists on making play choices soley because they believe it distinguishes them from their seemingly dreaded/despised fellow gamers.

    And to those that rely on copy/pasting tactics and builds? I really don't see them succeeding outside of the limited contexts in which the developers of such builds have built them for. In other words, those that simply copy/paste builds and tactics are missing two critical merits/behaviours (or at the very least, the opportunity to practice two critical merits/behaviours) that must be possessed in order to excel - those of adaptation and innovation.
    *..of course, we'd really need to define 'success' within the context of ESO.

    Knowledge doesn't fall out of the sky m8, nor are we naturally "born with it".

    Speaking from what I know, see and play: a DK in high level PVE end game content, everybody is using roughly the same couple of builds and sets of armor to DPS or Tank.

    You always have some people who change and tweak those builds, trying to find new op stuff to do (and I know/am some of them and we DO use combat log and a DPS meter to test the builds, that's also how some FOTM builds where found).
    You're right when you say "Most players do? I doubt it" since most players are not raiding end game content, but when they do, when they start asking, what is the best armor to use, the best skills to use, they are pointed to the popular builds that the raiders in Hard core PVE guilds are using (or at least the ones that are released to the public ;) ). If they had means to see how much damage they do, what their DPS is without downloading an addon, nothing would stop those players from experimenting on their own when leveling in order to maximise their damage output. The fact that the information is only available through addons makes it available to only a selected few and leaves the rest in deep ignorance. That's how you end up finding players with stamina builds that don't even pull 400 DPS but think it's ok for end game PVE since they've leveled up all the game with those builds.
    I also agree that adaptation and innovation are missing when you copy a build which is why some people copying those builds don't necessarily excel at first (or ever for that matter), but those that end up excelling, adapting and innovating must use at the very least a DPS meter to know if what they do is working and how the small tweaks they add to their builds/skills/rotations affect their output.

    Games are just Math anyways..
    Edited by TehMagnus on October 8, 2014 2:38PM
  • helediron
    helediron
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    About addon memory usage: I have twentysome addons and i have got occasionally low memory warning. After increasing memory limit to 128 MB, no warnings have occurred. So i think such amount of addons may use upto 60 MB memory. ESO internally also uses LUA, and i don't know if their own code is included to that limit.

    UserSettings.txt:
    SET LuaMemoryLimitMB "128"
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • R1ckyDaMan
    R1ckyDaMan
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    magnusnet wrote: »
    Nestor wrote: »
    kewl wrote: »

    Allot of contradictions here and ultimately you support the the OP request, "Fix your UI, make it so it's fully customizable by the players (move the basic elements around to place them as we want), give us the possibility to see numbers or percentages if we so choose to."

    Somehow eleven people tagging affirmative didn't catch it?

    The OP wants a PvP optimized UI, which serves me no benefit in PvE. There is no contradiction there. The only reason I use part of FTC is I want some numbers on my Exp bars, and there is another add on that does that and only that (IIRC Slightly Improved Experience Bars is it). I just have not gotten around to switching it out yet. I probably should swap it out as FTC is a pain to configure as so much of it has to be turned off and they can only be turned off one at a time with a UI reload each time. But, that's my laziness and not an issue that ZOS needs to fix.

    But all the information the OP wants on the UI does me absolutely no good, and is currently available from addon developers. So, why does ZOS have to devote any resources to replace something that already exists. As I said in an earlier post, you show me 100% agreement on what the UI should be, then we can talk about ZOS implementing that overall solution. Until then, let people modify the UI as they see fit to play the game the way that they want to. Which is exactly what the current situation we have now. Then ZOS can devote it's resources to new content and balance.

    If more UI information doesn't help you in PVE it's because you're not doing r
    hard stuff in PVE or you're getting carried by people using addons most likely :).


    Balancing content difficulty based on people using addons is never a good idea imo.


    On topic though, Yes to a fully adjustable minimap, let me resize it, move it around my screen, infact let me move all the elements around the screen.
    Edited by R1ckyDaMan on October 8, 2014 2:50PM
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    magnusnet wrote: »
    R1ckyDaMan wrote: »
    magnusnet wrote: »
    lordspyder wrote: »
    kewl wrote: »
    Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.

    For example, the mini map ZOS pulled after 1st round of beta testing.

    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...

    That's what happens when you make solo players test your MMOG.

    I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.

    Fair enuf. From what I've read it's mostly Paul sage and half of the devs waging a crusade against Information...

    And all of us who enjoyed prior Elder Scrolls games. Gosh, it must be awful having to put up with the people who made ZO want to even publish an MMO set in the Elder Scrolls world.
    This is an Elder Scrolls game, but it's also an MMO.
    :trollin:
  • TehMagnus
    TehMagnus
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    helediron wrote: »
    About addon memory usage: I have twentysome addons and i have got occasionally low memory warning. After increasing memory limit to 128 MB, no warnings have occurred. So i think such amount of addons may use upto 60 MB memory. ESO internally also uses LUA, and i don't know if their own code is included to that limit.

    UserSettings.txt:
    SET LuaMemoryLimitMB "128"

    :o I need this. It's just awesome when I'm in the middle of the raid and I get this awesome message that forces me to stop and click on dismiss...
  • TehMagnus
    TehMagnus
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    R1ckyDaMan wrote: »

    Balancing content difficulty based on people using addons is never a good idea imo.

    Agreed, then again the most difficult content like Veteran Arena is aimed to hard core gamers (ZOS words, not mine), who mostly use addons...
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    R1ckyDaMan wrote: »
    magnusnet wrote: »
    lordspyder wrote: »
    kewl wrote: »
    Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.

    For example, the mini map ZOS pulled after 1st round of beta testing.

    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...

    That's what happens when you make solo players test your MMOG.

    I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.

    Fair enuf. From what I've read it's mostly Paul sage and half of the devs waging a crusade against Information...

    And all of us who enjoyed prior Elder Scrolls games. Gosh, it must be awful having to put up with the people who made ZO want to even publish an MMO set in the Elder Scrolls world.
    This is an Elder Scrolls game, but it's also an MMO.

    In their minds it's a "Co-op RPG" or what ever that is.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Ohioastro wrote: »
    In other games there has been strong peer pressure to force people to play with certain options that provided detailed information. There are very, very good reasons for restricting such information: because it can become a de facto requirement.

    Toggles are not free. They cost development resources, and they can channel game play in directions that the developer doesn't want it to go. They can open exploits; for example, people were using buff / debuff information on opponents in beta to chain lock them out of game play. This is a clear example where giving people precise information (the stun on opponent X expires in 2.3 seconds) gives a big advantage and creates poor game dynamics.

    MMO players have become used to a series of conventions, many of which are actually terrible. For example, cluttered UIs; bars and bars of almost identical abilities to mash buttons with; utterly artificial constructs like "aggro", and so on. I really like the current setup. And, more to the point, I find it offensive to have a bunch of people who have no design background whatsoever accusing the designers of being "lazy". The only laziness I see is that from traditional MMO players who can't let go of all of the poor design decisions from other games.
    It doesn't have to be the doom and gloom you are predicting. What you suggest is that we only have the option between a cluttered UI and nothing at all. How about actually coming up with a UI that has some simple options that allows the player to decide how much they want to see? Basically we want some features that we currently can only get from addons. Let's face it, relying on third party addons has not been working very well. It has caused a myriad of problems. You talk about development resources? So those resources are better spent on things nobody wanted like vet cap increases and inflated numbers, or better lighting in the stained glass windows? I seriously don't think that cost or resources are the problem here. There is an underlying reason why they don't fix the UI even if they are not really honest about it.
    :trollin:
  • TehMagnus
    TehMagnus
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    Ohioastro wrote: »
    In other games there has been strong peer pressure to force people to play with certain options that provided detailed information. There are very, very good reasons for restricting such information: because it can become a de facto requirement.

    Toggles are not free. They cost development resources, and they can channel game play in directions that the developer doesn't want it to go. They can open exploits; for example, people were using buff / debuff information on opponents in beta to chain lock them out of game play. This is a clear example where giving people precise information (the stun on opponent X expires in 2.3 seconds) gives a big advantage and creates poor game dynamics.

    MMO players have become used to a series of conventions, many of which are actually terrible. For example, cluttered UIs; bars and bars of almost identical abilities to mash buttons with; utterly artificial constructs like "aggro", and so on. I really like the current setup. And, more to the point, I find it offensive to have a bunch of people who have no design background whatsoever accusing the designers of being "lazy". The only laziness I see is that from traditional MMO players who can't let go of all of the poor design decisions from other games.
    It doesn't have to be the doom and gloom you are predicting. What you suggest is that we only have the option between a cluttered UI and nothing at all. How about actually coming up with a UI that has some simple options that allows the player to decide how much they want to see? Basically we want some features that we currently can only get from addons. Let's face it, relying on third party addons has not been working very well. It has caused a myriad of problems. You talk about development resources? So those resources are better spent on things nobody wanted like vet cap increases and inflated numbers, or better lighting in the stained glass windows? I seriously don't think that cost or resources are the problem here. There is an underlying reason why they don't fix the UI even if they are not really honest about it.

    Don't forget Dyes, the amazing dye patch that broke PVP for weeks. Everybody was obviously screaming for the ability to use dyes, not for better UI in stores, not for bug/balance fixes: dyes.

    I'm just amazed they haven't released player housing already.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    magnusnet wrote: »
    Ohioastro wrote: »
    In other games there has been strong peer pressure to force people to play with certain options that provided detailed information. There are very, very good reasons for restricting such information: because it can become a de facto requirement.

    Toggles are not free. They cost development resources, and they can channel game play in directions that the developer doesn't want it to go. They can open exploits; for example, people were using buff / debuff information on opponents in beta to chain lock them out of game play. This is a clear example where giving people precise information (the stun on opponent X expires in 2.3 seconds) gives a big advantage and creates poor game dynamics.

    MMO players have become used to a series of conventions, many of which are actually terrible. For example, cluttered UIs; bars and bars of almost identical abilities to mash buttons with; utterly artificial constructs like "aggro", and so on. I really like the current setup. And, more to the point, I find it offensive to have a bunch of people who have no design background whatsoever accusing the designers of being "lazy". The only laziness I see is that from traditional MMO players who can't let go of all of the poor design decisions from other games.
    It doesn't have to be the doom and gloom you are predicting. What you suggest is that we only have the option between a cluttered UI and nothing at all. How about actually coming up with a UI that has some simple options that allows the player to decide how much they want to see? Basically we want some features that we currently can only get from addons. Let's face it, relying on third party addons has not been working very well. It has caused a myriad of problems. You talk about development resources? So those resources are better spent on things nobody wanted like vet cap increases and inflated numbers, or better lighting in the stained glass windows? I seriously don't think that cost or resources are the problem here. There is an underlying reason why they don't fix the UI even if they are not really honest about it.

    Don't forget Dyes, the amazing dye patch that broke PVP for weeks. Everybody was obviously screaming for the ability to use dyes, not for better UI in stores, not for bug/balance fixes: dyes.

    I'm just amazed they haven't released player housing already.
    I actually want player housing. I also want a world (or at least faction) broker. But what I want the most is a UI that doesn't require the community to maintain it.
    :trollin:
  • TehMagnus
    TehMagnus
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    ✭✭
    magnusnet wrote: »
    Ohioastro wrote: »
    In other games there has been strong peer pressure to force people to play with certain options that provided detailed information. There are very, very good reasons for restricting such information: because it can become a de facto requirement.

    Toggles are not free. They cost development resources, and they can channel game play in directions that the developer doesn't want it to go. They can open exploits; for example, people were using buff / debuff information on opponents in beta to chain lock them out of game play. This is a clear example where giving people precise information (the stun on opponent X expires in 2.3 seconds) gives a big advantage and creates poor game dynamics.

    MMO players have become used to a series of conventions, many of which are actually terrible. For example, cluttered UIs; bars and bars of almost identical abilities to mash buttons with; utterly artificial constructs like "aggro", and so on. I really like the current setup. And, more to the point, I find it offensive to have a bunch of people who have no design background whatsoever accusing the designers of being "lazy". The only laziness I see is that from traditional MMO players who can't let go of all of the poor design decisions from other games.
    It doesn't have to be the doom and gloom you are predicting. What you suggest is that we only have the option between a cluttered UI and nothing at all. How about actually coming up with a UI that has some simple options that allows the player to decide how much they want to see? Basically we want some features that we currently can only get from addons. Let's face it, relying on third party addons has not been working very well. It has caused a myriad of problems. You talk about development resources? So those resources are better spent on things nobody wanted like vet cap increases and inflated numbers, or better lighting in the stained glass windows? I seriously don't think that cost or resources are the problem here. There is an underlying reason why they don't fix the UI even if they are not really honest about it.

    Don't forget Dyes, the amazing dye patch that broke PVP for weeks. Everybody was obviously screaming for the ability to use dyes, not for better UI in stores, not for bug/balance fixes: dyes.

    I'm just amazed they haven't released player housing already.
    I actually want player housing. I also want a world (or at least faction) broker. But what I want the most is a UI that doesn't require the community to maintain it.

    I do want player housing (when i imagined this MMO ~15 years ago, we had whole towns built by players where anyone could build his own house and create shops to sell stuff, creating a whole player driven economy), but when you talk about dev ressources and the best way to put them to use, I don't think Dyes or Player housing should be an immediate priority when you look at some basic things that are still broken or need to be implemented.
  • Two-Dogs
    Two-Dogs
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    magnusnet wrote: »
    Interesting stuff

    So aye, we're dealing in heresay and speculation (there's a joke about the current UI in that, somewhere..) which is fine and fun.

    I'm happy for more info - I just don't feel it's a must in order to succeed or even excel. I'm enjoying the challenge of adapting to an innovative approach to presenting the MMO experience. Sure, things would be easier with accurate buff trackers, CC counts and the like but, like training wheels on a bike, easier is just an option rather than an essential - at least while we learn.
    Which reminds me of a freaky UI design plan that basically added UI elements/game info as the player advanced to simulate their expanding knowledge and empower the player (rather than straight-up numerical bonuses we see so often today.) Interesting!

    Edit: Inserted an 'I'.
    Edited by Two-Dogs on October 8, 2014 5:04PM
  • TehMagnus
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    In order to have a freaky UI design, you should have a decent design to being with which is not the case here (even though the idea seems nice as long as immersion lovers can disable the UI elements ;) ).

    Anyways, yet an other post about the need for changes in the UI interface that clearly has support from many players and @ZOS_GinaBruno‌ @ZOS_JessicaFolsom‌ , @ZOS_TristanK‌ remain silent as usual.

    Would be nice to know at some point where ZOS stands on this, even if they are still discussing it.
  • zbtiqua
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    magnusnet wrote: »
    In order to have a freaky UI design, you should have a decent design to being with which is not the case here (even though the idea seems nice as long as immersion lovers can disable the UI elements ;) ).

    Anyways, yet an other post about the need for changes in the UI interface that clearly has support from many players and @ZOS_GinaBruno‌ @ZOS_JessicaFolsom‌ , @ZOS_TristanK‌ remain silent as usual.

    Would be nice to know at some point where ZOS stands on this, even if they are still discussing it.

    This is because they have a directive from someone higher on the corporate ladder to maintain a "clean UI." Unfortunately, whoever that is has made a mistake. On that note, the community would benefit from knowing exactly who is behind this decision, so we discuss it.

    Seriously, though... this will ultimately destroy the playerbase if not addressed.
    Edited by zbtiqua on October 11, 2014 4:27PM
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  • Nox_Aeterna
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    zbtiqua wrote: »
    magnusnet wrote: »
    In order to have a freaky UI design, you should have a decent design to being with which is not the case here (even though the idea seems nice as long as immersion lovers can disable the UI elements ;) ).

    Anyways, yet an other post about the need for changes in the UI interface that clearly has support from many players and @ZOS_GinaBruno‌ @ZOS_JessicaFolsom‌ , @ZOS_TristanK‌ remain silent as usual.

    Would be nice to know at some point where ZOS stands on this, even if they are still discussing it.

    This is because they have a directive from someone higher on the corporate ladder to maintain a "clean UI." Unfortunately, whoever that is has no concept of what the hell he's talking about. I wouldn't be surprised if even @ZOS_JessicaFolsom‌ was directed not to address this issue. On that note, the community would benefit from knowing exactly who is behind this decision. So we can burn his logic to the ground.

    Seriously, though, it's not okay. This will ultimately destroy the playerbase if not addressed.

    :p you talk like there is any logic lols.

    "Play as you want" , BUT we will add trials probably one of the most competitive PvE runs a MMO can have for end game , since in raids you must win , in trials you must be the best one winning lols. Imagine if they actually gave good/unique rewards to the first places :P.

    "Be immersed in the game" , BUT we will now add raids in which your poor AI is more likely to cause every single ally in your group to die, oh and note that nobody needs to start to talk about how far more likely to die in first person :P.

    They add solo only quests , which made the game get bashed and get poor reviews on multiple different places which drove part of the players that wanted to actually play together to leave the game , BUT they didnt learn anything from it so they also forced group play at the end game which now drives the solo players away from the game :P , its all about double kill here lols.

    Most games would actually give rewards to people that remain loyal (atleast after enough people bashed them they learned this one :P) , zen starts by giving unique stuff to new players heh.

    The list could go on , but i got tired to list how "smart" is the guy making the calls lols.
    "Never attribute to malice that which is adequately explained by stupidity."
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  • Vahrokh
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    magnusnet wrote: »
    I do want player housing (when i imagined this MMO ~15 years ago, we had whole towns built by players where anyone could build his own house and create shops to sell stuff, creating a whole player driven economy), but when you talk about dev ressources and the best way to put them to use, I don't think Dyes or Player housing should be an immediate priority when you look at some basic things that are still broken or need to be implemented.

    I have played some MMOs with very in depth crafting and players housing. Doing it right (I mean, true player houses visible by everyone on the map not instanced garbage) requires substantial, massive investment in time and developers.

    We are not going to see it in ESO if the trend of being unable to release the basics (level up content to max level to say one) is set to continue like this.

    I mean, they can't create a map with some quest hubs, true player housing is 1000 times more involved than that.
  • Elsonso
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    What does quest hubs have to do with instanced housing?

    Nothing, really. I answered the question. Nevermind.
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  • Tabbycat
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    I agree with the OP however...

    ZOS has been catering to TES fans up to this point. ZOS values immersion. During beta the developers had a big thread about how much immersion means to the game.

    That said, I think you are always going to have to rely on addons like FTC and Wykkyds framework (and his zillion other mods too) in order to get as much information as the majority of other MMOs have already as a default in their UI.

    At this point I think I'd fall over in a dead faint if ESO started adding more useful stuff (like scrolling combat text and buff timers) to the UI. Although they did finally add in chat bubbles (not sure how much of game population actually finds that useful but there you go), so I guess anything is possible.
    Edited by Tabbycat on October 11, 2014 4:20PM
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