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"Play as you want" vs Forced Ignorance and Forced immersion.

  • eventide03b14a_ESO
    eventide03b14a_ESO
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    jrgray93 wrote: »
    The UI is by far the worst thing in this game. I'm now getting messages that I need to reload my UI because I might run out of memory, yet I don't know how to delegate more memory to it. There is no way this game is using 12 GB of system RAM and 2GB of VRAM. I sincerely believe that their reliance on third party addons is the source of many issues. It's not immersive, it's lazy.

    The client will crash if it reaches a little over 3GB of RAM usage, as it is 32-bit. And yes, addons can introduce many problems.

    As much of a dead horse as this topic may be, that's no reason not to discuss it.
    Is that why they made the UI so barren? So they could fit more particle effects in ?
    :trollin:
  • coryevans_3b14_ESO
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    Aenra wrote: »
    please do not use the word the word immersion in a TES game that separates the races with artificial, arbitrary barriers. Really. Went out the window right there :)

    feel free to contribute in regards to all the rest however


    lol, another TES lore hero that decides what is TES and what isn't. I'm pretty sure that if the loremaster and developers say it's TES, then it is. Not someone who has never had anything to do with developing lore or the game. So sick of people like you. I don't like the game anymore, but the TES lore is what kept me in it as long as it did. Got my moneys worth.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Love,
    Everyone Else

    Oh you are very much mistaken...
    I'm not really sure why he thinks he speaks for the rest of us. Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down. Just look at the features and information that are missing in the menu. Even if they made a conscious decision to keep it "simple" then why didn't they spend the time they saved to make it run smoothly. I can't be the only one to has to talk to banker twice just to get my guild bank items to show up. Or what about the terrible lack of filters that have only very slightly improved since release for the guild store.

    This guy and people like him are the worst. They would rather mock and ridicule people who have good ideas and voice legitimate complaints rather than just remain quiet. I'm not sure what the motivation is, maybe he feels like ZOS is going to give him something special for all his loyalty. Maybe he is a hardcore role player who doesn't really have any use for effective combat and statistics. But my main suspicion is that he just enjoys mocking and ridiculing people and doesn't really have any good ideas of his own.
    :trollin:
  • eventide03b14a_ESO
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    magnusnet wrote: »
    The guilds that currently require addons to accept you in their groups will not accept you if you don't download addon, if you "don't know" or "can't" it's not really an issue since there always are more people that are ready to install the addon and want to take the spot.

    Fearing that people will "require" the UI elements to be activated will change nothing to that what so ever.

    If you take into account the fact that:
    - The addons are already available.
    - Some guilds require them allready and the good ones that doubt your skills won't accept "no" for an answer.
    - It wouldn't change anything if for people who don't use them since anything could be disabled.

    The only logical explanation on why people can be so selfish as too deny the opportunity to other players to play how they want is because they know they suck and they fear other people will realize it if things like a DPS meter are implemented (actually, when people ask for DPS, it's because they suspect you suck, if there was no way to link DPS, those people would just be excluded right away). Thus, just because of one single thing, the whole UI should keep sucking and people's gaming experience hindered because of it.

    Pretty much.

    The real issue is about having the option supported by zen.

    Mind you , for now it is actually fine to a point , while the UI sucks there are ADDONs to cover for it , which we should be thankful for , BUT here is the problem.

    People quit ESO often. That goes for many of the modders also.

    Now some of them left and their ADDONs were things that the game should have to begin with are starting to have issues , for now some got other modder to come in and keep the work going , but the same issue is happening again and again.

    The fact that with each big patch the devs manage to break most ADDONs even when they dont actually change anything even remotely linked to them also doesnt help at all.
    They could easily set up official addons that were optional download and supported by the game.
    :trollin:
  • lordspyder
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    DPS meters breed bad players. Wow proved that. If it was built in to the UI I would quit. I play tanks and healers BTW my DPS is never in question.
  • Nestor
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    kewl wrote: »

    Allot of contradictions here and ultimately you support the the OP request, "Fix your UI, make it so it's fully customizable by the players (move the basic elements around to place them as we want), give us the possibility to see numbers or percentages if we so choose to."

    Somehow eleven people tagging affirmative didn't catch it?

    The OP wants a PvP optimized UI, which serves me no benefit in PvE. There is no contradiction there. The only reason I use part of FTC is I want some numbers on my Exp bars, and there is another add on that does that and only that (IIRC Slightly Improved Experience Bars is it). I just have not gotten around to switching it out yet. I probably should swap it out as FTC is a pain to configure as so much of it has to be turned off and they can only be turned off one at a time with a UI reload each time. But, that's my laziness and not an issue that ZOS needs to fix.

    But all the information the OP wants on the UI does me absolutely no good, and is currently available from addon developers. So, why does ZOS have to devote any resources to replace something that already exists. As I said in an earlier post, you show me 100% agreement on what the UI should be, then we can talk about ZOS implementing that overall solution. Until then, let people modify the UI as they see fit to play the game the way that they want to. Which is exactly what the current situation we have now. Then ZOS can devote it's resources to new content and balance.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • kewl
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    Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.

    For example, the mini map ZOS pulled after 1st round of beta testing.
    Edited by kewl on October 7, 2014 4:35PM
  • lordspyder
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    kewl wrote: »
    Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.

    For example, the mini map ZOS pulled after 1st round of beta testing.

    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
  • R1ckyDaMan
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    They should never include encounters that are designed around how much dps you do.

    and the guy that said games = maths, no just no, to you maybe, I play plenty of games with no maths what so ever, battlefield games, formula one games, dayz and many more over the years since the master system days...

    You enjoy applying math to games but games do not = maths.

    Yes games are designed using math, but no game should ever be "played" using math ever.
    Edited by R1ckyDaMan on October 7, 2014 4:38PM
  • TehMagnus
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    lordspyder wrote: »
    kewl wrote: »
    Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.

    For example, the mini map ZOS pulled after 1st round of beta testing.

    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...

    That's what happens when you make solo players test your MMOG.
    Edited by TehMagnus on October 7, 2014 4:43PM
  • R1ckyDaMan
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    magnusnet wrote: »
    lordspyder wrote: »
    kewl wrote: »
    Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.

    For example, the mini map ZOS pulled after 1st round of beta testing.

    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...

    That's what happens when you make solo players test your MMOG.

    I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.
  • Dalexx
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    lordspyder wrote: »
    DPS meters breed bad players. Wow proved that. If it was built in to the UI I would quit. I play tanks and healers BTW my DPS is never in question.

    That statement couldn't be any more wrong. DPS\Heal meters can not breed bad players. Meters can only show you who the bad players are. At best, you can say DPS meters promoted bad behavior in some players.

    Your complaint is most likely about those bad players who like to meter spam and misused the data to make terrible statements or decisions. But those players and the players who hate having information available were bad long before the meters existed. The meters just showed you who they were.

    The smart players use meters as a tool. I never got cut from progression raiding because my numbers were low, even if warriors or melee were not good for a fight, because I was a dependable player and I had smart raid leaders who understood how to look at the numbers.

    Meters are often used to expose bad players or at least players who are under-performing. My experience has been that the people who hate meters the most, are almost always the ones who got called out for under performing.

    Detailed meters and combat logs are great when used correctly. We often used combat logs and meters to help players get better. We could point out errors in rotations. We could see where healers where spamming the wrong spells and not taking advantage of their own spell synergy.

    Information rarely breeds bad anything.

  • eventide03b14a_ESO
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    lordspyder wrote: »
    kewl wrote: »
    Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.

    For example, the mini map ZOS pulled after 1st round of beta testing.

    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
    Here's an idea. Have an option to show it or hide it. How about a toggle? There is a way for everyone to be happy...
    Edited by eventide03b14a_ESO on October 7, 2014 5:11PM
    :trollin:
  • lordspyder
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    Dalexx wrote: »
    lordspyder wrote: »
    DPS meters breed bad players. Wow proved that. If it was built in to the UI I would quit. I play tanks and healers BTW my DPS is never in question.

    That statement couldn't be any more wrong. DPS\Heal meters can not breed bad players. Meters can only show you who the bad players are. At best, you can say DPS meters promoted bad behavior in some players.

    Your complaint is most likely about those bad players who like to meter spam and misused the data to make terrible statements or decisions. But those players and the players who hate having information available were bad long before the meters existed. The meters just showed you who they were.

    The smart players use meters as a tool. I never got cut from progression raiding because my numbers were low, even if warriors or melee were not good for a fight, because I was a dependable player and I had smart raid leaders who understood how to look at the numbers.

    Meters are often used to expose bad players or at least players who are under-performing. My experience has been that the people who hate meters the most, are almost always the ones who got called out for under performing.

    Detailed meters and combat logs are great when used correctly. We often used combat logs and meters to help players get better. We could point out errors in rotations. We could see where healers where spamming the wrong spells and not taking advantage of their own spell synergy.

    Information rarely breeds bad anything.

    You are wrong, flat out and you prove you have no concept of reality. As a tank I despise DPS meters, all they do is make my job harder. Because all the DPS are worried about is how big they can get that number, not the effect of their burst DPS on threat management or if they are standing in the fire.

    "LoLz! I died, but I pulled 20k DPS!!!!111!!!!one!!!" was a common thing to see in end game Dungeons and raids in WoW. I hate them with a passion. ugh, words can not express my disdain for DPS meters.
  • kewl
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    lordspyder wrote: »
    kewl wrote: »
    Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.

    For example, the mini map ZOS pulled after 1st round of beta testing.

    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
    Here's an idea. Have an option to show it or hide it. How about a toggle? There is a way for everyone to be happy...

    For the record, I didn't complain about the mini map...so the claim that everyone complained is invalid.

    Not sure why, but ZOS has yet to embrace toggle options for UI?
    Edited by kewl on October 7, 2014 6:02PM
  • Nebthet78
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    My question here when reading the comments is:

    How much additional memory are these add-on using in addition to the game?

    Would implementing this UI change affect the way lower end PCs can currently run the game, under the minimum system requirements, still be able to do so? Keeping in mind they are already playing with the lowest settings.

    Just because you can toggle something on or off, or select not to see it on your screen, doesn't mean it still isn't running in the background.

    How many people who are wanting this UI change play the game on a PC with minimum system requirements?

    Unfortunately, we have to keep in mind any changes we want, ZOS still has to ensure they work under their own published system requirements, and this could be why a minimalist UI was released. Therefore they allowed third party's to develop add-ons for players to download instead, and they don't have to worry about supporting it.
    Far too many characters to list any more.
  • Dalexx
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    lordspyder wrote: »
    You are wrong, flat out and you prove you have no concept of reality. As a tank I despise DPS meters, all they do is make my job harder. Because all the DPS are worried about is how big they can get that number, not the effect of their burst DPS on threat management or if they are standing in the fire.

    "LoLz! I died, but I pulled 20k DPS!!!!111!!!!one!!!" was a common thing to see in end game Dungeons and raids in WoW. I hate them with a passion. ugh, words can not express my disdain for DPS meters.

    Again, that player was bad no matter what. He was probably going to die no matter what. If a player dies because they are chasing after big DPS numbers, they are bad players.

    You couldn't have seen that in real raiding, if you did you had a terrible, spineless raid leader. If you want to count LFR, then you have to count the people who go AFK the whole fight. DPS meters easily showed who was doing nothing, who signed up to be a healer and decided to DPS.

    DPS meters is how I learned how bad I was when I started and how what I used to get better.

    But I completely understand and share your disdain for the meter spamming monkeys who thought doing 20K AOE damage on the trash before the boss, somehow thought that meant they were carrying the group. But if I have to choose between the spam monkeys and having the information versus not having information. I'll suffer the bad for the good.
  • Rune_Relic
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    I agree. I find PvP unplayable without addons like FTC.

    Without addons:
    - I can't see how much damage I do or for how much I heal someone.
    - I can't see if I hit anything with a siege weapon.
    - I wouldn't know which siege weapon does how much damage versus keep walls and players.
    - I have a hard time trying to guess when effects on my own character like the healing effect from Replenishing Barrier or the increased weapon damage effect from Igneous Weapons end.

    In the skill descriptions, I still can't see:
    - If a skill uses weapon damage or spell damage, weapon crit or spell crit, how it scales with magicka or stamina, how much damage it does with certain effects/synergies (for many skills), and many other bits of information are missing.

    I have to admit, I still do not fully understand what people actually mean when they talk about "immersion":

    - Is it forgetting the world around you when you play the game? In that case Tetris offers great immersion and UI elements certainly don't break it.

    - Is it creating the illusion of a consistent virtual world? In that case graphics aren't that important and UI elements don't break it (think of games like Planescape Torment that relied a lot on text and created a very believable illusion of a virtual world).

    - Is it first person immersion - you get the impression like you are really there? In that case Mario Kart or any first person shooter does better than ESO. Again, UI elements don't break this kind of immersion.

    - Is it realism? Does ESO want to look so realistic that we think we're watching a real place there, real people and locations? If that's the purpose, then it doesn't work very well (for me at least, ESO doesn't look very "realistic" in that way).

    It seems to me, the kind of immersion applied to ESO is more like a dogma that what you see on screen while playing a game from this franchise has to be a pure painting without any elements that could disturb it. How much gameplay should we sacrifice for this ideal I wonder?

    Immersion meant look at the game world rather than the on screen controls. The idea being...NPC and such give you a warning of there intentions. All you really need to know is how much stamina/magicka/health you have and are burning or how much health an enemy has until you kill it. Even the act of taking your eye off the world and at the stats is "immersion breaking".

    Granted not as immersion breaking as....
    1. rubber banding.
    2. freezing
    3. skill lag
    4. weapon switch lag
    5. crashing
    etc.
    Edited by Rune_Relic on October 7, 2014 7:48PM
    Anything that can be exploited will be exploited
  • TehMagnus
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    lordspyder wrote: »
    Dalexx wrote: »
    lordspyder wrote: »
    DPS meters breed bad players. Wow proved that. If it was built in to the UI I would quit. I play tanks and healers BTW my DPS is never in question.

    That statement couldn't be any more wrong. DPS\Heal meters can not breed bad players. Meters can only show you who the bad players are. At best, you can say DPS meters promoted bad behavior in some players.

    Your complaint is most likely about those bad players who like to meter spam and misused the data to make terrible statements or decisions. But those players and the players who hate having information available were bad long before the meters existed. The meters just showed you who they were.

    The smart players use meters as a tool. I never got cut from progression raiding because my numbers were low, even if warriors or melee were not good for a fight, because I was a dependable player and I had smart raid leaders who understood how to look at the numbers.

    Meters are often used to expose bad players or at least players who are under-performing. My experience has been that the people who hate meters the most, are almost always the ones who got called out for under performing.

    Detailed meters and combat logs are great when used correctly. We often used combat logs and meters to help players get better. We could point out errors in rotations. We could see where healers where spamming the wrong spells and not taking advantage of their own spell synergy.

    Information rarely breeds bad anything.

    You are wrong, flat out and you prove you have no concept of reality. As a tank I despise DPS meters, all they do is make my job harder. Because all the DPS are worried about is how big they can get that number, not the effect of their burst DPS on threat management or if they are standing in the fire.

    "LoLz! I died, but I pulled 20k DPS!!!!111!!!!one!!!" was a common thing to see in end game Dungeons and raids in WoW. I hate them with a passion. ugh, words can not express my disdain for DPS meters.

    Just because you where raiding with complete ***, doesn't make DPS meters wrong. In trials you need not to die in order to make good times so people who die just cuz "DPS" are not accepted in runs.

    You're wrong because you've never been a DPS. Without DPS meters you have no idea of how much damage you output and the tank ends up dying along with the whole party because the boss couldn't be killed long enough because nobody knows what they are doing.

    At last LOL, just LOL: Tanking is so easy in ESO you got inner beast to pull stuff, the only way to screw up a tank is if the healer [snip] up or a noob taunts the adds.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on October 8, 2014 7:29PM
  • TehMagnus
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    R1ckyDaMan wrote: »
    magnusnet wrote: »
    lordspyder wrote: »
    kewl wrote: »
    Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.

    For example, the mini map ZOS pulled after 1st round of beta testing.

    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...

    That's what happens when you make solo players test your MMOG.

    I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.

    Fair enuf. From what I've read it's mostly Paul sage and half of the devs waging a crusade against Information...
  • nerevarine1138
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    magnusnet wrote: »
    R1ckyDaMan wrote: »
    magnusnet wrote: »
    lordspyder wrote: »
    kewl wrote: »
    Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.

    For example, the mini map ZOS pulled after 1st round of beta testing.

    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...

    That's what happens when you make solo players test your MMOG.

    I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.

    Fair enuf. From what I've read it's mostly Paul sage and half of the devs waging a crusade against Information...

    And all of us who enjoyed prior Elder Scrolls games. Gosh, it must be awful having to put up with the people who made ZO want to even publish an MMO set in the Elder Scrolls world.
    ----
    Murray?
  • Nox_Aeterna
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    magnusnet wrote: »
    R1ckyDaMan wrote: »
    magnusnet wrote: »
    lordspyder wrote: »
    kewl wrote: »
    Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.

    For example, the mini map ZOS pulled after 1st round of beta testing.

    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...

    That's what happens when you make solo players test your MMOG.

    I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.

    Fair enuf. From what I've read it's mostly Paul sage and half of the devs waging a crusade against Information...

    And all of us who enjoyed prior Elder Scrolls games. Gosh, it must be awful having to put up with the people who made ZO want to even publish an MMO set in the Elder Scrolls world.

    Nope , dont count me and clearly others here who also played the previous TES games.

    I quite like the morrowind/oblivion/skyrim , all which i think are better than this game actually , but i certantly do believe the devs should start to actually work in making their game better instead of deppending on ADDONs that sometimes stop being supported to even have a decent UI.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • TehMagnus
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    magnusnet wrote: »
    R1ckyDaMan wrote: »
    magnusnet wrote: »
    lordspyder wrote: »
    kewl wrote: »
    Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.

    For example, the mini map ZOS pulled after 1st round of beta testing.

    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...

    That's what happens when you make solo players test your MMOG.

    I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.

    Fair enuf. From what I've read it's mostly Paul sage and half of the devs waging a crusade against Information...

    And all of us who enjoyed prior Elder Scrolls games. Gosh, it must be awful having to put up with the people who made ZO want to even publish an MMO set in the Elder Scrolls world.

    I enjoyed prior Elder Scrolls games and been wanting an MMORPG since Oblivion came out, yet, I never made the error to assume this would be a solo game set in an multyplayer world.

    In TES games, we had more information than we currently have concerning our own character and in morrowind we had a toggable minimap. This has nothing to do with the game being a TES game, it's about the choices of half of the dev team that clearly have made this game fail to accomplish what he was supposed to accomplish aka be the next big thing.

    So once again your smart [snip]ss comments are useless. Please shut up while we try to save what's left of what could still be the next big thing if ZOS recognizes and fixes their mistakes.
  • R1ckyDaMan
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    The big question is apart from the so called elite player, who really cares if someone is not up to a certain standard, MMO's have really bred some terrible behaviour I have not seen in any other multiplayer genre.

    Games about fun..

    Good for you if you
    magnusnet wrote: »
    R1ckyDaMan wrote: »
    magnusnet wrote: »
    lordspyder wrote: »
    kewl wrote: »
    Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.

    For example, the mini map ZOS pulled after 1st round of beta testing.

    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...

    That's what happens when you make solo players test your MMOG.

    I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.

    Fair enuf. From what I've read it's mostly Paul sage and half of the devs waging a crusade against Information...

    Did we just agree on something?
  • TehMagnus
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    R1ckyDaMan wrote: »
    magnusnet wrote: »
    R1ckyDaMan wrote: »
    magnusnet wrote: »
    lordspyder wrote: »
    kewl wrote: »
    Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.

    For example, the mini map ZOS pulled after 1st round of beta testing.

    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...

    That's what happens when you make solo players test your MMOG.

    I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.

    Fair enuf. From what I've read it's mostly Paul sage and half of the devs waging a crusade against Information...

    Did we just agree on something?

    [snip] happens :p

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on October 8, 2014 7:44PM
  • Ohioastro
    Ohioastro
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    In other games there has been strong peer pressure to force people to play with certain options that provided detailed information. There are very, very good reasons for restricting such information: because it can become a de facto requirement.

    Toggles are not free. They cost development resources, and they can channel game play in directions that the developer doesn't want it to go. They can open exploits; for example, people were using buff / debuff information on opponents in beta to chain lock them out of game play. This is a clear example where giving people precise information (the stun on opponent X expires in 2.3 seconds) gives a big advantage and creates poor game dynamics.

    MMO players have become used to a series of conventions, many of which are actually terrible. For example, cluttered UIs; bars and bars of almost identical abilities to mash buttons with; utterly artificial constructs like "aggro", and so on. I really like the current setup. And, more to the point, I find it offensive to have a bunch of people who have no design background whatsoever accusing the designers of being "lazy". The only laziness I see is that from traditional MMO players who can't let go of all of the poor design decisions from other games.
  • GwaynLoki
    GwaynLoki
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    War is peace. Freedom is slavery. Ignorance is strength.
  • zbtiqua
    zbtiqua
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    magnusnet wrote: »
    Play as you want != Ignorance!

    I am in complete, resounding agreement with the OP. I pushed this at the guild summit, and I will keep pushing it along with many other players.
    Edited by zbtiqua on October 7, 2014 10:42PM
    Officer of Da Funk (EP NA)
    DSA Vet Fastest Time NA (83 mins)
    World 1st AA HM
    World 3rd Hel Ra HM
  • Nestor
    Nestor
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    lordspyder wrote: »
    kewl wrote: »
    Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.

    For example, the mini map ZOS pulled after 1st round of beta testing.

    Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...

    There was a Mini Map in Morrowind. It's certainly TES enough.

    What was the problem was the "Vision Cone" they implemented so you could only see what was on the mini map in the direction you happened to be looking. When I first saw it, I was like "Cool, a Mini Map". Then after trying to actually use it in the game, I was looking for a way to turn it off.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Gillysan
    Gillysan
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    Nebthet78 wrote: »
    My question here when reading the comments is:

    How much additional memory are these add-on using in addition to the game?

    Would implementing this UI change affect the way lower end PCs can currently run the game, under the minimum system requirements, still be able to do so? Keeping in mind they are already playing with the lowest settings.

    Just because you can toggle something on or off, or select not to see it on your screen, doesn't mean it still isn't running in the background.

    How many people who are wanting this UI change play the game on a PC with minimum system requirements?

    Unfortunately, we have to keep in mind any changes we want, ZOS still has to ensure they work under their own published system requirements, and this could be why a minimalist UI was released. Therefore they allowed third party's to develop add-ons for players to download instead, and they don't have to worry about supporting it.
    These factors you are pointing out are already in the game system, they are available in the API, they are simply not displayed.
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