Is that why they made the UI so barren? So they could fit more particle effects in ?eventide03b14a_ESO wrote: »The UI is by far the worst thing in this game. I'm now getting messages that I need to reload my UI because I might run out of memory, yet I don't know how to delegate more memory to it. There is no way this game is using 12 GB of system RAM and 2GB of VRAM. I sincerely believe that their reliance on third party addons is the source of many issues. It's not immersive, it's lazy.
The client will crash if it reaches a little over 3GB of RAM usage, as it is 32-bit. And yes, addons can introduce many problems.
As much of a dead horse as this topic may be, that's no reason not to discuss it.
please do not use the word the word immersion in a TES game that separates the races with artificial, arbitrary barriers. Really. Went out the window right there
feel free to contribute in regards to all the rest however
I'm not really sure why he thinks he speaks for the rest of us. Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down. Just look at the features and information that are missing in the menu. Even if they made a conscious decision to keep it "simple" then why didn't they spend the time they saved to make it run smoothly. I can't be the only one to has to talk to banker twice just to get my guild bank items to show up. Or what about the terrible lack of filters that have only very slightly improved since release for the guild store.rashkosh127ub17_ESO wrote: »nerevarine1138 wrote: »Love,
Everyone Else
Oh you are very much mistaken...
They could easily set up official addons that were optional download and supported by the game.Nox_Aeterna wrote: »The guilds that currently require addons to accept you in their groups will not accept you if you don't download addon, if you "don't know" or "can't" it's not really an issue since there always are more people that are ready to install the addon and want to take the spot.
Fearing that people will "require" the UI elements to be activated will change nothing to that what so ever.
If you take into account the fact that:
- The addons are already available.
- Some guilds require them allready and the good ones that doubt your skills won't accept "no" for an answer.
- It wouldn't change anything if for people who don't use them since anything could be disabled.
The only logical explanation on why people can be so selfish as too deny the opportunity to other players to play how they want is because they know they suck and they fear other people will realize it if things like a DPS meter are implemented (actually, when people ask for DPS, it's because they suspect you suck, if there was no way to link DPS, those people would just be excluded right away). Thus, just because of one single thing, the whole UI should keep sucking and people's gaming experience hindered because of it.
Pretty much.
The real issue is about having the option supported by zen.
Mind you , for now it is actually fine to a point , while the UI sucks there are ADDONs to cover for it , which we should be thankful for , BUT here is the problem.
People quit ESO often. That goes for many of the modders also.
Now some of them left and their ADDONs were things that the game should have to begin with are starting to have issues , for now some got other modder to come in and keep the work going , but the same issue is happening again and again.
The fact that with each big patch the devs manage to break most ADDONs even when they dont actually change anything even remotely linked to them also doesnt help at all.
Allot of contradictions here and ultimately you support the the OP request, "Fix your UI, make it so it's fully customizable by the players (move the basic elements around to place them as we want), give us the possibility to see numbers or percentages if we so choose to."
Somehow eleven people tagging affirmative didn't catch it?
eventide03b14a_ESO wrote: »Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.
eventide03b14a_ESO wrote: »Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.
For example, the mini map ZOS pulled after 1st round of beta testing.
lordspyder wrote: »eventide03b14a_ESO wrote: »Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.
For example, the mini map ZOS pulled after 1st round of beta testing.
Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
lordspyder wrote: »eventide03b14a_ESO wrote: »Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.
For example, the mini map ZOS pulled after 1st round of beta testing.
Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
That's what happens when you make solo players test your MMOG.
lordspyder wrote: »DPS meters breed bad players. Wow proved that. If it was built in to the UI I would quit. I play tanks and healers BTW my DPS is never in question.
Here's an idea. Have an option to show it or hide it. How about a toggle? There is a way for everyone to be happy...lordspyder wrote: »eventide03b14a_ESO wrote: »Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.
For example, the mini map ZOS pulled after 1st round of beta testing.
Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
lordspyder wrote: »DPS meters breed bad players. Wow proved that. If it was built in to the UI I would quit. I play tanks and healers BTW my DPS is never in question.
That statement couldn't be any more wrong. DPS\Heal meters can not breed bad players. Meters can only show you who the bad players are. At best, you can say DPS meters promoted bad behavior in some players.
Your complaint is most likely about those bad players who like to meter spam and misused the data to make terrible statements or decisions. But those players and the players who hate having information available were bad long before the meters existed. The meters just showed you who they were.
The smart players use meters as a tool. I never got cut from progression raiding because my numbers were low, even if warriors or melee were not good for a fight, because I was a dependable player and I had smart raid leaders who understood how to look at the numbers.
Meters are often used to expose bad players or at least players who are under-performing. My experience has been that the people who hate meters the most, are almost always the ones who got called out for under performing.
Detailed meters and combat logs are great when used correctly. We often used combat logs and meters to help players get better. We could point out errors in rotations. We could see where healers where spamming the wrong spells and not taking advantage of their own spell synergy.
Information rarely breeds bad anything.
eventide03b14a_ESO wrote: »Here's an idea. Have an option to show it or hide it. How about a toggle? There is a way for everyone to be happy...lordspyder wrote: »eventide03b14a_ESO wrote: »Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.
For example, the mini map ZOS pulled after 1st round of beta testing.
Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
lordspyder wrote: »You are wrong, flat out and you prove you have no concept of reality. As a tank I despise DPS meters, all they do is make my job harder. Because all the DPS are worried about is how big they can get that number, not the effect of their burst DPS on threat management or if they are standing in the fire.
"LoLz! I died, but I pulled 20k DPS!!!!111!!!!one!!!" was a common thing to see in end game Dungeons and raids in WoW. I hate them with a passion. ugh, words can not express my disdain for DPS meters.
m.stollb16_ESO wrote: »I agree. I find PvP unplayable without addons like FTC.
Without addons:
- I can't see how much damage I do or for how much I heal someone.
- I can't see if I hit anything with a siege weapon.
- I wouldn't know which siege weapon does how much damage versus keep walls and players.
- I have a hard time trying to guess when effects on my own character like the healing effect from Replenishing Barrier or the increased weapon damage effect from Igneous Weapons end.
In the skill descriptions, I still can't see:
- If a skill uses weapon damage or spell damage, weapon crit or spell crit, how it scales with magicka or stamina, how much damage it does with certain effects/synergies (for many skills), and many other bits of information are missing.
I have to admit, I still do not fully understand what people actually mean when they talk about "immersion":
- Is it forgetting the world around you when you play the game? In that case Tetris offers great immersion and UI elements certainly don't break it.
- Is it creating the illusion of a consistent virtual world? In that case graphics aren't that important and UI elements don't break it (think of games like Planescape Torment that relied a lot on text and created a very believable illusion of a virtual world).
- Is it first person immersion - you get the impression like you are really there? In that case Mario Kart or any first person shooter does better than ESO. Again, UI elements don't break this kind of immersion.
- Is it realism? Does ESO want to look so realistic that we think we're watching a real place there, real people and locations? If that's the purpose, then it doesn't work very well (for me at least, ESO doesn't look very "realistic" in that way).
It seems to me, the kind of immersion applied to ESO is more like a dogma that what you see on screen while playing a game from this franchise has to be a pure painting without any elements that could disturb it. How much gameplay should we sacrifice for this ideal I wonder?
lordspyder wrote: »lordspyder wrote: »DPS meters breed bad players. Wow proved that. If it was built in to the UI I would quit. I play tanks and healers BTW my DPS is never in question.
That statement couldn't be any more wrong. DPS\Heal meters can not breed bad players. Meters can only show you who the bad players are. At best, you can say DPS meters promoted bad behavior in some players.
Your complaint is most likely about those bad players who like to meter spam and misused the data to make terrible statements or decisions. But those players and the players who hate having information available were bad long before the meters existed. The meters just showed you who they were.
The smart players use meters as a tool. I never got cut from progression raiding because my numbers were low, even if warriors or melee were not good for a fight, because I was a dependable player and I had smart raid leaders who understood how to look at the numbers.
Meters are often used to expose bad players or at least players who are under-performing. My experience has been that the people who hate meters the most, are almost always the ones who got called out for under performing.
Detailed meters and combat logs are great when used correctly. We often used combat logs and meters to help players get better. We could point out errors in rotations. We could see where healers where spamming the wrong spells and not taking advantage of their own spell synergy.
Information rarely breeds bad anything.
You are wrong, flat out and you prove you have no concept of reality. As a tank I despise DPS meters, all they do is make my job harder. Because all the DPS are worried about is how big they can get that number, not the effect of their burst DPS on threat management or if they are standing in the fire.
"LoLz! I died, but I pulled 20k DPS!!!!111!!!!one!!!" was a common thing to see in end game Dungeons and raids in WoW. I hate them with a passion. ugh, words can not express my disdain for DPS meters.
R1ckyDaMan wrote: »lordspyder wrote: »eventide03b14a_ESO wrote: »Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.
For example, the mini map ZOS pulled after 1st round of beta testing.
Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
That's what happens when you make solo players test your MMOG.
I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.
R1ckyDaMan wrote: »lordspyder wrote: »eventide03b14a_ESO wrote: »Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.
For example, the mini map ZOS pulled after 1st round of beta testing.
Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
That's what happens when you make solo players test your MMOG.
I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.
Fair enuf. From what I've read it's mostly Paul sage and half of the devs waging a crusade against Information...
nerevarine1138 wrote: »R1ckyDaMan wrote: »lordspyder wrote: »eventide03b14a_ESO wrote: »Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.
For example, the mini map ZOS pulled after 1st round of beta testing.
Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
That's what happens when you make solo players test your MMOG.
I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.
Fair enuf. From what I've read it's mostly Paul sage and half of the devs waging a crusade against Information...
And all of us who enjoyed prior Elder Scrolls games. Gosh, it must be awful having to put up with the people who made ZO want to even publish an MMO set in the Elder Scrolls world.
nerevarine1138 wrote: »R1ckyDaMan wrote: »lordspyder wrote: »eventide03b14a_ESO wrote: »Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.
For example, the mini map ZOS pulled after 1st round of beta testing.
Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
That's what happens when you make solo players test your MMOG.
I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.
Fair enuf. From what I've read it's mostly Paul sage and half of the devs waging a crusade against Information...
And all of us who enjoyed prior Elder Scrolls games. Gosh, it must be awful having to put up with the people who made ZO want to even publish an MMO set in the Elder Scrolls world.
R1ckyDaMan wrote: »lordspyder wrote: »eventide03b14a_ESO wrote: »Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.
For example, the mini map ZOS pulled after 1st round of beta testing.
Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
That's what happens when you make solo players test your MMOG.
I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.
Fair enuf. From what I've read it's mostly Paul sage and half of the devs waging a crusade against Information...
R1ckyDaMan wrote: »R1ckyDaMan wrote: »lordspyder wrote: »eventide03b14a_ESO wrote: »Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.
For example, the mini map ZOS pulled after 1st round of beta testing.
Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
That's what happens when you make solo players test your MMOG.
I do not think you can blame all solo players for that one, like I said in an earlier post, marrowinds UI and the way you could customize it was perfect, minimap included.
Fair enuf. From what I've read it's mostly Paul sage and half of the devs waging a crusade against Information...
Did we just agree on something?
Play as you want != Ignorance!
lordspyder wrote: »eventide03b14a_ESO wrote: »Let's stop pretending that the stripped down UI was intentional and not just lazy. There are so many things they could have included in the UI even if it was stripped down.
For example, the mini map ZOS pulled after 1st round of beta testing.
Because everyone complained that it wasn't "TES" so they pulled it, now everyone complains that there isn't one...
These factors you are pointing out are already in the game system, they are available in the API, they are simply not displayed.My question here when reading the comments is:
How much additional memory are these add-on using in addition to the game?
Would implementing this UI change affect the way lower end PCs can currently run the game, under the minimum system requirements, still be able to do so? Keeping in mind they are already playing with the lowest settings.
Just because you can toggle something on or off, or select not to see it on your screen, doesn't mean it still isn't running in the background.
How many people who are wanting this UI change play the game on a PC with minimum system requirements?
Unfortunately, we have to keep in mind any changes we want, ZOS still has to ensure they work under their own published system requirements, and this could be why a minimalist UI was released. Therefore they allowed third party's to develop add-ons for players to download instead, and they don't have to worry about supporting it.