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Sorc vs. Reflective Scales-spamming DK.

  • Mojomonkeyman
    Mojomonkeyman
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    woodsro wrote: »
    I don't know if I should be telling anyone this or not, but ahh why not! I don't PVP often anymore...You want to own everyone as Sorc(including DragonKnights) its fairly simple:

    Weapon - Desto Staff, preferably a Lighting Staff(for both bars) as each attack or tick of the power attack from it has a chance to proc Disintegrate of the Storm Calling Line instantly killing your target 6% of the time if they are at 20% health or less.(With no chance to reflect, they get turned into a pile of ash, they are dead)

    Armor Light Armor, 7 pieces preferably.

    Bar 1 -
    1. Mages Wrath or Crushing Shock
    2. Critical Surge or Power Surge
    3. Bound Aegis
    4. Hardened Ward
    5. Mage Light or Bolt Escape

    Ultimate - Power Overload

    Bar Two I would use as more of a utility bar, put skills such as Spell Symmetry, Dark Deal, Bolt Escape, and perhaps Daedric Tomb or Volcanic Rune as means of covering your escape if need be.

    Using Bar One, toss up Bound Aegis, and Keep up Hardened Ward (which is dirt cheap) and uber...Power Overload is dirt cheap and deadly...keep your Ward up and Spam Power Overload behind a Hardened Ward and watch yourself melt faces....quite literally....even if you get reflected once or twice, Your Hardened Ward which is the Value + 33% more will protect you from Damage, You can spam more insane damage Overload Spells then he can keep up Scales.

    Each Light Attack from Power Overload does some where in the tune of around 600 damage per hit, and its toggle able, It Procs Disintegrate because its shock damage, and does an insane amount of damage....you can happily stay behind your Hardened Ward + your Armor from Bound Armor and melt people with Power Overload.

    When I pvp a few weeks ago, I ate Dragon Knights for Breakfast, even those at a much higher level, those trying to use Reflect didn't stand a chance.

    Also, Power Overload gives you a 3rd bar, so activate it and put whatever skills you want on it. In the Rare case the battle doesn't go your way, Bolt Escape away, Lay Daedric Mine Field or Volcanic Rune, Bolt one more time, Hit Dark Exchange, Hit Spell Symetry(Added Damage + Might of the Guild) if he is still chasing, reframe in your favor.

    Honestly, I could do this all night......That combo there is INSANELY powerful....you will melt faces effortlessly, even DK that use scales,

    I don't PVP much anymore, because its terribly unbalanced. However, if DK are giving you that much trouble, there is your build that will not only counter them, will counter everyone else too....I am serious you will melt nearly everyone using that skill bar...you do way too much damage for anyone to be to take it, and Power Overload is so damn cheap and doesn't cost magic, and is spammable, forcing your opponent to empty his magicka reserves just trying to survive it, while if your Overload Runs out, you still got a full mana bar to fall back on, its a win-win, if you use Energy Overload, it refills mana on each hit, giving you even more resources.

    I always wondered why more people don't use Overload in PVP..it is insanely OP and will pretty much melt anyone who gets in your way in very short order. Very, Very few people will survive a full bar of Overload, and those few who do, you will have a full mana bar of skill choices to fall back on to finish them off. They will be resource staved if they are still alive...and Overload fills very quickly...take Power Stone from Daedric to reduce its cost.

    Now go into PVP fellow Sorcs, and melt people's faces with Overload :)

    Once this gets popular now, folks will be screaming for it to get nerfed in Short Order....

    I appreciate your good intentions, but you have no clue how to play sorc. Please dont give advice.

    "Once this gets popular", dude you realize thats a setup almost every beginner sorc is starting with? Until they meet the first decent player.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Erock25
    Erock25
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    woodsro wrote: »
    I don't know if I should be telling anyone this or not, but ahh why not! I don't PVP often anymore...You want to own everyone as Sorc(including DragonKnights) its fairly simple:

    Weapon - Desto Staff, preferably a Lighting Staff(for both bars) as each attack or tick of the power attack from it has a chance to proc Disintegrate of the Storm Calling Line instantly killing your target 6% of the time if they are at 20% health or less.(With no chance to reflect, they get turned into a pile of ash, they are dead)

    Armor Light Armor, 7 pieces preferably.

    Bar 1 -
    1. Mages Wrath or Crushing Shock
    2. Critical Surge or Power Surge
    3. Bound Aegis
    4. Hardened Ward
    5. Mage Light or Bolt Escape

    Ultimate - Power Overload

    Bar Two I would use as more of a utility bar, put skills such as Spell Symmetry, Dark Deal, Bolt Escape, and perhaps Daedric Tomb or Volcanic Rune as means of covering your escape if need be.

    Using Bar One, toss up Bound Aegis, and Keep up Hardened Ward (which is dirt cheap) and uber...Power Overload is dirt cheap and deadly...keep your Ward up and Spam Power Overload behind a Hardened Ward and watch yourself melt faces....quite literally....even if you get reflected once or twice, Your Hardened Ward which is the Value + 33% more will protect you from Damage, You can spam more insane damage Overload Spells then he can keep up Scales.

    Each Light Attack from Power Overload does some where in the tune of around 600 damage per hit, and its toggle able, It Procs Disintegrate because its shock damage, and does an insane amount of damage....you can happily stay behind your Hardened Ward + your Armor from Bound Armor and melt people with Power Overload.

    When I pvp a few weeks ago, I ate Dragon Knights for Breakfast, even those at a much higher level, those trying to use Reflect didn't stand a chance.

    Also, Power Overload gives you a 3rd bar, so activate it and put whatever skills you want on it. In the Rare case the battle doesn't go your way, Bolt Escape away, Lay Daedric Mine Field or Volcanic Rune, Bolt one more time, Hit Dark Exchange, Hit Spell Symetry(Added Damage + Might of the Guild) if he is still chasing, reframe in your favor.

    Honestly, I could do this all night......That combo there is INSANELY powerful....you will melt faces effortlessly, even DK that use scales,

    I don't PVP much anymore, because its terribly unbalanced. However, if DK are giving you that much trouble, there is your build that will not only counter them, will counter everyone else too....I am serious you will melt nearly everyone using that skill bar...you do way too much damage for anyone to be to take it, and Power Overload is so damn cheap and doesn't cost magic, and is spammable, forcing your opponent to empty his magicka reserves just trying to survive it, while if your Overload Runs out, you still got a full mana bar to fall back on, its a win-win, if you use Energy Overload, it refills mana on each hit, giving you even more resources.

    I always wondered why more people don't use Overload in PVP..it is insanely OP and will pretty much melt anyone who gets in your way in very short order. Very, Very few people will survive a full bar of Overload, and those few who do, you will have a full mana bar of skill choices to fall back on to finish them off. They will be resource staved if they are still alive...and Overload fills very quickly...take Power Stone from Daedric to reduce its cost.

    Now go into PVP fellow Sorcs, and melt people's faces with Overload :)

    Once this gets popular now, folks will be screaming for it to get nerfed in Short Order....

    @woodsro‌

    Holy snikes. You suggest to fight Reflect Spamming DK with Power Overload???? I'm sorry to say, but the DKs you ran into were just plain awful if that worked. This is literally the worst advice possible for fighting DKs. Mage's Wrath or Crushing Shock ---- that doesn't even make any sense. One does pitiful dmg >20% hp left. Bound Aegis .... haha. I award you no points and may god have mercy on your soul.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Mendoze
    Mendoze
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    Muizer wrote: »
    Reflective scales may act on too great a variety of incoming attacks, but I have to say that in general I don't sympathise with the idea of nerfing a skill that might help a melee type player as I am against ranged attackers. Complaints may be directed at fellow ranged players, but to me it sounds like: "It's ridiculous that I cannot just kill you safely from a distance!"

    You do realize that ranged is a joke in this game? You press invasion/critical rush/[insert your class gap closer here] once and boom, you are in melee range. It's not like you have to make some super moves to prevent kiting, you just press one button.
  • Kego
    Kego
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    Muizer wrote: »
    Reflective scales may act on too great a variety of incoming attacks, but I have to say that in general I don't sympathise with the idea of nerfing a skill that might help a melee type player as I am against ranged attackers. Complaints may be directed at fellow ranged players, but to me it sounds like: "It's ridiculous that I cannot just kill you safely from a distance!"
    I would wonder what all DKs would say if the Nightblade Blur would give the Nightblade 100% protection agains any MeleeDMG? No DMG through Invasion, no DMG through Whip. Sounds fun doesn`t it?
    Mendoze wrote: »
    You do realize that ranged is a joke in this game? You press invasion/critical rush/[insert your class gap closer here] once and boom, you are in melee range. It's not like you have to make some super moves to prevent kiting, you just press one button.
    So true. In other games kiting works great, cause Gap closer has bigger Cooldowns. But here? The only thing that prevents you from closing in is an empty ressource pool.
    Edited by Kego on September 26, 2014 11:05AM
  • Epsilon_Echo
    Epsilon_Echo
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    Kego wrote: »
    I would wonder what all DKs would say if the Nightblade Blur would give the Nightblade 100% protection agains any MeleeDMG? No DMG through Invasion, no DMG through Whip. Sounds fun doesn`t it?


    http://www.esohead.com/skills/28613-sparks

    Wompwomp
    Edited by Epsilon_Echo on September 27, 2014 5:25PM
  • Muizer
    Muizer
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    Mendoze wrote: »
    You do realize that ranged is a joke in this game? You press invasion/critical rush/[insert your class gap closer here] once and boom, you are in melee range. It's not like you have to make some super moves to prevent kiting, you just press one button.

    Problem with that argument is that the range from which you can hit people with staves and bows is quite a bit larger than the gap-closer range.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Nicko_Lps
    Nicko_Lps
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    If you dont know how to play you have a problem against reflective scales... It reflects PROJECTILES and your thunder skill how its called(execute as well) and your curse are not peojectiles therefore do them and kill them. But if you really wanna spam crystal fragments and keep people on the ground while you press 2 buttons sorry change game.. Play solitaire.

    Also templars have a spell reflect you know that?


    Bad bad bad bad spell reflects dont leave me kill with 2 buttons please fix it nerf them all make my shards the best i want to instant kill

    Blah blah and blah
    Edited by Nicko_Lps on October 6, 2014 7:15PM
  • serenenightmare
    serenenightmare
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    Impulse can't be blocked -troll face-
    v14 Sorcerer: Aerendyl Merith
    Former Empress of Volendrung, first cycle.
    Former Empress of Thornblade, fourth cycle.
    v14 Templar: Aeren-chan
    v1 Dragonknight: Aelrindel Merith
    v1 Nightblade: Arendelle Merith
    No Mercy.
    Aeren Cartel, Best Drugs North America
  • Sharee
    Sharee
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    Nicko_Lps wrote: »
    If you dont know how to play you have a problem against reflective scales... It reflects PROJECTILES and your thunder skill how its called(execute as well) and your curse are not peojectiles therefore do them and kill them.

    Curse is great, but it can only do damage every 3.5 seconds, which means low DPS. The execute is an execute, which means crap damage on target that is not in execute range, again low DPS.

    So basically you are spamming low DPS skills on a target that has a self heal so he will never drop to execute range. Meanwhile, you are getting melted by invasion/talons/whips. Yeah that's sure a great way to play against reflective scales...

    Thankfully, the sorc at least has the option to disappear into the sunset leaving the DK in the dust.

  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Also, the execute to which I believe he is referring ('thunder skill'-- I am assuming Mage's Fury) actually IS blockable, for some odd reason that no one can figure out. So you can't use that either.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Skylandra
    Skylandra
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    Liquid Lightning
    Velocious Curse
    Daedric Mines
    Lightning Form
    Shattering Prison

    Yup reflective scales is unbeatable /sarcasmoff

    Edit: How did I forget Streak - Sorry :P
    Edited by Skylandra on October 6, 2014 8:33PM
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Reflective Scale should work like Defensive Posture. It should only reflect one spell per cast.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Sorc (kills) DK
    NB (kills) Sorc
    Temp (kills) Sorc
    DK (kills) NB

    So innacurate, I wish I could give this 10 LOLs.

    i suppose you have stats to prove otherwise? Or are you just offering your unqualified opinion? Are you even running anything to collect your stats? Nearly everyone in my guild is and we compare notes.
    Wait, you want him to defend his position when all you did was put some sort of rock, paper, scissors with no explanation? You should have provided the explanation first so that the next guy can have something to counter it.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Armitas wrote: »
    This is true, but this is not unique to reflective scales. Every class has to deal with this same issue. Magelight for NB, whatever the counter is for BE, and ranged for Templars blazing shield.
    This had my laughing.

    :trollin:
  • dodgehopper_ESO
    dodgehopper_ESO
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    This is a case of L2P and QQ. seriously the reflect has not worked for months and they just *supposedly* fixed it. If NBs had not been horribly mutilated with 1.4 *patch* they would be rolling you.

    I have been playing my DK since early access and only just started using reflect again because everyone and their mother is suddenly a master bowmen, crystal shards+snipe, javelin+snipe+venom arrow,... Despite the fact that most of what i reflect does not appear to be doing damage and appears to be a waste of at least 1 skill point. DKs do not have mobility, no invasion does not count, not sorry that you do not know enough about your skills to fight DKs. Most DKs are killed by Sorcs (ones I have talked to and compared stats with, such as KillCounter) so you are clearly not doing it right.

    So what I see here is you cannot one/two shot DKs with sorc skills and you get squished because you have the survivability of a small child due to your glass cannon build not working.

    Try using some of those other skills, everyone always brings out the "DK killed me"....
    ...QQ...nerf Dragons Blood (only returns 30% of what is *missing* health, spam to 100% == no resources, not even sure it is possible to actually get to 100% via dragons blood alone)
    ...QQ...nerf reflective scale (very funny when it was not even working, try the vast number of non-projectle abitlies...like resto attack, sword, impulse, you know use other *skills*)
    ...QQ...nerf Banner (its soooo hard to roll out of, funny roll gets you out of talons too)
    ...QQ...nerf Talons (CC lock is called...*out of stam*)
    ...QQ...nerf DKs cause they hurt my feelings

    if as a sorc you are going to stand there in light armor with crystal shards and toe-to-toe a DK then your are not even worth a teabag after he or she rolls you.

    If a DK is spamming reflect it is because a brilliant sorc is targeting him with crystal shards/snipe; it is only cost effective as an offense skill (mostly as a distraction), using it purely defense is only viable when not in direct combat, such as at bottom of wall. I pop reflect in battle only when i detect arrows/shards/stonefists, but keeping it up in battle will quickly mean i have no mag for dragons blood, or other more useful skills.

    To reiterate...try learning a little more about the class. I suggest playing one for a while. No, DK is not the easy button, but I love it that people think and say that as those DKs are the ones that go down faster than a stunned NB. The real DKs are in the front fighting, the *easy button* DKs wear dresses and try to be sorcs/NBs and are there to complete our "Kill enemy DK" quests in minutes.

    I would normally agree with your sentiment but you are wrong about something. While a DK can spam talons 4 times in a row with ease, their opponent can not likewise keep rolling out of talons with the same ease. My DK can talon you til the cows come home and not get weary. Who in the entire game can do that with their roll dodge, or any break free? The problem is they've priced the use of break frees far too heavily with respect to CC effects. I don't want them to nerf DK's. I want them to make more sense of many of the stamina based abilities in general... which in turn actually is a net gain for DK warrior types. Anyway, I think this sums up the complaints, and its not class specific.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
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    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    They need to fix the reflection of the explosion from Endless Fury. An explosion is not a projectile. They introduced this bug when they tried to fix the magicka return.

    Velocious Curse has some issues. The most serious is that it can get overwritten on the target by another Sorc. So if I cast it on a DK and after 2-3 secs another Sorc applies it, it overwrites mine and the explosion will now be 3.5" after the last cast. My damage has been "purged" basically. No other class skill has that issue. Time effects like Vampire's Bane, Unstable Flame, Crippling Grasp...they can all stack from multiple players. They seriously need to reconsider this.

    Other than that, I wish it would would explode a lot quicker and I'd be willing to get lower damage as a trade-off, but that's more of a wish than a necessity

    Actually other classes do have this problem. Templar Backlash is a very obvious example, and I wouldn't be surprised of Mark target works that way, but as I've only used mark target on my nightblade in storyline pve I wouldn't know. I believe Eclipse functions this way as well.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • CapuchinSeven
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    Shunravi wrote: »
    Basically my impression as well. One skill completely negates an entire class archetype. I don't think balance is even something ZOS is shooting for.

    Sorcs are not the only one with this issue, the same can be said for Nightblades.

    I usually just attack the Dk with my s/b, fear, and shades. I stay on him, and watch for moments between abilities. It's not guaranteed that I will survive, but it gives me a chance. And I have killed a good many Dks and Templars this way...

    Another one to try is Crippling Grasp, it's not reflected by scales and it's a soft CC so it gives them a taste of their own medicine because you can constantly hold them still with it while draining their stamina, when I see their stamina might be low (if that ever happens, lets face it it's an alpha class) that's when I'll hit them with fear/burst.
  • Maulkin
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    They need to fix the reflection of the explosion from Endless Fury. An explosion is not a projectile. They introduced this bug when they tried to fix the magicka return.

    Velocious Curse has some issues. The most serious is that it can get overwritten on the target by another Sorc. So if I cast it on a DK and after 2-3 secs another Sorc applies it, it overwrites mine and the explosion will now be 3.5" after the last cast. My damage has been "purged" basically. No other class skill has that issue. Time effects like Vampire's Bane, Unstable Flame, Crippling Grasp...they can all stack from multiple players. They seriously need to reconsider this.

    Other than that, I wish it would would explode a lot quicker and I'd be willing to get lower damage as a trade-off, but that's more of a wish than a necessity

    Actually other classes do have this problem. Templar Backlash is a very obvious example, and I wouldn't be surprised of Mark target works that way, but as I've only used mark target on my nightblade in storyline pve I wouldn't know. I believe Eclipse functions this way as well.

    Not sure about how Backlash is affected, but Market Target and Eclipse are not damage abilities, they're debuffs. Otherwise you could say the same for things like Petrify, Agony, Rune Prison, Puncture debuff & snare etc etc.

    In short: "Overriding debuffs and snares is common behaviour, overriding damage is not". There's a reason for this.

    If you eclipse a player and somebody else eclipses them 3 secs later, the affected player is still having projectiles reflected back to him for the entire duration which is 3+5 secs. So it's not "mana-optimal" but the same effect is achieved and for a prolonged period.

    However if I cast VC on the target and another player overrides it after 3 secs the player will only explode once after about 6.5 secs and the first 3 secs count for nothing, no effect achieved for any time by my cast. Unlike the Eclipse example where he was still reflecting to himself for the first 3 secs.

    VC is a pure damage ability, like the ones I compared it to, it's not a debuff. It has 0 utility element beyond doing damage. As far as I know there's no other damage ability in the game that has its damage overriden. I'm happy to be proven wrong though.
    Edited by Maulkin on October 7, 2014 11:32AM
    EU | PC | AD
  • Nicko_Lps
    Nicko_Lps
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    Sharee wrote: »
    Nicko_Lps wrote: »
    If you dont know how to play you have a problem against reflective scales... It reflects PROJECTILES and your thunder skill how its called(execute as well) and your curse are not peojectiles therefore do them and kill them.

    Why dont you do the classic sorc combo: harness magica damage shield and resto bubble? I dont think a dk can kill you like this. He spams? You spam. He have a sword and shield? Try it yourself and then let me know what a do can do against you.

    Curse is great, but it can only do damage every 3.5 seconds, which means low DPS. The execute is an execute, which means crap damage on target that is not in execute range, again low DPS.

    So basically you are spamming low DPS skills on a target that has a self heal so he will never drop to execute range. Meanwhile, you are getting melted by invasion/talons/whips. Yeah that's sure a great way to play against reflective scales...

    Thankfully, the sorc at least has the option to disappear into the sunset leaving the DK in the dust.

  • Gargragrond
    Gargragrond
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    I have played some pvp as a dk, and my kill counter stats tell me following:
    kills / killed by
    dk 1291/208 = 6.2
    temp 1096/185 = 5.94
    nb 1202/236 = 5.09
    sorc 1063/304 = 3.49
    absolute numbers mean nothing due to the way kills are calculated (I guess I'm probably quite average player), but relative numbers can be compared and they are interesting: for me, dk pose the least danger, sorc most. Against another dk, the probability of me winning the fight is almost 80% more than against a sorc. Sorc is a clear outlier here, i.e. I have much more trouble with them than with any other class.
    (It would be interesting to see such statistics from other players to see if there are some patterns. These numbers of course apply only to my own dk)

    I guess sorc is a bit different as they can usually just escape if they can't immediately burst me. However, the s/b trick to negate dk's reflect that was discussed in this thread is a real headache, and it's getting more popular.

    Nowadays it's usually my dk who has to go defensive and try to escape if I want to stay alive against good s/b sorc, and I'm having a hard time figuring out any possible counter (that's why i'm actually writing here, maybe someone could help?). i.e. against a sorc build that consists of defensive stance, shild stack, BE, frags, curses etc..).

    The basic idea is that my reflection is useless, and I have to keep block up constantly to avoid getting stunned. This means I can't attack with weapons and have to deal with thousands of points worth of shield stack with only spells that just feed the sorc's harness magicka. What is there to do? my dps is not enough to kill him/her before BE and new shields. I can stay alive if i forget attacking and just use all my resources for healing, but even then, one mistake and I get stunned and get 700dp frags and disintegrates stuffed up my backside.

    Even if I were to design my op dk just to deal with this one spesific sorc build, I can't think of good solutions, and would welcome some ideas.
  • LegendaryMage
    LegendaryMage
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    Gargragrond, I can give you a few ideas but the best one is to simply improve your gameplay and get more practice. You can certainly do it. :)
  • Maulkin
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    Gargragrond, I can give you a few ideas but the best one is to simply improve your gameplay and get more practice. You can certainly do it. :)

    Ha ha you tell him aleks.

    Gargagrond, the reason your stats are lower against Sorcs is because as you said in open play, if the Sorcs finds the DK a tough opponent, he'll just BE away. In that case if you have friendly Sorcs they might chase your opponent down and get the kill instead of you.

    1v1s is obviously slightly different, because the sorc is there to stay knowing there's no outside help coming for you.

    Anyhow, some things I found useful duelling a Sorc as a DK are:
    1) If you see a Sorc throwing defensive posture all the time, just use fire staff light attacks to drain his stamina. Learn to read the visual cue.
    2) Use DoTs to drain his health and therefore magicka. Engulfing Flames, Unstable Flame, that sort of thing
    3) In a long fight a sorc will do some channeling, it might be frags or resto heavy attacks. Time your invasion during those channels. Eat up his stamina.
    4) Stack your shields too. Igneous Shield is the best shield since the Frag Shield nerf/fix. It makes your GDB 33% more effective. So Igneous Shield and Harness magicka stack is very very important. Also activating Igneous shield gives you back some stamina through passives
    5) Don't block all the time. If a sorc sees you block all the time, he might weave staff light attacks to drain your stamina. When you see his hands turn blue (insta-frag proc) be ready to block and stay away from him. A Sorc trick is to get into melee range and then throw insta-frags so you don't have a good reaction time to block or reflect.
    6) If he uses velocious curse you have plenty of time (3.5'') to activate harness magicka which will eat up half the damage and give you back magicka.

    That's what I can offer right now. The rest is based on reactions, reading visual cues on time and paying close attention to your resources. And as Aleks said, practice, practice, practice. Some of these Sorcs spend 5-6hrs a day duelling. They are mean machines and they don't go down easily.
    EU | PC | AD
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Skylandra wrote: »
    Liquid Lightning
    Velocious Curse
    Daedric Mines
    Lightning Form
    Shattering Prison

    Yup reflective scales is unbeatable /sarcasmoff

    Edit: How did I forget Streak - Sorry :P

    Used offensively against a single target, those are some of the weakest skills in the game. It's nearly impossible to actually kill a semi awake player with that, especially since lightning, mines and to a lesser degree lightning form depend on the target actively stepping into and then standing in the big red circle, which usually is not something humans do.
  • Shunravi
    Shunravi
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    standing in the big red circle, which usually is not something humans do.

    You would be supprised...

    I have been running pug groups through vet dungeons recently. I swear, some actually run INTO the red as if it were some magic circle of +dps and heals.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • GwaynLoki
    GwaynLoki
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    standing in the big red circle, which usually is not something humans do.

    And what the hell am I generally puging dungeons with then? Martians?
  • james_vestbergb16_ESO
    Gargragrond, I can give you a few ideas but the best one is to simply improve your gameplay and get more practice. You can certainly do it. :)

    Ha ha you tell him aleks.

    Gargagrond, the reason your stats are lower against Sorcs is because as you said in open play, if the Sorcs finds the DK a tough opponent, he'll just BE away. In that case if you have friendly Sorcs they might chase your opponent down and get the kill instead of you.

    1v1s is obviously slightly different, because the sorc is there to stay knowing there's no outside help coming for you.

    Anyhow, some things I found useful duelling a Sorc as a DK are:
    1) If you see a Sorc throwing defensive posture all the time, just use fire staff light attacks to drain his stamina. Learn to read the visual cue.
    2) Use DoTs to drain his health and therefore magicka. Engulfing Flames, Unstable Flame, that sort of thing
    3) In a long fight a sorc will do some channeling, it might be frags or resto heavy attacks. Time your invasion during those channels. Eat up his stamina.
    4) Stack your shields too. Igneous Shield is the best shield since the Frag Shield nerf/fix. It makes your GDB 33% more effective. So Igneous Shield and Harness magicka stack is very very important. Also activating Igneous shield gives you back some stamina through passives
    5) Don't block all the time. If a sorc sees you block all the time, he might weave staff light attacks to drain your stamina. When you see his hands turn blue (insta-frag proc) be ready to block and stay away from him. A Sorc trick is to get into melee range and then throw insta-frags so you don't have a good reaction time to block or reflect.
    6) If he uses velocious curse you have plenty of time (3.5'') to activate harness magicka which will eat up half the damage and give you back magicka.

    That's what I can offer right now. The rest is based on reactions, reading visual cues on time and paying close attention to your resources. And as Aleks said, practice, practice, practice. Some of these Sorcs spend 5-6hrs a day duelling. They are mean machines and they don't go down easily.

    A million thx for this, been having a terrible experience as a DK against the "duell" build sorcs, atleast now I have somewhere to start.
  • bosmern_ESO
    bosmern_ESO
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    Curse and the lightning thing aren't projectiles
    ~Thallen~
  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
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    Question: How do you beat a dk?
    Answer: You dont.

    Pvp is a joke in this game...
  • Maulkin
    Maulkin
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    Question: How do you beat a dk?
    Answer: You dont.

    Pvp is a joke in this game...

    Question: How do you learn to play better?
    Answer: You don't, it's easier to come QQ on the forums for nerfs
    EU | PC | AD
  • Kego
    Kego
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    Kego wrote: »
    I would wonder what all DKs would say if the Nightblade Blur would give the Nightblade 100% protection agains any MeleeDMG? No DMG through Invasion, no DMG through Whip. Sounds fun doesn`t it?


    http://www.esohead.com/skills/28613-sparks

    Wompwomp

    Try to use Spark with a Staff, Bow, 2Handers, 1Hand & Shield.
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